Dr. MID-Nite Posted January 9, 2006 Report Share Posted January 9, 2006 One of the characters in my Champions campaign has just gotten a 30 point Magic pool. Anyone have any good idea for spells that would be appropriate to the genre? I have both Grimoires, but the spells in there don't seem really suited for a supers game(and most are ridiculously expensive). I'd just like to be able to provide my player with a premade lists of spells. Rob Quote Link to comment Share on other sites More sharing options...
MCMaenza Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... I would figure a supers-sorcerer/sorceress would have some of the following spells: flight or levitation, some kind of energy blast, maybe an astral projection, a summoning spell of some kind, etc. Quote Link to comment Share on other sites More sharing options...
Blue Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... I actually find this is the biggest use for my USPD (and now my USPD2)! Quote Link to comment Share on other sites More sharing options...
gojira Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... You need a theme, I think, for us to help more. What does this character look like, act like, who does he/she emulate from the comics? How the heck did you "just get" a 30 point VPP? Ideas: First a theme. Traditional spells require knowledge, skills, props (like books, mystic diagrams, bubbling cauldrons, dribbly candles, etc.), lots of time, spoken words and gestures. So by default you should have lims like Requires a Skill Roll, Gestures, Incantations, Extra Time, OAF, etc. Second, reasoning from effect: most mages seem protected from harm some how, they can bind or entangle, they can throw up defensive barriers, things like Flash are common among some mages, so is telekinesis (both manipulation, and a big wind that knocks the enemy away). Invisibility is good too. So is the ability to not make any sound. Also, summons are common; demons, animals, fish, you name it. Elemental effects are common. Some mages specialize in death and healing. Lots of other ideas here too. It's such a big area that it's hard to know where to start. Quote Link to comment Share on other sites More sharing options...
transmetahuman Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... The way you say he "just got" the spell pool makes it sound like an already-established character. What kind of powers does he already have? How did he acquire spellcasting ability? Is it tied in to his existing powers somehow? Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... Some of the traditional uses of magick... Divination. Spells for finding out things. Detect Magick, Danger Sense, variations on Clairsentience, Mental Sense, Spatial Awareness. Apotropaic Magick, or wards. Force Walls, Armor, levels with DCV, and of course Mental Defense and Power Defense. Missile Deflection and Reflection, and Mental Missile Deflection and Reflection. Healing. Perhaps a Diagnosis spell, Detect Illness or Injury. Healing and possibly Life Support. Lucius Alexander Sator Arepo Tenet Opera Rotas Quote Link to comment Share on other sites More sharing options...
Cancer Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... If the player is a wannabee-clever tactician type, there's lots of cool stuff to be done with a variable-effect Suppress. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... Not individual write ups, but what I'd do if I had a small VPP in different situations: General purpose - walking around out of combat time, etc. - danger sense or +whateverIcanafford bonus to perception in order to avoid surprise and spot trouble before it hits. Looking for something/someone? Detect X, with whatever bonuses can be thrown onto it. Know someone's weakness? NND (SFX "that weakness") Having lots of time and cumulative Transforms can be insane also. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted January 9, 2006 Report Share Posted January 9, 2006 Re: Need Spell ideas... I actually find this is the biggest use for my USPD (and now my USPD2)! I heartily second this recommendation. Those Power prebuilds work excellently as written for supermagic spells. At most you might want to modify the SFX a bit, or slap on an extra Limitation or two. Presto! Giant Grimoires of spells. However, if you prefer a free online alternative, then I strongly recommend The Global Guardians Grimoire, a large archive of supermagic spells culled from the vast Global Guardians shared PBeM campaign world for Champions: http://www.globalguardians.com/grimoire/grimoireab.php IMPORTANT NOTE: When you get to the first webpage that I linked to, the alphabetical links in the list toolbar do not function beyond the first entry (AB), because the web addresses in the links haven't been updated. This is easily fixed, though. When you click on one of those links it will show you a "Page Not Found" error message; but all you have to do is change the last letters in the address, "html", to "php" and it will take you to the right page. Or, just change the two letters before ".php" in the address I posted above to those of the alphabetical page you want to view, e.g. "cd", "ef" etc. Quote Link to comment Share on other sites More sharing options...
Dr. MID-Nite Posted January 10, 2006 Author Report Share Posted January 10, 2006 Re: Need Spell ideas... Thanks for the responses so far. As for those who wanted more background....essentially said character is inhabited by the spirit of a dead supermage who fought in the battle of Detroit....hence the power pool. For the record, we're about 40 sessions in...so despite my description....he didn't "just get" the power pool....we had been working our way up to it for a while. He started as a martial artist with "spirit" powers(Desolid, Invisibility, TK) and now the inborn magical talent of the spirit inhabiting him is starting to assert itself. Rob Quote Link to comment Share on other sites More sharing options...
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