Jump to content

Wild Card's Hero


Susano

Recommended Posts

Re: Wild Card's Hero

 

BLACK EAGLE

(Earl Sanderson Jr.)

 

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
26	DEX	48	14-	OCV:  9/DCV:  9
20	CON	20	13-
15	BODY	10	12-
20	INT	10	13-	PER Roll 13-
20	EGO	20	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
18	COM	4	13-

8/48	PD	5		Total:  8/48 PD (0/40 rPD)
8/48	ED	4		Total:  8/48 ED (0/40 rED)
5	SPD	14		Phases:  3, 5, 8, 10, 12
8	REC	2
40	END	0
35	STUN	2		[b]Total Characteristic Cost:  154

Movement:[/b]	Running:	9"/18"
Flight:	60"/240"
Leaping:	3"/6"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
78	[b]Telekinesis:[/b]  Elemental Control, 156-point powers
78	1)  Flight 60", x4 Noncombat, Reduced Endurance 
(1/2 END; +1/4), END 6
79	2)  [b]Telekinetic Battering Ram:[/b]  EB 14d6, Reduced Endurance 
(1/2 END; +1/4), Area Of Effect (18" Cone; +1), END 7
82	3)  FF (40 PD/40 ED), Invisible to Sight Group (+1/2), Reduced 
Endurance (0 END; +1/2)
6	[b]Increased Speed: [/b] Running +3" (9" total),END 1

[b]Perks[/b]
4	Contacts (4 points' worth)
1	Fringe Benefit:  License to practice Law
0	Fringe Benefit:  Military Rank

[b]Skills[/b]
6	+2 with Block, Dodge, Punch
8	+4 with Flight

7	Combat Piloting 16-
5	KS: Law 15-
2	KS: The Military/Mercenary/Terrorist World 11-
2	KS: US Army Air Corp History And Customs 11-
2	Navigation (Air) 13-
1	Oratory 8-
2	PS: Army Air Corp Fighter Pilot 11-
3	PS: Basketball Player 14-
3	PS: Football Player 14-
3	PS: Lawyer 13-
3	TF:  Combat Aircraft, Large Planes, Parachuting, Basic, Small Planes
3	Tactics 13-
2	WF:  Handguns, P-51 Mustang weapons
3	Linguist
0	1)  Language:  English (idiomatic; literate)
3	2)  Language:  French (completely fluent; literate)
1	3)  Language:  Italian (fluent conversation)
1	4)  Language:  Russian (fluent conversation)

[b]Total Powers & Skill Cost:  388
Total Cost:  542

200+	Disadvantages[/b]
5	Psychological Limitation:  Believer In Marxism (Uncommon, Moderate)
15	Psychological Limitation:  Sense Of Duty To The Black Community 
(Common, Strong)
10	Psychological Limitation:  Wary Of Being "Used" (Common, Moderate)
15	Social Limitation:  Minority (black 'superhero' in 40s-50s America) (Very Frequently, Minor)
297	[b]Experience Points
542	Total Disadvantage Points[/b]

 

Description: Black Eagle stands 5'11" and weighs a solid 170 lbs. He's well built, with dark skin, a mustache, and handsome looks. A former W.W.II fighter pilot, he flew with the 332nd Fighter Group (the "Lonely Eagles") and had an unconfirmed 53 kills. After contracting the wild card virus he gained the power of flight, as well as the ability to project a telekinetic battering ram. He normally wears a black leather flier's jacket, a white scarf, a black flight helmet with goggles, and black boots. Under his jacket he wears his old US Army Air Corps uniform with the insignia removed. He was recruited into the Four Aces, but left the country after HUAC ripped them apart.

 

Campaign Use and Designer’s Notes: Here you go -- one Golden Age super hero all ready to go. He’s a bit unconventional (seeing as he’s been soured on democracy and has turned to Marxism), but he’s still a hero. You might want to give him so Life Support so he can breathe when moving at 240” a Phase, and maybe some Life Support versus Cold so he can fly at high altitudes.

 

(this write up is for the 1950's version of Black Eagle)

 

(Black Eagle created by Walter Jon Williams, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

The Wildcards series is still going and adding new characters. The last book "Death Draws Five" added the Midnight Angel, a born again brick with a pyro sword and Butcher Dagon, a reptilian were killler.

 

January has a new novel coming out written by George R. R. Martin himself.

 

http://www.amazon.com/gp/product/0765317818/ref=wl_it_dp/104-6429610-2078314?ie=UTF8&coliid=I1Z766LU2L7C3U&colid=2XKTCG6KRCFNF

Link to comment
Share on other sites

Re: Wild Card's Hero

 

The Wildcards series is still going and adding new characters. The last book "Death Draws Five" added the Midnight Angel, a born again brick with a pyro sword and Butcher Dagon, a reptilian were killler.

 

January has a new novel coming out written by George R. R. Martin himself.

 

http://www.amazon.com/gp/product/0765317818/ref=wl_it_dp/104-6429610-2078314?ie=UTF8&coliid=I1Z766LU2L7C3U&colid=2XKTCG6KRCFNF

 

I stopped after Card Sharks. I didn't really like how the characters were being treated anymore.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

I stopped after Card Sharks. I didn't really like how the characters were being treated anymore.

 

 

Death Draws Five is more like the early WC novels or so it seemed to me. I thought it was fast paced with lots of plot twists and after so long it was nice to see what was happening with some of the characters.

 

On a purely selfish note, I always like reading about Billy Ray doing what he does.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

REVEREND LEO BARNETT

 

[b]Val	CHA	Cost	Roll	Notes[/b]
12	STR	2	11-	Lift 132 kg; 2d6 HTH Damage [2]
14	DEX	12	12-	OCV:  5/DCV:  5
13	CON	6	12-
12	BODY	4	11-
20	INT	10	13-	PER Roll 13-
23	EGO	32	14-	ECV:  8
18	PRE	8	13-	PRE Attack:  3 1/2d6
18	COM	4	13-

3	PD	1		Total:  3 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
3	SPD	6		Phases:  4, 8, 12
5	REC	0
26	END	0
25	STUN	0		[b]Total Characteristic Cost:  85

Movement:[/b]	Running:	6"/12"
Leaping:	2"/4"
Swimming:	2"/4"

[b]Cost	Powers & Skills
Perks[/b]
5	Contact:  Colonel Fincastle (his very wealthy father) (Contact has 
significant Contacts of his own, Contact has useful Skills or resources, 
Good relationship with Contact) 11-
4	Fringe Benefit:  Priest, Right to Marry:  Can perform the marriage 
ceremony
10	Money:  Wealthy

[b]Skills[/b]
3	Acting 13-
3	Bureaucratics 13-
5	High Society 14-
4	KS: Politics 14-
3	KS: Psychology and Crowd Manipulation 13-
3	KS: Theology 13-
0	Language:  English (idiomatic; literate)
13	Oratory 18-
13	Persuasion 18-
2	PS: TV Evangelist 11-
1	Seduction 8-

[b]Total Powers & Skill Cost:  69
Total Cost:  154

75+	Disadvantages[/b]
0	Normal Characteristic Maxima
20	Psychological Limitation:  Code Versus Killing ((personally, will not kill) 
(Common, Total)
20	Psychological Limitation:  Fanatical Opposition To The Wild Card And 
It's Victims (Common, Total)
15	Psychological Limitation:  Protective Of Innocents (even Jokers) 
(Common, Strong)
15	Reputation:  anti-Joker priest, 14-
9	[b]Experience Points
154	Total Disadvantage Points[/b]

 

Designers Notes: Barnett is a tall, handsome man with blond hair, blue eyes and an excellent physical build. He stands 6' and weighs 170 lbs. A popular and well known TV evangelist, he truly believes that the Wild Card virus is the tool of the Devil. He is disgusted by jokers and feels that their jokerdom is an expression of their sins. On the other hand, he does try and feel compassion for the jokers themselves, a sort of "hate the sin, but love the sinner" attitude. Eventually, he becomes President (in the Card Sharks books) and his ambition and disgust has grown to genocidal proportions.

 

Campaign Use and Designer’s Notes: Every campaign can use an evangelist, so all you need to do is edit Leo’s Psychological Limitations and you’re all set. You could drop him into Fantasy Hero, Pulp Hero, and Dark Champions settings with ease.

 

(Leo Barnett created by Arthur Byron Cover, character sheet created by Michael Surbrook)

Love these!

 

Leo Barnett should have Healing, 12d6, Fully Invisible and Requires an Ego Roll; he performs faith healings that actually work, even though he doesn't read as infected with the virus.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

Campaign Use and Designer’s Notes: Here you go -- one Golden Age super hero all ready to go. He’s a bit unconventional (seeing as he’s been soured on democracy and has turned to Marxism), but he’s still a hero. You might want to give him so Life Support so he can breathe when moving at 240” a Phase, and maybe some Life Support versus Cold so he can fly at high altitudes.

 

(this write up is for the 1950's version of Black Eagle)

 

(Black Eagle created by Walter Jon Williams, character sheet created by Michael Surbrook)

 

Black Eagle wasn't soured on Democracy; he wasn't even actively Marxist when he left America. He was a Communist during the Great Depression, because "All we got out of Russia was pictures of factories working at full capacity", and because "The Communists didn't care what color a man was, they'd call him Comrade". HUAC revealed his extramarital affairs and old Communist ties, causing him to lose his status as an untarnished symbol of aspiration; he couldn't deal with the shame and refused to accept the threat of jail time for contempt, and so fled to France.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

Love these!

 

Leo Barnett should have Healing, 12d6, Fully Invisible and Requires an Ego Roll; he performs faith healings that actually work, even though he doesn't read as infected with the virus.

 

Hmm... that must have come up after GURPS Wild Cards came out. I'm having trouble recalling when he did this, but... it has been years since I last read them.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

Black Eagle wasn't soured on Democracy; he wasn't even actively Marxist when he left America. He was a Communist during the Great Depression' date=' because "All we got out of Russia was pictures of factories working at full capacity", and because "The Communists didn't care what color a man was, they'd call him Comrade". HUAC revealed his extramarital affairs and old Communist ties, causing him to lose his status as an untarnished symbol of aspiration; he couldn't deal with the shame and refused to accept the threat of jail time for contempt, and so fled to France.[/quote']

 

Oddhat, okay if I include this on the sheet?

Link to comment
Share on other sites

Re: Wild Card's Hero

 

Hmm... Correct me if I'm wrong, but I think it's just "Deuces Down" that's between "Card Sharks" and " Death Draws Five".

 

I did just finish "Death Draws Five" this afternoon: while I wouldn't say it feels the same as some of the earlier novels (IMHO), it isn't too far off. John J. Miller was the sole author, and as a result, the book is mostly populated with his characters (Billy Ray, a dash of Yeoman and Wraith, Father Squid, John Nighthawk) - but there's a lot of others in it too (Peregrine, Fortunato, Jerry Strauss, and a few others). Alas, no Sleeper in this one.

 

A general overview of the book: eh. Not bad. Not nearly as dark as some of the books, that's for sure (for good or for bad).

 

I didn't care much for "Midnight Angel" - I found her to be rather one-dimensional, and bordering on a sexist portrayal at times. A "strong woman"-type religious fanatic who's got issues actually being "strong".

 

Still, it was nice seeing Billy Ray in a lot of the spotlight.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

CAPTAIN TRIPS

(Dr. Marcus Aurelius Meadows/Mark Meadows)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [2]
9	DEX	-3	11-	OCV:  3/DCV:  3
11	CON	2	11-
10	BODY	0	11-
28	INT	26	15-	PER Roll 15-
14	EGO	8	12-	ECV:  5
10	PRE	0	11-	PRE Attack:  2d6
10	COM	0	11-

3	PD	1		Total:  3 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
2	SPD	1		Phases:  6, 12
4	REC	0
22	END	0
21	STUN	0		[b]Total Characteristic Cost:  35

Movement:[/b]	Running:	6"/12"
Leaping:	2"/4"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
83	[b]Captain Trips: [/b] Multiform (550 Character Points in the most expensive 
form) (x8 Number Of Forms), 6 Continuing Charges lasting 1 Hour 
each (+0); IIF (little glass vials; -1/4), Gestures (must open bottle 
and swallow contents; -1/4), [6 cc]

[b]Skills[/b]
3	KS: Counter-Culture Rock Music 15-
2	KS: Recreational Drugs 11-
0	Language:  English (idiomatic; literate)
3	PS: Biochemist 15-
1	PS: Shop Owner 8-
3	Streetwise 11-
1	Trading 8-
3	Scientist
3	1)  SS:  Biochemistry 16-
1	2)  SS:  Biology 11-
3	3)  SS:  Chemistry 16-
2	4)  SS:  Mathematics 15-
2	5)  SS:  Organic Chemistry 15-
2	6)  SS:  Pharmacology 15-

[b]Total Powers & Skill Cost:  112
Total Cost:  147

100+	Disadvantages[/b]
15	DNPC:  Sprout 8- (Incompetent)
5	Distinctive Features:  "hippie" dress and mannerisms (Easily 
Concealed; Noticed and Recognizable; Detectable By Commonly-Used 
Senses)
0	Normal Characteristic Maxima No Age Restriction
10	Psychological Limitation:  Generally Lacking In Common Sense  
(Common, Moderate)
10	Psychological Limitation:  Shy, Tries To Avoid Overt Publicity (Common, 
Moderate)
7	[b]Experience Points
147	Total Disadvantage Points[/b]

 

Description: Welcome to one of the most powerful aces in the Wild Cards universe! Captain Trips (named after the late Jerry Garcia), has the ability to transform himself into a number of different forms, or "friends." Each of these alternate personalities are potent aces in their own right, although that doesn't mean they will agree with what ever it is the good Captain is involved in.

 

Mark Meadows is tall and very thin, standing 6'2" and weighing about 160 lbs. He has shoulder length hair and a goatee. He is exceedingly intelligent and is probably the most brilliant biochemist in the world. He is also quite the burned-out hippie. As Captain Trips, Mark wears (in effect) a purple and white Uncle Sam suit, complete with top hat and a flower in the button hole. Each of his "friends" however, looks very different. It should be noted that Mark has assumed two other forms aside from the five mentioned here. One is the Radical, a youthful blonde-haired man clad only in jeans and wearing a peace medallion. The other was called Monster, stood something like 60' tall and was strong enough to toss around T-72 tanks with ease.

 

Campaign Use and Designer’s Notes: Captain Trips is probably a bit much for any campaign (unless you like really unconventional ideas). However, if you break up his “friends” then you just gained five new NPCs for your setting. Of the five, I’d say Jumping Jack Flash, Moonchild, and Star Shine make the transition to 4-color comics best. I mean, who can’t use a flying energy projector, a shadow-dwelling martial artist, and a flying solar-powered brick?

 

(Captain Trips created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

Hmm... that must have come up after GURPS Wild Cards came out. I'm having trouble recalling when he did this' date=' but... it has been years since I last read them.[/quote']

 

He heals Quasiman in one of the books, saving his life but not removing his Jokerism. Can't remember which, though; I think it may have been book 6.

Link to comment
Share on other sites

Re: Wild Card's Hero

 

AQUARIUS

(Cetus Dauphin - human from)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
25	STR	20	14-	Lift 800 kg; 5d6 HTH Damage [5]
9	DEX	-3	11-	OCV:  3/DCV:  3
18	CON	16	13-
14	BODY	8	12-
18	INT	8	13-	PER Roll 13-
14	EGO	8	12-	ECV:  5
15	PRE	5	12-	PRE Attack:  3d6
8	COM	-1	11-

8	PD	3		Total:  8 PD (0 rPD)
5	ED	1		Total:  5 ED (0 rED)
3	SPD	11		Phases:  4, 8, 12
9	REC	0
36	END	0
36	STUN	0		[b]Total Characteristic Cost:  76

Movement:	[/b]Running:	6"/12"
Leaping:	5"/10"
Swimming:	5"/10"

[b]Cost	Powers & Skills[/b]
3	[b]Increased Speed:[/b]  Swimming +3" (5" total), END 1
86	[b]Dolphin Form:[/b]  Multiform (432 Character Points in the most expensive 
form)
5	[b]Enhanced Senses:[/b]  Discriminatory with Normal Taste

[b]Skills[/b]
6	+2 with Block, Dodge, Punch 

4	KS: SCUBA 14-
0	Language:  English (idiomatic; literate)
3	Language:  French (completely fluent)
4	Navigation (Marine) 14-
6	SS:  Marine Biology 16-
1	TF:  SCUBA

[b]Total Powers & Skill Cost:  118
Total Cost:  194

100+	Disadvantages[/b]
10	Dependence:  Water On His Skin Or Takes 2d6 Damage (Very 
Common, 1 Hour)
35	Enraged:  Berserk If Ocean Mammals Harmed (Uncommon), go 14-, 
recover 8-
0	Normal Characteristic Maxima
15	Physical Limitation:  No Sense Of Smell (Infrequently, Fully Impairing)
15	Psychological Limitation:  Hates Land Dwellers (especially Japanese, 
Norwegians, and Russians) (Very Common, Moderate)
20	Psychological Limitation:  Protective of Aquatic Mammals (Very 
Common, Strong)
[b]195	Total Disadvantage Points[/b]

 

Description: Aquarius is a huge man, standing 6' tall and weighing 280 lbs. He has grayish skin and is bald. His primary power is the ability to turn into a 20' long dolphin. Aquarius is a somewhat unpleasant fellow, who doesn't like any land dwellers and has a particular distaste for people from whaling nations. He can be talking into giving aid, but it will be only grudgingly.

 

Campaign Use and Designer’s Notes: In my opinion, Aquarius needs more DEX, +1 SPD, and Life Support versus Cold and Pressure to really round his powers and make him more like a human cetacean. He also could use a bit more skills (probably dealing Oceanography and the like).

 

(Aquarius created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

AQUARIUS

(Cetus Dauphin - dolphin form)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
18	DEX	24	13-	OCV:  6/DCV:  6
30	CON	40	15-
30	BODY	40	15-
18	INT	8	13-	PER Roll 16-/19-
14	EGO	8	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
10	COM	0	11-

8/28	PD	0		Total:  8/28 PD (0/20 rPD)
8/28	ED	2		Total:  8/28 ED (0/20 rED)
4	SPD	12		Phases:  3, 6, 9, 12
14	REC	0
60	END	0
65	STUN	0		[b]Total Characteristic Cost:  174

Movement:[/b]	Running:	0"
Leaping:	8"/16"
Swimming:	22"/44"

[b]Cost	Powers & Skills[/b]
20	[b]Ocean Mammal (cetacean) Control:[/b]  Elemental Control, 90-point 
powers, all slots Limited Class Of Minds (ocean mammals only; -1), 
Does Not Provide Mental Awareness (-1/4)
20	1)  Mind Control 12d6, Reduced Endurance (0 END; +1/2); Limited 
Class Of Minds (ocean mammals only; -1), Does Not Provide Mental 
Awareness (-1/4)
20	2)  Mind Scan 12d6, Reduced Endurance (0 END; +1/2); Limited Class 
Of Minds (ocean mammals only; -1), Does Not Provide Mental 
Awareness (-1/4)

20	[b]Bite:[/b]  HKA 2d6 (4d6 w/STR); No Knockback (-1/4), Reduced 
Penetration (-1/4), END 3
24	[b]Rostrum:[/b]  HA +8d6, Reduced Endurance (0 END; +1/2); Only When 
Performing Move Through (-1), Hand-To-Hand Attack (-1/2)
10	[b]Rostrum:[/b]  +20 PD; Only When Performing Move Through (-1)
60	[b]Invulnerability:[/b]  Armor (20 PD/20 ED)
12	[b]Great Size:[/b]  Knockback Resistance -6"
-12	[b]Only Swims:[/b]  Running -6"
25	Swimming +20" (22" total), Reduced Endurance 
(1/2 END; +1/4), END 1
3	[b]Diving Capability:[/b]  LS  (Safe in High Pressure; Safe in Intense Cold)
10	LS  (Self-Contained Breathing), 1 Recoverable Continuing Charge 
lasting 1 Hour (+0), [1 rc]
15	Active Sonar (Hearing Group)
9	[b]Sharp Senses:[/b]  +3 PER with all Sense Groups
3	[b]Sharp Senses:[/b]  +3 PER with Normal Taste
10	[b]Speak With Whales:[/b]  Mind Link , Animal (cetaceans) class of minds, 
Specific Group of Minds

[b]Skills[/b]
3	Language:  French (completely fluent)
4	Language:  Cetacean (idiomatic)
2	Survival (Marine) 13-

[b]Total Powers & Skill Cost:  258
Total Cost:  432

200+	Disadvantages[/b]
10	Dependence:  Water On His Skin Or Takes 2d6 Damage (Very 
Common, 1 Hour)
10	Physical Limitation:  Enormous (20' long, 12,800 lbs, -4 DCV, +4 PER)) 
(Frequently, Slightly Impairing)
15	Physical Limitation:  No Sense Of Smell (Infrequently, Fully Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly 
Impairing)
15	Psychological Limitation:  Hates Land Dwellers (especially Japanese, 
Norwegians, and Russians) (Very Common, Moderate)
20	Psychological Limitation:  Protective of Aquatic Mammals (Very 
Common, Strong)
10	Vulnerability:  2 x Effect Waterborne Poisons And Gases (Uncommon)
137	[b]Experience Points
432	Total Disadvantage Points[/b]

 

Description: This is Aquarius’s dolphin form. The size of an Orca (a.k.a. Killer Whale), Aquarius can out swim anything else in the ocean. His skin is virtually immune to bullets and harpoons, and he can sink a ship with his rostrum. On top of that, Aquarius can call upon and control other oceangoing mammals, especially other whales.

 

(Aquarius created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

COSMIC TRAVELER

(Damon Strange)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
9	STR	-1	11-	Lift 87.1kg; 1 1/2d6 HTH Damage [1]
23	DEX	39	14-	OCV:  8/DCV:  8
20	CON	20	13-
13	BODY	6	12-
26	INT	16	14-	PER Roll 17-
40	EGO	60	17-	ECV:  13
10	PRE	0	11-	PRE Attack:  2d6
8	COM	-1	11-

4	PD	2		Total:  4 PD (0 rPD)
4	ED	0		Total:  4 ED (0 rED)
4	SPD	7		Phases:  3, 6, 9, 12
6	REC	0
40	END	0
28	STUN	0		[b]Total Characteristic Cost:  148

Movement:[/b]	Running:	7"/14"
Flight:	15"/30"
Leaping:	1"/2"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
40	Desolidification  (affected by unknown special effects), END 4
45	Invisibility to Sight Group , No Fringe, Linked (Desolidification; Greater 
Power is Constant or in use most or all of the time; +0), Reduced 
Endurance (0 END; +1/2)
64	Shape Shift  (Sight, Hearing and Touch Groups, limited group of 
shapes), Cellular, Imitation, Makeover, Costs END Only To Change 
Shape (+1/4), END 5
7	[b]Shape Shift:[/b]  +10 PRE; Linked (Shape Shift; -1/2)
30	Flight 15", END 3
2	[b]Faster Than He Looks:[/b]  Running +1" (7" total), END 1
9	[b]Sharp Senses:[/b]  +3 PER with all Sense Groups

[b]Skills[/b]
13	Acting 16-
0	Language:  English (idiomatic; literate)
3	Lockpicking 14-
7	Mimicry 16-
3	Shadowing 14-
3	Sleight Of Hand 14-
3	Stealth 14-

[b]Total Powers & Skill Cost:  229
Total Cost:  377

200+	Disadvantages[/b]
15	Psychological Limitation:  Arrogant, Egotistical Snob (Common, 
Strong)
10	Psychological Limitation:  Terrified Of Bugs And Other Crawly Things 
(Uncommon, Strong)
25	Psychological Limitation:  Total Coward (Very Common, Total)
20	Vulnerability:  2 x Effect from Fear-based PRE Attacks (Common)
107	[b]Experience Points
377	Total Disadvantage Points[/b]

 

Description: Cosmic Traveler stands 5'10" and weighs 145 lbs. His costume consists of a tight-fighting body suit and a black hooded cloak that is lined with a glowing starfield. Traveler's actual appearance is of a stoop-shouldered man with a thin chest, arms, and legs and a slight pot belly. Among his ace powers is the ability to change his shape, so he normally looks much more imposing. Traveler has a number of powers, including Desolidification, Invisibility, Flight, and a powerful will. He's also a total coward, and is prone to flee from any threatening situation.

 

Campaign Use and Designer’s Notes: Cosmic Traveler is pretty much a background NPC, although you can have some fun with his bombastic attitude coupled with his cowardice. He also needs some skills and an origin of sorts (like all of the Captain’s friends, no one is sure where they originally came from -- or even if they did come from somewhere....) Of course, this does mean you can make up anything you want!

 

(Cosmic Traveler created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

JUMPING JACK FLASH

(John Jacob Flash)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
31	DEX	63	15-	OCV:  10/DCV:  10
23	CON	26	14-
12	BODY	4	11-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
20	COM	5	13-

24	PD	20		Total:  24 PD (24 rPD)
30	ED	25		Total:  30 ED (30 rED)
5	SPD	9		Phases:  3, 5, 8, 10, 12
10	REC	2
60	END	7
34	STUN	0		[b]Total Characteristic Cost:  205

Movement:[/b]	Running:	8"/16"
Flight:	30"/60"
Leaping:	4"/8"
Swimming:	2"/4"

[b]Cost	Powers & Skills[/b]
30	[b]Pyrokinesis:[/b]  Elemental Control, 60-point powers
30	1)  [b]Flash Blast:[/b]  EB 12d6, END 6
30	2)  [b]Flame Wall:[/b]  EB 6d6, Area Of Effect (12" Line; +1), END 6
37	3)  [b]Flame Jet:[/b]  RKA 3d6, Armor Piercing (+1/2), END 7
30	4)  [b]Ropes Of Fire:[/b]  Telekinesis (30 STR), Reduced Endurance 
(0 END; +1/2); Affects Whole Object (-1/4)
30	5)  Flight 30", END 6
35	6)  [b]Fire Extinguish:[/b]  Dispel fire powers 10d6, any fire power one at a 
time (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect 
(5" Radius; +1); No Range (-1/2)

20	[b]Fire Absorption:[/b]  Absorption 6d6  (energy, END); Limited Phenomena 
(fire attacks; -1/2)
40	[b]Fire Resistance:[/b]  Energy Damage Reduction, Resistant, 75%; Only 
Works Against Fire Attacks (-1/2)
27	[b]Invulnerability:[/b]  Damage Resistance (24 PD/30 ED)
4	[b]Increased Speed:[/b]  Running +2" (8" total)	1

[b]Skills[/b]
6	+2 with Pyrokinesis
8	+4 with Flight

3	Conversation 13-
3	KS: Guitar 13-
3	KS: Law 13-
0	Language:  English (idiomatic; literate)
3	MIF (Chordophones) 15-
3	PS: Lawyer 13-
3	Seduction 13-

[b]Total Powers & Skill Cost:  345
Total Cost:  550

200+	Disadvantages[/b]
15	Psychological Limitation:  Hates Bullies And Cruelty (Common, Strong)
15	Psychological Limitation:  Impulsive And Reckless (Common, Strong)
15	Psychological Limitation:  Womanizer (Common, Strong)
10	Vulnerability:  1 1/2 x STUN from Water (Common)
10	Vulnerability:  1 1/2 x BODY from Water (Common)
285	[b]Experience Points
550	Total Disadvantage Points[/b]

 

Description: Flash is a small man, standing 5'6" and weighing 135 lbs. He has red hair, a handsome face, and wears an orange bodysuit, open down to the navel, trimmed in red and yellow flames. His ace powers include the ability create and control fire. He can fire bolts of flame, create a flaming rope (that will not burn), fly, and extinguish fires. At times, he's been known to create and play flaming guitars.

 

Campaign Use and Designer’s Notes: Jumping Jack Flash should be able to be dropped into any setting with ease. He’s strong, fast, flamboyant, fun, and best of all, one of the good guys. Just round out his skills, and you’re all set.

 

(Jumping Jack Flash created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

MOONCHILD

(Isis Moon)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
23	STR	13	14-	Lift 606.3 kg; 4 1/2d6 HTH Damage [2]
36	DEX	78	16-	OCV:  12/DCV:  12
20	CON	20	13-
14	BODY	8	12-
18	INT	8	13-	PER Roll 13-
21	EGO	22	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
22	COM	6	13-

20	PD	15		Total:  20 PD (10 rPD)
10	ED	6		Total:  10 ED (5 rED)
7	SPD	24		Phases:  2, 4, 6, 7, 9, 11, 12
10	REC	2
40	END	0
36	STUN	0		[b]Total Characteristic Cost:  212

Movement:[/b]	Running:	10"/20"
Leaping:	4"/8"
Swimming:	2"/4"
Teleportation:	10"/20"

[b]Cost	Powers & Skills
Martial Arts:[/b]  [i]Tae Kwon Do and Hapkido[/i]
[b]Maneuver	OCV	DCV	Damage[/b]
4	Arm Sweep Block	+2	+2	Block, Abort
5	Crescent Kick Block	+1	+3	Block, Abort
4	Disarm	-1	+1	Disarm; 43 STR to Disarm
4	Dodge	--	+5	Dodge, Affects All Attacks, Abort
4	Escape	+0	+0	48 STR vs. Grabs
5	Flying Side Kick	+1	-2	10 1/2d6 Strike
4	Front Kick	+0	+2	8 1/2d6 Strike
3	Joint Lock	-1	-1	Grab Two Limbs, 43 STR for 
			holding on
4	Punch/Elbow Strike	+2	+0	8 1/2d6 Strike
5	Side/Roundhouse Kick	-2	+1	10 1/2d6 Strike
3	Sweep	+2	-1	7 1/2d6 Strike, Target Falls
3	Takedown	+1	+1	6 1/2d6 Strike; Target Falls
3	Throw	+0	+1	6 1/2d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)

6	[b]Great Strength:[/b]  Reduced Endurance (1/2 END; +1/4) for up to 23 
Active Points of STR
7	[b]Ace Toughness:[/b]  Physical Damage Reduction, 25%; STUN Only (-1/2)
7	[b]Ace Toughness:[/b]  Damage Resistance (10 PD/5 ED)
11	[b]Strong Will:[/b]  Mental Defense (15 points total)
8	[b]Increased Speed:[/b]  Running +4" (10" total), END 1
7	[b]Silent Movement:[/b]  Invisible to Hearing Group (+1/4) for up to 20 
Active Points of Running, Reduced Endurance (0 END; +1/2)
13	[b]Move Through Shadows:[/b]  Teleportation 10"; Only Works In Darkness 
Or Shadows (-1/2), END 2
10	[b]Wall Climbing:[/b]  Clinging (normal STR)
7	[b]Increased Metabolism:[/b]  Healing 1 BODY, Reduced Endurance 
(0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 
Minute (-1 1/2), Self Only (-1/2)
30	[b]Hiding in the Darkness:[/b]  Invisibility to Sight Group , No Fringe, 
Reduced Endurance (0 END; +1/2); Only Works In Darkness Or 
Shadows (-1/2)
5	Nightvision

[b]Talents[/b]
16	Combat Sense 14-

[b]Skills[/b]
6	+2 with Tae Kwon Do and Hapkido

3	Acrobatics 16-
3	Breakfall 16-
10	Defense Maneuver I-IV 
3	KS: Hapkido 13-
3	KS: Tae Kwon Do 13-
3	KS: Zen Philosophy 13-
5	Shadowing 14-
3	Stealth 16-
3	Linguist
0	1)  Language:  English (idiomatic; literate)
2	2)  Language:  French (completely fluent)
1	3)  Language:  Japanese (basic conversation; literate only)
2	4)  Language:  Mandarin (completely fluent)
2	5)  Language:  Portuguese (completely fluent)

[b]Total Powers & Skill Cost:  235
Total Cost:  447

200+	Disadvantages[/b]
10	Distinctive Features:  Exotic Beauty (Concealable; Noticed and 
Recognizable; Detectable By Commonly-Used Senses)
15	Physical Limitation:  Cannot Stand Bright Lights Or The Sun 
(Frequently, Greatly Impairing)
20	Psychological Limitation:  Cannot Kill; Cannot Even Cause Serious 
Harm To A Human Being (Common, Total)
15	Psychological Limitation:  Fatalistic And Without Fear (Common, 
Strong)
10	Psychological Limitation:  Hates The South Korean Government 
(Common, Moderate)
20	Susceptibility:  Direct UV Light (such as sunlight and so on) 1d6 
damage per Turn (Very Common)
157	[b]Experience Points
447	Total Disadvantage Points[/b]

 

Description: Moonchild is a tall, exotic looking Asian beauty. Standing 5'7", and weighing 120 lbs, she is graceful, with a well-muscled form and long black hair. She wears a skintight black costume, complete with gloves and boots. On her chest is black and white yin-yang symbol. A similarly patterned half-mask covers her face. A master martial artist, Moonchild is stronger than a normal human and much faster. She is also able to make the dark her home, and can become invisible, as well as teleport amid the shadows.

 

Campaign Use and Designer’s Notes: Tired of bland martial artists who just punch and kick? Use Moonchild (I think I called her Moonshadow in my game.) Her powers are interesting, logical, and have great special effects. Her Code Versus Killing can bring her into conflict with the PCs (if they are more casual about such things), although she has no problem trouncing machines, constructs, and mindless alien beings.

 

(Moonchild created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Re: Wild Card's Hero

 

STARSHINE

(Justin Bright)

 

[b]Val	CHA	Cost	Roll	Notes[/b]
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
18	DEX	24	13-	OCV:  6/DCV:  6
23	CON	26	14-
13	BODY	6	12-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
23	PRE	13	14-	PRE Attack:  4 1/2d6
24	COM	7	14-

8/33	PD	0		Total:  8/33 PD (0/25 rPD)
8/33	ED	3		Total:  8/33 ED (0/25 rED)
5	SPD	22		Phases:  3, 5, 8, 10, 12
14	REC	2
46	END	0
45	STUN	0		[b]Total Characteristic Cost:  157

Movement:[/b]	Running:	6"/12"
Flight:	25"/200"
Leaping:	8"/16"
Swimming:	2"/4"
Teleportation:	30"/60"

[b]Cost	Powers & Skills[/b]
30	[b]Light Manipulation:[/b]  Elemental Control, 60-point powers
30	1)  [b]Photonic Blast:[/b]  EB 12d6, END 6
30	2)  [b]Laser:[/b]  RKA 4d6, END 6
32	3)  [b]Photonic Field:[/b]  FF (25 PD/25 ED), Reduced Endurance 
(1/2 END; +1/4), END 2
30	4)  Flight 25", x8 Noncombat, END 6
46	5)  [b]Photonic Form I:[/b]  Teleportation 30", No Relative Velocity, Safe Blind 
Teleport (+1/4); Must Pass Through Intervening Space (can pass 
through clear glass, but not fog, smoke, or tinted glass; -1/4), END 9
30	6)  [b]Photonic Form II:[/b]  Teleportation 10", No Relative Velocity, Safe 
Blind Teleport (+1/4), MegaScale (1" = 100 km; +3/4), Can Be Scaled 
Down 1" = 1 km (+1/4); Must Pass Through Intervening Space (can 
pass through clear glass, but not fog, smoke, or tinted 
glass; -1/4), END 7

27	[b]Light Absorption:[/b]  Absorption 8d6  (energy, to END); Limited 
Phenomena (visible light only; -1/2)
10	[b]Photonic Form:[/b]  FTL Travel
45	LS  (Eating: Character does not eat; Immunity All terrestrial poisons 
and chemical warfare agents; Immunity: All terrestrial diseases and 
biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe 
in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; 
Self-Contained Breathing; Sleeping: Character does not sleep)

[b]Skills[/b]
6	+2 with Light Manipulation Elemental Control
6	+2 with Block, Haymaker, Punch
8	Penalty Skill Levels:  +4 vs. Range Modifier with Photonic Blast and 
Laser

3	KS: Literature 13-
1	KS: Poetry 8-
3	Oratory 14-
3	Persuasion 14-

[b]Total Powers & Skill Cost:  340
Total Cost:  497

200+	Disadvantages[/b]
15	Psychological Limitation:  Dislike Of "Bad Elements" (Common, Strong)
20	Psychological Limitation:  Must Pontificate Before Any Confrontation  
(Common, Total)
15	Psychological Limitation:  Stubborn And Very Opinionated (Common, 
Strong)
247	[b]Experience Points
497	Total Disadvantage Points[/b]

 

Description: Starshine is a huge imposing figure, well muscled, who stands 6'4" and weighs 235 lbs. He has a solid, square jaw, green eyes, and wavy, yellow-blond hair. His costume consists of a yellow bodystocking with an orange sunburst on the chest, green trunks, gloves, and folded over boots. His powers are the manipulation of light itself, allowing him to generate bolts of pure light energy, create a protective field, exist in space, and transform himself into a beam of light. He is very arrogant and opinionated and will quite gladly lecture Everyone on the evils of Everything.

 

Campaign Use and Designer’s Notes: At 497 Starshine’s pretty powerful, but I still think he could use more DEX (23-26) and more CON (25-28). You many also want to add more Skills and alter his Teleport so he can make a combat Teleport out to 1 km (after which he’d use his Megascaled Teleport). This might push him up near 600 points, but then, he is supposed to be that powerful.

 

(Starshine created by Victor Milan, character sheet created by Michael Surbrook)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...