Jump to content

Tum, Tum, Tum!


Dust Raven

Recommended Posts

I love acronyms as much as the next guy, but isn't the Ultimate series getting a bit out of hand? It's almost as bad a Force Wall vs Find Weakness!

 

The Ultimate Mentalist

The Ultimate Martial Artist

The Ultimate Metamorph

The Ultimate Mystic

 

The Ultimate Skill

The Ultimate Speedster

 

The Ultimate Brick

The Ultimate Base

 

and so on...

 

How do we tell the difference between them?

Link to comment
Share on other sites

Re: Tum, Tum, Tum!

 

Well, this section of the Hero Games FAQs contains a number of "official" abbreviations for various HG books, including the Ultimate line. Here's what it has for the various Ultimates:

 

TUM: The Ultimate Mentalist, Hero Games’s book of advanced rules for psionics and Mental Powers.

 

TUS: The Ultimate Skill, Hero Games’s book of advanced rules for Skills.

 

TUV: The Ultimate Vehicle, Hero Games’s book of advanced vehicle creation and use rules.

 

UB: The Ultimate Brick, Hero Games’s book of advanced rules for Strength and characters with high Strength.

 

UMA: The Ultimate Martial Artist, Hero Games’s book of advanced martial arts rules.

 

UMM: The Ultimate Metamorph, Hero Games’s book of advanced rules for Body-Affecting Powers and shapechanging characters.

 

UMY: The Ultimate Mystic, Hero Games’s book of information about and advanced rules for mysticism and magic in HERO System games.

 

USP: The Ultimate Speedster, Hero Games’s book of advanced rules for movement and Movement Powers.

 

Of course we only have a couple more Ultimates to go; then we can take the time to sort 'em all out. ;)

Link to comment
Share on other sites

Re: Tum, Tum, Tum!

 

I couldn't tell if this was 'Tum Tum Tum' or 'Turn Turn Turn.' Turn Turn Turn would have been more interesting. :P

 

So how many turns does combat last in your games? It's had a habit of taking an average of 3 for the major battles in mine. Anything with agents is usually over by Segment 8 of Turn 1 though.

Link to comment
Share on other sites

Re: Tum, Tum, Tum!

 

So how many turns does combat last in your games? It's had a habit of taking an average of 3 for the major battles in mine. Anything with agents is usually over by Segment 8 of Turn 1 though.

I find with high SPDs (almost everyone around 7+) it goes about a Turn and a half to 2 for serious super battles.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...