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The Question (Rene Montoya/ DC)


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Re: The Question (Rene Montoya/ DC)

 

Would you consider her ( or a clone) a suitable character for a Dark Champions Campaign ?

I am unsure especially after all that Crime Bible stuff.

 

http://en.wikipedia.org/wiki/Renee_Montoya

 

Not sure about all of the details of the Crime Bible stuff, but what I do know about it I don't see a big deal, it's just a semi mystical/battle the cult type story with a few high power stuff coming in

 

Second for me I would drop 2 things and be fine with it, the apocolips energy pistol she stole from intergang...Umm how about a desert eagle instead

 

and the Contact 8- Former Partner, now spirit of god's vengence...umm NO

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Re: The Question (Rene Montoya/ DC)

 

Ugggh.

I forgot about the Spectre.

I was considering a Contact akin to Two-Face.

The two had a really odd relationship before she became the Question.

(And maybe some diplomatic aid from Quarac. IIRC she has the highest honor from them. But IIRC that country has been depopulated.)

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  • 2 weeks later...

Re: The Question (Rene Montoya/ DC)

 

I think that she'd be fine with (as was suggested) the removal of the Intergang blaster (which flies in the face of the character as far as I'm concerned; The Question has always, to me, been more about seeking the answers up close and personal, not zapping folks with sci-fi rayguns).

 

For me, the interesting part of the character would be how the origin changed to recreate Montoya in the game she would be played in, and how the actual adaptation was done mechanically.

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Re: The Question (Rene Montoya/ DC)

 

For me Rene Montoya will always just be Rene Montoya' date=' GCPD detective. Anything else just gets too complicated, since I'm not a regular follower of comic books.[/quote']

 

Track down the Gotham Central tPB's well worth the read

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  • 3 weeks later...

Re: The Question (Rene Montoya/ DC)

 

I was a bit bored.

So I finally build her.

It is difficult to get all those skills and stuff in 75 pts.

 

[b]Rene Montoya - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [2]
16    DEX     18   16      12-       OCV 5 DCV 5
15    CON     10   15      12-
12    BODY    4   12      11-
14    INT     4   14      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
12    COM     1   12      11-
6    PD      4   6             6 PD (0 rPD)
4    ED      1   4             4 ED (0 rED)
3    SPD     4   3                 Phases:  4, 8, 12
6    REC     2   6
30    END     0   30
25    STUN    0   25
8    RUN      0   8"                END [2]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 51[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
13     Shape Shift  (Sight Group), Instant Change, Makeover (20 Active Points); IAF (-1/2) - END=2
2     +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1

[b]POWERS Cost: 19[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
1      Weapon Element:  Blades
4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
4      +1 HTH Damage Class(es)

[b]MARTIAL ARTS Cost: 27[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 12-
3      Breakfall 12-
3      Contortionist 12-
2      WF:  Common Melee Weapons
3      Lockpicking 12-
8      Defense Maneuver I-III 
3      Criminology 12-
3      Scholar
1      1)  KS: Chinese Healing (2 Active Points) 11-
1      2)  KS: Chinese Philosophy (2 Active Points) 11-
1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
1      4)  KS: The Law Enforcement World (2 Active Points) 11-
3      Streetwise 12-
3      Stealth 12-
2      PS: Police Officer (or the like) 11-
3      Streetwise 12-
2      WF:  Small Arms
1      Combat Driving 8-
3      Criminology 12-

[b]SKILLS Cost: 49[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License

[b]PERKS Cost: 4[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
10     Social Limitation:  Known Homosexual (Occasionally; Major)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150



 

Feel free to make me go arrgh.

(Especially when I consider having seen her recently go toe to toe with some real supervillains.)

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Re: The Question (Rene Montoya/ DC)

 

This is a very good write-up IMO.

 

The only changes I would make to it would be change the shape shift to transform instant change, and I would give her the leg sweep maneuver (and maybe arm bar if I could the points). But those are small things. Good work. :thumbup:

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Re: The Question (Rene Montoya/ DC)

 

Legsweep ?

Hmm true. I have seen her using that maneuver.

I also noted a few other errors.

 

 

[b]Rene Montoya - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [2]
16    DEX     18   16      12-       OCV 5 DCV 5
15    CON     10   15      12-
12    BODY    4   12      11-
14    INT     4   14      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
12    COM     1   12      11-
6    PD      4   6             6 PD (0 rPD)
4    ED      1   4             4 ED (0 rED)
3    SPD     4   3                 Phases:  4, 8, 12
6    REC     2   6
30    END     0   30
26    STUN    0   26
8    RUN      0   8"                END [2]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 53[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
2     [b][i]Scary faceless broad[/i][/b]: +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1
8     [b][i]Instant Change (any clothing)[/i][/b]: Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Limited Target Limited (-1/2), IAF (GasTabs in Beltbuckle; -1/2) - END=0

[b]POWERS Cost: 14[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll
5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3      Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
4      +1 HTH Damage Class(es)

[b]MARTIAL ARTS Cost: 30[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 12-
3      Breakfall 12-
3      Contortionist 12-
2      WF:  Common Melee Weapons
3      Lockpicking 12-
8      Defense Maneuver I-III 
3      Criminology 12-
3      Scholar
1      1)  KS: Chinese Healing (2 Active Points) 11-
1      2)  KS: Chinese Philosophy (2 Active Points) 11-
1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
1      4)  KS: The Law Enforcement World (2 Active Points) 11-
3      Streetwise 12-
3      Stealth 12-
2      PS: Police Officer (or the like) 11-
2      WF:  Small Arms
1      Combat Driving 8-
     Dark Champions Everyman Skills
0      1)  Climbing 8-
0      2)  Concealment 8-
0      3)  Conversation 8-
3      4)  Deduction 12-
0      5)  AK: Home Country or Region (Everyman Skill) 11-
0      6)  KS: Players Choice 8-
0      7)  Language:  Native Language (idiomatic)
0      8)  Paramedics 8-
0      9)  Persuasion 8-
3      10) Shadowing 12-
0      11) TF:  Common Motorized Ground Vehicles, Everyman Skill

[b]SKILLS Cost: 49[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License

[b]PERKS Cost: 4[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
10     Social Limitation:  Known Homosexual (Occasionally; Major)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150



 

Better ? :)

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Re: The Question (Rene Montoya/ DC)

 

Actualy you can drop the instant Change entirely' date=' OIHID allows for this as part of the limitation.[/quote']

 

It does ?

(Checks book...)

 

Correct. She doesn´t need it.

Another eight points to play with !

 

[b]Rene Montoya - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [2]
16    DEX     18   16      12-       OCV 5 DCV 5
15    CON     10   15      12-
12    BODY    4   12      11-
14    INT     4   14      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
12    COM     1   12      11-
6    PD      4   6             6 PD (0 rPD)
4    ED      1   4             4 ED (0 rED)
3    SPD     4   3                 Phases:  4, 8, 12
6    REC     2   6
30    END     0   30
26    STUN    0   26
8    RUN      0   8"                END [2]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 53[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
2     [b][i]Scary faceless broad[/i][/b]: +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1

[b]POWERS Cost: 6[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll
5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3      Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
4      +1 HTH Damage Class(es)

[b]MARTIAL ARTS Cost: 29[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      I might not be Nightwing but...., Acrobatics 12-
3      I have been tossed around by worse!  Breakfall 12-
3      I even got tied up often.  Contortionist 12-
2      WF:  Common Melee Weapons
3      Veteran of those nasty streets.   Lockpicking 12-
8      Trained by the best.  Defense Maneuver I-III 
3      I was a Detective.  Criminology 12-
3      Scholar
1      1)  KS: Chinese Healing (2 Active Points) 11-
1      2)  KS: Chinese Philosophy (2 Active Points) 11-
1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
1      4)  KS: The Law Enforcement World (2 Active Points) 11-
3      Streetwise 12-
3      Stealth 12-
2      PS: Police Officer (or the like) 11-
2      WF:  Small Arms
1      Combat Driving 8-
     Dark Champions Everyman Skills
0      1)  Climbing 8-
0      2)  Concealment 8-
0      3)  Conversation 8-
3      4)  Deduction 12-
0      5)  AK: Gottham (Everyman Skill) 11-
0      6)  KS: Drug Stores 8-
0      7)  Language:  English (idiomatic)
0      8)  Paramedics 8-
0      9)  Persuasion 8-
3      10) Shadowing 12-
0      11) TF:  Common Motorized Ground Vehicles, Everyman Skill
3      Trained by the best  +1 with Martial Maneuvers

[b]SKILLS Cost: 52[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License

[b]PERKS Cost: 4[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
6      Combat Luck (3 PD/3 ED)

[b]TALENTS Cost: 6[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
10     Social Limitation:  Known Homosexual (Occasionally; Major)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150



 

Yupp. looks much better.

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Re: The Question (Rene Montoya/ DC)

 

looks good, but I would question the 10 points for lesbian disadvantage (seems high to me, 5 pointer max IMO) and I would also try to squese a high calibur pistol, not the energy gun from the comics, but maybe a desert eagle or something.

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Re: The Question (Rene Montoya/ DC)

 

Sorry ?

The Lesbian Cop is 0pts.

The known Homosexual is the 10pts.

I am unsure. I think the discrimination factor in our current society is pretty high.

The Gun is no problem. She is a 75 pt. Character so she gets Equipment.

Any Idea for a good 5 pt Disad. ?

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Re: The Question (Rene Montoya/ DC)

 

She's very obsessive. Sinks in the teeth never let's go. Could work that up to a 5 pointer since it was always an annoying trait when Vic was still kicking.

 

~Rex.....Big fan of Vic Sage aka Charles "Charlie" Victor Szasz. Montoya's growing on him though since they started doing more "Question Stuff" and less "Look a Lesbian, we're HIP and Cool with it, Look, More Lesbians!!" stuff.

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Re: The Question (Rene Montoya/ DC)

 

Having thought about the lesbian Issue I think this should be the final Edit:

 

[b]Rene Montoya - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
12    STR     2   12      11-       HTH Damage 2d6  END [2]
16    DEX     18   16      12-       OCV 5 DCV 5
15    CON     10   15      12-
12    BODY    4   12      11-
14    INT     4   14      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
13    PRE     3   13      12-       PRE Attack: 2 1/2d6
12    COM     1   12      11-
6    PD      4   6             6 PD (0 rPD)
4    ED      1   4             4 ED (0 rED)
3    SPD     4   3                 Phases:  4, 8, 12
6    REC     2   6
30    END     0   30
26    STUN    0   26
8    RUN      0   8"                END [2]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 53[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
2     [b][i]Scary faceless broad[/i][/b]: +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END=
4     [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1

[b]POWERS Cost: 6[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
5      Block:  1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4      Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll
5      Flying Kick:  1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike
4      Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4      Punch:  1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3      Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls
4      +1 HTH Damage Class(es)

[b]MARTIAL ARTS Cost: 29[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
3      Acrobatics 12-
3      Breakfall 12-
3      Contortionist 12-
2      WF:  Common Melee Weapons
3      Lockpicking 12-
8      Defense Maneuver I-III 
3      Criminology 12-
3      Scholar
1      1)  KS: Chinese Healing (2 Active Points) 11-
1      2)  KS: Chinese Philosophy (2 Active Points) 11-
1      3)  KS: Criminal Law And Procedure (2 Active Points) 11-
1      4)  KS: The Law Enforcement World (2 Active Points) 11-
3      Streetwise 12-
3      Stealth 12-
2      PS: Police Officer (or the like) 11-
2      WF:  Small Arms
1      Combat Driving 8-
     Dark Champions Everyman Skills
0      1)  Climbing 8-
0      2)  Concealment 8-
0      3)  Conversation 8-
3      4)  Deduction 12-
0      5)  AK: Home Country or Region (Everyman Skill) 11-
0      6)  KS: Players Choice 8-
0      7)  Language:  Native Language (idiomatic)
0      8)  Paramedics 8-
0      9)  Persuasion 8-
3      10) Shadowing 12-
0      11) TF:  Common Motorized Ground Vehicles, Everyman Skill
3      +1 with Martial Maneuvers

[b]SKILLS Cost: 52[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
4      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Private Investigator License

[b]PERKS Cost: 4[/b]

[b][u]Cost[/u]   [u]TALENTS[/u][/b]
6      Combat Luck (3 PD/3 ED)

[b]TALENTS Cost: 6[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Dependent NPC:  Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID)
15     Hunted:  The Mafia 8- (As Pow; NCI; Harshly Punish)
10     Psychological Limitation:  Driven to help others (Uncommon; Strong)
0     Reputation:  Lesbian Cop, 8- (Known Only To A Small Group)
10     Dependent NPC:  Hacker Friend 11- (Slightly Less Powerful than the PC)
5     Enraged:  Domestic Violence (Uncommon), go 8-, recover 14-
10     Psychological Limitation:  Vigilante Mentality (Common; Moderate)
10     Psychological Limitation:  Obsessed with uncovering the Truth. (Uncommon; Strong)

[b]DISADVANTAGES Points: 75[/b]

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150



 

Especially since not many people associate Rene with the current Question.

As for a Gun. I have seen Rene using a Nunchaku and a Tonfa ( I think) as the Question but not a Gun.

She can get these easily as Equipment.

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Re: The Question (Rene Montoya/ DC)

 

If I would be building her as a "super" I am sure I would find some way for the Gas/Fog, but as a DC Character I consider it impossible.

(And I could find a way for the COM with more the 75pts, sigh......)

As for having build her in 5th, I assume it will take a while until the 6th finds it way into my piece of the woods. (Especially given the fact that my money is tight.)

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