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Realistic Hero Games


OddHat

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Realistic Post-Apocalyptic Hero – Your characters are all dead. There is no afterlife.

 

Realistic CHAMPIONS – Sometimes, strange people run around in costumes. Eventually, the police arrest them.

 

Realistic Fantasy Hero – Your characters are serfs. They work the land. They believe in magic, but there isn’t any. Eventually, they die.

 

Realistic Pulp Hero – The Great Depression. Your characters are unemployed laborers. They spend most of their time in bread lines. Finally, they get menial jobs, and build lives for their families. Their children are ungrateful.

 

Realistic Star Hero – See Realistic Post-Apocalyptic Hero.

 

So, think Steve will want to publish the genre books? :)

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Re: Realistic Hero Games

 

Realistic Star Hero – See Realistic Post-Apocalyptic Hero.

 

How about:

 

Realistic Star Hero - You and several generations of your descendents spend their entire lives on a reallly long and boring road trip. When you finally find a planetary system capable of supporting human life, everyone's wiped out in two weeks from some sort of native microscopic lifeform.

 

Or maybe

 

Realistic Star Hero - You and your crewmates spend a very long time as frozen meat. When you wake up, it's to the same fate as above.

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Re: Realistic Hero Games

 

An alternative Realistic Dark Champions-

Someone kills your parents. You are traumatised for life.

 

Alternatively-

You seek vengence and are either a) brought to justice by the police, or B) never find them, or c) find them, kill them, and are then brought to justice by the police.

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Re: Realistic Hero Games

 

14thc Fantasy Hero-

 

You have a trade in your village. You marry, have kids and teach them the trade. You work many hours every day except for festivals and fairs. Your kids grow up and marry villagers from a days walk away. You live to see your grandchildren. Then your village and every village you've ever visited is wiped out by the plague.

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Re: Realistic Hero Games

 

Realistic Star Hero - You and your crewmates spend a very long time as frozen meat. When you wake up' date=' it's to the same fate as above.[/quote']

Realistic Star Hero - Only a handful of people make it out of the atmosphere. Water restrictions mean limited showers and no gravity means doing number 2 is much more difficult. When you return to Earth you spend weeks in a hospital due to muscle atrophy.

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Re: Realistic Hero Games

 

I guess I should call this one "Realistic D&D," since it involves random character generation... ;)

 

Consult the tables below:

[b]1d6   Sex[/b]
1-3    M
4-6    F

[b]d% (M)   Result[/b]
01-20    You eke out a squalid existence toiling endlessly for a liege lord
        who doesn't know you exist. You die of old age by 40, having never
        gained any renown or lasting accomplishment of any kind, and never
        having traveled more than 10 miles from the place you were born.
        You're one of the lucky ones.
21-70    As above, except that you die of disease (usually a disease that
        would be easily treated or prevented today) or malnutrition before
        reaching the age of 40.
71-90    As above, except that you're dragged off at some point before age
        40 to be a foot soldier in some battle of your lord's that you
        neither know or care anything about.  You're left to rot on the
        battlefield, forgotten and alone, perhaps fried by boiling oil or
        some such.
91-99    You actually manage to achieve some tiny measure of achievement
        in life.  Perhaps you are a freeman instead of a serf, and have a
        small trade. Perhaps you are a trusted servent of a noble.
        Perhaps you are a clergyman.  In any case, you still die of old
        age, disease, malnutrition or battle before age 40.  And no
        record of you or anything you ever did in any way survives to
        the present time.
100     You're a noble, a wealthy merchant, a powerful clergyman, or some
        such!  Congratulations!  There's actually a small chance that
        someone alive today might have heard of you or something you did.
        'Course, you'll probably still be dead by 40... but roll another
        d%. On a roll of 01-50, you just die by 40 for one of the same
        reasons noted above.  On a 51-75, you still die by 40, but via a
        more interesting means, like being burned at the stake or executed
        as a traitor!  On a 76-100, you actually live past 40!!  Roll 1d20
        and add the result to 40. If you rolled a 20, roll again and add
        the result. If you roll another 20, roll again and add again, then
        stop. The final result is the age you die at. If you lived past
        60, the remaining years of your life were almost certainly spent
        in nearly unbearable infirmity, illness, and insanity.

[b]d% (F)   Result[/b]
01-99    You are irrelevant chattel.  You die by 40, most often in
        childbirth, but also commonly due to disease, malnutrition, abuse,
        or neglect.
100     You're a noble, the wife of a wealthy merchant, or some such!
        Congratulations!  There's actually a small chance that someone
        alive today might have heard of you or something you did. 'Course,
        you'll probably still be dead by 40... but roll another d%. On a
        roll of 01-50, you just die by 40 for one of the same reasons
        noted above.  On a 51-75, you still die by 40, but via a more
        interesting means, like being burned at the stake or executed as
        a traitor!  On a 76-100, you actually live past 40!!  Roll 1d20
        and add the result to 40. If you rolled a 20, roll again and add
        the result. If you roll another 20, roll again and add again, then
        stop. The final result is the age you die at. If you lived past
        60, the remaining years of your life were almost certainly spent
        in nearly unbearable infirmity, illness, and insanity.

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Re: Realistic Hero Games

 

Alas, too true.

 

For that matter, you never see Bruce Wayne himself out with a cheerleader.

 

Realistic Teen Sidekick Champions: Eventually people start to wonder why a rich single man is adopting a series of teen wards. Court proceedings follow. You buy your way clear, but your reputation is ruined.

 

Bonus Realism: You get to be the teen ward.

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