Super Squirrel Posted May 9, 2003 Report Share Posted May 9, 2003 I'm building a teleporting character. Basically I would like it so that any time she is a victim of knockback or a throw, she can teleport safely to a landing spot of her choice. Cost is not a problem How do I build it? I was thinking that maybe it would be run as a Damage Shield with maybe a No Conscious Control. (Everytime the character is thrown or suffers KB it activates and pay for the Continious, No END, Persistant) Any ideas would be very helpful. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted May 9, 2003 Report Share Posted May 9, 2003 Teleport with Trigger. Also give the character a sort of Spacial Awareness enhanced Sense so they can sense their surroundings (sort of like Daredevil). If the teleport is triggered, they make a successful perception roll to find a "safe spot". Make the trigger based on a skill roll (perception roll). If you want it to work every time, get rid of the skill roll and the sense, and use the adder Safe Teleport. Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted May 9, 2003 Report Share Posted May 9, 2003 I would just make it a breakfall with a special effect myself. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted May 9, 2003 Author Report Share Posted May 9, 2003 Would you consider Continious appropriate with Trigger to represent a Trigger that is always in effect. The text encourages a Trigger only being good once and given the nature of the power, I do not feel it deserves a GM approval to be used multiple times with just Trigger. Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted May 9, 2003 Report Share Posted May 9, 2003 Originally posted by Super Squirrel Would you consider Continious appropriate with Trigger to represent a Trigger that is always in effect. The text encourages a Trigger only being good once and given the nature of the power, I do not feel it deserves a GM approval to be used multiple times with just Trigger. Not to be a nitpicker here, but I would say that such a power needs GM approval. This power will: Stop a character from becoming prone. Stop any extra damage from a throw or knockback. Change location of the character - sometimes people are thrown or knock backed in hopes of putting them into a disadvantageous situation. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted May 10, 2003 Author Report Share Posted May 10, 2003 Originally posted by MarkusDark Not to be a nitpicker here, but I would say that such a power needs GM approval. This power will: Stop a character from becoming prone. Stop any extra damage from a throw or knockback. Change location of the character - sometimes people are thrown or knock backed in hopes of putting them into a disadvantageous situation. ARGH!!!!! If I wanted GM approval I would ask the GM for approval. I'm asking how to BUILD it. And for the record I am the GM and would like the power built as accurately as possible. So far I'm looking at it like this: 10" Teleportation, No Relative Velocity, Safe Blind, Fixed Trigger, Continious, Reduced Endurance Cost (0 END) That is 81 Active Points for a power that allows you to avoid Throws and Knock Back Only. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted May 10, 2003 Report Share Posted May 10, 2003 I'm not sure about the validity of using Continuous to automatically reset the Trigger. I'd think Persistant would would be needed as well (which would cover not only resetting the Trigger, but allowing for movement out of phase without using an action). To reduce the overall cost, you could also put No Noncombat, and maybe even No Conscious Control of Location (just goes to the closest "safe" hex). Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted May 10, 2003 Report Share Posted May 10, 2003 I agree with Dust Raven. The No Noncombat limitation is a given. No Conscious Control alone will reduce the final cost to 1/3 (27pts) Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted May 10, 2003 Report Share Posted May 10, 2003 Don't forget "Position Shift" on the Teleport so the character always "lands" on her feet. You might just consider +20 PD; Only vs. Knockback & Throw Damage (-1). Perhaps tack on a little Knockback Resistance as well. Quote Link to comment Share on other sites More sharing options...
pinecone Posted May 10, 2003 Report Share Posted May 10, 2003 Shoot...maybe this is just a special effect...-20 KB SE:Random safe teleport and +10 with breakfall SE: as above?????? if all that you want is a "cool power" why be all uptight? I for one LIKE "cool powers" Quote Link to comment Share on other sites More sharing options...
SkyKnight Posted May 11, 2003 Report Share Posted May 11, 2003 I was thinking the same thing, but maybe one easier. 12" Knockback Resistance, prevents damage but not movement -1/4? Originally posted by pinecone Shoot...maybe this is just a special effect...-20 KB SE:Random safe teleport and +10 with breakfall SE: as above?????? if all that you want is a "cool power" why be all uptight? I for one LIKE "cool powers" Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted May 12, 2003 Report Share Posted May 12, 2003 Ditto Kintara. Of course, if a really cool way of doing it cheaply comes up, I'll steal it in a heartbeat! So I'm not adding anything to this thread, but I got to increase my post count (that used to be important!). Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted May 12, 2003 Report Share Posted May 12, 2003 Originally posted by SkyKnight I was thinking the same thing, but maybe one easier. 12" Knockback Resistance, prevents damage but not movement -1/4? Considering that the effect you're going for is "not being knocked back", why use the limitation? Its knockback resistance with a really, really flashy special effect. Jack Quote Link to comment Share on other sites More sharing options...
Kintara Posted May 12, 2003 Report Share Posted May 12, 2003 Eh? Was my post deleted? I thought it was valid and on topic advice. Maybe it's a glitch. Quote Link to comment Share on other sites More sharing options...
Talon Posted May 12, 2003 Report Share Posted May 12, 2003 There is no official way to do an auto-resetting Trigger; however, it's been done by GM fiat in several published examples using (I believe) 0 END Persistent. I'd go that route, assuming the Knockback Resistance idea wasn't to your liking. If this works every time she is knocked down/back, then IMO it does not merit No Conscious Control. NCC should only be applied when the lack of control is a limitation (which usually means its random). Quote Link to comment Share on other sites More sharing options...
Old Man Posted May 12, 2003 Report Share Posted May 12, 2003 FREd p 236 Abort Sidebar. Activating a Defensive Power Problem solved. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted May 13, 2003 Author Report Share Posted May 13, 2003 I ended up using Persistant, 0 END, Trigger, with a Limit and NCC. The Active Points was astronomical but the end price wasn't as bad as the character's normal teleport. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.