casualplayer Posted October 1, 2008 Report Share Posted October 1, 2008 Re: Mount Rushmore golem Mine wouldn't. We could probalbly get it fixed... somehow. That's why this is such a beautiful thing. If you just treat adversaries as a pile of points, you could probably beat this thing with some ballistic move-thrus but if you actually role-play, this could actually be quite the dilemma. Or as the protagonist, you could actually have villains that would surrender rather than take a swipe. "Grond not smash. Grond bleed red, white, blue." Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted October 1, 2008 Report Share Posted October 1, 2008 Re: Mount Rushmore golem Grond for the New Captain America! Quote Link to comment Share on other sites More sharing options...
mattingly Posted October 1, 2008 Report Share Posted October 1, 2008 Re: Mount Rushmore golem Crazy Horse is a much more appropriate adversary for the Golem. thematically, not a bad choice. But I think I'd rather see all the Easter Island heads rise up and join forces, as representatives of another nation. The battle could be held at Stonehenge. Picture of teh Bunneh's quickening. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted October 1, 2008 Report Share Posted October 1, 2008 Re: Mount Rushmore golem Mind you, it would be kind of fun to see it kick the nuts off an animated Eiffel Tower. Quote Link to comment Share on other sites More sharing options...
Nerdnumber1 Posted October 2, 2008 Report Share Posted October 2, 2008 Re: Mount Rushmore golem That's why this is such a beautiful thing. If you just treat adversaries as a pile of points' date=' you could probably beat this thing with some ballistic move-thrus but if you actually role-play, this could actually be quite the dilemma. Or as the protagonist, you could actually have villains that would surrender rather than take a swipe. "Grond not smash. Grond bleed red, white, blue."[/quote'] One of the non-Captain Americas just has to give a quick speach about protecting the ideals and people of America over a symbol. That these presidents would perfer their image destroyed than inocents harmed. It would be a pretty easy sell, even against super-patriots like Captain America. Quote Link to comment Share on other sites More sharing options...
Badger Posted October 2, 2008 Report Share Posted October 2, 2008 Re: Mount Rushmore golem Well, my character would have no trouble fighting it. Mostly out of pragmatism, in the need to have to stop the thing. Of course, fighting and actually winning are 2 different things. Quote Link to comment Share on other sites More sharing options...
Susano Posted October 10, 2008 Author Report Share Posted October 10, 2008 Re: Mount Rushmore golem Here is the (slightly) revised Mount Rushmore Golem. Val CHA Cost Roll Notes 120 STR 110 33- Lift 419.4 ktons; 24d6 HTH Damage [6] 15 DEX 15 12- OCV: 5/DCV: 5 75 CON 130 24- 65 BODY 110 22- 15 INT 5 12- PER Roll 16- 15 EGO 10 12- ECV: 5 90 PRE 80 27- PRE Attack: 18d6 10 COM 0 11- 55 PD 11 Total: 55 PD (20 rPD) 55 ED 20 Total: 55 ED (20 rED) 4 SPD 15 Phases: 3, 6, 9, 12 40 REC 2 150 END 0 200 STUN 37 Total Characteristic Cost: 545 Movement: Running: 44"/88" Leaping: 0" Swimming: 0" Cost Powers & Skills 30 Seemingly Tireless: Reduced Endurance (1/2 END; +1/4) applied to STR 180 Colossal Hands: Area Of Effect (up to 12" Radius; actual radius 6"; +1) for up to 120 Active Points of STR, Reduced Endurance (0 END; +1/2) 9 Made Of Earth And Stone: Hardened (+1/4) applied to PD 9 Made Of Earth And Stone: Hardened (+1/4) applied to ED 75 Made Of Earth And Stone: Armor (20 PD/20 ED), Hardened (+1/4) 15 Made Of Earth And Stone: Does Not Bleed 10 Heads Of Washington, Jefferson, Roosevelt, Lincoln: Hearing Group Flash Defense (10 points) 10 Heads Of Washington, Jefferson, Roosevelt, Lincoln: Sight Group Flash Defense (10 points) 44 Immense Weight: Knockback Resistance -22" 17 Heads Of Washington, Jefferson, Roosevelt, Lincoln: Mental Defense (20 points total) 10 Made Of Earth And Stone: No Hit Locations 98 Colossal Stride: Running +38" (44" total), Reduced Endurance (1/2 END; +1/4), END 4 -2 To Massive To Swim: Swimming -2" 6 Heads Of Washington, Jefferson, Roosevelt, Lincoln: Extra Limbs (4), Inherent (+1/4) 12 Heads Of Washington, Jefferson, Roosevelt, Lincoln: +4 PER with all Sense Groups 10 Heads Of Washington, Jefferson, Roosevelt, Lincoln: Increased Arc Of Perception (240 Degrees) with all Sense Groups 5 Eyes Of Stone: Nightvision 50 Made Of Earth And Stone: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 180 Reach: Stretching 42", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Perks 20 Fringe Benefit: Mount Rushmore, A National Monument Talents 32 Protector Of The USA: Danger Sense (general area (United States), out of combat, Function as a Sense) 16-/12- Skills 10 +2 with HTH Combat Total Powers & Skill Cost: 830 Total Cost: 1375 200+ Disadvantages 20 Distinctive Features: Huge Humanoid With The Heads Of Mount Rushmore (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Physical Limitation: Colossal (465 feet tall [approx. 71"]; -12 DCV, +12 to PER Rolls to perceive) (All the Time, Greatly Impairing) 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 1120 Experience Points Total Disadvantage Points: 1375 Description: An immense humanoid figure formed out of compacted earth and massive slabs of rock, the Mount Rushmore golem stands 465 feet in height and masses roughly 7 million tons. Topped by the solid granite heads of American presidents Washington, Jefferson, Lincoln, and Roosevelt, it is an awe-inspiring sight. Designer's Notes: I first saw the artwork for the Mount Rushmore golem in a comical motivational poster dealing with ‘epic-level’ creatures. I recently discovered the full image, with the people in the foreground. The illustration comes from Superman issue 209, where a woman summons all sorts of elemental/nature spirits (meaning the Mount Rushmore golem is really some sort of earth elemental). I then decided I had to try writing it up, resulting in the character sheet you see here. The basic stats were derived from the optional expanded Growth table in The Ultimate Metamorph, with The Ultimate Brick providing the various ‘Body of Stone’ powers. I then took a look at Shirak the Destroyer in Conquerers, Killers, and Crooks to round out its powers and abilities. However, I do feel the character is incomplete, and could use some additional fleshing out. Of course, with something like this, I’m hesitant to make any hard decisions, figuring it’s up to any potential GMs to take the extra steps to make it fit into their campaigns. This is why I’ve only given a brief description, leaving the exact origin and the like up to you, the reader. That said, I do think the Mount Rushmore golem would fit perfectly into Scott Bennie’s Gestalt setting. I mean, there’s already a flying Easter Island head that shoots energy beams from its eyes! With this option, the Mount Rushmore golem could be a Gestalt of the American Presidential Myth, come to life to stop some great threat to the United States (invasion by the Ar for example). If you use this idea, then the character sheet needs some expansion -- I’d give it more INT, EGO, and an assortment of skills (Bureaucratics, KS: Law, KS: US History, Oratory, Tactics, and so on), representing the knowledge and qualities of Washington, Jefferson, Lincoln, and Roosevelt. The second option would be to make the Mount Rushmore golem a true golem and apply an Automaton package to it. I hesitate to think of the final point cost if you do that though.... (Character sheet created by Michael Surbrook) Quote Link to comment Share on other sites More sharing options...
Susano Posted October 10, 2008 Author Report Share Posted October 10, 2008 Re: Mount Rushmore golem And here is Mount Rushmore as an Automaton. Val CHA Cost Roll Notes 120 STR 110 33- Lift 419.4k tons; 24d6 HTH Damage [0] 15 DEX 15 12- OCV: 5/DCV: 5 10 CON 0 11- 65 BODY 110 22- 15 INT 5 12- PER Roll 16- 0 EGO 0 9- ECV: 0 90 PRE 80 27- PRE Attack: 18d6 10 COM 0 11- 55 PD 141 Total: 55 PD (20 rPD) 55 ED 162 Total: 55 ED (20 rED) 4 SPD 15 Phases: 3, 6, 9, 12 26 REC 0 0 END -10 0 STUN 0 Total Characteristic Cost: 628 Movement: Running: 44"/88" Leaping: 24"/48" Swimming: 2"/4" Cost Powers END 45 Made Of Earth And Stone: Automaton (Takes No STUN (loses abilities when takes BODY)) 15 Made Of Earth And Stone: Does Not Bleed 10 Made Of Earth And Stone: No Hit Locations 60 Seemingly Tireless: Reduced Endurance (0 END; +1/2) applied to STR 180 Colossal Hands: Area Of Effect (up to 12" Radius; actual radius 6"; +1) for up to 120 Active Points of STR, Reduced Endurance (0 END; +1/2) 41 Made Of Earth And Stone: Hardened (+1/4) applied to PD 41 Made Of Earth And Stone: Hardened (+1/4) applied to ED 75 Made Of Earth And Stone: Damage Resistance (20 PD/20 ED), Hardened (+1/4) 30 Heads Of Washington, Jefferson, Lincoln, Roosevelt: Hearing Group Flash Defense (10 points) 30 Heads Of Washington, Jefferson, Lincoln, Roosevelt: Sight Group Flash Defense (10 points) 132 Immense Weight: Knockback Resistance -22" 120 Colossal Stride: Running +38" (44" total), Reduced Endurance (0 END; +1/2) -2 To Massive To Swim: Swimming -2" 6 Heads Of Washington, Jefferson, Lincoln, Roosevelt: Extra Limbs (4), Inherent (+1/4) 12 Heads Of Washington, Jefferson, Lincoln, Roosevelt: +4 PER with all Sense Groups 10 Heads Of Washington, Jefferson, Lincoln, Roosevelt: Increased Arc Of Perception (240 Degrees) with all Sense Groups 5 Eyes Of Stone: Nightvision 50 Made Of Earth And Stone: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 180 Reach: Stretching 42", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 10 +2 with HTH Combat Total Powers & Skill Cost: 1050 Total Cost: 1678 200+ Disadvantages 20 Distinctive Features: Huge Humanoid With The Heads Of Mount Rushmore (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Physical Limitation: Colossal (465 feet tall [approx. 71"]; -12 DCV, +12 to PER Rolls to perceive) (All the Time, Greatly Impairing) 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 25 Psychological Limitation: Must Obey Controller/Summoner (Very Common, Total) 1398 Experience Points Total Disadvantage Points: 1678 Description: An immense humanoid figure formed out of compacted earth and massive slabs of rock, the Mount Rushmore golem stands 465 feet in height and masses roughly 7 million tons. Topped by the solid granite heads of American presidents Washington, Jefferson, Lincoln, and Roosevelt, it is an awe-inspiring sight. Designer's Notes: This is the Mount Rushmore golem with the Automaton template and associated powers. (Character sheet created by Michael Surbrook) Quote Link to comment Share on other sites More sharing options...
Susano Posted October 10, 2008 Author Report Share Posted October 10, 2008 Re: Mount Rushmore golem And here it is adapted for Gestalt. MOUNT RUSHMORE Gestalt of the American Presidential Myth [b]Val CHA Cost Roll Notes[/b] 120 STR 110 33- Lift 419.4 ktons; 24d6 HTH Damage [6] 15 DEX 15 12- OCV: 5/DCV: 5 75 CON 130 24- 65 BODY 110 22- 20 INT 10 13- PER Roll 17- 20 EGO 20 13- ECV: 7 90 PRE 80 27- PRE Attack: 18d6 10 COM 0 11- 55 PD 11 Total: 55 PD (20 rPD) 55 ED 20 Total: 55 ED (20 rED) 4 SPD 15 Phases: 3, 6, 9, 12 40 REC 2 150 END 0 200 STUN 37 [b]Total Characteristic Cost: 560 Movement:[/b] Running: 44"/88" Leaping: 0" Swimming: 0" [b]Cost Powers & Skill[/b]s 30 [b]Seemingly Tireless:[/b] Reduced Endurance (1/2 END; +1/4) applied to STR 180 [b]Colossal Hands:[/b] Area Of Effect (up to 12" Radius; actual radius 6"; +1) for up to 120 Active Points of STR, Reduced Endurance (0 END; +1/2) 9 [b]Made Of Earth And Stone:[/b] Hardened (+1/4) applied to PD 9 [b]Made Of Earth And Stone:[/b] Hardened (+1/4) applied to ED 75 [b]Made Of Earth And Stone:[/b] Armor (20 PD/20 ED), Hardened (+1/4) 60 [b]Too Big To Seriously Hurt[/b]: Physical Damage Reduction, Resistant, 50% [b]plus[/b] Energy Damage Reduction, Resistant, 50% 60 [b]Four Minds In One Body:[/b] Mental Damage Reduction, 75% 15 [b]Made Of Earth And Stone:[/b] Does Not Bleed 10 [b]Heads Of Washington, Jefferson, Lincoln, Roosevelt:[/b] Hearing Group Flash Defense (10 points) 10 [b]Heads Of Washington, Jefferson, Lincoln, Roosevelt:[/b] Sight Group Flash Defense (10 points) 44 [b]Immense Weight:[/b] Knockback Resistance -22" 17 [b]Heads Of Washington, Jefferson, Lincoln, Roosevelt:[/b] Mental Defense (21 points total) 98 [b]Colossal Stride:[/b] Running +38" (44" total), Reduced Endurance (1/2 END; +1/4), END 4 -2 [b]To Massive To Swim:[/b] Swimming -2" 6 [b]Heads Of Washington, Jefferson, Lincoln, Roosevelt:[/b] Extra Limbs (4), Inherent (+1/4) 12 [b]Heads Of Washington, Jefferson, Lincoln, Roosevelt:[/b] +4 PER with all Sense Groups 10 [b]Heads Of Washington, Jefferson, Lincoln, Roosevelt:[/b] Increased Arc Of Perception (240 Degrees) with all Sense Groups 5 [b]Eyes Of Stone:[/b] Nightvision 50 [b]Made Of Earth And Stone:[/b] LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 180 [b]Reach:[/b] Stretching 42", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) [b]Perks[/b] 20 Fringe Benefit: Mount Rushmore, A National Monument 12 Reputation: Iconic President(s) Of The USA (The United States of America) 14-, +4/+4d6 [b]Talents[/b] 32 [b]Protector Of The USA:[/b] Danger Sense (general area (United States), out of combat, Function as a Sense) 17-/13- [b]Skills[/b] 10 +2 with HTH Combat 3 [b]"When In The Course Of Human Events...":[/b] KS: United States History 13- 3 [b]"The Constitution Is The Guide Which I Never Will Abandon":[/b] KS: United States Law 13- 3 [b]"Four Score And Seven Years Ago...":[/b] Oratory 27- 3 [b]"Speak Softly And Carry A Big Stick":[/b] Tactics 13- [b]Total Powers & Skill Cost: 964 Total Cost: 1524 200+ Disadvantage[/b]s 20 Distinctive Features: Huge Humanoid With The Heads Of Mount Rushmore (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Physical Limitation: Colossal (465 feet tall [approx. 71"]; -12 DCV, +12 to PER Rolls to perceive) (All the Time, Greatly Impairing) 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 20 Psychological Limitation: "We The People Of The United States, In Order To Form A More Perfect Union" -- defender of the American ideal (Very Common, Strong) 1249 [b]Experience Points Total Disadvantage Points: 1524[/b] Background/History: The first appearance of the Gestalt of the American Presidential Myth came when the Anti-American, seeking to capitalize on the contentious 2008 president election, attempted to assassinate Barak Obama while he was giving a speech at the foot of the famous monument. When the Anti-American opened fire with “The Amerikiller,” the monument roused itself from the earth of the Black Hills and placed a protective hand over Obama and his entourage. Once the firing stop and the Anti-American started to flee, Mount Rushmore rose to it’s full height, looked to the southwest for a moment, and gestured (later examinations seem to indicate it was motioning to the Crazy Horse Memorial). It then strode out after the Anti-American, who by that time had fled the area. Upon it’s return, the monument spoke briefly about the need for America and Americans to set aside their differences, overcome religious, racial, political, and economic divides, and set an example to the rest of the world by upholding the tenets outlined in the Bill of Rights. It was later determined the monument’s speech was made up of segments from speeches given by the four presidents. Once it finished speaking, Mount Rushmore settled back down into the earth. It has not risen again. Personality/Motivation: Mount Rushmore represents an idealized view of the American presidency -- it’s first in war, but also first in peace. Thus, Mount Rushmore leads by example, and will fearlessly wade into conflict, secure in the notion it is fighting for what is right and just. At the same time, it is the first to extend the open hand of friendship, secure in the strength of itself and its nation without unnecessary grandstanding. mount Rushmore also emphasizes the more mythic qualities of the four presidents that make up its face. The honesty and leadership of Washington, Jefferson’s dedication to liberty and freedom, Lincoln’s honesty and concern for all Americans, and Roosevelt's undaunted courage and love of America’s open spaces. At the same time, the failings and foibles of these four men is diminished -- if not our-right ignored -- allowing them to become the mythic images American usually imagines them to be. Quote: “We hold these truths to be self-evident -- that all men are created equal.” Powers/Tactics: Mount Rushmore’s tactics are usually rather simple. Get close and hit it. Considering its size and strength, this is usually sufficient. However, it is made up of two men known for their leadership in war (Washington and Roosevelt), which means can and will make clever use of its environment or any weaknesses it feels its opponent might have. Campaign Use: If Gestalt can have a giant flying Easter Island head and Douglas Fir, I figure you can get away with this one. Actually, Scott Bennie has given Mount Rushmore his blessing, stating: “Yeah, it's a fun option for any world where the power level required isn't a problem.” So there. Actually, if you think about it, Mount Rushmore opens up a whole host of possibilities. There are a number of huge statues around the world you can use instead of Mount Rushmore.... There’s Christ the Redeemer in Rio de Janeiro, who’s a ‘mere’ 98.5 feet in height and weighs 700 tons. The Motherland Calls in Mamayev Kurgan in Volgograd, Russia is 170 feet in height and weighs 7900 tons (and is armed with a 108 foot sword!). Right now, the current record holder for tallest statue is the Spring Temple Buddha, found in Lushan, Henan, China. He’s 420 feet tall, and weights at least 1,000 tons. If you want some more ideas, check out this wiki link of tallest statues in the world: http://en.wikipedia.org/wiki/List_of_statues_by_height. One presumes Mount Rushmore’s appearance and gesture to the Crazy Horse memorial has made other nations in the Gestalt world more than a little nervous about their own giant statues. It could even give the Taliban second thoughts about blowing up Buddhas and the like... but I doubt it. Appearance: An immense humanoid figure formed out of compacted earth and massive slabs of rock, Mount Rushmore stands 465 feet in height and masses roughly 7 million tons. Topped by the solid granite heads of American presidents Washington, Jefferson, Lincoln, and Roosevelt, it’s an awe-inspiring sight. (Character sheet created by Michael Surbrook) Quote Link to comment Share on other sites More sharing options...
OddHat Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem :cheers: Quote Link to comment Share on other sites More sharing options...
Susano Posted October 10, 2008 Author Report Share Posted October 10, 2008 Re: Mount Rushmore golem :cheers: Thanks. Gestalt Mount Rushmore was an emotional exercise for me. Quote Link to comment Share on other sites More sharing options...
OddHat Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem Thanks. Gestalt Mount Rushmore was an emotional exercise for me. It worked very well; just the sort of character that really fits in the Gestalt Universe, and an effective presentation. I'd be more likely to use an Evil version of the Mount Rushmore Golem in one of my games, but I could absolutely find ways to use the Heroic take. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem I was leaning towards the evil option myself until i read the Gestalt write-up. Awesome. I just love the Oratory at 27-. Yeah, he'd be pretty hard to ignore. In fact, Stentorian Voice might be a good addition for this one as a speaker. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem Awaken Mount Rushmore: Summon 1525-point creatures (305 Active Points); 1 Charge which Recovers every 1 Season (-3 1/2), Arrives Under Own Power (-1/2), Only When Serving The Nation's Purposes (-1/2), Requires A Skill Roll (Oratory; -1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Incantations (-1/4) Cheap at twice the price ! 45 points Quote Link to comment Share on other sites More sharing options...
matrix3 Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem Thanks for putting out three different versions for us to use, and I do especially like the Gestalt version! I'd rep you if I could, but it appears you have already been awesome recently and I have to spread rep around a bit... Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem I'm a powergamer and I'm sorry... I would give it Defense Maneuver (it has 4 heads after all) so that it does not take x2 damage (calculated before defenses) from Surprise Attacks and the No Hit Locations Automaton Power (or 50% Damage Reduction) so that it does not take x2 Damage from a head shot (calculated after defenses), otherwise my 60 STR/ 33" Leaping brick would one-shot it with a Surprise Move Through. DCV = 5 (Base) - 12 (Size) / 2 (Surprise Penalty) = 0 OCV = 11 (Base) - 4 (Head Shot penalty, halved due to Surprise) - 7 (33" Move Through) = 0 Attack hits on an 11 or less. Damage = (((12d6 + 11d6) x 3.5) x 2 - 55) x 2 = ~212 STUN It's got a pretty good PER Roll (16-) but if I hit it from max distance, chances are it won't see me coming (-8 PER Range Modifier). Again I'm sorry. [EDIT] I just finished reading and see that the upgrades have these holes filled, bravo! Quote Link to comment Share on other sites More sharing options...
nexus Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem Well, allot of Superheroic games don't use Hit Locations and Hit location modifiers are only halved if the target is surprised out of combat. Defense Maneuver may or may not help with that at GM discretion. Quote Link to comment Share on other sites More sharing options...
Susano Posted October 10, 2008 Author Report Share Posted October 10, 2008 Re: Mount Rushmore golem I'll be posting the new characters and HD files to my webpage tonight. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem Well' date=' allot of Superheroic games don't use Hit Locations and Hit location modifiers are only halved if the target is surprised out of combat. Defense Maneuver may or may not help with that at GM discretion.[/quote'] I would assume the Golem is from a campaign that at least uses the Placed Shots rules (most superhero games I have played in allow Placed Shots) as three versions of it have the No Hit Locations Automaton Power. From 5ER pg. 381 under Surprised, "And if the character has Defense Maneuver, whether he’s expecting surprise attacks really doesn’t matter; he’s automatically prepared for them." [EDIT] I just think it's a good idea to build epic level encounters so that they remain challenging even when clever tactics are used. Thanks. Gestalt Mount Rushmore was an emotional exercise for me. The write-ups are awesome, I meant no disrespect. Just the opposite actually as I plan on using your creation in my game at some point in the future and want the encounter to be a memorable one. Quote Link to comment Share on other sites More sharing options...
Susano Posted October 10, 2008 Author Report Share Posted October 10, 2008 Re: Mount Rushmore golem The character sheets aren't from any campaign, really. I did them for fun. I try to be complete and cover as many bases as I can, hence the Not Hit Locations. Also note that Mount Rushmore has 240 degree vision. It's going to be hard to sneak up on him. Quote Link to comment Share on other sites More sharing options...
nexus Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem I would assume the Golem is from a campaign that at least uses the Placed Shots rules (most superhero games I have played in allow Placed Shots) as three versions of it have the No Hit Locations Automaton Power. I assumed it was for completeness' sake, Susano tends to go for that in his write ups. Most of the superheroic games I've been in don't allow for Hit Locations so I felt it worth mentioning. Things like that vary from campaign to campaign so I didn't think Susano has necessarily made a mistake. If the attack was performed in combat the damage wouldn't be doubled and with no hit location modifier it's not such a big blow. Even then on average it's doesn't take it out completely with it's high recovery it might get back up, dazed but functional and the character performing the Move Thru might have been damaged as well. Team mates would make it a more successful strategy but unless they were concealed as a GM I'd be even less prone to give the Brick Out of Combat move Surprise. From 5ER pg. 381 under Surprised, "And if the character has Defense Maneuver, whether he’s expecting surprise attacks really doesn’t matter; he’s automatically prepared for them." It's partially addressed in the FAQ. The benefit to Defense Maneuver I is that reasonableness of belief becomes irrelevant. The character’s fighting style or perceptions keep him from being Surprised from behind in combat regardless . Emphasis mine, the rest of the section goes on about how "From Behind" and "Surprised" in combat are interconnected. And in a further post from Steve Long expands on this a bit. http://www.herogames.com/forums/showpost.php?p=1626673&postcount=2 It seems like it would make Defense Maneuver encroach a little on Danger Sense if you were too liberal with allowing it outside of combat, IMO. It seems to be GM's discretion on if it does or not. Edit: I sent a question to Steve Long to see if I'm reading this correctly. Quote Link to comment Share on other sites More sharing options...
Doc Samson Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem I assumed it was for completeness' sake, Susano tends to go for that in his write ups. Most of the superheroic games I've been in don't allow for Hit Locations so I felt it worth mentioning. Things like that vary from campaign to campaign so I didn't think Susano has necessarily made a mistake. If the attack was performed in combat the damage wouldn't be doubled and with no hit location modifier it's not such a big blow. Even then on average it's doesn't take it out completely with it's high recovery it might get back up, dazed but functional and the character performing the Move Thru might have been damaged as well. Team mates would make it a more successful strategy but unless they were concealed as a GM I'd be even less prone to give the Brick Out of Combat move Surprise. It's partially addressed in the FAQ. . Emphasis mine, the rest of the section goes on about how "From Behind" and "Surprised" in combat are interconnected. And in a further post from Steve Long expands on this a bit. http://www.herogames.com/forums/showpost.php?p=1626673&postcount=2 It seems like it would make Defense Maneuver encroach a little on Danger Sense if you were too liberal with allowing it outside of combat, IMO. It seems to be GM's discretion on if it does or not. Edit: I sent a question to Steve Long to see if I'm reading this correctly. Very Impressive. I think I would love playing in your group. As far as Defense Maneuver and it's uses out of combat, I would like to clarify I was recommending it at level IV. Here is another tidbit (5ER pg 53). "CSL (of any cost) applied to DCV is not Persistent (and cannot be made so except by buying the Skill Defense Maneuver at level IV; see page 57); instead, the character must specify when he’s using the CSL (he cannot specify that he uses it “at all times”)." Quote Link to comment Share on other sites More sharing options...
Certified Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem Awaken Mount Rushmore: Summon 1525-point creatures (305 Active Points); 1 Charge which Recovers every 1 Season (-3 1/2), Arrives Under Own Power (-1/2), Only When Serving The Nation's Purposes (-1/2), Requires A Skill Roll (Oratory; -1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Incantations (-1/4) Cheap at twice the price ! 45 points I think it would be the rare politician would be able to Awaken Mount Rushmore. They would need a Oratory skill of at least 40 to have a reasonable shot at it. Quote Link to comment Share on other sites More sharing options...
matrix3 Posted October 10, 2008 Report Share Posted October 10, 2008 Re: Mount Rushmore golem I think it would be the rare politician would be able to Awaken Mount Rushmore. They would need a Oratory skill of at least 40 to have a reasonable shot at it. I was assuming there wasn't any penalty to the skill roll. At -1 per 20 active points, that is -76 to the roll... Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted October 11, 2008 Report Share Posted October 11, 2008 Re: Mount Rushmore golem Activate Mount Rushmore: Summon 1525-point creature, Requires A Skill Roll (No Active Point penalty to Skill Roll; +0) (305 Active Points); 1 Charge which Recovers every 1 Season (-3 1/2), Extra Time (Extra Phase, Only to Activate, -1/2), Only When Serving The Nation's Purposes (-1/2), Arrives Under Own Power (-1/2), Incantations (-1/4) raises cost to 49 points. here's the obvious upgrade power: Activate Any One National Monument at a Time: Summon (64) 1525-point creature, Requires A Skill Roll (No Active Point penalty to Skill Roll; +0), Expanded Class of Beings Very Limited Group (+1/4) (419 Active Points); 1 Recoverable Charge which Recovers every Year (-3 1/4), Extra Time (Extra Phase, Only to Activate, -1/2), Only When Serving The Nation's Purposes (-1/2), Arrives Under Own Power (-1/2), Incantations (-1/4), Limited Power: 64 different Choices: ( But Only one At a Time; -1/4) Costs 67 (Gm has to define which are the 64 most likely candidates for animation, and the character can only call on any one in a year.) Quote Link to comment Share on other sites More sharing options...
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