Great Beyond Posted October 8, 2007 Report Share Posted October 8, 2007 So last weekend, my poor abused archer Scarlet used her suction cup arrow (bascily a big plunger arrow on a line leading back to her - a 50 strength TK useable only to pull an object towards her) to suction cup a arch villian's mech that was about to kick in the rocket boosters and get away from the scene. The intent wasnt so much to hold it back but to get dragged along when it flew away. But that's not really the spirit of Telekinsis, is it? Fortuatly it wasnt an issue since the flight boots were knocked out next round (and thank goodness, considering I've have no idea what to do once the mech got to wherever it was going), but for the future - I might want to sort out these little details. Anyone got good suggestions on how to model a "being dragged behind a Rocket/speed boat/Truck full of Nazis carrying the lost ark/whathaveyou" power? A modifier to add to the TK, perhaps, that I've overlooked? Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted October 8, 2007 Report Share Posted October 8, 2007 Re: What a drag! So last weekend, my poor abused archer Scarlet used her suction cup arrow (bascily a big plunger arrow on a line leading back to her - a 50 strength TK useable only to pull an object towards her) to suction cup a arch villian's mech that was about to kick in the rocket boosters and get away from the scene. The intent wasnt so much to hold it back but to get dragged along when it flew away. But that's not really the spirit of Telekinsis, is it? Fortuatly it wasnt an issue since the flight boots were knocked out next round (and thank goodness, considering I've have no idea what to do once the mech got to wherever it was going), but for the future - I might want to sort out these little details. Anyone got good suggestions on how to model a "being dragged behind a Rocket/speed boat/Truck full of Nazis carrying the lost ark/whathaveyou" power? A modifier to add to the TK, perhaps, that I've overlooked? I think a limited form of stretching would work best here. Quote Link to comment Share on other sites More sharing options...
CorPse Posted October 8, 2007 Report Share Posted October 8, 2007 Re: What a drag! I think a limited form of stretching would work best here. w/ some Clinging depending on how your GM runs things? Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted October 8, 2007 Report Share Posted October 8, 2007 Re: What a drag! I think a limited form of stretching would work best here. That's my take, too. I'd probably allow it with Swinging, too. Quote Link to comment Share on other sites More sharing options...
Great Beyond Posted October 8, 2007 Author Report Share Posted October 8, 2007 Re: What a drag! Ah, phooey. Both the stretching and the Clinging wont fit in the Arrow Multipower, thanks to the Real Weapon limitation I've got on the pool - at least according to the Hero Designer, that is. Oh - wait. It lets you do Linked powers into a pool (for some reason I was under the impression that it wouldnt). Ok, that'll work then. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted October 8, 2007 Report Share Posted October 8, 2007 Re: What a drag! That's my take' date=' too. I'd probably allow it with Swinging, too.[/quote'] I hadn't considered Swinging, but you know, it makes a lot of sense. That would certainly be cheaper and would probably fit in the multipower. Quote Link to comment Share on other sites More sharing options...
CorPse Posted October 8, 2007 Report Share Posted October 8, 2007 Re: What a drag! I hadn't considered Swinging' date=' but you know, it makes a lot of sense. That would certainly be cheaper and would probably fit in the multipower.[/quote'] Yes, YMMV from GM to GM, but you could use Swinging, too. Quote Link to comment Share on other sites More sharing options...
mattingly Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! I've also done this as Swinging UBO, to make a "rescue line/winch/grappler" in a utility belt. Quote Link to comment Share on other sites More sharing options...
Lord Fyre Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! So last weekend, my poor abused archer Scarlet used her suction cup arrow (bascily a big plunger arrow on a line leading back to her - a 50 strength TK useable only to pull an object towards her) to suction cup a arch villian's mech that was about to kick in the rocket boosters and get away from the scene. The intent wasnt so much to hold it back but to get dragged along when it flew away. But that's not really the spirit of Telekinsis, is it? Fortuatly it wasnt an issue since the flight boots were knocked out next round (and thank goodness, considering I've have no idea what to do once the mech got to wherever it was going), but for the future - I might want to sort out these little details. Anyone got good suggestions on how to model a "being dragged behind a Rocket/speed boat/Truck full of Nazis carrying the lost ark/whathaveyou" power? A modifier to add to the TK, perhaps, that I've overlooked? Well, while stretching would be the most correct power for this, as a GM I would have had no problem with your character being lifted and dragged along. It is certainly within the spirit of both the special effect and the genre. Quote Link to comment Share on other sites More sharing options...
Comic Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! Once upon a time, Entangle had an optional dragline built into the power. That is, you could choose whether the target of the Entangle was tied up by the entangle and connected to you by a line of the Entangling material, or not. Wonder if there's an adder for that these days? Because Entangle with "Won't prevent movement" and the tow-line adder would be very popular, I imagine. Quote Link to comment Share on other sites More sharing options...
Hermit Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! Perhaps merely Clinging with a range advantage? Quote Link to comment Share on other sites More sharing options...
Lawnmower Boy Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! Clearly swinging is an option when you're in drag. Quote Link to comment Share on other sites More sharing options...
input.jack Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! Clearly swinging is an option when you're in drag. *Gives Rep* Quote Link to comment Share on other sites More sharing options...
Lord Fyre Posted October 9, 2007 Report Share Posted October 9, 2007 Re: What a drag! Clearly swinging is an option when you're in drag. Gives more Rep. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 10, 2007 Report Share Posted October 10, 2007 Re: What a drag! This is almost exactly how I've built this. Not sure if this was lifted from someone else though. 2u 13) Suction-Cup Arrow: (Total: 60 Active Cost, 24 Real Cost) Clinging (normal STR) (10 Active Points) (Real Cost: 5) plus Stretching 2", x8 Noncombat, 3 Recoverable Continuing Charges lasting 5 Minutes each (+0), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); Limited Body Parts (-1/4), Always Direct (-1/4), Range Modifier Applies (-1/4) (Real Cost: 14) plus Swinging 3", Reduced Endurance (0 END; +1/2) (4 Active Points) (Real Cost: 2) plus +2 Skill Levels with Acrobatics, Breakfall, Climbing (6 Active Points) (Real Cost: 3) Quote Link to comment Share on other sites More sharing options...
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