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Pulp archtypes.


Rage

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Re: Pulp archtypes.

 

In one of the Supernatural Detective series Manley Wade Wellman wrote' date=' the detective had a con artist medium as a reluctant contact. She had actual powers, but preferred not to use them because they were creepy, and conning the customers was more profitable.[/quote']

 

Do you remember the title? I've read all the John the Balladeer stories, and would love to find more.

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Re: Pulp archtypes.

 

Do you remember the title? I've read all the John the Balladeer stories' date=' and would love to find more.[/quote']

 

Took a bit to find on Amazon...I can't seem to find my copy. The Third Cry to Legba and Other Invocations : The Selected Stories of Manly Wade Wellman (Vol. 1) from Night Shade Books is the name of the collection. The detective himself is John Thunstone; the medium appears in two of the stories. The Shonokin, a race that appears in several of the Thunstone tales, might be suitable as adversaries in a mystically inclined campaign.

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Re: Pulp archtypes.

 

"The Men In Room 19" would fit a similar archetype to Nero Wolfe.

Never heard of that. Is that a book title, a short-story title, or what a series is usually referred to as?

 

I gues that Wolfe' date=' or Mycroft would be most useful as "contacts" for the P Cs rather than having someone play that type of character.[/quote']

Point; though it might be fun playing the wise-cracking legman. ;)

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Re: Pulp archtypes.

 

Thinking back to the origins of Superman and Howard Hawks films, how aobut the plucky ace girl reporter and the gosh golly sidekick.

 

Jimmy Olsen originally was the gosh golly sidekick.

 

Lois Lane and His Girl Friday were the plucky ace girl reporters.

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Re: Pulp archtypes.

 

Took a bit to find on Amazon...I can't seem to find my copy. The Third Cry to Legba and Other Invocations : The Selected Stories of Manly Wade Wellman (Vol. 1) from Night Shade Books is the name of the collection. The detective himself is John Thunstone; the medium appears in two of the stories. The Shonokin' date=' a race that appears in several of the Thunstone tales, might be suitable as adversaries in a mystically inclined campaign.[/quote']

 

I have that book and several others. Great stuff for pulp horror.

 

More of his pulp horror tales (mainly featurng Judge Pursuivant, who is an old friend of Thunstone) are in another of the books (I'm blanking on the title like an idiot, but it should be second in the series). Mainly short novels, such as the excellent _The Hairy Ones Shall Dance_, about ectoplasmic werewolves conjured by mediums.

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Re: Pulp archtypes.

 

There's also the "Ethnic Mystic", who can be either good or bad guy. Ethnicity seems usually to be from somewhere in Asia, but Egyptian is also common. Tends to compliment, and sometimes contradict, the Professor archetype. In a jungle situation this can merge with the "Noble Savage" archetype. Depending on how strong the weirdness level is in the campaign, the mysticism may range from being no more effective than distracting coincidence up to save-the-world deus ex machina.

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Re: Pulp archtypes.

 

To "Basil" Oops ! 'St B's" quirky memory is playing tricks again !

http://www.action-tv.org.uk/guides/manroom17.htm

This is the linkfor the show "The Man In Room 17" that I was trying to think of. It was British and ran for two seasons (1965-66)

Ah.

 

OK, thanks. Unfortunately, my library doesn't have it. frown.gif

 

The site's synopsises make it clear what it was like, though.

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Re: Pulp archtypes.

 

I dunno how well these would work for a Pulp Campaign, but I've seen them worked pretty well in 1920s CoC games;

 

The Dilitente - super rich, quasi-interested in whatever the party is up to. Maybe he has useful skills, maybe not, but he/his family owns shipping firms, rail lines, steel factories, maybe sells weapons to the military, whatever would be useful to the group and entertaining to the player.

 

Sports Star - Already done on this thread, but hey, why not rehash it? Boxers and wrestlers are good hero types. Baseball players can be really strong or fit, not to mention skilled with clubs and throwing. How about a race car driver?

 

The Hobo - This was always my favourite CoC guy. He can know whatever he needs to know, having learned it all in crazy adventures of his life that may or may not be true. He's probably able to deal with just about any weirdness that happens, having either drank most of his senses away or either having seen weirder things in his youth. He probably knows all sorts of other Hobos, who may or may not have useful abilities or safehouses. His most important ability (which doesn't really come up often) is the ability to read Hobo marks; graffiti in certain places that will warn him about dangerous parts of town, friendly addresses, things like that.

 

j

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Re: Pulp archtypes.

 

To "J Chamberlain" I always liked the "Dilitente" as a character type. Who knows what odd skills such a person might have ? Fencing, pilot, driving cars, boxing or a more exotic martial art, not to mention knowledge of High Society, lots of money and contacts in all sorts or unlikely places !

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Re: Pulp archtypes.

 

Did we miss these?

 

The "Mercenary" with a soft heart.

The Affable Corrupt Official (I am shocked, I say, to find Gambling in this establishment...")

The Sadistic Corrupt Official

The Weasel ("You don't respect me, do you?")

The White Hat (Too good for this world, he would be a dead martyr if not for the help of his less than noble allies.)

The Dame with a Secret Past

The Villain that is a Dark Reflection of the Hero ("You and I are not so different, after all...")

 

and that's just Casablanca...

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Re: Pulp archtypes.

 

While we're on the subject, as a quick update for those keeping score at home there are by my count 30 Package Deals in the Pulp Hero manuscript (including options that involve an extra text box, excluding many, many options that don't) plus an additional seven background packages (like "grew up in the circus" or "fought in the Great War"). I think that covers most of what's been mentioned in this thread that would qualify as a good option for PCs, in one way or another. :hex:

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Re: Pulp archtypes.

 

Here is a pair of Era types to play with

 

Labor Spy: One of the loyal company men trying to keep the unions from breaking the company

Labor Organiser: One of the altruistic men trying to keep the common man from being exploited.

 

Of course both guys had extremists, and actually the Spys were pretty patriotic if you consider the reps of some of the Labor Organisers was that they were Commies. (Putting such companies as JP Morgan's CF&I [Colorado Fuel and Iron] on the front lines fighting for Capitalism and the USA)

 

All of this is from just one article in the best kept secret in Colorado, Colorado History Now.

 

I tried to sell Steve on reading the relevant article from one of the State of Colorado real life articles if he could let me loan it to him rather than trying to copy it. Sadly it didn't work.

 

One of these days I'll have the time to post my Character: Clayton Rivers AKA: X-10, Labor Spy

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Re: Pulp archtypes.

 

Are most of the ones that we have suggested here included ?

 

I'll answer that with a qualified "yes." By "qualified," I mean (a) I haven't reviewed the thread and tallied the suggestions, and (B) I recall a lot of suggestions that were more villain or NPC archetypes, not ideas appropriate for PCs' Package Deals.

 

And I believe that are a good many that you haven't suggested -- but as I say, I don't exactly remember every single post. ;)

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Re: Pulp archtypes.

 

the sleazy, womanizing, gigolo;

the dim-witted giant;

the wild-beast-turned-to-evil-purposes;

the wonder-dog/horse;

the girl-friday (not the heroine/ingenue--the gumshoe's plucky secretary);

the dare-devil pilot;

the evil enemy agent (usually ethnic, and oily);

the heroic secret agent (square-jawed, and two-fisted);

the master-of-disguise;

the noble canadian mounty;

the master-slueth;

the three 'musketeers' (range riders, college chums, war-buddies, etc....)

cheap-laughs the cowboy sidekick

the meddling 'kid(s)' (they need to be rescued A LOT)

the crimeboss

the stilleto/ice pick killer (prefers silent kills, enjoys killing)

the brutal thug/silent, ugly, giant/huge-handed strangler

the wise-cracking cabbie

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  • 1 month later...

Re: Pulp archtypes.

 

Depends on the genre of pulp you're talking about...

 

Academic

Ace Reporter

Acrobat

Actor/Actress

Amateur Detective

Animal Handler

Antique Dealer

Architect

Artist

Athlete

Bail Bondsman

Bartender

Beat Cop

Big Game Hunter

Bon Vivant

Book Dealer

Bookie

Bootlegger

Bored Civil Servant

Bounty Hunter

Buccaneer

Burglar

Burly Swede

Bus Driver

Businessman

Callow Youth

Career Criminal

Charter Boat Captain

Child Prodigy

Clergyman

Clerk

Coach

Con Man

Coot

Counterfeiter

Cowboy

Crackpot Inventor

Crook on the Lam

Crusading Journalist

Daredevil

Dedicated Physician

Deep-Sea Diver

Diplomat

Driver

Egghead Researcher

Ethnic Sidekick

Femme Fatale

Fence

Fireman

Flying Ace

Foreign Correspondent

Foreign Legionnaire

Forensic Specialist

Forger

Gambler

Gangster

Gentleman Spy

Golf Pro

Great White Hunter

Grifter

Hardboiled Gumshoe

Hit Man

Informant

Judge

Jungle Doctor

Lawyer

Librarian

Loan Shark

Magician

Medical Technician

Mercenary

Merchant Marine Sailor

Military Veteran

Miner

Missionary

Moneyman

Musician

Mystic Guardian

Native Guide

Newspaper Editor

Occultist

Orderly

Pharmacist

Photojournalist

Politician

Psychiatrist

Psychologist

Punk

Rabbi

Race Car Driver

Radical Radio Announcer

Researcher

Salesman

Secretary

Servant

Shady Character

Ship's Captain

Shopkeeper

Skilled Tradesman

Smuggler

Soldier of Fortune

Spunky Kid

Stage Actor

Stalwart Lieutenant

Stockbroker

Stunt Man

Surveyor

Swimmer

Switchboard Operator

Talent Agent

Taxi Driver

Teacher

Tennis Pro

Thug Torpedo

Troubleshooter

Trusty Grease-Monkey

Undertaker

Union Activist

Vagrant

Venerable Sage

Vigilante

Western Lawman

Wildman

Winsome Stowaway

Working-Class Hero

Wrestler

Writer

Zookeeper

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