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Batman! Collect them all for 350 Points!


Cassandra

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Batman

 

Cost Char Val

10 STR 20

30 DEX 20

20 CON 20

4 BODY 12

8 INT 18

8 EGO 14

10 PRE 20

4 COM 18

4 PD 8

2 ED 6

10 SPD 4

0 REC 8

0 END 40

0 STUN 32

Total Characteristics Cost: 110 Points

 

Cost Skills

3 Acrobatics 13-

3 AK[iNT]: Gotham City 13-

3 Breakfall 13-

3 Contortionist 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Interrogation 13-

3 Lockpicking 13-

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

15 Money: Filthy Rich

5 Offensive Strike

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 13-

Total Skills Cost: 90 Points

 

Cost Powers

16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)

20 EB 8d6, [16c] (-0), OAF: Batarangs (-1)

3 ES: Nightvision, OIF: Cowl (-1/2)

7 Multipower (15 Points) OAF: Ling Gun (-1)

1 u) Leaping +15"

1 u) Swinging 15"

100 Multiform: 64x 350 Points

2 Running +1"

Total Powers Cost: 150 Points

 

Total Cost: 350 Points

 

200+ Disadvantages

5 DNPC: Alfred Pennyworth (Useful Normal) 8-

5 DNPC: Batgirl (Slightly Less Powerful) 8-

5 DNPC: Batwoman (Slightly Less Powerful) 8-

5 DNPC: Catwoman (Slightly Less Powerful) 8-

5 DNPC: Huntress (Slightly Less Powerful) 8-

10 DNPC: James Gordon (Unaware Useful Normal) 8-

5 DNPC: Nightwing (Slightly Less Powerful) 8-

5 DNPC: Robin (Slightly Less Powerful) 8-

10 Hunted: Batman Enemies (As Powerful) 8-

10 Hunted: Joker (As Powerful) 8-

10 Hunted: Justice League of America Enemies (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Dedicated to Crimefighting (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

5 SocL: Secret Identity (Infrequently/Minor)

Total Disadvantages Cost: 350 Points

 

 

 

The Multiform power allows for up to 64 different versions of Batman, giving the character a wide variety of skills and powers.

 

 

 

Batman Standard Equipment Package

 

Cost Powers

16 Armor +8 rPD +8 rED, OIF: Costume (-1/2)

27 Multipower (40 Points) OIF: Utility Belt (-1/2)

2 u) Clairsentience: Sight and Hearing, 4x Range, OAF: Surveillance Kit (-1)

2 u) Darkness to Normal Sight AE 4"r, [8c/Last 1 Turn] (-1), OAF: Smoke Bombs (-1)

2 u) EB 8d6, [16c] (-0), OAF: Batarangs (-1)

2 u) EB 4d6, NND (LS: Self Contained) (+1), [16c] (-0), OAF: Sleep Gas (-1)

2 u) Entangle 4d6, DEF 4, [16c] (-0), OAF: Bolas (-1)

2 u) Flash to Sight 4d6, AE 2"r (+1), [16c] (-0), OAF: Flash Grenades (-1)

2 u) RKA 2 1/2d6, [16c] (-0), OAF: Laser (-1)

2 u) Shapeshift: Sight and Touch, Any Humanoid Form, Imitation,

Cost END Only to Change Shape (+1/4), OAF: Disguise Kit (-1)

8 ES: High Range Radio Perception, OIF: Cowl (-1/2)

3 ES: IR Vision, OIF: Cowl (-1/2)

3 ES: Nightvision, OIF: Cowl (-1/2)

3 ES: UV Vision, OIF: Cowl (-1/2)

3 Flash Defense for Sight 5 Points, OIF: Cowl (-1/2)

10 Gliding 15", OIF: Cowl (-1/2)

7 Multipower (15 Points) OAF: Line Gun (-1)

1 u) Leaping +15"

1 u) Swinging 15"

2 Running +1"

Total Skills Cost: 100 Points

 

 

Vehicle: Batmobile

 

Cost Vehicle

22 Armor +10 rPD +10 rED, Usable with Others (+1/2), OIF[bulky]: Batmobile (-1)

3 KNB Resistance -3", OIF[bulky]: Batmobile (-1)

18 Running +10", 8x NCM, Level Surface Movement Only (-1/2), No END (+1/2),

OIF[bulky]: Batmobile (-1)

7 STR +5, No Figured Characteristics (-1/2), No END on STR 25 (+1/2),

OIF[bulky]: Batmobile (-1)

Total Vehicle Cost: 50 Points

 

 

Vehicle: Batplane

 

Cost Vehicle

7 Armor +5 rPD +5 rED, OIF[bulky]: Batplane (-1)

1 Bump of Direction, OIF[bulky]: Batplane (-1)

10 ES: 360 Degree Radar, OIF[bulky]: Batplane (-1)

13 Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4),

OIF[bulky]: Batplane (-1)

8 Invisible to Radio, No END Persistant (+1), Always On (-1/2),

OIF[bulky]: Batplant (-1)

2 KNB Resistance -2", OIF[bulky]: Batplane (-1)

8 LS: Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained,

OIF[bulky]: Batplane (-1)

1 Navigation (Air) 13-, OIF[bulky]: Batplane (-1)

Total Vehicle Cost: 50 Points

 

 

Vehicle: Batboat

 

Cost Vehicle

11 Armor +5 rPD +5 rED, Usable with Others (+1/2), OIF[bulky]: Batboat (-1)

1 Bump of Direction, OIF[bulky]: Batboat (-1)

10 ES: 360 Degree Radar, OIF[bulky]: Batboat (-1)

8 Invisible to Radio, No END Persistant (+1), Always On (-1/2),

OIF[bulky]: Batboat (-1)

2 KNB Resistance -2", OIF[bulky]: Batboat (-1)

1 Navigation (Sea) 13-, OIF[bulky]: Batboat (-1)

5 No END on STR 20 (+1/2), OIF[bulky]: Batboat (-1)

12 Swimming +10, 8x NCM, Surface Movement Only (-1/2), No END (+1/2),

OIF[bulky]: Batboat (-1)

Total Vehicle Cost: 50 Points

 

 

 

Multiform 1 "Batmobile"

Characteristics: Same as Bruce Wayne, 110 Points

Skills: Same as Bruce Wayne, 90 Points

Powers: Batman Standard Equipment Package, 100 Points

Vehicle: Batmobile, 50 Points

 

Multiform 2 "Batplane"

Characteristics: Same as Bruce Wayne, 110 Points

Skills: Same as Bruce Wayne, 90 Points

Powers: Batman Standard Equipment Package, 100 Points

Vehicle: Batplane, 50 Points

 

Multiform 3 "Batboat"

Characteristics: Same as Bruce Wayne, 110 Points

Skills: Same as Bruce Wayne, 90 Points

Powers: Batman Standard Equipement Package, 100 Points

Vehicle: Batboat, 50 Points

 

 

 

The three Multiform examples represent Batman on patrol, with vehicles used to get him to the scene of the action.

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Re: Batman! Collect them all for 350 Points!

 

10 is low for Bat's STR. I mean' date=' he's considered to be in peak condition. And 4 BODY? What's with that? He's survived having his back broken twice and gets shot semi-regularly. He difinitely needs more than 4 body.[/quote']

 

I think you're reading it wrong 10 and 4 are Cost. I almost did the same thing:)

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Re: Batman! Collect them all for 350 Points!

 

DER! My bad. I think that's backwards from the export format I use.

 

Well, if you think about it, it's a bit weird that the standard format for character writeups has the cost follow the value for Characteristics but precede everything else for Powers and Skills in the first place. We're used to that and nice formatting helps as well, but it's not inherently any more 'natural' than simply listing everything cost-first and being done with it. :)

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Bruce Wayne

 

Bruce Wayne

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

8 PD 4

6 ED 10

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 110

 

Cost Skills

3 Acrobatics 13-

3 Acting 13-

3 AK[iNT]: Gotham City 13-

3 Breakfall 13-

3 Concealment 13-

3 Contortionist 13-

5 Cramming

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Interrogation 13-

3 Lockpicking 13-

15 Money: Filthy Rich

3 PS[iNT]: Wayne Enterprise CEO 13-

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Sleight of Hand 13-

3 Stealth 13-

3 Streetwise 13-

3 Tactics 13-

Total Skills Cost: 90 Points

 

 

Cost Martial Arts

6 Combat Luck

5 Defensive Strike

3 Legsweep

8 Martial Arts DC +2

4 Martial Block

4 Martial Disarm

4 Martial Dodge

4 Martial Escape

4 Martial Strike

3 Martial Throw

5 Offensive Strike

Total Martial Arts Cost: 50 Points

 

Cost Powers

100 Multiform: 64x 350 Points

1) Batman

Total Powers Cost: 100

 

Total Cost: 350 Points

 

200+ Disadvantages

5 DNPC: Alfred Pennyworth (Useful Normals) 8-

5 DNPC: Batgirl (Slightly Less Powerful) 8-

5 DNPC: Batwoman (Slightly Less Powerful) 8-

5 DNPC: Catwoman (Slightly Less Powerful) 8-

5 DNPC: Huntress (Slightly Less Powerful) 8-

10 DNPC: James Gordon (Unaware Useful Normal) 8-

5 DNPC: Nightwing (Slightly Less Powerful) 8-

5 DNPC: Robin (Slightly Less Powerful) 8-

10 Hunted: Batman Enemies (As Powerful) 8-

10 Hunted: Joker (As Powerful) 8-

10 Hunted: Justice League of America Enemies (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Dedicated to Crimefighting (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

5 SocL: Secret Identity (Infrequently/Minor)

Total Disadvantages Cost: 350 Points

 

 

 

Notes

 

This Character is for a 12d6 DEF 30 SPD 5 Campaign.

BODY 12 is to keep the Character aware of his own mortality despite his resources.

The Martial Arts skills were chosen to give Bruce Wayne the ability to avoid damage and put his opponent down as quickly as possible.

His DNPCs are those Bruce Wayne has become close to as Batman. The DNPC disadvantages are when they are in trouble. When Batman calls upon there services they will become Followers in various Multiforms.

His SocL: Secret Identity is Infrequently/Minor because of Bruce Wayne being the CEO of Wayne Enterprises. He answers to no one, and has the resources to cover his tracks.

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Batman

 

Batman

 

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

20 PRE 10

18 COM 4

8 PD 4

6 ED 2

4 SPD 10

8 REC 0

40 END 0

32 STUN 0

Total Characteristics Cost: 110

 

Cost Skills

3 Acrobatics 13-

3 Acting 13-

3 AK[iNT]: Gotham City 13-

3 Breakfall 13-

3 Bugging 13-

3 Concealment 13-

6 Contact: Justice League of America 11-

2 Contact: Superman 11-

3 Contortionist 13-

5 Cramming

3 Criminology 13-

3 Deduction 13-

3 Disguise 13-

3 Fast Draw 13-

3 High Society 13-

3 Interrogation 13-

2 KS: Batman Enemies and The Joker 11-

2 KS: Justice League of America Enemies 11-

3 Lockpicking 13-

3 Paramedic 13-

3 Security Systems 13-

3 Shadowing 13-

10 SL: Overall +1

3 Sleight of Hand 13-

3 Stealth 13-

3 Streetwise 13-

3 Tactics 13-

Total Skills Cost: 90 Points

 

Cost Martial Arts

6 Combat Luck

5 Defensive Strike

3 Legsweep

8 Martial Arts DC +2

4 Martial Block

4 Martial Disarm

4 Martial Dodge

4 Martial Escape

4 Martial Strike

3 Martial Throw

5 Offensive Strike

Total Martial Arts Cost: 50 Points

 

Cost Powers

20 Armor +10 rPD +10 rED, OIF: Costume (-1/2)

40 Multipower (60 Points) OIF: Utility Belt (-1/2)

2 u) Darkness to Normal Sight AE 6"r, [8c/Lasts 1 Turn], OAF: Smoke Bombs (-1)

2 u) EB 8d6, [16c] (-0), OAF: Batarangs (-1)

2 u) EB 8d6, Variable Special Effects (Any) (+1/2), [16c] (-0),

OAF: Special Weapons (-1)

2 u) EB 6d6, NND [LS: Self Contained] (+1), [16c] (-1),

OAF: Sleep Gas (-1)

2 u) EB 6d6, Variable Advantages [Any +1/2 Advantage] (+1),

OAF: Special Batarangs (-1)

2 u) Entangle 6d6, DEF 6, [16c] (-0), OAF: Bolas (-1)

2 u) Flash to Sight 6d6, AE 3"r (+1), [16c] (-0), OAF: Flash Grenades (-1),

1 u) Gliding 20", OIF: Cape (-1/2)

1 u) Swinging 15", 4x NCM, OIF: Swing Line (-1/2)

8 ES: High Range Radio Perception, OIF: Cowl (-1/2)

3 ES: Nightvision, OIF: Cowl (-1/2)

3 ES: UV Sight, OIF: Cowl (-1/2)

3 Flash Defense for Sight 5 Points, OIF: Cowl (-1/2)

5 LS: Self Contained, OAF: Mask (-1)

2 Running +1"

Total Powers Cost: 100 Points

 

Total Cost: 350 Points

 

200+ Disadvantages

5 DNPC: Alfred Pennyworth (Useful Normal) 8-

5 DNPC: Batgirl (Slightly Less Powerful) 8-

5 DNPC: Batwoman (Slightly Less Powerful) 8-

5 DNPC: Catwoman (Slightly Less Powerful) 8-

5 DNPC: Huntress (Slightly Less Powerful) 8-

10 DNPC: James Gordon (Unaware Useful Normal) 8-

5 DNPC: Nightwing (Slightly Less Powerful) 8-

5 DNPC: Robin (Slightly Less Powerful) 8-

10 Hunted: Batman Enemies (As Powerful) 8-

10 Hunted: The Joker (As Powerful) 8-

10 Hunted: Justice League of America Enemies (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Against Killing (Common/Total)

15 PsyL: Dedicated to Crimefighting (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

5 SocL: Secret Identity (Infrequently/Minor)

Total Disadvantages Cost: 350 Points

 

 

 

Notes

 

This is the first of the Multiform versions of Batman. He exchanges his Money: Filthy Rich and PS: Wayne Enterprises CEO in Exchange for Bugging, Contact: Justice League of America, Contact: Superman, KS: Batman Enemies and The Joker, KS: Justice League of America Enemies, and Paramedic. This reflect information he has access to from the Batcomputer and Equipment carried in his utility belt. Batman carries a wide variety of weapons that allow him to deal with almost any type of threat. Note that the only utility belt attack that can be used while also gliding or swinging is the EB 8d6 OAF: Batarangs.

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Re: Batman! Collect them all for 350 Points!

 

I once used a similar concept to build a Green Lantern homage... Essentially, the base form was a basic energy projector build, and the various Multiforms were power-ring constructs he could make (like a spaceship with FTL Movement, Life Support and Force Field, all UBO... or a bulldozer with AoE Telekinesis and Force Wall).

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Re: Batman! Collect them all for 350 Points!

 

Yeah. Point values seem to be inverted' date=' giving the cost before the stat and the value after.[/quote']

 

lines them up well on the sheet

every other skill and power list the cost first

 

Batman might get more millage

if he changes his sleep gas

4d6 (6d6) NND

to an

8d6 (12d6) Endurance Drain

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Re: Batman! Collect them all for 350 Points!

 

So why wouldn't DCU's Amazo or Parasite be able to copy/absorb the multiform ability?

 

Just like you can by Skills as a Power you can buy Powers as a "Super" Skill and Adjustment Powers don't work on Skills?

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Re: Batman! Collect them all for 350 Points!

 

Regarding Hyper-Man's concern, Parasite might be able to, but not Amazo.

 

The special effect of the Multiform power is the "Batcave", the resources that Bruce Wayne's vast fortune allows him to commit to his crimefighting crusade. Parasite could steal Bruce Wayne's identity and memories, allowing him access to the Multiform. However, it would be interesting to see the effects to Batman's psychology to have on the Parasite. It might overwhelm Parasite's own identity, and we could see Bruce Wayne acting mearly as Wayne Enterprise's CEO while Parasite acts as Batman. Plot idea off the top of my head.

 

 

Amazo would not be able to, because his special effect, can duplicate the powers of others. As Batman has no real powers, just training and equipment, Amazo could not take over the Multiform because it is not a power per se, but basically a big arsenal of technology and information.

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  • 4 months later...

Re: Batman! Collect them all for 350 Points!

 

Part of the reason I prefer 4th edition over 5th. You couldn't do this, and shouldn't be able to! It's just a way to buy skills and equipment on the cheap.

 

BTW - What about power negators? If Batman goes near Marvel's Leech, he looses his skills?

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Re: Batman! Collect them all for 350 Points!

 

BTW - What about power negators? If Batman goes near Marvel's Leech, he looses his skills?

This would be a case where SF/X trumps "power as written", it's like some of the "Super-Skills" in Dark Champions those wouldn't be vulnerable to Adjustment Powers.

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Re: Batman! Collect them all for 350 Points!

 

You don't get free immunity to a power because your special effect is "I played games mechanic". Adjustment powers would effect a Multiform power. What is the justification for this change in multiform? I want to be stealthy now, so I change Multiform to the Batman with a 23- skill in Stealth, then I want to solve a riddle, so I change to the Batman with a 23- skill Deduction. Oh wait, I need to research the new formula the villian is using to poison the city, I need to switch to the Batman with a 23- skill in Chemistry! As a GM I'd rule this was just abusing the rules to save on buying skills. I also wouldn't allow someone to make a skill VPP that they could just make any skill at will, just switching as they needed it. You want them, buy them.

 

Batman would be in "kick ass in the alley" mode then someone would hit him with a dispel, and he woud turn back into base-level Batman. Or some power duplicator would be able to gain his Batman forms.

 

Hey, why limit him to 350 point Batman forms, lots of people have written up the league as 350 heroes. Why not make a hero who can be every member of the league?

 

Still, this would make the Wildcards character of Captain Trips easier to write up.

 

BTW - In 4th editon rules this kind of Multiform would cost 2275 points. 70 for the first form, and 35 each for the other 63.

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Re: Batman! Collect them all for 350 Points!

 

I think it'd really be up to each GM, honestly. In my games, you have to be able to affect a certain type of SFX with Alterations powers unless you have Expanded Effect (and even then you have to have it at the appropriate level). So, unless someone has the ability to effect skills in this manner, then they wouldn't be able to replicate his abilities. Now, on the flip side, you take someone like Marvel's Taskmaster and he could have a field day with Batman's various super-skills, being able to mimic them (as well as martial maneuvers and skills). As far as Amazo goes, he may be able to replicate certain things, but skills/super-skills wouldn't come into play since he only mimics abilities defined as "powers" in-game (as has been proven in past JLA issues). The same thing can be said for Leech, as he only nullifies mutant powers (as per Marvel's Website).

I don't think it's playing the game mechanics as much as just defining what your powers and effects are. Would I build Batman this way? Probably not. But there's nothing that I can see that invalidates Cassandra's build either other than personal preference :)

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Re: Batman! Collect them all for 350 Points!

 

Leech once suppressed an Inhuman's powers. Also, what about the Aquarian, who nullifies all powers?

 

Anyways, I wouldn't do it because it would be the same as having a follower buy a vehicle for me to drive in. It's just playing with points.

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Re: Batman! Collect them all for 350 Points!

 

Leech once suppressed an Inhuman's powers. Also, what about the Aquarian, who nullifies all powers?

 

Anyways, I wouldn't do it because it would be the same as having a follower buy a vehicle for me to drive in. It's just playing with points.

 

True, and I'm fairly certain that he's affected more than one non-mutant in the past as well. However, that would be more like pushing his powers with a creative GM more than anything else. As for Aquarian, he nullifies energies, not vehicles, shields, bases or anything else. Leech/Aquarian can't nullify Spidey's web-shooters, or Iron Man's armor ... so why would they be able to nullify Batman's arsenal? Even if the vehicles weren't bought in the manner that Cassandra has done, why would someone be able to nullify Batman's batarangs? In the end, it all comes down to a GM's call :) I believe that you, as a GM, wouldn't allow the it, nor would I probably :) But again, it doesn't invalidate the build so long as its allowed in the game :)

 

Honestly, if folks have a problem with the build, I would invite them to start their own build thread with their own versions :)

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