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[Character] The Flash


Enforcer84

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Re: CHAR: The Flash

 

I did want to mention Wally's REC and END problem. It seems in my admittedly cursory reading that Flash III has serious END issues. He has +12 DCV that costs END, in addition to his movement powers.

 

Currently Wally does not have his previous "Easily Winded" limitation. He lost that in the venerable Leob run (K%lG%re and Vandal Savage in one super arc...ah the good ole days). Instead Wally is only really effected by serious pushes to his capabilities like emtying a city of 5 million in under .05 Seconds, or pushing Savitar into the Speed Force.

 

Thus at least a 20 REC (or More in the Speed Force EC) and 100-120+ END to represent his ability to tap a power greater than himself. Come to think of it that sounds like an END Reserve. 300 END with 30 REC?

 

Hawksmoor

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Re: CHAR: The Flash

 

I did want to mention Wally's REC and END problem. It seems in my admittedly cursory reading that Flash III has serious END issues. He has +12 DCV that costs END, in addition to his movement powers.

 

Currently Wally does not have his previous "Easily Winded" limitation. He lost that in the venerable Leob run (K%lG%re and Vandal Savage in one super arc...ah the good ole days). Instead Wally is only really effected by serious pushes to his capabilities like emtying a city of 5 million in under .05 Seconds, or pushing Savitar into the Speed Force.

 

Thus at least a 20 REC (or More in the Speed Force EC) and 100-120+ END to represent his ability to tap a power greater than himself. Come to think of it that sounds like an END Reserve. 300 END with 30 REC?

 

Hawksmoor

good point. should adjust that

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Re: CHAR: The Flash

 

Oh something else I thought of while reading over the Rogue War arc again

 

Heatwave comments a few times how the Flash's resistance to friction makes him highly fire resistant.

Now there's something I didn't think of! I might just give Wally some fire resistance.

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  • 5 months later...
  • 3 months later...

Flash: UpdatedThe FlashVal Char Cost Roll Notes20 STR 10 13- Lift 400.0kg; 4d6 [2]30 DEX 60 15- OCV: 10/DCV: 1023 CON 26 14-13 BODY 6 12-18 INT 8 13- PER Roll 13-14 EGO 8 12- ECV: 518 PRE 8 13- PRE Attack: 3 1/2d616 COM 3 12-18 PD 14 Total: 18 PD (0 rPD)18 ED 13 Total: 18 ED (0 rED)9 SPD 50 Phases: 2, 3, 4, 6, 7, 8, 10, 11, 1210 REC 2100 END 250 STUN 15 Total Characteristic Cost: 225Movement: Running: 6"/12" Flight: 50"/100" Leaping: 4"/8" Swimming: 2"/4"Cost Powers END375 Arsenal Of The Speed Force: Variable Power Pool (Cosmic Energy Control), 150 base + 225 control cost, Cosmic (+2) (375 Active Points)\tab Notes: Speedster powers. There's a book out for them now, you know.0 1) Tap the Speed Force: Aid SPD 4d6 (standard effect: 12 points), Can Add Maximum Of 50 Points (53 Active Points) Real Cost: 5343 Speed Powers: Elemental Control, 86-point powers407 1) Supreme Movement: Flight 50", Reduced Endurance (0 END; +1/2), Variable Advantage (+1 1/2 Advantages; Tricks of the Trade; +3) (450 Active Points)44 2) Temporarily Loan Speed: Succor 1/3 to SPD (+1); 2/3 to Movement Power (+20pts) 10d6 (standard effect: 30 points), any Movement power one at a time (This covers the 'any movement' ability. ; +1/4), Limited Range (50"; +1/4), Reduced Endurance (1/2 END; +1/4) (87 Active Points) 347 3) The Speed Force Giveth; the Flash Taketh Away.: Suppress Speed Force Abilities (Any Superspeed powers) 6d6, all Speedster powers simultaneously (+2) (90 Active Points) 9\tab Notes: This is the ability to cloud his target's link to "the Speed Force". This should work only on Speedsters, not anyone's movement ability. Other Speedster Powers12 1) Hyper Awareness: Rapid ( x10,000) with Danger Sense7 2) Instant Change: Cosmetic Transform 2d6 (Civilian clothes to Flash Uniform, Reversing the transform) (10 Active Points); Limited Target: Own Clothes Slightly Limited (-1/4), IIF (Flash Ring; -1/4) 120 3) Just Catching My Breath: +20 REC (40 Active Points); Only When Character Takes A Full Phase Recovery (-1)40 4) Missed ME: +12 with DCV (60 Active Points); Costs Endurance (-1/2) 645 5) Nanospeed Perception: Rapid ( x1,000,000,000) with Sight Group25 6) Runner's Reserves: +50 END40 7) SpeedZone Perceptions: Perceive into a single other dimension with Hearing Group, Sight Group, Smell/Taste Group and Touch Group10 8) Speedzone Touch: Transdimensional (Single Dimension; +1/2) (10 Active Points) applied to STR 1\tabSpeedster Martial Arts Maneuver OCV DCV Notes5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove5 Flying Grab -2 -1 Grab Two Limbs, 30 STR for holding on; FMove5 Flying Throw -1 -2 Grab Two Limbs; +v/5; Target Falls; FMove5 Passing Disarm -1 -1 Disarm, 30 STR to Disarm roll; FMove5 Passing Strike +1 +0 4d6 +v/5; FMove5 Passing Throw +0 +0 4d6 +v/5; Target Falls; FMove5 Rapid Punch +1 -2 8d6 StrikePerks5 Inheritence from Aunt Iris: Money: Well Off10 Contribution to Watchtower10 Fringe Benefit: Membership: Justice League of America; Senior Member15 Reputation: Legacy Hero/The Fastest Man Alive (A large group) 14-, +5/+5d63 Well-Connected23 1) Contact: Justice League of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-20 2) Contact: Justice Society of America (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11-23 3) Contact: Teen Titans (or just Titans) (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-23 4) Contact: The Flash "Family" (Contact has access to major institutions, Contact has very useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12-Talents3 Counts on his fingers like you wouldn't believe!: Lightning Calculator10 Page turner!: Speed Reading (x10,000)30 Reflexes Supreme: Lightning Reflexes: +20 DEX to act first with All Actions30 Rolled with the Punches: Combat Luck (15 PD/15 ED)17 Sense Danger: Danger Sense (self only, out of combat, Function as a Sense, Intuitional) 13-Skills5 +1 with Hand to Hand Combat40 +20 with Dive for Cover9 +3 with "Running" Powers3 Teamwork 15-3 Tactics 13-3 Paramedics 13-3 Breakfall 15-3 Bureaucratics 13-3 High Society 13-3 Interrogation 13-3 Persuasion 13-3 Scholar1 1) KS: Speedsters (2 Active Points) 11-2 2) KS: The Best Places to eat on Earth! (3 Active Points) 13-1 3) KS: The Legacy of the Flash (2 Active Points) 11-1 4) KS: The Speed Force (2 Active Points) 11-1 5) KS: The Superhuman World (2 Active Points) 11-3 Traveler2 1) AK: Africa (3 Active Points) 13-1 2) AK: Antarctica (2 Active Points) 11-2 3) AK: Asia (3 Active Points) 13-7 4) AK: Earth (8 Active Points) 18-2 5) AK: Europe (3 Active Points) 13-7 6) AK: North America (8 Active Points) 18-2 7) AK: South America (3 Active Points) 13-1 8) CK: Keystone City (2 Active Points) 11-17 Master of Speed: Power: Speedster Tricks 20-3 Streetwise 13-Total Powers & Skill Cost: 1506Total Cost: 1731500+ Disadvantages15 DNPC: Linda Park-West (Wife) 8-, Normal, Unaware of character's adventuring career/Secret ID20 Dependent NPC: Barry and Iris (twins) 8- (Incompetent; Group DNPC: x2 DNPCs)20 Hunted: Flash's Rogues Gallery 11- (Frequently), As Powerful, NCI, Harshly Punish15 Psychological Limitation: Can't Live up to Barry's Memory (Very Common, Moderate)15 Psychological Limitation: Loyalty To Community (Common, Strong)15 Psychological Limitation: Protective of Barry's Legacy Common, Strong20 Psychological Limitation: True Hero (Common, Total)10 Reputation: Legacy (Barry would have done it this way...), 11-15 Secret Identity: Wally West: Frequently (11-), Major1086 Experience PointsTotal Disadvantage Points: 1731Background/History: From "Those Who Ride the Lightning" a Flash Fansite. http://www.hyperborea.org/flash/.

 

Junior high school student Wally West, president of Blue Valley, Nebraska’s Flash Fan Club, was visiting his aunt Iris in Central City and her boyfriend Barry Allen. Barry offered to introduce Wally to the Flash—in costume, he explained to Wally the accident which gave him his powers, when suddenly it reoccurred, granting Wally the same abilities! Barry took him into his confidence, and made him his sidekick, Kid Flash. Wally was a founding member of the Teen Titans.

 

Unfortunately, the accident had a slightly different effect on Wally’s adolescent body. He developed a disease which would kill him if he used his speed. A blast of energy during the Crisis—the same war in which Barry sacrificed his life—cured Wally of this disease, but left him with a top speed roughly that of sound.

[updated Costume - Flash 50]

 

In honor of his mentor, Wally took the name and costume of the Flash. He went through a difficult period of emotional instability during which he used his powers irresponsibly, developed a reputation as a womanizer, and finally sought psychiatric help, As he matured—much of which he credits to his now-longstanding relationship with reporter Linda Park—and learned to fulfill his responsibility, Wally slowly developed confidence and regained his earlier speed.

[speed Force Costume - Flash 131]

 

Finally breaking through his mental block of replacing Barry Allen, he achieved full speed, only to find himself changing into energy. In the midst of a battle for Keystone, he sacrificed his life and his humanity to save Linda—and became the only person known to return from the other side of the speed barrier. Wally now has a direct connection to the speed force, and subconscious knowledge of new ways to use it, including the ability to lend speed to other objects and people (Terminal Velocity and aftermath: Flash #95–101, 1994–1995).

 

Wally now wears a costume made of concentrated speed force energy. Unable to wait for both broken legs to heal and inspired by a then-recent Justice League case, he gained enough control over the speed force to create a costume which would support him and enable him to run despite his injury (Flash #131, 1997).

 

Wally and Linda finally married, but Linda was kidnapped from the wedding by Abra Kadabra and retroactively erased from history (Flash #142, 1998). Wally’s sacrifice at the end of “Chain Lightning,” entering the Speed Force to defeat Cobalt Blue, appeared final. He was, in fact, drawn back into reality when Linda escaped her prison outside of time. Trapped alongside her in an alternate reality, battling first a blue-eyed version of himself driven over the edge by his own Linda’s death at the hands of Kobra, then Kadabra himself, he and Linda searched endless alternate realities before finally returning to their own and tricking Kadabra into reversing his spell (Flash #153–158, 1999). Restored to their own world at last, they immediately picked up where they left off, holding the wedding that afternoon.

 

Several months into Linda’s first pregnancy, Zoom attacked Linda to “teach” Wally about tragedy first-hand. Linda survived, but the unborn twins did not. In his grief, Wally made a deal with the Spectre to make the world forget who he was, hoping that Wally and Linda would be safe from the Flash’s enemies. What the Spectre did not tell him was that he and Linda would forget as well.

 

Wally and Linda have since regained their memories, though it took time for them to pick up the pieces of their their life and marriage. Miraculously, a time-travelling rematch with Zoom created a “fissure in time” that restored Linda’s pregnancy, just in time for her to give birth. The Wests are currently looking forward to raising their new family.Personality/Motivation: Wally is a hero out of his own desire to do good as well as his responsibility to uphold his uncle Barry's good name.Quote: "You think that was fast?"Powers/Tactics: Campaign Use: Appearance: Like you could get him to sit still long enough to know!

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  • 9 months later...

Re: CHAR: The Flash

 

Rise! Rise from the grave!

 

 

A quick question for you, speaking of the FLash - has anyone ever come up with a writeup for Capt. Boomerang? More specificly, I was an aussie bad guy to compliment a trick arrow character, and was coming up with a list of trick boomerangs. I figure why do work when someone else has done the heavy lifting already.

 

Sadly a quick trip to google turned up no list of trick boomerangs for me to poach ideas from. So I'll ask the peanut gallery.

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Re: CHAR: The Flash

 

OK... how does a guy with boomerangs take this monster out?

 

The version of the character up the page is horribly overbuilt.

 

The Danger Sense, in particular, is unbalancing.

 

A version of the Flash based on either Showcase #4, or the first issue of Wally's series, would be much more manageable. A guy with boomerangs would definitely be able to present a challenge.

 

Against this monster: no chance, short of a Green Arrow-style Atomic Warhead Boomerang.

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