Captain Liberty Posted September 11, 2007 Report Share Posted September 11, 2007 I'm going to be visiting with a bunch of folks I used to play Hero system with this weekend. I came up with the following idea. Each player is playing a character from a previous campaign (possibly each from a different campaign). However, they have no real memory of that - they are essentially in their secret/normal IDs and all they know is that they have come to a town "where time has stood still" to investigate possible supernatural phenomena. What has happened is that they have entered a zone where the main villain (one or more Cultist mad sorcerers) has taken control of reality in order to perform a magical ritual that will bring the Mad Old Ones to this reality. The PCs will start out as normals and every time they run into a sanity challenging situation, there is a chance that one of their special abilities/powers will manifest and a bit of their memory will return. Eventually they will stop the mad sorcerers. This could be a mega-week campaign but I only have one evening, so shortcuts must be taken. I also don't have a lot of time to work up monsters and such. So to get to the point, does anyone have any writeups of Cthuhlhoid monsters and races that I can use? And if anyone has any ideas for encounters and such, please pass them along. Thanks, Quote Link to comment Share on other sites More sharing options...
clsage Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races So to get to the point, does anyone have any writeups of Cthuhlhoid monsters and races that I can use? And if anyone has any ideas for encounters and such, please pass them along. Thanks, Take a look here: http://surbrook.devermore.net/adaptationscreatures/creatures.html Creatures from the fiction of Robert E Howard and from the RPG Call Of Chuthulu.....Plus a few others to inspire your imagination. -Carl- Quote Link to comment Share on other sites More sharing options...
OctoberRaven Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races Here's one I made, but he's clearly a master villain-level character. Ks'thml'prt, AKA "He With No Vowels" Val Char Cost 150 STR 140 20 DEX 30 40 CON 60 30 BODY 40 40 INT 30 40 EGO 60 50 PRE 40 -30 COM 10 60 PD 0 60 ED 22 8 SPD 50 45 REC 14 125 END 23 175 STUN 50 0" RUN -12 0" SWIM -2 0" LEAP -30 Characteristics Cost: 525 Cost Power 5 Tentacles: Extra Limbs (100) 60 Mortals Cannot Harm Him: Armor (30 PD/30 ED) (90 Active Points); Always On (-1/2) 22 Mortals Cannot Harm Him: Mental Defense (30 points total) 30 Mortals Cannot Harm Him: Power Defense (30 points) 75 Mortals Cannot Harm Him: Damage Resistance (30 PD/30 ED/30 Mental Def./30 Flash Def./30 Power Def.) 30 You Cannot Hide From Him: Mental Group Flash Defense (30 points) 66 He Knows All: Mental Awareness, +5 to PER Roll, Concealed (-5 with Mental Awareness PER Rolls), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Perceive into any dimension, Rapid: x10, Targeting, Telescopic: +1, Tracking, Transmit 68 Your Attacks Mean Nothing: Healing 10 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2) (187 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 60 You Cannot Harm Me: Energy Damage Reduction, Resistant, 75% 60 You Cannot Harm Me: Mental Damage Reduction, Resistant, 75% 60 You Cannot Harm Me: Physical Damage Reduction, Resistant, 75% 20 There Is No Fault To His Power: Lack Of Weakness (-20) for Resistant Defenses 60 You Cannot Fell Him: Knockback Resistance -30" 51 Life Support (Eating: Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 102 He Is Everywhere: Extra-Dimensional Movement (Any Point in Time, Any Physical Location), Position Shift, Safe Blind Travel (+1/4) (102 Active Points) 200 Vile Sorcery: Variable Power Pool (Magic Pool), 80 base + 120 control cost, Cosmic (+2) (200 Active Points) Powers Cost: 969 Cost Martial Arts Maneuver 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 160 STR for holding on 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 34d6 Crush, Must Follow Grab 3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 32d6 Strike; Target Falls; Must Follow Grab Martial Arts Cost: 10 Cost Skill 64 +8 with All Combat 50 +5 Overall Skill Levels 3 Analyze: Magic 17- 3 Scholar 2 1) KS: History (3 Active Points) 17- 2 2) KS: Magic (3 Active Points) 17- 2 3) KS: Necromancy (3 Active Points) 17- 2 4) KS: Prophecies (3 Active Points) 17- Skills Cost: 128 Cost Perk 51 Contact: The Cult of Ks'thml'prt (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (51 Active Points) 18- 95 Followers (150/150, 5000 Followers) 10 Reputation: Ancient Demigod With Near Infinite Power (The Cult of Ks'thml'prt And Anyone Aware Of It) 14-, +10/+10d6 Perks Cost: 156 Cost Talent 20 Universal Translator 17- 52 Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense) 17- 5 Eidetic Memory 3 Absolute Time Sense 3 Absolute Range Sense 3 Bump Of Direction Talents Cost: 86 Total Character Cost: 1874 Pts. Disadvantage 25 Physical Limitation: Massive (1.074^11 kg, 3000 m Wide, Immobile Except By Extra-Dimensional Movement, +20 to Perception) (All the Time, Fully Impairing) 25 Psychological Limitation: Wants To Rule The Multiverse (Very Common, Total) 25 Psychological Limitation: Regards All Life As Worthless (Very Common, Total) 15 Reputation: Ancient Demigod of Almost Infinite Power, 14- (Extreme; Known Only To A Small Group) 25 Distinctive Features: Massive Monster With A Hundred Tentacles (Not Concealable; Utter Terror; Detectable By Virtually Everyone) 15 Social Limitation: Secret ID: True Name (Unpronouncable By The Human Tounge) (Occasionally, Severe) 15 Susceptibility: Every Time His True Name Is Spoken, 3d6 damage Instant (Uncommon) Disadvantage Points: 145 Base Points: 200 Experience Required: 1529 Total Experience Available: 0 Experience Unspent: 0 NOTES: ED and PD charateristics have Armor figured in. Quote Link to comment Share on other sites More sharing options...
clsage Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races And if anyone has any ideas for encounters and such, please pass them along. Thanks, Here's a thought: In the center of town is a clocktower. The square around it lies silent. The undeniable feeling of being watched bears down on our heroes. One of them finally notices that the hands of the clock, which they all had thought was broken and had stopped, are moving....backwards. They begin to hear the sound of something moving up in the tower. They catch a glimpse of at least one man-like shape. Investigating (after all, isn't that what heroes do ?) they climb up into the clockworks, dodging the gears and escapments. The mechanisms rock back and forth, as tho' marking time, yet no sound comes from the clockworks. Then, from out of the shadows appear several of these: http://surbrook.devermore.net/adaptationscreatures/games/coc/shambler.html The combat is joined. The heroes must deal with both foes who can vanish, dragging party members with them and the potentially narrow catwalks and pathways within the clocktower, avoiding being crushed by the clockworks and/or falling several stories to the ground below. My initial $.02US. YMMV. -Carl- Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races You could probably borrow a few encounters and creatures from Allen Varney's classic 4E HERO, Lovecraftian horror/supers adventure: ANOPHELES: Atrocities From Beyond Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races Arcane Adversaries contains some of the Kings Of Edom, which are Heros Cthuloid homage. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races Arcane Adversaries contains some of the Kings Of Edom' date=' which are Heros Cthuloid homage.[/quote'] And several other lesser "Edomites" that serve the Kings, which would make fine encounters. Good call G-A. Quote Link to comment Share on other sites More sharing options...
Captain Liberty Posted September 11, 2007 Author Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races You could probably borrow a few encounters and creatures from Allen Varney's classic 4E HERO, Lovecraftian horror/supers adventure: ANOPHELES: Atrocities From Beyond I've played in that adventure. Truly classic, very Lovecraftian, but too post-Apocalyptic for me. This is supposed to be pre-apocalypse, with a chance of staving off the apocalypse. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted September 11, 2007 Report Share Posted September 11, 2007 Re: Looking for Cthulhoid Monsters/races Fair enough. But there's no reason a few starfish can't be in the sewers, spiders in the buildings, and iron maidens wandering the streets. Quote Link to comment Share on other sites More sharing options...
Susano Posted September 12, 2007 Report Share Posted September 12, 2007 Re: Looking for Cthulhoid Monsters/races Take a look here: http://surbrook.devermore.net/adaptationscreatures/creatures.html Creatures from the fiction of Robert E Howard and from the RPG Call Of Chuthulu.....Plus a few others to inspire your imagination. -Carl- Thanks for the assist. As my Magic Card says (paraphrased) if you want it, "Surbrook's Stuff" probably has a write-up for it. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted September 12, 2007 Report Share Posted September 12, 2007 Re: Looking for Cthulhoid Monsters/races Thanks for the assist. As my Magic Card says (paraphrased) if you want it' date=' "Surbrook's Stuff" probably has a write-up for it. [/quote'] Really? I want an official Red Ryder Carbine-Action Two-Hundred-Shot Range Model Air Rifle! Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted September 12, 2007 Report Share Posted September 12, 2007 Re: Looking for Cthulhoid Monsters/races I'm going to be visiting with a bunch of folks I used to play Hero system with this weekend. I came up with the following idea. Each player is playing a character from a previous campaign (possibly each from a different campaign). However, they have no real memory of that - they are essentially in their secret/normal IDs and all they know is that they have come to a town "where time has stood still" to investigate possible supernatural phenomena. What has happened is that they have entered a zone where the main villain (one or more Cultist mad sorcerers) has taken control of reality in order to perform a magical ritual that will bring the Mad Old Ones to this reality. The PCs will start out as normals and every time they run into a sanity challenging situation, there is a chance that one of their special abilities/powers will manifest and a bit of their memory will return. Eventually they will stop the mad sorcerers. This could be a mega-week campaign but I only have one evening, so shortcuts must be taken. I also don't have a lot of time to work up monsters and such. So to get to the point, does anyone have any writeups of Cthuhlhoid monsters and races that I can use? And if anyone has any ideas for encounters and such, please pass them along. Thanks, I ran a WWII supers game where the players went against various cthuhlu-inspired critters. Ended up using more Nightgaunts than anything Quote Link to comment Share on other sites More sharing options...
Susano Posted September 12, 2007 Report Share Posted September 12, 2007 Re: Looking for Cthulhoid Monsters/races Really? I want an official Red Ryder Carbine-Action Two-Hundred-Shot Range Model Air Rifle! Why? You'll only put your eye out! Quote Link to comment Share on other sites More sharing options...
Captain Liberty Posted September 13, 2007 Author Report Share Posted September 13, 2007 Re: Looking for Cthulhoid Monsters/races Nice lineup, Michael. Where's the Nightgaunt? Anything for the King in Yellow? I have a great M&M writeup, but would like a real Champions one. Quote Link to comment Share on other sites More sharing options...
Susano Posted September 13, 2007 Report Share Posted September 13, 2007 Re: Looking for Cthulhoid Monsters/races Nightgaunts will come eventually. I don't know if I have a CoC RPG sheet for the King in Yellow. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted September 13, 2007 Report Share Posted September 13, 2007 Re: Looking for Cthulhoid Monsters/races Anything for the King in Yellow? I have a great M&M writeup' date=' but would like a real Champions one.[/quote']Hey Steve, I've got a Champions writeup of this somewhere in my hoard at home. I'll dig around for it when I get home tonight, and I'll post it if I can find it. (I moved recently, and my gaming stuff is still scattered hither and yon...) Quote Link to comment Share on other sites More sharing options...
assault Posted September 15, 2007 Report Share Posted September 15, 2007 Re: Looking for Cthulhoid Monsters/races From memory, there were a couple of Cthulhu-ish critters in some of the Champions/Superworld scenarios that appeared in Different Worlds back in the 80s. I'm mildly surprised that Steve didn't write them. There was an "almost a nightgaunt" and a "big wormy thing", IIRC. In separate articles. Quote Link to comment Share on other sites More sharing options...
Captain Liberty Posted September 17, 2007 Author Report Share Posted September 17, 2007 Re: Looking for Cthulhoid Monsters/races Actually, I may very well have written them. I remember them, even. Unfortunately, I also sold off all my Different Worlds issues in past years when I was short on funds. Any hard copies I kept for myself are either buried after three moves or discarded as never going to be used. Electronic copies are in an OS (CPM) that my computer does not read. Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted September 17, 2007 Report Share Posted September 17, 2007 Re: Looking for Cthulhoid Monsters/races So how'd the game go, Steve? Quote Link to comment Share on other sites More sharing options...
assault Posted September 18, 2007 Report Share Posted September 18, 2007 Re: Looking for Cthulhoid Monsters/races Actually' date=' I may very well have written them. I remember them, even. Unfortunately, I also sold off all my [i']Different Worlds[/i] issues in past years when I was short on funds. Starving artists. Sheesh! According to http://www.diffworlds.com/dw_25-36.htm the articles I am remembering were in issues 32 and 35. The first one was "Threat of the Nighthaunt: A Superhero Adventure for Superworld and Champions" by Jon Mattson. The second one is one of yours: "Module for Superworld, Champions, V&V: The Star-Devourer". As it happens, the latter is online! I don't know if it is authorised or not, but at least it might be useful to you. The "big wormie thing" is 1181 points! In 1984! Quote Link to comment Share on other sites More sharing options...
clsage Posted September 18, 2007 Report Share Posted September 18, 2007 Re: Looking for Cthulhoid Monsters/races The second one is one of yours: "Module for Superworld, Champions, V&V: The Star-Devourer". As it happens, the latter is online! I don't know if it is authorised or not, but at least it might be useful to you. The "big wormie thing" is 1181 points! In 1984! Hmm...If I am reading it correctly, that is just the Exp the critter needs to balance. The total is listed two lines up from that: 1536 !!!!!!! Yeeeps:eek: -Carl- Quote Link to comment Share on other sites More sharing options...
assault Posted September 18, 2007 Report Share Posted September 18, 2007 Re: Looking for Cthulhoid Monsters/races Hmm...If I am reading it correctly, that is just the Exp the critter needs to balance. The total is listed two lines up from that: 1536 !!!!!!! Yeeeps:eek: You're right. Quote Link to comment Share on other sites More sharing options...
Captain Liberty Posted September 18, 2007 Author Report Share Posted September 18, 2007 Re: Looking for Cthulhoid Monsters/races Dholes devour planets. There was no hyperbole in that title. As for sketchpad's question, the game never happened. Half of the old friends who showed up haven't played RPGs of any sort since before I left the Bay Area 12 years ago. We ended up playing Arkham Horror straight. So now I have a scenario handy... Quote Link to comment Share on other sites More sharing options...
Captain Liberty Posted September 18, 2007 Author Report Share Posted September 18, 2007 Re: Looking for Cthulhoid Monsters/races Hey Steve' date=' I've got a Champions writeup of this somewhere in my hoard at home. I'll dig around for it when I get home tonight, and I'll post it if I can find it. (I moved recently, and my gaming stuff is still scattered hither and yon...)[/quote'] I'm still very interested, Derek. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted September 18, 2007 Report Share Posted September 18, 2007 Re: Looking for Cthulhoid Monsters/races I'm still very interested' date=' Derek.[/quote']Hey Steve, I'm sorry to say I've struck out. I'm 98% sure it was in an adventure in a magazine article, but I've checked every issue I have of Adventurer's Club, Digital Hero, Haymaker!, and EZ Hero, and I can't find it. I've either lost my mind, or lost the magazine that had it (either is possible, I suppose). Sorry man! Quote Link to comment Share on other sites More sharing options...
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