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What Is The Deal With Talents?


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Re: What Is The Deal With Talents?

 

Here's a cheap one

 

Androgynous: +3 with Acting, Mimicry, Disguise (9 Active Points); Limited Power Only to impersonate the opposite sex (-1) Real Cost 4

 

Lucius Alexander

 

Impersonating a palindromedary

That's actually pretty cool. Creepy...but cool. Someone swing the rep stick for me.

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Re: What Is The Deal With Talents?

 

Here's a cheap one

 

Androgynous: +3 with Acting, Mimicry, Disguise (9 Active Points); Limited Power Only to impersonate the opposite sex (-1) Real Cost 4

 

Lucius Alexander

 

Impersonating a palindromedary

 

Or "Ladies Man": +3 to Charm, Persuasion and Conversation; Limited Power Only to seduce/charm women(-1, maybe -1/2) Real Cost 4 or 6

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Re: What Is The Deal With Talents?

 

Or "Ladies Man": +3 to Charm' date=' Persuasion and Conversation; Limited Power Only to seduce/charm women(-1, maybe -1/2) Real Cost 4 or 6[/quote']

That would go great with any character who has a negative appearance (pick your method, avoiding the obvious), simply for the irony.

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Re: What Is The Deal With Talents?

 

That would go great with any character who has a negative appearance (pick your method' date=' avoiding the obvious), simply for the irony.[/quote']

 

 

Like Mike Hammer, who is described by himself and others in Spillaine's novels as being "ugly." And yet he raises hell with the women.

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Re: What Is The Deal With Talents?

 

Here is a five point Skill based Talent

 

Born to Run (for office): +2 with Charm (voters) Acting (like he cares) Bribery ("contributions") Oratory (with the right speechwriters) Systems Operation (Political Machines) Contact Rolls ("My candidacy is endorsed by...") PS: Politician (8 Active Points); Limited Power Only to seek and hold political power (-1/2)

 

Lucius Alexander

 

Born to ride a palindromedary

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Re: What Is The Deal With Talents?

 

I would love to see a few of these' date=' KS, if you feel like posting them.[/quote']

 

 

They are scattered; a number of the custom Magic Systems in the Fantasy section of the site use such a model, like the Dominine system (for Domain Access and freebie "Domain Ability"), and the MetaMagic "feats" for the Vancian systems. In MetaCyber there were some oddball concepts like Unbreakable Bones (which was either a 5 or a 10 point ability), the various expanded Cramming options (listed under BioFeedback) and a Chronic Talent for heavy users of Pharmitech (designer drugs) which heavily mitigates rolls for Long Term Side Effects above a certain threshold, Here There Be Monsters has a slew of them listed on the abilities page and some more tucked away in places like Exorcism, in Champions I allowed things like a Mixed Attack Talent that allowed the combination of Ranged and Melee attacks as part of a Sweep / Rapid Fire, and so forth.

 

Some of them were classified as "Special Skills" or "Super Skills" or "Singature Abilities" and so forth but, wink wink nudge nudge potato pohtahto.

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