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Yet ANOTHER WWYCD: Against your team


Powerhouse

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Re: Yet ANOTHER WWYCD: Against your team

 

Revenant- Has his work cut out for him. His forst order of business would be to vanish, so that he could set the others up one by one.

 

American Eagle, being the team powerhouse, is a major obstacle. Fortunately, Revenant knows his weakness. He would have to toss his element N marble at American Eagle, saying "Catch". AE would catch it on reflex, or it would fall at his feet. Either way, the Big Guy is set up for a knockout blow.

 

Crimson Avenger would normally be much harder to deal with, being made of Solid Light, but the labyrinth is underground. Revenant can knock out the lights, toss a smoke grenade to block ambient light, and go in and take CA down while hes reeling from the darkness. The circumstances work in his favor here.

 

Cheetah can move so blindingly fast that shes very hard to take down. But her reflexes are faster than her thoughts, in many ways (think Waly West's Flash). Revenant would arrange for her to spot him down a long, dark corridor...a corridor with some serious contact adhesive spread along it. Although he doesnt usually carry adhesive grenades or anything, Revenant is a clever chemist and can find or concoct something. Once Cheetah is held in place, a sleep-gas pellet knocks her out. (If she tries to disperse it by making whirlwinds with her arms, he will have to klong her with a throwing bat).

 

Godiva is a tough one. Superhumanly strong and resilient, and capable of stretching her hair about fifteen feet. She is a Lunarian, and has resistances to most toxins and poisons. He might have to draw her into an underground area where he could collapse some of it on top of her, burying her in the rubble. American Eagle is too tough for that, Crimson Avenger can desolidify, and Cheetah might be killed. But Godiva is -just- tough enough to not be hurt and -just- flimsy enough for that to stop her.

 

Sea King is -yet- another Brock on the team. Stronger and tougher than Godiva, he wont succumb to a landslide. He also has an aversion to beign out of water, but he wont die from it. That measn that Revenant is going to have to get tricky. Luring Sea King into an arena where he thinks he can win. Revenant would have to again allow himself to be seen and pursued from a distance. If Sea King sees Revenant dive into the water, his overconfidence would lead him to assume that he has nothing to fear. But if Revenant zip-lined to shore and then set off some explosives while Sea King is submerged, the concussive pressure would play havoc with Sea Kings inner ear and balance, allowing Revenant to get close enough to him while he was stunned to tranq him.

 

That leaves Powerstar. The magnetic manipulator. She has powers that can easily disable him from a distance, so his usual 'cat and mouse" games wont work. He would have to arrange things very carefully in order to draw Powerstar into his trap. His first order of business would be to rig a remote control for a powerful electromagnet, like the ones found in scrapyards. Then he would have to figure out how to get her under one without her swatting him like a bug before he was able to trigger it.

 

Revenant wouldnt be certain he could succeed; the Sentinels of Justice are a powerful group. But he ould give it his best shot.

 

Black Hawk would feel -so- screwed. As Prodigy Duck mentioned, she is incredibly fast and agile, but she is basically a flying martial artist with super reflexes, taking on a flying heavy brick, a sorcoress, and a super-agent with photographic reflexes and training from Revenant.

 

She woudl try to outdistance them all, to gain time, but she cant outfly Goldenstar. If Goldenstar pursued her, then theyd have to fight it out. Black hawk can be almost impossible to hit, but one mistake and its all over. (Goldenstar is effectively powered like Supergirl, and is American Eagle's daughter). If Black Hawk can manage to land some serious blows on Goldenstar and beat her down, she has a chance. But if Goldenstar manages to stun her, shes as good as dead.

 

Assuming she was able to defeat Goldenstar (which is about a 50/50) Taboo would be her next target. She would try to strike Taboo from surprise, as a fly-by. If she can stun her, Taboo can be taken down fairly easily. Black hawk's strategy depends entirely on not being seen until its too late, as Tabs tends not to have defensive spells up until theyre needed.

 

That leaves Requiem. A Meta with photographic reflexes, and formerly Goblyn of Revenant and Goblyn fame. And her boyfriend. She knows from experience in the training room that he can mimic her movements and speed, so she would think that her best bet would be to spar with him as an act, and at the opportune moment either give him "bambi eyes", or whip off her top (depending on how things go). Either way, hes likely to hesitate, and thats when she can take him down.

 

Unless he takes her eagle feathers from her. In which case shes still a dangerous martial artist, just no loger super-powered or superhumanly resilient.

 

Ouch.

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Re: Yet ANOTHER WWYCD: Against your team

 

Whisper: Would run and hide. A lot. Until Starlight caught up with him and toasted him. For the 3rd time. He's bound by a physical limiation (must obey the Mistress) and a part of it is "don't hurt our nice friends from Project Midnight' date=' Mr Whisper. It's not nice." Curse that 12yr old![/quote']

 

Y'know... here's a thought for Whisper. What if, as part of the condition, they were sicced on Bethany as much as on him? O_o Might actually be a blessing in disguise for him, I s'pose, from the sound of their relationship thus far.

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Re: Yet ANOTHER WWYCD: Against your team

 

Wow, lots of responses and kind words, Thanks!

 

Good God, my PC vs her team? Gamma Girl is a member of the Legion of Superheroes...!

 

In that case, you might want to limit it to the normal super team size, say 5 - 7 other teammates. Feel free to choose who although you might want to stay away from the Kryptonians and Daxamites.

 

;)

 

I'm going to have to think about this one for a bit longer. Good scenario, Powerhouse. Provocative.

 

Repped.

 

Thank you very much.

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Re: Yet ANOTHER WWYCD: Against your team

 

Zl'f is probably screwed, but they'd have to work at it. While she's by far the fastest and most agile member of MidGuard, she's also the most fragile and has the smallest attacks.

 

She'd have a fair chance of beating the team's other MA, Cloud Dragon, but he's tougher, hits harder, and has a high enough OCV to hit her. It would be a tough fight; although I think she'd have a good chance of wnning. And if she can do that and then "borrow" his +4d6 HA staff weapon, that would give her the hitting capability to hurt the other characters.

 

Prodigy, the mentalist, is easy if she can catch him by surprise but well-nigh impossible if he's ready for her. However, it's highly unlikely she'd be able to surprise him even with Mind Scan blocked; his 95 point mental VPP is just too versatile. If nothing else, he could put up a PD Force Field that would be impossible for her to penetrate and use the remaining VPP to Ego Blast her into oblivion.

 

Sidestep she could probably beat; although his teleporting ability would make it tough to put him down unless she can Stun him on a hit. He's a demi-brick, so his defenses and CON are high.

 

Ditto with Vesuvius; a Tunneling demi-brick. The problem with fighting him is he has AoE attacks big enough to Stun her with a slightly above-average roll; plus he's very tough.

 

Thunderbird is also a major headache. He flies, so her only chance to whip him would be to lure him inside where he can't use all his weather powers and flight. But his physical defenses are very high; and his powerful AoE attacks mean she'd have to take him out very quickly. He's also the second fastest (SPD 6) person on the team. (Realistically, my only chance against T'bird is that his player is relatively inexperienced. I don't honestly think that would be enough.)

 

And forget beating Silhouette at all unless Zl'f gets Cloud Dragon's staff. Even then, unless Silhouette turns off her Density Increase or declines to go desolid, Zl'f just can't hurt her otherwise. Even with the extra 4d6, only a near perfect roll would have any chance of Stunning Silhouette. Zl'f's only significant advantage here is that she's got a SPD more than twice Silhouette's; but Silhouette only needs to hit Zl'f once. I'd give Zl'f only a 5% chance of beating Silhouette.

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Re: Yet ANOTHER WWYCD: Against your team

 

Shidoku doesn't work with a team so I'll opt her out.

 

Ivy could incapcitate most of her team by altering their intesinal flora to cause extreme distress (nausea, vomiting, etc). The urban setting put her at a disadvantage against the reminder though. Assuming there some green space or similar it would be a straight up fight, which not being a combat focused character she'd probably lose.

 

Tao: Statuesque the team brick is very heavy and not very mobile. It would be a matter of luring onto a weak support structure and dropping her some place she too deep her for her leap out of. Polaris has a similar problem but he can fliy and his heavily armored. She'd probably have to get inside and use her demolition charges to drop a building on him, which knock him out or effctively pin him long enough for her to cut into his armor and insert a few gas bombs. Henutsen (team Mage) and Eastern Knight (Sword Weilding MA) both have similar weaknesses, they are focus based. She'd try to take down Henutusen before she got her force field up and entangle Eastern Knight or put her in a position where she'd have to drop her sword, threatning her follower would probably be a means to distract or anger her enough that she would do something irrantional and leave herself open. Tactically, she is the most dangerous to Tao, being as effective a fighter and able to inflict a great deal of lethal damage with her Katana so she would be a priority target. Tao believe she could defeat Major Victory in a straight fight (that hasn't been tested) so he's the lowest priority in this case.

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Re: Yet ANOTHER WWYCD: Against your team

 

As Uncle Slam doesn't have a team and Audra Blue would curl up in a fetal position if plucked from the the base and put in Africa, I'll use Anthem and a pinch-hitter, Bridge.

 

Anthem would start by knocking out Orland, who isn't the toughest kid, but he's got N-Ray vision and could point her out to others. This would not be too difficult, most likely through Martial Arts manuevers. Thok is a mentalist and requires line-of-sight, so she'd use her many tricks for bouncing shurikens off of objects to nail him around corners. Rodeo Clown would be tough, as are most bricks for Anthem. She'd have to find a way to to massive damage quickly. She'd lure him to a cliff, legsweep him, and roll him off for the falling damage. Dr. Gardiner's disabled if you take out his robots really, so she'd find a place to set up pit traps and lure them in; They don't climb well. Finally, she'd have to go hand-to-hand with the Billy Ray; He does more damage but she has more defense; She'd soak most of it and eventually take him down.

 

Bridge would have an easier time. Teleport queen, she'd blink in, grab a foe and port out again, dropping them from up high, into isolated areas, into the sea, etc. Not the tactic you want to take with Mercury, whose STR is huge; She'd go with her ranged attacks that open a portal through which objects fall onto her foe. She'd have to play keep away mostly because short of grabbing him and teleporting into an object (which would kill her too), she'd have an impossible time taking him down. On him a stalemate is the best she could hope for.

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Re: Yet ANOTHER WWYCD: Against your team

 

Whisper: Would run and hide. A lot. Until Starlight caught up with him and toasted him. For the 3rd time. He's bound by a physical limiation (must obey the Mistress) and a part of it is "don't hurt our nice friends from Project Midnight' date=' Mr Whisper. It's not nice." Curse that 12yr old![/quote']Y'know... here's a thought for Whisper. What if, as part of the condition, they were sicced on Bethany as much as on him? O_o Might actually be a blessing in disguise for him, I s'pose, from the sound of their relationship thus far.
Actually, upon review, the PhysLim is "Whisper cannot, through action or innaction, allow Mistress/Master to come to harm." He has a susceptability to disobeying Master/Mistress. So I would have to revise my statement to that Whisper would very much relish the excuse to feed on one or two of the team, but Starlight would still paste him the instant she clapped eyes on him. And his shadowblast isn't that effective against physical beings.
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Re: Yet ANOTHER WWYCD: Against your team

 

Soulbarb isn't really part of a team, yet, though depending on how one looks at it, she might be soon (though in the latter case she just met them and really knows nothing about their powers.) The only hero she's regularily associated with in the past is Nocturne, her 0-point AsPow DNPC. He's a hand-to-hand fighter with darkness-based invisibility and desolidification, about STR 25-30. She's a light but fast brick (STR 50, SPD 6) with an ADSO attack and stretching, as well as some street-level gadgets, and is generally the more effective fighter. Nocturne does have an ace: a hallucinogenic attack which could knock her for a loop if it's not Based on CON. Soulbarb's mental defenses are nothing special. If Nocturne can catch her by surprise, he might get a shot in, but overall I'd guess his chances of defeating her are fairly slim, as she's the better tactician and more flexible as well as more potent.

 

Nevertheless, she'd be much more interested in figuring out what's really going on and how to get out of the situation than in fighting other heroes.

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Re: Yet ANOTHER WWYCD: Against your team

 

Mr. Terrific is in a world of hurt. As everyone on his team knows ... his powers are based on power pills of his own creation ... he can use each one of each (4 in all) once a day, and the effect of each pill lasts up to two minutes. They don't add, either; the effects replace one another.

 

Probably he'd go into Mentalist form and stay there until he's KO'ed, because that's form that's easiest to knock out. His Invulnerable form is wellnigh untouchable (though it doesn't deal out much damage), and anything that would slow that form would turn any of the other forms to bloodbutter.

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Re: Yet ANOTHER WWYCD: Against your team

 

Crossfire, a techno/mage/ninja, one on one vs the team he is toast. If he could get away then he might have a chance. He's have to take off and goto ground long enough to work up a plan to take them out without killing them. He's smart enough and mean enough to figure a way to take out three of he's team easily. Crossfire has find weakness with all attacks 17-, and the rest of team have LOW in very low leveles if any.

 

Going after Desibel, a sonic mutant. Set up ambush, he'd use anti-sound devices to keep from powering up Desibel plus cutting down the effectiveness of hes attacks, he absorbs sound to become stronger. Find weakness a few times then just hit him from the shadows. Then drug him and put him in storage till this is over.

 

Going afterArachnid, a magical Spiderman. Do a variation of above, but this time set up devices that will be invisiable to danger sence and AoE. Crossfire will use a bit of he's science skill to make himself temp invis to Danger Sense, then find weakness and then trigger the devices. Then drug him and put in storage till this is over.

 

Going after Amazing Man, think Marvel's Wonder Man. As above but set up underwater, AM's jet boots don't work underwater, then use penetrating attacks, after finding weakness a few times. If he uses the Pen Attacks, they trigger one of AM's disad's. He takes body he also takes xd6 of stun for each body straight it. Then place AM in a ionic energy chamber and keep him on ice till this is over.

Going after Hornet, Marvel's Yellow Jacket. This time Crossfire will have to use he's technomagic powers to shrink and then stalk Hornet till it's over, be a form of micro-scaled cat and mouse. Eventually find weakness and take Hornet down, then store till this is over.

 

Going After Mind's Eye mentalist with a weird from of linked powers that none of the team know about. ME has the ability to travel back in time a few seconds, resetting things, (the ability is activation based, costs x5 end), that is linked to a form of precog; only to see what caused him to go back in time, (but the knowledge is never exact, only that something needs to be changed). This would make it hard for Crossfire, but he does know that ME uses a combo of radar and mental senses to 'see'. That would allow Crossfire to set up the attack so it would be invisiable to radar and mental based senses, he might win because ME has x2 vuln vs. Phy Atks, so if he hit him after finding weakness and stunning ME.

 

Now all that might happen if Crossfire can't find a way to hurt, maime, kill the Cosmic Idot that started it all.

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Re: Yet ANOTHER WWYCD: Against your team

 

Well, in increasing order of difficulty, War Wolf vs ...

 

WILDCARD: OAF Focus use, fairly low STR. One good Entangle and he's nabbed.

 

FLUX: Also OAF use and a fairly low STR, but can turn invisible to darn near everything. Fortunately, he can't attack effectively while invisible (as he can't see and being invisible is a Multipower slot), and WW can weather a hit and retaliate with another Tangleweb Cable wrap-up.

 

AVALON: Capable of turning into a 70 STR Titan (10 Lvl Growth), however he has an exploitable weakness. Being from the Fae dimension, he's weak to attacks from Iron, which would be easily found in a large city like this. One I-beam to the dome and he should be out.

 

PULSE: Magnetic powers, to which War Wolf is vulnerable (2x Body, 1.5x STUN!). Fortunately, he's not real bright and WW knows he has radar; so War Wolf can generate false radar images accompanied with holograms and lead him on a wild goose-chase. He'll make Pulse expend his power (END) and then ply a sneak attack (Probably with some manner of END Drain, since Pulse is quite the gas-guzzler).

 

While, of course, being careful not to hurt anybody seriously.

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Re: Yet ANOTHER WWYCD: Against your team

 

I'll just use my main group:

 

My team consists of an Immortal Supermage, a flying-energy projecting male runway model, a 12 year old kung fu super hacker/cyberpath gadgeter, her cybernetic dog companion, the most powertful psychic in the world (who just happens to be a bunny) and me, a skitish occult detective with multiple personalites and demonic power.

 

Any one of them could take out Jack, who is the researcher and detective persona. He's rather brilliant and very good at hiding, but he's no combatant and somethig of a coward. I'm sure the dog or the supermage could sniff him out though, so Jack is deadmeat if he doesn't switch personas when they bring the heat. The bunny would actully have the hardest time, since all of Jacks personalities have signfigant Mental Defense, but he could just crush Jack like a grape with his array of Psychokinetic powers.

 

Jack's secondary persona is Oliver, who is sort of a Face/Martial Artist type. Manipulative, insightful, surprisingly tough due to having a tiny portion of demonic power to manipulate and a hell of a street fighter. Oliver would do best if he coud fight them one on one, as the psychological damage he can inflict is considerable (he knows how to work them over since he knows their Psychologiacal Lims). He could thoretically take out several of them if they were stupid and unprepared. But, since most of them have ranged attacks and a variety of tricks up their sleeves, I'm just not seeing that happening. I might be able to trick the hacker into doing somethign really dumb. She's just a kid after all. The energy projector is a complete idiot, but he's an idiot that can fly, has a damage shield and a pretty strong forcefield so... yeah... not likely on that front.

 

Now, if Jack/Oliver is able to unleash the Beast Within, then things chage dramatically. The Beast is an extremely powerful Brick/Metamorh and, when he's not Enraged, he's the best and worst of both Oliver and Jack's personas and skills. If they can piss him off and make him fight angry, I'm sure they can eventually defeat him (assuming they survive his Rage enhanced attacks). Otherwise, I'm sorry, but they are all dead :eek:

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Re: Yet ANOTHER WWYCD: Against your team

 

Bunny is fairly new to the whole supering thing, and is just in the process of /meeting/ her team-mates and learning their abilities. (Unless, of course, I were to write about one or more of the future versions of her who've time-travelled back to the present... if the BBCB wanted a silly fight, there could be half-a-dozen different Bunnies chasing one another around the city.)

 

So, I'm afraid that for her, this comes down to general tactics, rather than specifics tailored to her teammates' weaknesses.

 

Her general approach is fast stealth - assuming the BBCB only lets her keep one set of her interchangeable cyber-limbs, that's about 15" leaping, plus color-changing fur that gives her Invisibility.

 

If no other super-plots are pressing, she may try to out-endure her teammates: she has Unaging, eating 1/week, and sleeping 8h/week, so sneaking up while her team-mates are on a rest-break or napping is one option.

 

She's not an Aqua-Bunny (at least, not unless she swaps out her legs for a mermaid tail), but can hold her breath a good long time (4 points of Breath-Holding), so hiding in the water and then jumping out at an opportune moment could be fun...

 

She has a couple of detachable spy-critters to sense through, the size of mice, so once she finds her team-mates she can keep an eye and ear on them.

 

In a straight-up fight, though, she'll probably go down fast. She'll probably have cyber-arms with a simple +3d6 HA, and a regeneration of 1 BODY/Turn; no special mental defenses or power defenses - her primary melee tactics are Move Bys (or jumping up and down on goons' heads).

 

 

Of course, all that's just straight from her charsheet; with her life at stake, and Unaging to make it a /lot/ of potential future life at stake, she'll have plenty of incentive to become... creative. And test the BBCB's limits - such as bounding straight out of the city. Or start building survivalist-style weaponry and traps out of what's available - spears, pits, deadfalls, snares, nets, and anything else the environment has materials for (and using her speed to get past her team-mates to start building the next one). Think of Arnie vs the Predator, or Rambo, or any other guerrilla warfare cliche; after all, she /is/ underpowered against a high-powered enemy, just what they were designed for. :)

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Re: Yet ANOTHER WWYCD: Against your team

 

Ghost Archer: "I know just the jerk to do this and he'd better come up with some help because I WILL kick my team's collective butt then I swear, this time, I WILL cut his tree down, drag him out of the branches and find a way to kill his scaly butt no matter how much his Lady begs."

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Re: Yet ANOTHER WWYCD: Against your team

 

Lots of great responses, thanks!

 

Let's see, what would my team do?

 

Lady Silver: team leader and mage, pretty versitale (sp). She's try to break the control with words and spells to not luck before teleporting away as quickly as she could. Realizing that she is going to have to beat everyone, she'll play hide and seek as much as possible, while exploiting her spells which are more mental based. She'd stay grounded since most of the others fly, and they are faster/more maneuvuerable. First, she'd cast an invisiblity spell to cloak her presence. She'd concentrate on Speed Demon first just because his speed can be hard to counter. That said, he's be most likely to zip out ahead and fall victim to a mental illusion that covers a large hole or brick wall.

 

After that, it's using illusions, ego attacks, and telporting to her advantage. She would not go toe to toe since she has less raw power and persistent defenses.

 

Nova: would also try to break the control, especially on Lady Silver. The BBCB might even has to push a little with a slap across Nova's face to get her to take the hint. As one of the faster members, she'd also back away and try to hide among the buildings to collect herself. She'd definitely snipe as much as possible but also be ready to bolt in really quickly and unload on more vulnerable members. If forced to engage, she'd try to use her speed to her advantage and manuveur around buildings only to change directions and blast away to wear down her opponents. Basically hit and run, strafe ground targets as much as possible, and don't get in over her head. Her biggest threats would be Star Knight, Titan, and Tyr (think GL, Iron Man, and Thor) since they all fly and are powerful but she's faster than any of them. Sentinel, a soldier, and Speeddemon are not too worrisome but Lady Silver would be a problem with her spells.

 

Starknight: tough and smart, she'd actually like this fight in a way. She'd IMMEDIATELY blast Lady Silver, hoping to get a quick knockout on her. With the spell caster out of the way, she can deal with the others much more easily given her power and combat training. She's bolt into the city, blast her way into the sewers to divide and conquer, before popping out of a sewer hole and start goin to town.

 

Against Titan and Nova, she'd try to slow them down with entangles as she works her way into hand to hand combat range. Although both are stronger than her (Titan has 60 str and Nova 30), she'd a much better hand to hand fighter and is an expert at combining her constructs with her martial arts. She would stay away from Tyr though and play cat and mouse, blast him at a distance, lure him into a building and drop it on him, etc.

 

Sentinel: on the negative side, he's a normal soldier. On the positive side, he's also a sneaky SOB. Think of Solid Snake. Unlike the others, he wouldn't be as inclined to pull punches:he just doesn't like his teamates that much and he's the ultimate survivalist. He's also a pretty good tactical person and figures that the team will go after him as follows:

 

Speed Demon (alone)

Tyr (alone)

Nova and Lady Silver

Titan and StarKnight

 

Speed Demon he sets up a decoy connected to a flash grenade. As the speedster is stunned, proceed to hammer him until he stops moving. Next, leave the stunned speedster in visible spot and wait. If it works as he hopes, Nova and lady Silver shows up next. If possible, it's time for another flash grenade. Otherwise, slap a chokehold on LS and use her as a shield while taking potshots at Nova. After that, he is kinda out of options except to lure the others into danger places (gas tanks, buildings that could collapse, etc).

 

Tyr: Ironically, the Norse god of war shows the least amount of tactics. He tries to beat the BBCB to no effect before declaring that if he must fight his friends, he will do so with honor. Thus begins the big pile on. Tyr is the team's most powerful member (think Thor), but no one on the team is a slouch. He would restrict himself to non lethal combat (no sword or spear). This would just be a major slugfest with Titan and Starknight slugging it out with him while Nova hits him from a distance, Speed Demon hits and runs, Lady Silver casts spells, and Sentinel waits to see how he can help. As usual, Lady Silver is a prime target because she can bypass physical defenses to strike the soul. Of course, Tyr is a god and not as subject to magic as mortals. Still, best to be sure, After that, try to kill as many birds with one stone, like using Titan as a club. ;) If Tyr does win, his battered self will look at the BBCB and proclaim that he is next.

 

Not sure about Titan and Speed Demon. Titan is DAMN smart though. He'd probably hack into the team's communicators and use it to track them/send false information.

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Re: Yet ANOTHER WWYCD: Against your team

 

Proteus, my metamorph, would mop the floor with the rest of the team if he could take them on individually. Only the Blue Bomber(low grade power armor/gadgeteer) could pose a significant challenge - and I could probably use my superior experience to coax him into a mistake. The others are too one dimensional. The three other primary members are:

 

Britt - The werecat who would love to go hand to hand. She's faster, but my skill evens out our CVs and I can stack mad DEF to be able to soak her. She probably goes down to quick to my martial arts.

 

Metal Man - Similar to the Molten Man from Marvel Comics but a brick. Doesn't have Molten Man's Combat flexibility. I can stay back and spit poison or get close and use my superior speed and CVs to make it almost impossible for him to hit me while I pound him into the ground.

 

Blue Bomber - he flies, he has both physical and energy attacks, and he has a penchant for flashbangs. he could definitely be a problem. I need to hit him unexpectedly with something big. Probably feign being affected by a flashbang and get him to come in close, then overpower him with brute strength and a bear hug. And don't think I don't know where that power pack is on his suit.

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  • 4 months later...

Re: Yet ANOTHER WWYCD: Against your team

 

Microman II: Well, he can escape and evade pretty much indefinitely. Problem is, his attacks don't work very well against most of other teammates. So, what he'd probably do is shrink to minimum size, and carefully observe the other party members. Hopefully, they'll break the mind control eventually. One option available would be getting in touch with Aemoth, Cyrande's AI. He might be able to help break Cyrande free from the control ( Malvan neurolink ). Another option, if they are separated, is showing up before Starguard openly and unresisting, and hoping that the mind control shatters when she starts to operate against *two* total psych limits.

 

Diomedes: He has a shot, depending on whats in the city. He's gotta hope they split up, though, otherwise he's screwed.

 

Jack Frost: Is not stealthy much at all. Divide and conquer gives some leeway, and he's lucky, but against Scathach, he can't really do anything but run, and most of the team members hit alot harder than him.

 

Hermes: Hmm, he could actually probably do this. For one thing, he's by far the fastest and stealthiest member of the group. He could be anywhere in the city in a second. Also, he has a Stun Attack that can on an average hit KO two of the other party members, and stun the third, if he can get within melee range. The major limiting factor is, on the other side is Aral Von Darien, Mega Int 5 tactical supergenius. Meaning that his best bet is to *not* flee in the 15 minutes lead time, but wait and try and take out everyone immediately, before they can fly or shapeshift or create hunt-down plans of doom.

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Re: Yet ANOTHER WWYCD: Against your team

 

Terminus would probably go down, but he has a small chance.

 

Zero would be his first target. While Zero couldn't use his mind powers to find Terminus, his Mental Blast will give me fits. Plus, he's one of two fliers in the group. Plan: Try to ambush Zero from range, use the Retributor Pistol's Homer setting if need be (3d6 RKA, No Range Penalty).

 

Avatar would be next, and probably one of the easiest. He's the team energy projector and the other flier, but he's not very dextrous and has sub-standard defences. I'd try to get him on the ground, Maybe use another Homer shot.

 

Entropy would be next. She's our other EP, but she teleports instead of flying. The problem would be that Terminus would not use his guns against her - he feels very protective of her, and once swore to protect her. If he can get her alone, he can probably overpower her and knock her out, but that would be quite difficult.

 

Trawler is the real problem. He's the team brick, but he's also as fast as Terminus (6) and almost as dextrous (27 vs. 30) - and he's bigger, tougher and can superleap (of all the team, Terminus alone has no inherent movement power).

Terminus' only real chance would be to stand back and pump standard rounds into Trawler - even he can't shrug off 3d6 AP RKA's indefinitely. If I'm forced into HTH, I'd use my Lance of Light - 6d6 NND, defence is FF or prevention of physical contact, and Trawler doesn't have a Force Field. Downside - 12- Burnout roll.

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Re: Yet ANOTHER WWYCD: Against your team

 

Let's see...

 

Jack O'Lantern - is pretty much outclassed in combat by his fellows, so running and hiding is in order. He'd try the stalk and ambush approach - he's good at it, and this environment would be friendly to him. He'd try to use his bombs to drop the damaged buildings on his fellows. If possible, he'd try to take out Phantasm (the mentalist) and try to break the control on him so he could free the others. On the downside, his teammates know that he's the type to use his bombs to drop buildings on them, so would likely be wary of that. :P

 

Omega - solo he's toast against his team. Several have attacks that can put a hurting on him, and have good range and mobility advantages on him. And with his luck, this would be one of the few times his teammates worked together well. :rolleyes:

 

Yeti - it's hot in Africa, this sucks. Would try hit&run, but would end up getting creamed I think.

 

Flea - with only two real teammates to worry about, not as bad of a problem. He's very mobile, has danger sense, and his IR vision should help him spot Nova coming from a mile off. He'd try to ambush Captain Wonder and transfer as much of his STR over as possible. If he could transfer enough over to be able to keep him grabbed, it would just be a matter of time between squeezes and stun drains before CW went down I think. Then hopefully jump Nova before too much of the transfers wear off.

 

Catman - is pretty hosed if they catch up to him, though he can dodge like a mother, a talent that helped him literally save the world once. He'd try to avoid the team and find a way to get to where the BBCB is watching and try to gum up the works.

 

Hornet - shrink and flee! While no humans may live there, there's bound to be bugs. He'd send every available insect out to annoy and occupy his teammates while he scoured the city for parts. If he could find sufficient materials, try to assemble a device to channel his psionic static through on a larger scale to either KO his teammates with or disrupt the mind control. If he can't find sufficient parts, try to lead the team to a sufficiently rickety building, drop it on them, and try to race back to the BBCB's HQ to fiddle with things there.

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Re: Yet ANOTHER WWYCD: Against your team

 

Chimp: Size-changer. The smaller or bigger he grows, the more simian he appears. So, at either end is Bobo the monkey or King Kong. This general conundrum came up in our WW II campaign when the diabolical Madame Fang mind-controlled Chimp's fellow Vanguardians. The biggest threat came from Blue Streak the superspeedster. His blizzard of blows technique could wear down Chimp's defenses and he was bloody hard to hit. The dice whiffed on the blizzard and a handy Studebaker provided the necessary area attack to nail him. The others weren't easy, but a some stealth as a small monkey leading into surprise giant fist wallops saved the day.

 

Skeeter: Her hand to hand prowess, Spiderman level speed and acrobatics and her "flinging" (teleporting others but not herself) would give the rest a good run, but she'd be smacked eventually. She ain't dumb, but she's definitely used to the rest of the team coming up with the clever ruses to take out BBCB types.

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