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Yet ANOTHER WWYCD: Against your team


Powerhouse

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This is a first draft that might get changed. Also, inspired by an old Xmen title when Cyclops had to fight the other Xmen who thought that he was Phoenix.

 

Ok, you and the team are at the meeting of the week when the Big Bad Cosmic Baddy (BBCB, patent pending!) shows up and whisks you away to a bombed out city in Africa. Long abandoned by people, it's a massive labyrinth of tunnels, warrens, and rooms through which twisted streets snake through.

 

It turns out that BBCB is bored and wants to be entertained by heroes fighting but he also wants to spice it up a bit. The rest of your team is mind controlled to hunt you down. Of course, being sporting (yeah right), BBCB is giving your a 15 minute head start.

 

Rules are simple:

 

1. If you can either take down, knock out, or restrain beyond their ability to escape a team mate, they are taken out of the game with no harm to them beyond what you inflict.

 

2. Your teammates want to kill you, so giving in ain't exactly an option.

 

3. The entiriety of the city (large enough to support about 100K) is yours to hide in and use but it's cut off from the outside world, including teleporting.

 

4. You can hide and run but the game isn't going to end untill either you win or your friends kill you.

 

5. Any powers that allow for easy tracking by your teammates: mindscan, life sense, cosmic awareness, if blocked. Tracking scent and what not are ok though.

 

That's the first draft. Too heavy handed? I haven't decided yet how intelligent your team mates will be btw, suggestions? I'd like them to be smart and tactical as they would normally be.

 

Edit: an alternative might be that your teammate's preceptions are changed so that they think you are some type of bad guy and they need to take you down to save the world. If they suceed though, either it means death to a large scale populace or perhaps just instant death to you. The change of perceptions might be better since you would have your teammates operating at top efficiency.

 

Comments?

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Re: Yet ANOTHER WWYCD: Against your team

 

Millennium Only one who flies. Stays out of reach until BBCB gets bored.

 

Cheeta Speedster. Avoids places where can be ambushed by Snow Leopard, tries hit and run on the rest.

 

Iron Will Throws gadget pool into a force field. Works out a megascale area effect autofire zero range NND that will take out his teammates but not affect him.

 

Snow Leopard Wolverine's daughter. Tracking scent, hit and run.

 

Dolphin Sits in lotus and does nothing. First, believes none of his teammates can hurt him (is wrong, Iron Will can if given enough time find an NND he hasn't adapted to yet). Second, suspects that all of his teammates will have been given the same speech, each one believing they are the only one not mind controled. If he is right, when they see him not acting according to BBCB's script they may be inclined to talk.

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Re: Yet ANOTHER WWYCD: Against your team

 

Dolphin Sits in lotus and does nothing. First, believes none of his teammates can hurt him (is wrong, Iron Will can if given enough time find an NND he hasn't adapted to yet). Second, suspects that all of his teammates will have been given the same speech, each one believing they are the only one not mind controled. If he is right, when they see him not acting according to BBCB's script they may be inclined to talk.

 

Good point on the "same speech" thing. I was wondering whether it was better to have it one against the team or just seem that way, ie every hero for him or herself. I got a bit of a headache on how to manage it though. Also, not sure what I like more: the free for all or the fear of one against many.

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Re: Yet ANOTHER WWYCD: Against your team

 

Well, I'm going to assume that they're at full efficiency either way, honestly.

 

Void: Is well equipped for this. After having his ex go psychotic and kill the rest of his world's Sentinels (of whom he was a member at the time), he's learned the benefits of knowing how to work against your allies as well as your enemies.

 

He'd start by taking out Darkchild; she's the most versatile of the team. Also the hardest one to take down, having no particular limitations. Fortunately, there's also a chance that (being cut off from the outside world) she's at least temporarily weakened/cut off from her divine power sources. If so, take her down with a quick sleeper hold, move on. If not, catch her with one of his Entangles, etc.

 

Next, Huntress would have to go down. She's the next most versatile and, more importantly, the most deadly member of the team, between experience and firepower. With her armor, a lot of his quick-takedown techniques wouldn't work, but if he could get her on her back, he'd turn his cane on her, destroy her blaster cannon, pound the power supply, and leave her trapped in the armor. Even if that didn't count as total disabling from the BBCB's perspective, it leaves her no longer a threat (until she wriggles free and ambushes him, but.... ^^)

 

Heat Wave would come next. He's the least experienced, but singularly dangerous in that he has true flight and a damage shield on his side. Fortunately, Void can handle that remarkably well - his mutation allows him to absorb some of the damage, enhancing his Strength and Stun while he fights with Heat Wave, eventually knocking him out, and presumably winning the scenario.

 

Huntress: Going to be a little messier. Either she'll try to take them down with her Electrical Blasts (Stun Only, with a linked Dex Drain to make them more vulnerable) one by one, going for Void, then Huntress, then Heat Wave....

 

Or she'll be told by the BBCB that they've betrayed her and are after her work, hoping to send her into a paranoid break, and probably succeeding. It would quickly turn into a reverse of the original scenario; they'd be hunting her yet, but she'd be trying to take them out first, and she wouldn't be playing nice. Darkchild would go down first, most likely, sniped with a plasma blast. Void would be next, assuming he didn't manage to disable and kill her during the melee that would ensue when she realized that energy attacks are counter-productive.

 

Heat Wave would go down last; her plasma blast would practically roll off of him, and he can Missile Deflect her ice-blasts with counter-shots of his own. She'd switch to Electricty Blasts quickly, slow him down, then pick him off with power shots.

 

Darkchild: Would be the only one who really *can* fight back efficiently enough to do something different. She would use her powers to try and temporarily disable them (gremlins to screw up Huntress' armor, anti-mutation spells to take out Heat Wave, staying at a distance to weaken Void...), and use her VPP to work up a Dispel or Suppress that would weaken the mind control effect enough that they can overcome them.

 

Basically, she'd try to get the group back together, and then go take this jerk out - as a team, they way they're supposed to be fighting. :thumbup:

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Re: Yet ANOTHER WWYCD: Against your team

 

Dolphin Sits in lotus and does nothing. First' date=' believes none of his teammates can hurt him (is wrong, Iron Will can if given enough time find an NND he hasn't adapted to yet). Second, suspects that all of his teammates will have been given the same speech, each one believing they are the only one not mind controled. If he is right, when they see him not acting according to BBCB's script they may be inclined to talk.[/b']

 

Good point on the "same speech" thing. I was wondering whether it was better to have it one against the team or just seem that way, ie every hero for him or herself. I got a bit of a headache on how to manage it though. Also, not sure what I like more: the free for all or the fear of one against many.

Again, if Dolphin is right, it's a free for all where each believes it's one against many.

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Re: Yet ANOTHER WWYCD: Against your team

 

Jessica - The team is terrified of her, really. Heck, they get out of the way when she's NOT fighting them. She'd take them out in a strait brawl, probably one shotting almost all of them. Except her fiance, whom she would unconditionally surrender to, well - after bashing the rest of them into oblivion.

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Re: Yet ANOTHER WWYCD: Against your team

 

Jessica - The team is terrified of her' date=' really. Heck, they get out of the way when she's NOT fighting them. She'd take them out in a strait brawl, probably one shotting almost all of them. Except her fiance, whom she would unconditionally surrender to, well - after bashing the rest of them into oblivion.[/quote']

 

At which point, under the conditions of the original post, he offs her?

 

Wouldn't it be nicer to just KO him, gently, and then explain once he recovered, rather than letting him feel guilty for the rest of his life for murdering her?

 

I'm just curious about the logic here. :think:

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Re: Yet ANOTHER WWYCD: Against your team

 

At which point, under the conditions of the original post, he offs her?

 

Wouldn't it be nicer to just KO him, gently, and then explain once he recovered, rather than letting him feel guilty for the rest of his life for murdering her?

 

I'm just curious about the logic here. :think:

She would never be able to bring herself to her fiance. She even has a Psych diasd regarding him. She'd try talking to him sure, might even dodge the first few attacks. Heck his presence is one of the two conditions that get her out of Berserk.

 

Besides, she's under the belief she can't die. Regen/Resurrection. So it wouldn't occur to her that he COULD murder her. In fact her own physical pain rarely crosses her mind. It'd be very interesting at that point, especially for the BBCB, since she would utterly and absolutely refuse to hit him while under control of her own mind.

 

Now if the BBCB mind controlled her (no MD in most shapes and moderate Ego, mental attacks are her weakness), she could soundly pound him in a phase. But it would be one heckuva Mind Control.

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Re: Yet ANOTHER WWYCD: Against your team

 

M'kay' date='that makes sense. Hope the BBCB doesn't find a way to take out her Regen, for her sake.[/quote']

Inherent = Happiness.

 

The idea behind Jessica wasn't just another brick it was "Why won't you just DIE?!?!" .. her DEF versus Body damage are average, in fact it's easier to bring her to 0 BODY than to Stun her or knock her Unconcious. Between that and Regen she keeps getting back up. She's a very fun character to play.

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Re: Yet ANOTHER WWYCD: Against your team

 

Blackcat would be very scary in this situation. She is the team tactician, and has trained a couple of her teammates - One of whom was a "teen super" who really looks up to her. She would use terrain and tactics, isolate her teammates and take them out one by one. Tactically her damage is second only to the brick, and her defences are 2nd or 3rd on the team - and she has the highest speed and CV. Truly a scary character - think, in this situation, of Cap vs The Avengers.

 

Ballistic would use his magic and flight to an advantage. He is fairly strong, but not the top of his team (that would be Gibralter, the world's strongest brick, or Blackcat above). He's have a tough time of it, but use invisibility and other stalling tactics.

 

Terminal Velocity is a speedster and could stay away from the rest of the team, and catch them in passing. He would likely take the team out, but would have really major problems with Jepordy, who is the team powerhouse (Brick and Minor EP - a really nasty MP attack of STR and added Energy HA)

 

Meeb would glom around and bash the team. Likely loose. 3/4 reduction is nice, but some others on the team could take him. He wouldn't go very tactical.

 

Sift would stay defensive and try and divide and conquer - she is the only major flyer in the group, and has some nasty ranged attacks, and missle reflection. She could likely snipe the team.

 

Angelfire isn't on a team - she's in a band, and is the only super in said band so....

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Re: Yet ANOTHER WWYCD: Against your team

 

I'm sorry. I've tried to resist. I can't. Granted, I tried for all of 3 seconds, but that's like... three whole seconds, give me some credit!

 

Meeb would glom around and bash the team. Likely loose. 3/4 reduction is nice, but some others on the team could take him. He wouldn't go very tactical.

 

Sift would stay defensive and try and divide and conquer - she is the only major flyer in the group, and has some nasty ranged attacks, and missle reflection. She could likely snipe the team.

 

Funny - I would've thought it'd be Meeb who'd divide and conquer. ;)

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Re: Yet ANOTHER WWYCD: Against your team

 

BASTION's power set is well suited for both covert movement (shrinking to microscopic levels) and overt smackdown (Growth+DI to extreme levels). Dr. Castle (Bastion) is also the smartest (if not the most combat savvy) member of the team and a super-science inventor.

 

However, this might be a problem for Bastion. Ya see, this exact scenario took place in a virtual Danger Room scenario not too long ago. In the virtual scenario Bastion easily defeated all of his teammates, doing so in record time. (It was an interesting player vs. player scenario. It was tons of fun... for me... cuz I won)

 

However, by now each member of the Epic Alliance has had time to mull over his or her defeat at the massive hands of Bastion. It could be assumed that most of them have learned from the loss and installed contingency plans against others who may have one or more of Bastion's power/skill sets.

 

That being said... Bastion still comes out on top... He didn't even come close to revealing his Ace card to his teammates during the virtual training session. Not that he was trying to hide something... He just didn't need it. :sneaky:

 

The awesome combination of brains, brawn, shrinking and science is tough to overcome.

 

Hmmm... One character might be difficult to defeat. Corona is the team's leader and a flying TK specialist... No matter how huge Bastion grew it'd very tough to take a guy with supersonic flight, 90 points of TK and a 30/30 Force Field who was a Major in the Air Force... It'd take a great deal of subtlety. Bastion would have to force the encounter into a battle of wits where Corona's impetuous and fiery nature would lead him to make a mistake. If Bastion was careful, and perfect in his application of the plan he would still pull out the win.

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Re: Yet ANOTHER WWYCD: Against your team

 

Blackcat would be very scary in this situation. She is the team tactician' date=' and has trained a couple of her teammates - One of whom was a "teen super" who really looks up to her. She would use terrain and tactics, isolate her teammates and take them out one by one. Tactically her damage is second only to the brick, and her defences are 2nd or 3rd on the team - and she has the highest speed and CV. Truly a scary character - think, in this situation, of Cap vs The Avengers.[/quote']

This brings to mind my character in our high powered campaign. Generally not suited for these threads because, well, we're not nice people in that game.

 

Sarah An absolutely cold blooded, amoral, and (if you listen to everyone who has ever talked to her) absolutely evil assassin. She has near absolute inivisiblity, and IPE. Coupled with the groups largest offensive attack she would play a cat and mouse game. Picking off each character in time as a sniper. If it came to needing more brute force, or just a distraction, she can Summon demons. A lot of demons. It wouldn't be very pretty.

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Re: Yet ANOTHER WWYCD: Against your team

 

I'm sorry. I've tried to resist. I can't. Granted' date=' I tried for all of 3 seconds, but that's like... [i']three whole seconds[/i], give me some credit!

 

 

Funny - I would've thought it'd be Meeb who'd divide and conquer. ;)

 

No worries. Meeb is something of a silly character... the classic "shapeshifter comedy relief" but in his case it isn't personality, it's in odd use of powers.

 

Besides I don't have the points for duplication yet. :)

 

But it's on the list.

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Re: Yet ANOTHER WWYCD: Against your team

 

Again' date=' if Dolphin is right, it's a free for all where each believes it's one against many.[/quote']

 

Should be easy enough to figure out. If they're travelling together, it's not a free-for-all; if they're searching alone, lead them towards each other and watch what happens.

 

Kaja wouldn't want to test his Scent Cloak against Badger's tracking powers quite yet, so he runs for it and keeps moving while thinking. Making sure to cross air, water, etcetera, to improve his evasions and make this more than a chase. Climb sheer surfaces in hopes that Badger can't follow. Hoping to eventually improvise something more than a decades-long running game to find out if the rest of the team is immortal too. If so, or even if just some of them are (and the rest start to wither), self-destruction may be the only graceful way out. That or, if age does start to wear them out, Kaja may try to outlast the cosmic entity by playing an utterly boring game.

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Re: Yet ANOTHER WWYCD: Against your team

 

The Specter: As the team's tactician and a part-time speedster, the Specter would in all likelyhood paste his teammates, unless the Stormlord got into things first. But having a relatively low DCV means that the Specter could quite easily just Sweep up the pretentious ****, something he's been wanting to do every since he met this incarnation. As for the party's brick, the poor lug just doesn't have the technique, and the mystic has the defences of a wet paper bag, just have to get him by surprise. Serendipity will actually be the hardest. With a DCV that like to hover in the low-to-mid teens, the Specter would probably have to try and get her alone and kick in the adrenal boost. Then pick up something large and hit her with it. Repeatedly. And hope that she doesn't roll more than 3 on the luck activation of her enviro-meyhem. Otherwise, there goes whatever it was I was going to hit her with, smashed right over my head.

 

Whisper: Would run and hide. A lot. Until Starlight caught up with him and toasted him. For the 3rd time. He's bound by a physical limiation (must obey the Mistress) and a part of it is "don't hurt our nice friends from Project Midnight, Mr Whisper. It's not nice." Curse that 12yr old!

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Re: Yet ANOTHER WWYCD: Against your team

 

Jake the Troll, at least before the GM asked me to re-design him, could probably tank the entire group. :) For the current incarnation, he'd be a bit more hesitant to take on some of them, as most of them have practical range and whatnot. Also, he's been trained his entire life NOT to hurt the people around him, so he's really not all that good at it. His one advantage is that, like some others who have already posted, he's got regeneration and ressurrection. If necessary, he'd just let them kill him, just to get it over with.

 

Shinji Miromoto is one of the few ubers in the Outsiders that has several years of practical combat and logistical experience in fighting teams of heroes (he was a professional Loyal Minion to various stereotypical Japanese anime villians before coming to Seattle), and whose powers optimize on darkness, teleportation, and powerful martial arts attacks. To be honest, he'd probably pwn the entire group.

 

Also, he has no real compulsions against beating up his own teammates - he's studied kempo for several years, and as such is used to attacking people as practice - as long as they aren't seriously (physically or psychologically) injured, he doesn't consider it an issue.

 

Finally, he's already developed strategies to take on others on his team (based on what he knows about them - the group is fairly new), Just In Case Something Goes Wrong.

 

The main constraint would be his own nature - to win the battle, he would have to show that he is capable of taking on the entire team at once and winning. He would be hesitant to do so, as this would give away his own capabilities. Doing so for such a petty reason would violate Shinji's on tactical philosophies, which emphasize misdirection and having his opponent underestimate him.

 

So, he'd probably do so, but make it look like he just BARELY was able to succeed by luck and careful planning as by straightforward power.

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Re: Yet ANOTHER WWYCD: Against your team

 

Wow, interesting one.

 

Cyrande: Never actually played this out, but...Warmaster Fielan(mentalist), she's toast against(No MD). Everyone else, she has a small(Horus, Starguard) to very good chance against(Warp, Microman). Then again, it's very unlikely anyone on the team besides Cyrande would be so easily controled to go after the rest. (In case you need the small print, Cyrande's main powers are a 180pt VPP of Quantum Powers, Armor 30/30, a Quantum sense(which would be a nasty surprise to Warp, given she can sense him, his ports and stop them while still being able to blast him) And about 15 pts in MA skills. Then again, her last build was at 800 pts)

 

Nox: Ok, given that the rest of the team just faced her evil self, and that everyone's been prepping for that... given the conditions, most of them are still toast. She'd seperate them, the Diomedes would be the one Nox would take out first(Least Armor, tactician, plus can build something to hurt her), Perigrine next(Darkness field, entangle, then just a plain beatdown), and Mallable Man(basic beatdown.) Then, she'd try and run Valor ragged, see if she could get an entangle to stick and shadowbolt him down, running if she gets too low on End.) (What can I say. Shadowmage, with desolid, darkness, entangles, Clarivoince and teleportation, with an MAs dex and the third best armor in the group. There's a reason evil me can take on the team.)

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Re: Yet ANOTHER WWYCD: Against your team

 

Goblin (or Requiem, in his later incarnation) would find this situation both easy and frustrating. His power is photographic reflexes -- similar to Marvel's Taskmaster. He knows how his team fights and what he can do to counter their every move.

 

Unfortunately for him, he has no movement powers. Everyone else on the team can fly except him (and the Atlantean, Trident). Otherwise, they are mostly no problem.

 

He takes down Goldenstar with a chunk of Element N (it's pretty much like kryptonite) and a knockout blow. Taboo, the mage, will be trouble, as she does little physical work, and does her most with spell blasts and entangles. Goblin will have to resort to lots of defensive maneuvering and hope for an openning. Trident should be no problem, so long as Goblin can keep him from getting wet (and thus stronger and invulnerable). Fighting the Atlantean would be tiring, but Goblin would eventually win. Blackhawk, who is Goblin's girlfriend, would be a fight to see. Both have extremely fast reflexes and hit hard! He would do his best not to hurt her as he attempted to get her Eagle's Feather away from her, and thus removing all her powers (followed by a knockout blow).

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