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Tech level concept


ZootSoot

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My idea was an attempt to define a society not by a single tech level but by specific numbers related to the technology level of five basic areas. these are:

 

Communications:

0. Pre-linguistic; no true language exists to allow communication between individuals.

1. Face to face communications; "spoken" language has been developed

2. Recorded language ; "writing"

3. Some form of signalling over a distance had been developed

4. Codified laws, political society has been developed

5. Mechanical distance communication (telegraphy) developed

6. Modern communication equivalents

7. Distance communicationm technology inherent (HRRP through implants)

8. Virtual environmments fully developed

9. Universal translator technology available

10. technologically driven telepathy deeloped

 

Food Production:

0. Scavenging is sole means of sustenance

1. Hunting (or equivalent) is developed

2. Horticulture

3. Settled agriculture

4. Specialized agriculture

5.{ blank}

6. Modern food production equivalent

7. Efficient hydroponics/ synthetic growth environments

8. Rapidly modified food sources (convenience based genetic engineering)

9. Energy conversion technology (photo synthetic implants etc.)

10. "replicator" technology

 

Transportation:

0. Shank's mare

1. Dometicated riding beasts

2. "Wheeled" technology

4. Sail/rowing water transport

5. Primitive flight

6. Modern transportation

7. Efficient sls space travel

8. Hyperspace technology

9. FTL flight

10. Teleportation

 

Energy Production:

0. Personal physical strength

1. Domestic animal power

2. Wind/Water power

3. Primitive heat differential tech

4. Steam engines

5. Modern power

6. Fusion power

7. Broadcast power

8.Anti-matter conversion

9. {blank}

10. Zero point power

 

Manufacturing Technology:

0. Nothing is made

1. Personal simple tools

2. Textiles/ceramics

3. Basic metallurgy

4. Iron age production

5. Pre-industrial

6. Modern

7.Cheap custom manufacturing

8. Personal factories

9. Nano-tech

10 Replicator

 

Does this look like a useful/workable idea? Any ideas on what could fill in the blanks?

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Zoot: Have you looked at GURPS tech levels? The GURPS Lite PDF at http://www.sjgames.com/gurps/lite/gurpslit.pdf has the basic examples, but if you have access to the GURPS Basic Set you can see tech levels broken down the way you have done.

 

Have you heard of the Kardashev system? Nikolai Kardashev was an an astronomer in the Soviet Union who came up with three (or, technically four if you count type 0) ways of classifying how societies collect and make use of energy:

 

Type I: Controls the energy of an entire planet. This civilization can control the weather, can prevent earthquakes, and boasts mastery of an energy factor of about 10^16 watts. Though advanced, a Type I civilization still faces danger of extinction by natural disasters such as comet impacts.

 

Type II: Controls the energy of an entire star. It has the ability to directly mine the sun. This civilization will have explored completely its own star system and will have established a number of colonies in neighboring star systems. The energy factor mastered by a Type II civilization is about 10^26 watts, or a 10 billion-fold increase over that controlled by Type I. A Type II civilization is virtually immune to extinction.

 

Type III: Controls the energy of an entire galaxy. Such a civilization can manipulate space-time and possesses almost godlike powers. It would be threatened with extinction only by the death of the universe itself (and even this might be avoided). Energy mastery for a Type III civilization marks another 10 billion-fold increase, to a level of 10^36 watts.

(The above was from http://www.suite101.com/article.cfm/sf_and_society/70188

 

Type 0 is, of course, us, generating energy by burning dead plants (wood, fossil fuels).

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Re: Tech level concept

 

Originally posted by ZootSoot

My idea was an attempt to define a society not by a single tech level but by specific numbers related to the technology level of five basic areas. these are:

 

Communications

Food Production

Transportation

Energy Production

Manufacturing Technology

 

Does this look like a useful/workable idea? Any ideas on what could fill in the blanks?

 

I love the catagories you've come up with along with what you've done in each of them. Sounds like a potentially great article for Digital Hero.

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Originally posted by archer

Have you heard of the Kardashev system? Nikolai Kardashev was an an astronomer in the Soviet Union who came up with three (or, technically four if you count type 0) ways of classifying how societies collect and make use of energy...

Ummm... wasn't this the Dyson scale? A Dyson sphere being one of the hallmarks of the 'TL 2' civilization...
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I don't have it with me anymore, but Megatraveller referee's companion includes the best technological advancement tables I've seen. There are several tables, including several related to transport that are, after a while, fused in a single one after the development of gravitational control.

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I use the GURPS Tech levels. They're a pretty good guideline. They go Tech 1(stone age) to Tech 14(Science is magic). We would currently be considered to be at the beginning of Tech Level 8(early cyberpunk) Typical Space Opera tech level is between 10 and 13. (Babylon-5 tech-10, Star Trek tech-11, Star Wars tech-12, Lensman tech-13[solid state tech notwithstanding])

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Originally posted by NuSoardGraphite

I use the GURPS Tech levels. They're a pretty good guideline. They go Tech 1(stone age) to Tech 14(Science is magic). We would currently be considered to be at the beginning of Tech Level 8(early cyberpunk) Typical Space Opera tech level is between 10 and 13. (Babylon-5 tech-10, Star Trek tech-11, Star Wars tech-12, Lensman tech-13[solid state tech notwithstanding])

 

Star Wars is considerably less technologically advanced than Star Trek.

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Re: Tech level concept

 

Originally posted by ZootSoot

My idea was an attempt to define a society not by a single tech level but by specific numbers related to the technology level of five basic areas. these are:

 

Communications:

0. Pre-linguistic; no true language exists to allow communication between individuals.

1. Face to face communications; "spoken" language has been developed

2. Recorded language ; "writing"

.

.

.

 

Interesting to see spoken language included here... There's a novel by Scott Westerfeld (sp?) titled Fine Prey, which deals with the differences in language between alien species and the evolution of spoken language to deal with the resulting ideological changes. Anyway, that's not a perfect abstract of the novel, but I think if you wanted to take communication tech levels in a sort of different direction, the novel would make good meat for the grinder (so to speak).

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Originally posted by archer

Zoot: Have you looked at GURPS tech levels? The GURPS Lite PDF at http://www.sjgames.com/gurps/lite/gurpslit.pdf has the basic examples, but if you have access to the GURPS Basic Set you can see tech levels broken down the way you have done.

Have you heard of the Kardashev system? Nikolai Kardashev was an an astronomer in the Soviet Union who came up with three (or, technically four if you count type 0) ways of classifying how societies collect and make use of energy:

(The above was from http://www.suite101.com/article.cfm/sf_and_society/70188Type 0 is, of course, us, generating energy by burning dead plants (wood, fossil fuels).

 

I read about an interesting variation of the Kardashev scale. Carl Sagan noted that the K-scale types were spaced too far apart to be of much use. ("too granular" in rpg terms?) However, each was about ten orders of magnitude larger than the one below it, so adding a decimal point and one more digit resulted in a useful log scale, in which each tech level controls ten times the energy of the one before it. The entire Kardashev-Sagan scale runs from 0.0 (no technology) to 3.0 (entire galaxy). A further extrapolation could extend this to include higher K-numbers, with successively more galaxies put to use; 3.9 = a billion galaxies! Earth is currently around a K 0.7, according to Sagan. This roughly corresponds to TL7 in gurps, or in Traveller.

 

What I'd like to know is; how do you use tech levels in Star Hero? What effects will they have on availability, mass, cost, and/or power level of various types of sci-fi "hardware"? Should there be a defined "tech curve" which determines the effects of advancing technology? For example, if I upgrade a weapon from K1.1 to K1.2 (on the Kardashev-Sagan scale), does it gain one or more damage classes, OCV bonuses, or other advantages? How much will its cost/mass/etc be reduced?

 

I'd like to hear what approaches others have tried.

 

thanx heaps,

 

DGv3.0

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  • 2 weeks later...
Originally posted by Geoff Speare

Pages 142-3 of Star Hero have tech level breakdowns in Energy Production, Information, Medicine, Transportation, and Weaponry.

 

They do, but it seems to suggest the general tech level is inclusive of all these things.

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