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Blocking Big Objects


nexus

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Two bricks square off. One of them rips a light post out of the ground and tries to play Babe Ruth on the other, using the lightpost (or bus, big hunk of the street, whatever) as an AOE attack. The other brick opts to use their oen tremendous strength to Block the attack, which isn't technically possible with AOE attacks. I'd call this sort of thing a GM's call but if you wanted to "legally" write it up. How would you pull it off?

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Re: Blocking Big Objects

 

Two bricks square off. One of them rips a light post out of the ground and tries to play Babe Ruth on the other' date=' using the lightpost (or bus, big hunk of the street, whatever) as an AOE attack. The other brick opts to use their oen tremendous strength to Block the attack, which isn't technically possible with AOE attacks. I'd call this sort of thing a GM's call but if you wanted to "legally" write it up. How would you pull it off?[/quote']Perfect Block: 15 PD Forcewall, AOE Hex only. SFX is just a block.

 

I know of this power from Broken Kingdoms. I don't know if HERO published it anywhere else. This is how I'd do it, though. I don't have my books at work or I'd give you a more complete build.

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Re: Blocking Big Objects

 

YES, I'd allow the block. My alternative suggestion is this:

 

VILLAIN A picks up a big section of the road and swings it.

HERO B defaults to grab. His OCV would be against the villains OCV (because the villain is in the process of attacking).

 

If HERO B had to abort to the grab (since in this case it would be a defensive action), I'd allow him to subract his STR Damage Class from the attack and only suffer the remainder.

 

If HERO B were using a reserved action, I'd let him either try a contest of STR to pull the object away, do damage to it by crushing it, or maintain a full grip and contest the object every turn until someone takes it away from the other.

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Re: Blocking Big Objects

 

Well, I'd say that it can be Blocked, just like it can be Dodged (though the SFX of the maneuver used should be appropriate for the character using it; i.e., my little dog woofy whould not be able to use her -10 STR to do a physically interposition style blocking maneuver to avoid damage from Grond's swung lamp post, but she could logically be be able to duck under or jump over it).

 

Of course, the FW is a neat idea as well (make it Instant and you've got yourself a neat "maneuver" like power). No need to make it AoE, as it already protects an area by default.

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Re: Blocking Big Objects

 

Actually, I'd allow a Block based on the sfx here. A lamppost swung as a weapon isn't really an AoE attack so much as it is increased reach; i.e., Stretching. Any character could simply duck under it or use a Block maneuver to avoid getting hit. And like any object used as a weapon, a lamppost will break if the dice generated exceeds the combined DEF + BODY of the object used. I seriously doubt that's going to be enough damage to bother most super bricks anyway. Figure maybe 6d6 or 7d6 - Yawn.

 

Now a car is a different story... :eg:

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Re: Blocking Big Objects

 

I'd agree totally, let them block or dodge the lampost.

 

Also you shouldn't have to be strong to block.

 

Strength and toughing out the attack would be one sfx but others would include

a MArtists techniqe and footwork,

a speedster just stepping out of the hex and back in after the swing,

a teleporter blinking out of the hex and back,

a morphy type letting pass through thier body with no harm being done,

etc.

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Re: Blocking Big Objects

 

Another thought. If a characterhad waited he could interupt and attack the pole on the way in. Either destoying it and looking cool (Presence bonus maybe) or damaging it so badly that the pole wouldn't be able to dish out much damage.

Hmm. Then who should we ultimately find responsible for destruction of public property...? ;)

 

Brick A picks up car, swings at Brick B. Brick B picks up bus to Block, or gets the heck out of Dodge. What's wrong with that? :D

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Re: Blocking Big Objects

 

Hmm. Then who should we ultimately find responsible for destruction of public property...? ;)

 

Brick A picks up car, swings at Brick B. Brick B picks up bus to Block, or gets the heck out of Dodge. What's wrong with that? :D

 

Sounds good to me. I take the underground to work.

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Re: Blocking Big Objects

 

Also you shouldn't have to be strong to block.

 

Strength and toughing out the attack would be one sfx but others would include

a MArtists techniqe and footwork,

a speedster just stepping out of the hex and back in after the swing,

a teleporter blinking out of the hex and back,

a morphy type letting pass through thier body with no harm being done,

etc.

With the possible exception of the last one, I'd call most of those dodges, not blocks. Block (to me) means actively stopping or deflecting an attack, which implies having enough strength to affect the weapon's swing. All the technique in the world isn't going to let Chuck Norris deflect a bus. It might help him get out of the way, but again I would call that a dodge. My $0.02.

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Re: Blocking Big Objects

 

Warning, this is a cinematic response, not simply rule-based.

 

I'd allow a normal block (like the dodge) which only protects the character performing the block (put those arms up and protect yourself but the general area still gets mangled)...

 

If you had a held action I'd allow the interrupt as mentioned above to break or grab the improvised focus which *would* protect the area.

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Re: Blocking Big Objects

 

OK, here's a somewhat trickier question: where would you draw the line for when a character is/isn't allowed to block such an attack? It's easy to say "a Brick can do it" but how strong do you have to be to qualify as a brick for this purpose? Is it based solely on the blocking character's STR, or compared to the attacker's STR, or what?

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Re: Blocking Big Objects

 

OK' date=' here's a somewhat trickier question: where would you draw the line for when a character is/isn't allowed to block such an attack? It's easy to say "a Brick can do it" but how strong do you have to be to qualify as a brick for this purpose? Is it based solely on the blocking character's STR, or compared to the attacker's STR, or what?[/quote']

 

Well, theoretically there's an easy answer... If you could easily do enough damage to destroy the object then you can block it. (Envision the Hulk standing in the middle of the ruins of the bus that just landed on him.)

 

The problem is that breaking things is an imperfect science in HERO. I think I would determine the DEF and BODY of the object being used and then say if you can do that many dice of damage... That's the mechanic I would use to "block".

 

If you were going with the held action and just grabbing the focus from your opponent then it'd boil down to contested STR (with mods) and I don't have to worry about defining anything.

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Re: Blocking Big Objects

 

against an improvised focus, you could always break it, spoiling the attempted attack.

 

granted, this requires you to have an action held...

I would also argue that an improvised focus would have the implied limitations of "Real Weapon" and "Can Be Blocked" (the latter only for AE stuff)...

Now, I would also allow for the fact that if the object is too heavy for the blocked to lift (with Pushed STR), he probably cannot block it (and should use Dive for Cover instead).

 

Also, I tend to prefer using the "Spreading STR" rules from Ultimate Brick... so every hex size of the object reduces the attackers STR damage by 1d6.

 

Actually' date=' I'd allow a Block based on the sfx here. A lamppost swung as a weapon isn't really an AoE attack so much as it is increased [i']reach[/i]; i.e., Stretching. Any character could simply duck under it or use a Block maneuver to avoid getting hit. And like any object used as a weapon, a lamppost will break if the dice generated exceeds the combined DEF + BODY of the object used. I seriously doubt that's going to be enough damage to bother most super bricks anyway. Figure maybe 6d6 or 7d6 - Yawn.quote]

 

Good call! Hadn't actually thought of it that way with a pole... Will have to encorporate that as well... so, if you are using a long pole to just extend reach (and not gain AoE), you wouldn't probably need a STR reduction on damage.

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Re: Blocking Big Objects

 

Well' date=' theoretically there's an easy answer... If you could easily do enough damage to destroy the object then you can block it. (Envision the Hulk standing in the middle of the ruins of the bus that just landed on him.)[/quote']

 

If you wanted to not destroy the object (for instance, because it was the body of your teammate), just stop it (and you couldn't dodge because there were civilians behind you), I would let you roll damage against the object for the amount of force you could apply right away, even if you weren't strong enough to destroy it; and, either way, if the damage you rolled wouldn't have destroyed it right away, you can then translate the rest into Knockback if you brace yourself against the ground and keep making Balance rolls for every hex travelled.

 

Envision the anime characters who attack the giant monster, only the monster catches one of them in midair with its giant paw, then throws her at another PC who was still approaching, the second PC throws his arms out to catch her and then goes skidding back 100 feet ;)

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Re: Blocking Big Objects

 

With the possible exception of the last one' date=' I'd call most of those dodges, not blocks. Block (to me) means actively stopping or deflecting an attack, which implies having enough strength to affect the weapon's swing. All the technique in the world isn't going to let Chuck Norris deflect a bus. It might help him get out of the way, but again I would call that a dodge. My $0.02.[/quote']

 

Not to derail the thread with yet another hotly debated topic, but nothing in the Block mechanic requires a character to physically stop the impact with part of his body or something he's holding. It even states specifically that the mechanic can be used to simulating physical avoidance, such as dodging (not the mechanic Dodge, but the physical act of getting out of the way). Similarly, a Dodge can work the same way, possibly simulating just standing there and having every attack (that doesn't hit his improved DCV) just bounce harmlessly off the character.

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Re: Blocking Big Objects

 

Not to derail the thread with yet another hotly debated topic' date=' but nothing in the Block mechanic requires a character to physically stop the impact with part of his body or something he's holding. It even states specifically that the mechanic can be used to simulating physical avoidance, such as dodging (not the mechanic Dodge, but the physical act of getting out of the way). Similarly, a Dodge can work the same way, possibly simulating just standing there and having every attack (that doesn't hit his improved DCV) just bounce harmlessly off the character.[/quote']

You're correct, of course. I was just saying that *I* would call them dodges, using the Dodge mechanic. Just me.

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Re: Blocking Big Objects

 

You're correct' date=' of course. I was just saying that *I* would call them dodges, using the Dodge mechanic. Just me.[/quote']

 

In the Real World TM. you block by moving out of the way of the attack. If you just stand there and stick your arm up you're going to end up with a sore arm at the very least.

 

I seen a guy break anothers arm at a Karate competition when a guy tried to block his spinning kick by just sticking up his arm. :idjit:

 

Anyway the Hero system is all about special effect. You can get away with just about anything and call it whatever you like.

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Re: Blocking Big Objects

 

I'd agree totally, let them block or dodge the lampost.

 

Also you shouldn't have to be strong to block.

 

Strength and toughing out the attack would be one sfx but others would include

a MArtists techniqe and footwork,

a speedster just stepping out of the hex and back in after the swing,

a teleporter blinking out of the hex and back,

a morphy type letting pass through thier body with no harm being done,

etc.

 

The "step aside" kind of block wouldn't work on area effect attacks. The power uses are power uses. You shouldn't get them for free.

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Re: Blocking Big Objects

 

The "step aside" kind of block wouldn't work on area effect attacks. The power uses are power uses. You shouldn't get them for free.

 

We get the normal movement abilities for free, they're part of the human package. If a normal Dodge or Block is possible due to the human powers that aren't really considered Powers, wouldn't special blocks be possible due to the heroic powers?

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Re: Blocking Big Objects

 

We get the normal movement abilities for free' date=' they're part of the human package. If a normal Dodge or Block is possible due to the human powers that aren't really considered Powers, wouldn't special blocks be possible due to the heroic powers?[/quote']

 

It doesn't matter since a normal Block isn't possible versus an area affect attack based on "normal movement abilities". You'd have to actually move out of the affected area and the mechanic for that isn't a Block.

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