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Wonder Woman


Cassandra

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Wonder Woman

 

Characteristics

STR 50

DEX 20

CON 25

BODY 12

INT 18

EGO 20

PRE 20

COM 20

PD 20

ED 15

SPD 5

REC 15

END 50

STUN 50

Total Charactistics Cost 187

 

Skills

Acrobatics 13-

Breakfall 13-

Bureaucratics 13-

Deduction 13-

Lanaguage: Native English (Ancient Greek Native)

Mimicry 13-

SL: Overall +1

Tactics 13-

Total Skills Cost: 35

 

Powers

Armor +5 rPD +5 rED, Gestures, OIF: Bracelets

Multipower (30 Points) OAF: Tiara

u) EB 6d6 STUN Only

u) RKA 2d6

Multipower (25 Points)

u) Flight 10", 1/2 END

u) Flight 10km, Megascale

u) Leaping +15", Accurate, 1/2 END

u) Running +7", 4x NCM, 1/2 END

u) Swimming +15", 4x NCM, 1/2 END

LS: High Pressure, Intense Cold, Intense Heat, Longevity [immortal],

Low Pressure/Vacuum

Mind Control 10d6, Linked to Stretching, No Range, 1 Recoverable Charge,

OAF: Lasso

Mind Link: Any One Mind in Specific Group, No LOS Needed, Only with those

with Mind Link, OAF: Mental Radio

Missile Reflection All Ranged Attacks +5, Gestures, OIF: Bracelets

Stretching 10", Always Direct, No Noncombat Stretching,

1 Recoverable Charge, OAF: Lasso

Transform: Instant Change (One Set of Clothes), Gestures

Total Powers Cost 128

 

Total Cost 350

 

Disadvantages 200 Base

DNPC: Friends (Normal/Useful/Do No Know Secret ID) 8-

DNPC: Amazons (Less Powerful) 8-

Enraged: Bracelets Removed (Infreq) 8-, Recover 14-

Hunted: Group (More Powerful) 8-

Hunted: Individual (As Powerful) 8-

Hunted: Organization (As Powerful/NCI) 8-

PhyL: STR 20 Bracelets Chained by a Man (Infreq/Great)

PsyL: Code Against Killing (Common/Total)

PsyL: Heroic (Common/Strong)

PsyL: Idealistic (Common/Strong)

SocL: Secret Identity [Princess Diana/Diana Prince]

Vulnerability: Surprise Attacks, 1 1/2 STUN (Very Common)

Total Disadvantages Cost: 350

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Re: Wonder Woman

 

Wonder Woman

 

Characteristics

STR 50

DEX 20

CON 25

BODY 12

INT 18

EGO 20

PRE 20

COM 20

PD 20

ED 15

SPD 5

REC 15

END 50

STUN 50

Total Charactistics Cost 187

 

Skills

Acrobatics 13-

Breakfall 13-

Bureaucratics 13-

Deduction 13-

Lanaguage: Native English (Ancient Greek Native)

Mimicry 13-

SL: Overall +1

Tactics 13-

Total Skills Cost: 35

 

Powers

Armor +5 rPD +5 rED, Gestures, OIF: Bracelets

Multipower (30 Points) OAF: Tiara

u) EB 6d6 STUN Only

u) RKA 2d6

Multipower (25 Points)

u) Flight 10", 1/2 END

u) Flight 10km, Megascale

u) Leaping +15", Accurate, 1/2 END

u) Running +7", 4x NCM, 1/2 END

u) Swimming +15", 4x NCM, 1/2 END

LS: High Pressure, Intense Cold, Intense Heat, Longevity [immortal],

Low Pressure/Vacuum

Mind Control 10d6, Linked to Stretching, No Range, 1 Recoverable Charge,

OAF: Lasso

Mind Link: Any One Mind in Specific Group, No LOS Needed, Only with those

with Mind Link, OAF: Mental Radio

Missile Reflection All Ranged Attacks +5, Gestures, OIF: Bracelets

Stretching 10", Always Direct, No Noncombat Stretching,

1 Recoverable Charge, OAF: Lasso

Transform: Instant Change (One Set of Clothes), Gestures

Total Powers Cost 128

 

Total Cost 350

 

Disadvantages 200 Base

DNPC: Friends (Normal/Useful/Do No Know Secret ID) 8-

DNPC: Amazons (Less Powerful) 8-

Enraged: Bracelets Removed (Infreq) 8-, Recover 14-

Hunted: Group (More Powerful) 8-

Hunted: Individual (As Powerful) 8-

Hunted: Organization (As Powerful/NCI) 8-

PhyL: STR 20 Bracelets Chained by a Man (Infreq/Great)

PsyL: Code Against Killing (Common/Total)

PsyL: Heroic (Common/Strong)

PsyL: Idealistic (Common/Strong)

SocL: Secret Identity [Princess Diana/Diana Prince]

Vulnerability: Surprise Attacks, 1 1/2 STUN (Very Common)

Total Disadvantages Cost: 350

 

Hmmmmm.....I'm not clear on the RKA in the bracelet multipower.

 

Also, do you want all the multipower powers to be ultras ? Or did you

want them to be multis, and be variable in level ?

 

Just curious. Otherwise a nice build.:D

 

-Carl-

 

PS: I see this might be your first post....Welcome to the forums !

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Re: Wonder Woman

 

Hmmmmm.....I'm not clear on the RKA in the bracelet multipower.

 

Also, do you want all the multipower powers to be ultras ? Or did you

want them to be multis, and be variable in level ?

 

Just curious. Otherwise a nice build.:D

 

-Carl-

 

PS: I see this might be your first post....Welcome to the forums !

RKA is in the tiara MP she throws it. you might consider range based on STR for that reason.

But I echo Carl, welcome aboard and nice work!

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Re: Wonder Woman

 

First, welcome to the boards.

 

Second, looks pretty solid and straightforward. I'll echo Enforcer about Ranged based on Strength for the thrown Tiara. I'm not familiar enough with Wonder Woman to know if the Stun Only EB is appropriate but no one else has said anything. :)

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Re: Wonder Woman

 

I'm just impressed at how much you managed to do with so few points. This WW has the bracers, the tiara, the lasso (with truth-power!), the super-strength and durability, and even a relatively high level of skill-competence. I probably would have inflated her to twice the points.

 

I admit, I never would have thought of using Gestures with Armor.

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Re: Wonder Woman

 

Good build overall, I would recomend changing the bracelets to extra DCV instead of Armor, in otherwords like shields are built, but other than that nice solid build. Also not sure if the 1 recoverable charge on the lasso would fly in my game, but I would let the player make there case, it is overall an interesting and well done character. Have some of the rep

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Re: Wonder Woman

 

So my 1000 pt Wonder Woman was not your cuppa?

 

:D

 

Actually, getting iconic characters close to the 350 point range does make them both more useable in play, and good examples of character creation for people new to the game (but familiar with the genre).

 

Admittedly, your 1,000 point build is closer to her demonstrated abilities in the comics. But I have never been a fan having NPCs grossly outclass the player characters. (Which exceptions being made for villians intended to face the whole team!)

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Re: Wonder Woman

 

Good job!

 

My only suggested change would be to spend a measly 5 pts and raise her COM to 30. Attractiveness is a very subjective thing of course, but WW is usually depicted as the pinnacle of female beauty both in how she is drawn by most artists and by how other characters respond to her....

 

My 2 cents..

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Re: Wonder Woman

 

The RKA in the Tiara multipower is Wonder Woman using the sharp edge of the tiara, the EB STUN Only is her using blunt edge. Both attacks are physical in nature.

 

The second multipower is her running, swimming, leaping, or flying (with or without her invisible plane) so ultra slots are fine. I am planning to put her Transform: Instant Change in that Multipower and upgrade it to any clothes, giving me 5 points to add to background skills. Reduced her speed to 4 and you have 10 more.

 

I'll keep working on it. I'll be doing 250 point version as well. I just started a group at yahoo. Not much yet, but working on it.

 

Champions Multiverse

 

http://groups.yahoo.com/group/championsmultiverse

 

Cassandra

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Re: Wonder Woman

 

Welcome Valkyrie.... er, Cassandra!

 

 

Nice job over all. I'm not familiar enough with Wonder Woman to really know if all the Life Support is appropriate. Just pointing that out that it seems a bit much, you could save some points there.

 

Also, I wonder if her Bracers are really Gestures, or just Restrainable.

 

But overall, fantastic work. :thumbup:

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Re: Wonder Woman

 

Wonder Woman

 

 

Cost Characteristics

10 STR 40/20 8d6/4d6, 6.4t/400kg, 8"/4" Leaping [4 END/2 END]

30 DEX 20 OCV 7 DCV 7

20 CON 20

4 BODY 12

8 INT 18

20 EGO 20 ECV 7

8 PRE 18

5 COM 20

4 PD 8

4 ED 8

10 SPD 4

0 REC 8

0 END 40

0 STUN 32

Total Characteristics Cost: 123

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

3 Bureaucratics 12-

3 Deduction 12-

4 Language: Native English [Ancient Greek Native]

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

3 Mimicry 12-

5 Offensive Strike

Total Skills Cost: 39

 

Cost Powers

9 EB 4d6, Range Based on STR (-1/4), OAF: Tiara (-1) [2 END]

10 Flight 5km [Megascale] (+1/4), OIHID (-1/4) [1 END]

10 Multipower (10 Points)

1 u) Leaping +10" [1 END]

1 u) Running +5" [1 END]

1 u) Swimming +10" [1 END]

1 u) Transform: Instant Change (One Set of Clothes) [1 END]

5 LS: Longevity [immortal]

11 Mind Control 10d6, Linked to Stretching (-1/2), No Range (-1/2),

Set Effect: Tell The Truth (-1/2), [1 Recoverable Charge] (-1 1/4),

OAF: Magic Lasso (-1)

17 Missile Deflection [All Ranged Attacks] +5, Gestures (-1/4),

OIF: Bracelets (-1/2)

10 STR +20, No Figured Characteristics (-1/2), IAF: Magic Belt (-1/2)

12 Stretching 10", Always Direct (-1/4), Cannon Do Damage (-1/2),

No Noncombat Stretching (-1/4), [1 Recoverable Charge] (-1 1/4),

OAF: Magic Lasso (-1)

Total Powers Cost: 88

 

Total Cost: 250

 

Cost Disadvantages+150 Points

15 DNPC: Steve Trevor (Normal/Useful/Does Not Know Secret ID) 11-

5 DNPC: Wonder Girl (Slightly Less Powerful) 8-

10 Hunted: Villain of the Week (Less Powerful/NCI) 8-

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Heroic and Idealistic (Common/Stong)

15 SocL: Secret Identity

20 Vulnerability: Chloroform or Sleep Gas, 2x STUN (Common)

Total Disadvantages Cost: 250

 

Based on Lynda Carter

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Re: Wonder Woman

 

Regarding her Life Support, those came from the more modern Comic Book version.

 

She and her Mother were stranded on the surface of the Moon by Circe and survived long enough to make it to the Watchtower.

 

Just covering all bases.

 

See my 250 point version for a more realistic WW.

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Re: Wonder Woman

 

Explaination about the 250 point version

 

This is Lynda Carter as Wonder Woman.

 

Her magic belt was thought up by the writers in order to avoid the whole bondage issue on television, not that she didn't get tied up a lot anyway.

 

Steve was the only DNPC on both shows, but I threw in Wonder Girl because of her popularity and I'll have a 150 write up for her shortly.

 

Her Megascale flight is the Invisible Plane, which she can only use in hero ID.

 

This version is toned down a bit, but I think covers her abilities quite nicely.

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