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CHAR: Thor. (Marvel Style)


Enforcer84

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Re: CHAR: Thor. (Marvel Style)

 

Just to throw this out there: the official HERO system writeup for The Hulk gives the Green Goliath a calm strength of 70 and a maximum Hulk Smash strength of 130.

 

There is no way Goldilocks is almost as strong as a fully enraged Hulk without the Belt of Strength, so I hope if/when you get around to stating up Banner's better half that into account.

Oh he will be. Actually, it will be a while before I work on the Hulk but I am using Darren's write off as a jumping off point. ;)

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Re: CHAR: Thor. (Marvel Style)

 

Some questions for the more Thorcentric of us.

Does Thor have trouble breathing in space?

Does he simply hold his breath? Or does have a personal atmosphere?

 

One thing I noticed is that Marvel has stressed that the Asgardians are not "True" Immortals. They age, and eventually die unlike, say, their Olympian counterparts. However, Thor is still in his relative prime after what 5000 years?

So I give him "Full" Immortality and guess I'll handwave the rest.

 

 

here's what his physical abilities look like

 

Asgardian God

11 1) Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)

23 2) Resilient Healing: Healing 2d6, any one Characteristic other than BODY, END, or STUN at a time (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Self Only (-1/2)

120 3) Tremendously Tough Body: (Total: 120 Active Cost, 120 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60) plus Energy Damage Reduction, Resistant, 75% (Real Cost: 60)

20 4) Supertough Form I: (Total: 20 Active Cost, 20 Real Cost) Lack Of Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of Weakness (-10) for Resistant Defenses (Real Cost: 10)

20 5) Supertough Form II: Power Defense (20 points)

13 6) Super-Physiology: LS (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)

11 7) Stentorian Voice: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1) 2

5 8) Asgardian Immortality: Life Support (Longevity: Immortal)

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Re: CHAR: Thor. (Marvel Style)

 

Thor has breathed in space a whole bunch of times, he seems to just be able to do it. (He also didn't have trouble breathing during his magma dunk, and so forth).

 

As for his enraged, it generally seems to have to involve something like Sif being threatened, or Thor going full bore insane, but he ocassionally enters a state called "Warrior Madness" which is hard for him to get out of. When he entered it when insane, his strength actually went up.

 

It's rare though, and somewhat plot devicish, and considering I can only think of like.. two times it happened, I don't think it needs to be an actual power of his, or requires a disad, really.

 

If you wanted it though, it would be something of very high diff to go into, likely revolve around jealousy of something involving Sif/a threat to Sif/personal humiliation, and have a high diff to get out of.

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Re: CHAR: Thor. (Marvel Style)

 

I scanned earlier posts to see if you'd addressed this already and I didn't see anything...

Why no rPD or rED?

I haven't yet decided to go the Wonder Woman, cinematic bleeding rout or to give Thor some legitimate Damage Resistance. His durability isn't really questioned its whether or not he gets paper cuts from bullets. I've heard from both camps and haven't made a concensus. It will be there in some form, soon. I just have to make up my mind.

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Re: CHAR: Thor. (Marvel Style)

 

Alright, I think I have everything listed, except the "Optional abilities" I'll have those on the next update.

 

 

Let me know what you think:

Thor, God of Thunder

Val Char Cost Roll Notes

115 STR 105 32- Lift 209.7ktons; 23d6 [6]

20 DEX 30 13- OCV: 7/DCV: 7

80 CON 140 25-

40 BODY 60 17-

15 INT 5 12- PER Roll 12-

25 EGO 30 14- ECV: 8

50 PRE 40 19- PRE Attack: 10d6

20 COM 5 13-

 

25/35 PD 2 Total: 25/35 PD (0/10 rPD)

25/65 ED 9 Total: 25/65 ED (0/40 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

39 REC 0

160 END 0

160 STUN 22 Total Characteristic Cost: 468

 

Movement:

Running: 6"/12"

Flight: 30"/60"

Leaping: 23"/46"

Swimming: 2"/4"

 

 

Cost Powers END

133 Mjolnir: Multipower, 200-point reserve, (200 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)

12u 1) Calling The Lightning: RKA 8d6, Reduced Endurance (1/2 END; +1/4) (150 Active Points); No Knockback (-1/4) 6

18u 2) Lightning Tricks: Killing Attack - Ranged 4d6, Variable Advantage (+1 Advantages; +2) (180 Active Points) 18

5u 3) Openning the Gate: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), The Norse Realms (Asgard, Midgard, Vahalla, Nefilheim, etc), x128 Increased Weight (70 Active Points); Concentration (0 DCV; -1/2) 7

15u 4) Thrown Hammer: Energy Blast 24d6, Reduced Endurance (1/2 END; +1/4) (150 Active Points) 6

7u 5) Whirling Hammer Shield: Force Wall (30 PD/30 ED), Reduced Endurance (1/2 END; +1/4) (187 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures, Requires Gestures throughout (Whirling the Hammer; -1/2), One Hex Only (-1/4) 7

10u 6) Wind Tunnel: Energy Blast 14d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (18" Cone; +1), Conforming (+1/2) (192 Active Points); Knock Back only (-1) 8

40 Weather Command!: Elemental Control, 120-point powers, all slots Reduced Endurance (0 END; +1/2) (60 Active Points); all slots Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)

45 1) Temperature Control: Change Environment 16" radius, +10 Temperature Level Adjustment, -10 Temperature Level Adjustment, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, MegaScale (1" = 1 km; +1/4) (127 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)

85 2) Weather Conditions: Change Environment 16" radius, -5 to Sight Group PER Rolls, +5 Points of Damage, -5 OCV, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, MegaScale (1" = 1 km; +1/4), Varying Effect Limited Group (Rain, Snow, Sleet, Hail, etc. ; +1/2) (187 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)

61 3) Wind Speed Effects: Change Environment 16" radius, -5 to Hearing Group PER Rolls, +10 Points of Telekinetic STR, -5" Flight, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, MegaScale (1" = 1 km; +1/4) (152 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)

Asgardian God

5 1) Asgardian Immortality: Life Support (Longevity: Immortal)

7 2) Asgardian Mass: Knockback Resistance -3", Inherent (+1/4) (7 Active Points)

13 3) Bracing: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2) 2

11 4) Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)

37 5) Mostly Bulletproof: Armor (10 PD/10 ED), Always allows 1 BODY through Defenses (+0), Inherent (+1/4) (37 Active Points)

23 6) Resilient Healing: Healing 2d6, any one Characteristic other than BODY, END, or STUN at a time (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Self Only (-1/2)

11 7) Stentorian Voice: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1) 2

13 8) Super-Physiology: LS (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)

29 9) Superefficient Musculature: Reduced Endurance (1/2 END; +1/4) (29 Active Points) applied to STR

20 10) Supertough Form I: (Total: 20 Active Cost, 20 Real Cost) Lack Of Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of Weakness (-10) for Resistant Defenses (Real Cost: 10)

20 11) Supertough Form II: Power Defense (20 points)

120 12) Tremendously Tough Body: (Total: 120 Active Cost, 120 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60) plus Energy Damage Reduction, Resistant, 75% (Real Cost: 60)

Mjolnir's Eclectic Abilities, all slots Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2)

10 1) It's a Hammer, I hit things with it. : Hand-to-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2) 2

40 2) The Thong Swing: Flight 30" (60 Active Points); Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2) 6

22 3) Weather Protection: Armor (0 PD/30 ED) (45 Active Points); Only Works Against Limited Type of Attack (Weather Type Effects; -1/2), Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2)

Asgardian Combat Arts

Maneuver OCV DCV Notes

5 All-Out +1 -2 Weapon +4 DC Strike

4 Attack +0 +2 Weapon +2 DC Strike

4 Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove

4 Defend +2 +2 Block, Abort

5 Probe +1 +3 Weapon Strike

4 Resist +0 +0 130 STR to resist Shove; Block, Abort

4 Shove +0 +0 130 STR to Shove

0 Weapon Element: Hammers, Axes, Maces, and Picks

1 Weapon Element: Blades

1 Weapon Element: Clubs

1 Weapon Element: Empty Hand

Perks

5 Avengers ID Card: Access: Avengers Mansion

8 Avengers ID Card: Computer Link: AVENGERS Database

5 Avengers Assemble: Fringe Benefit: Membership: The Avengers (Active Membership)

1 Avengers Stipend: Money: Well Off

2 Oh my God! The Avengers!: Reputation: Member of the Avengers (A small to medium sized group) 14-, +2/+2d6

10 Prince of Asgard: Fringe Benefit: Prince

15 The Mighty Thor!: Reputation: The God of Thunder (A large group) 14-, +5/+5d6

5 Avengers Gear: Vehicles & Bases: Quinjets, Avengers Mansion, other offices - Individual Contribution

Talents

14 Thor fears not: Fearless

9 The Warrior's Skills: Lightning Reflexes: +6 DEX to act first with All Actions

Skills

30 Experience, right? : +3 Overall

56 I have been a warrior for more than five thousand years: +7 with All Combat

3 Stop! Hammer Time!: Power: Brick Tricks 13-

2 Animal Handler (Other: Magical Goats) 19-

1 Forensic Medicine 8-

3 High Society 19-

3 Hoist 12-

3 Interrogation 19-

2 KS: Arcane And Occult Lore 11-

6 KS: Asgardian History & Customs 15-

3 KS: Dragons 12-

3 KS: Infectious Disease Control and Prevention 12-

3 KS: Legends And Lore 12-

3 KS: Physical Therapy 12-

2 Language: English (completely fluent) (3 Active Points)

3 Language: German (completely fluent)

3 Language: Norwegian (completely fluent)

0 Language: Old Norse (idiomatic) (4 Active Points)

3 Paramedics 12-

3 SS: Combat Medicine 12-

3 SS: Emergency Medicine 12-

3 SS: Medicine 12-

4 Survival (Arctic/Subarctic, Mountain) 12-

2 TF: Quinjet

3 TF: Riding Animals, Chariots

3 Tactics 12-

3 Teamwork 13-

4 WF: Common Melee Weapons, Common Missile Weapons

 

Total Powers & Skill Cost: 1079

Total Cost: 1547

 

550+ Disadvantages

10 Distinctive Features: The whole pseudoshakespearian speaking colorful nordic thing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Hunted: Avengers Liason 11- (As Pow, NCI, Watching)

15 Hunted: Foes of the Avengers 11- (As Pow, Harshly Punish)

15 Hunted: Loki 8- (As Pow, NCI, Harshly Punish)

15 Hunted: Thor's "Rogues Gallery" 11- (As Pow, Harshly Punish)

5 Physical Limitation: Increased Mass 3xheavier than a man his height and build (Infrequently, Slightly Impairing)

15 Psychological Limitation: Arrogant and Overconfident (Very Common, Moderate)

25 Psychological Limitation: Honorable and Noble in word and deed (Very Common, Total)

15 Psychological Limitation: Loyal Defender of Asgard and Midgard (Common, Strong)

10 Reputation: Pagan "Diety", 8- (Extreme)

10 Social Limitation: Must honor Avengers Bylaws & Charter or face expulsion (Occasionally, Major)

15 Social Limitation: Public Identity (Frequently, Major)

837 Experience Points

 

Total Disadvantage Points: 1547

 

 

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

 

 

I'll have an appearance for Log on the next update.

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Re: CHAR: Thor. (Marvel Style)

 

Oh, and could the more Rules savvy check my Change Environment EC? I put what sounded good but I want to make sure it fits. On "Long Lasting" can Thor cancel it at will?

 

Also, I seem to have forgotten his mental defense. It will be on the next update.

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Re: CHAR: Thor. (Marvel Style)

 

I'd be inclined to make the main function of Mjolnir, outside of the basic +HA, a bigass VPP with some limitations covering the fact that most stuff other than weather control have extra restrictions.

 

Oh, and I'd be inclined to way up the resistant defense. Remember that any example of him being threatened or cut by Asgardian weapons, Asgardian weapons and strength and all.

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Re: CHAR: Thor. (Marvel Style)Thor, God of ThunderVal Char Cost Roll Notes115/140 STR 105 32- / 37- Lift 209.7ktons/6710.9ktons; 23d6/28d6 [6/8]20 DEX 30 13- OCV: 7/DCV: 780 CON 140 25-40 BODY 60 17-15 INT 5 12- PER Roll 12-25 EGO 30 14- ECV: 850 PRE 40 19- PRE Attack: 10d620 COM 5 13-25/40 PD 2 Total: 25/40 PD (0/10 rPD)25/35 ED 9 Total: 25/35 ED (0/10 rED)5 SPD 20 Phases: 3, 5, 8, 10, 1239/44 REC 0160 END 0160/173 STUN 22 Total Characteristic Cost: 468Movement: Running: 6"/12" Flight: 30"/60" Leaping: 23"/46" Swimming: 2"/4"Cost Powers END133 Mjolnir: Multipower, 200-point reserve, (200 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)12u 1) Calling The Lightning: RKA 8d6, Reduced Endurance (1/2 END; +1/4) (150 Active Points); No Knockback (-1/4) 618u 2) Lightning Tricks: Killing Attack - Ranged 4d6, Variable Advantage (+1 Advantages; +2) (180 Active Points) 185u 3) Openning the Gate: Extra-Dimensional Movement (Related Group of Dimensions, Any Location), The Norse Realms (Asgard, Midgard, Vahalla, Nefilheim, etc), x128 Increased Weight (70 Active Points); Concentration (0 DCV; -1/2) 715u 4) Thrown Hammer: Energy Blast 24d6, Reduced Endurance (1/2 END; +1/4) (150 Active Points) 67u 5) Whirling Hammer Shield: Force Wall (30 PD/30 ED), Reduced Endurance (1/2 END; +1/4) (187 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures, Requires Gestures throughout (Whirling the Hammer; -1/2), One Hex Only (-1/4) 710u 6) Wind Tunnel: Energy Blast 14d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (18" Cone; +1), Conforming (+1/2) (192 Active Points); Knock Back only (-1) 840 Weather Command!: Elemental Control, 120-point powers, all slots Reduced Endurance (0 END; +1/2) (60 Active Points); all slots Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)45 1) Temperature Control: Change Environment 16" radius, +10 Temperature Level Adjustment, -10 Temperature Level Adjustment, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, MegaScale (1" = 1 km; +1/4) (127 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)85 2) Weather Conditions: Change Environment 16" radius, -5 to Sight Group PER Rolls, +5 Points of Damage, -5 OCV, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, MegaScale (1" = 1 km; +1/4), Varying Effect Limited Group (Rain, Snow, Sleet, Hail, etc. ; +1/2) (187 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2)61 3) Wind Speed Effects: Change Environment 16" radius, -5 to Hearing Group PER Rolls, +10 Points of Telekinetic STR, -5" Flight, Long-Lasting 20 Minutes, Multiple Combat Effects, Varying Combat Effects, MegaScale (1" = 1 km; +1/4) (152 Active Points); Restrainable (Mjolnir has "Plot Device" abilities and as such it should merely be considered "restrainable" not a focus. ; -1/2) Asgardian God 5 1) Asgardian Immortality: Life Support (Longevity: Immortal)7 2) Asgardian Mass: Knockback Resistance -3", Inherent (+1/4) (7 Active Points)13 3) Bracing: Knockback Resistance -10" (20 Active Points); Costs Endurance (-1/2) 211 4) Fast Healing: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)15 5) Godlike Mental Fortitude: Mental Defense (20 points total)37 6) Mostly Bulletproof: Armor (10 PD/10 ED), Always allows 1 BODY through Defenses (+0), Inherent (+1/4) (37 Active Points)23 7) Resilient Healing: Healing 2d6, any one Characteristic other than BODY, END, or STUN at a time (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Self Only (-1/2)11 8) Stentorian Voice: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1) 213 9) Super-Physiology: LS (Extended Breathing: 1 END per 20 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum)29 10) Superefficient Musculature: Reduced Endurance (1/2 END; +1/4) (29 Active Points) applied to STR20 11) Supertough Form I: (Total: 20 Active Cost, 20 Real Cost) Lack Of Weakness (-10) for Normal Defense (Real Cost: 10) plus Lack Of Weakness (-10) for Resistant Defenses (Real Cost: 10)20 12) Supertough Form II: Power Defense (20 points)120 13) Tremendously Tough Body: (Total: 120 Active Cost, 120 Real Cost) Physical Damage Reduction, Resistant, 75% (Real Cost: 60) plus Energy Damage Reduction, Resistant, 75% (Real Cost: 60) Mjolnir's Eclectic Abilities, all slots Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2)10 1) It's a Hammer, I hit things with it. : Hand-to-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2) 240 2) The Thong Swing: Flight 30" (60 Active Points); Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2) 622 3) Weather Protection: Armor (0 PD/30 ED) (45 Active Points); Only Works Against Limited Type of Attack (Weather Type Effects; -1/2), Restrainable (Mjolnier has "Plot Device" attributes and generally can't be considered a "Focus"; -1/2) X - Optional Abilities/Equipment50 1) The Armor of Thor: Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); OIF (Enchanted Armor; -1/2)200 2) The Arngrieper (Guantlets of Thor): Buys off "Side Effect" Limitation from "Unfettered Might" (250 Active Points); OIF (Armor and Guantlets must be worn to protect Thor; -1/2), Requires Multiple Foci or functions at reduced effectiveness (+1/4)20 3) The Belt of Might: +25 STR (25 Active Points); IIF (-1/4) 2167 4) Unfettered Might: Energy Blast 50d6, Area Of Effect (1600" Line; +2) (750 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Thor takes equal damage dealt to his target; -2), Extra Time (Extra Segment, -1/2), Gestures (Requires both hands; -1/2), Restrainable (-1/2) 75Asgardian Combat Arts Maneuver OCV DCV Notes5 All-Out +1 -2 Weapon +4 DC Strike4 Attack +0 +2 Weapon +2 DC Strike4 Charge +0 -2 Weapon +2 DC +v/5 Strike, FMove4 Defend +2 +2 Block, Abort5 Probe +1 +3 Weapon Strike4 Resist +0 +0 130 STR / 155 STR to resist Shove; Block, Abort4 Shove +0 +0 130 STR / 155 STR to Shove0 Weapon Element: Hammers, Axes, Maces, and Picks1 Weapon Element: Blades1 Weapon Element: Clubs1 Weapon Element: Empty HandPerks5 Avengers ID Card: Access: Avengers Mansion8 Avengers ID Card: Computer Link: AVENGERS Database5 Avengers Assemble: Fringe Benefit: Membership: The Avengers (Active Membership)1 Avengers Stipend: Money: Well Off2 Oh my God! The Avengers!: Reputation: Member of the Avengers (A small to medium sized group) 14-, +2/+2d610 Prince of Asgard: Fringe Benefit: Prince15 The Mighty Thor!: Reputation: The God of Thunder (A large group) 14-, +5/+5d65 Avengers Gear: Vehicles & Bases: Quinjets, Avengers Mansion, other offices - Individual ContributionTalents14 Thor fears not: Fearless9 The Warrior's Skills: Lightning Reflexes: +6 DEX to act first with All ActionsSkills30 Experience, right? : +3 Overall56 I have been a warrior for more than five thousand years: +7 with All Combat3 Stop! Hammer Time!: Power: Brick Tricks 13-2 Animal Handler (Other: Magical Goats) 19-1 Forensic Medicine 8-3 High Society 19-5 Hoist 13-3 Interrogation 19-3 Linguist1 1) Language: English (completely fluent) (3 Active Points)2 2) Language: German (completely fluent) (3 Active Points)2 3) Language: Norwegian (completely fluent) (3 Active Points)0 4) Language: Old Norse (idiomatic) (4 Active Points)3 Paramedics 12-3 Scholar2 1) KS: Arcane And Occult Lore (3 Active Points) 12-6 2) KS: Asgardian History & Customs (7 Active Points) 16-2 3) KS: Dragons (3 Active Points) 12-2 4) KS: Infectious Disease Control and Prevention (3 Active Points) 12-2 5) KS: Legends And Lore (3 Active Points) 12-2 6) KS: Physical Therapy (3 Active Points) 12-3 Scientist2 1) SS: Combat Medicine 12- (3 Active Points)2 2) SS: Emergency Medicine 12- (3 Active Points)2 3) SS: Medicine 12- (3 Active Points)4 Survival (Arctic/Subarctic, Mountain) 12-2 TF: Quinjet3 TF: Riding Animals, Chariots3 Tactics 12-3 Teamwork 13-4 WF: Common Melee Weapons, Common Missile WeaponsTotal Powers & Skill Cost: 1532Total Cost: 2000550+ Disadvantages10 Distinctive Features: The whole pseudoshakespearian speaking colorful nordic thing (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)10 Enraged: If his beloved, Sif, is harmed in his presence (Uncommon), go 8-, recover 11-10 Hunted: Avengers Liason 11- (As Pow, NCI, Watching)20 Hunted: Cosmic Nutcases of the Month 8- (Mo Pow, NCI, Harshly Punish)15 Hunted: Foes of the Avengers 11- (As Pow, Harshly Punish)15 Hunted: Loki 8- (As Pow, NCI, Harshly Punish)10 Hunted: Odin the All-Nosy 8- (Mo Pow, NCI, Watching)15 Hunted: Thor's "Rogues Gallery" 11- (As Pow, Harshly Punish)5 Physical Limitation: Increased Mass 3xheavier than a man his height and build (Infrequently, Slightly Impairing)15 Psychological Limitation: Arrogant and Overconfident (Very Common, Moderate)25 Psychological Limitation: Honorable and Noble in word and deed (Very Common, Total)15 Psychological Limitation: Loyal Defender of Asgard and Midgard (Common, Strong)10 Reputation: Pagan "Diety", 8- (Extreme)10 Social Limitation: Must honor Avengers Bylaws & Charter or face expulsion (Occasionally, Major)15 Social Limitation: Public Identity (Frequently, Major)1250 Experience PointsTotal Disadvantage Points: 2000Background/History: The Son of Odin the All-Father, Thor has long been one of the most popular of the norse deities. He is known for his mighty hammer Mjolnir and his mighty temper. Thor has spent the last couple of decades on midgard aiding the mortals in their struggles against all manner of evils. Noble and honorable, but proud and a bit arrogant, Thor is a staunch defender of mankind and has been an Avenger for much of his time amongst the mortals. Personality/Motivation: idealized norse warrior. A man of honor and righteousness. Thor realizes that, while he is a God amongst Mortals, there are beings on midgard worthy of his respect, and concern. Quote: "I Say thee nay!"

"Ultron, we would have words with thee."Powers/Tactics: HIt it. If that fails summon storms, shout alot and hit it again. Campaign Use: An expert on Norse mythology (though not much of a myth is it?). Fair knowledge of magic, mostly defense from it. Historical lore & medicine. Oh and he cand go toe to toe with just about any being on the planet, that might come in handy. Appearance: Tall, powerfully built. Wears blue uniform with a red cape. Wait, have we heard this before? Yello Boots, silver cap with wings. Long blonde hair.

I'm reasonably sure that if Thor really exists, he would have killed Stan Lee by now.

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