Tamashii2000 Posted October 8, 2003 Report Share Posted October 8, 2003 Ok, as a larc I took one of the old 4th edition character Aureole of Circle and Mete and gave her a bit of a... remake. Tell me what you think Aureole Player: Val Char Cost 10 STR 0 23 DEX 39 20 CON 20 10 BODY 0 20 INT 10 19 EGO 18 15 PRE 5 24 COM 7 8/15 PD 6 8/15 ED 4 5 SPD 17 10 REC 8 54 END 7 35 STUN 10 6" RUN02" SWIM02" LEAP0Characteristics Cost: 151 Cost Power END 10 Eq:Shaman: Elemental Control, 20-point powers 24 1) Spirit of the Wolf: Aid Running 4d6 (standard effect: 12 points) (Custom Adder) (40 Active Points); Costs END Only Costs END to Activate (-1/4) 4 24 2) Raging Strength: Aid Strength 4d6 (standard effect: 12 points) (Custom Adder) (40 Active Points); Costs END Only Costs END to Activate (-1/4) 4 9 3) Turtle Skin: Armor (7 PD/7 ED) (21 Active Points); Costs END Only Costs END to Activate (-1/4) 2 10 4) Drowsy: Suppress: Speed 4d6 (standard effect: 12 points) (20 Active Points) 2 40 5) Frost Strike: EB 10d6 (50 Active Points) 5 21 Endurance Reserve (150 END, 6 REC) (21 Active Points) Powers Cost: 138 Cost Martial Arts Maneuver Generic Martial Arts 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike 4 4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike 3 5) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls Martial Arts Cost: 20 Cost Skill 3 Deduction 13- 3 Criminology 13- 3 Forensic Medicine 13- 3 Security Systems 13- 3 Stealth 14- Generic Martial Arts 3 1) Breakfall 14- 2 2) WF: Common Melee Weapons 2 KS: Occult based Groups and Organisations 11- 2 AK: Mystical places 11- 3 Acrobatics 14- 3 Climbing 14- 3 +1 with any three related Skills Skills Cost: 33 Cost Perk 3 Access (Hidden (-1 to Skill Rolls)) 5 Money: Well Off Perks Cost: 8 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity Frequently (11-), Major 20 Psychological Limitation: Code Versus Killing Common, Total 15 Psychological Limitation: Feels need to prove herself (Common, Strong) 5 Psychological Limitation: Lonely but trys to hide it. (Uncommon, Moderate) 10 Psychological Limitation: Competative with Megan Pierce (Common, Moderate) 20 Hunted: Circle of the scarlet moon 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Arch-villian 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 30 Vulnerability: 2 x STUN Bullets (Very Common) 10 Vulnerability: 2 x Effect Emotion/mental based Magic (Uncommon) 5 Unluck: 1d6 Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Note: all Powers run off the endurance battery (aka: mana) Quote Link to comment Share on other sites More sharing options...
Tech Posted October 8, 2003 Report Share Posted October 8, 2003 Wow! It's cool to see Circle & METE mentioned again. I used the Circle for a long time and enjoyed it, as did my players. I just wish I could find that book again. Hey, the write-up looks fine to me. Anyone got a spare copy they might want to let go? Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted October 8, 2003 Author Report Share Posted October 8, 2003 Re: Wow! Originally posted by Tech It's cool to see Circle & METE mentioned again. I used the Circle for a long time and enjoyed it, as did my players. I just wish I could find that book again. Hey, the write-up looks fine to me. Anyone got a spare copy they might want to let go? I had to find mine on Ebay.... Quote Link to comment Share on other sites More sharing options...
Lightray Posted October 8, 2003 Report Share Posted October 8, 2003 I'd done the same thing in my campaign (Circle characters were just... odd... constructions). Wasn't Aureole a force field / desolidification / energy blast type? She was supposed to have been the daughter of a (Golden Age? Silver Age?) hero named Nightwraith. Do you plan on working that in with your re-write? p.s., if anyone knows what a "Kor" Hunter was supposed to be, spill the beans -- that's bugged me for a long time. Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted October 8, 2003 Author Report Share Posted October 8, 2003 yes, the original book had her with entirely different powers. I changed them in a strange urge to model a character after some of the Everquest characters I have online. Thats why she's got a EC thats magical - All her spells have to be shaman spells from EQ. I am going to make Kor Hunter a ranger... haven't decided about the others yet. Quote Link to comment Share on other sites More sharing options...
Redmenace Posted October 8, 2003 Report Share Posted October 8, 2003 Re: Wow! Originally posted by Tech It's cool to see Circle & METE mentioned again. I used the Circle for a long time and enjoyed it, as did my players. I just wish I could find that book again. Hey, the write-up looks fine to me. Anyone got a spare copy they might want to let go? Try Noble Knight Games http://www.nobleknight.com/MiscellaneousPages/homepage.Asp They got a nice bundle of Ice/Hero products recently. RPGS-> Hero-> Champions If they don't have it you can check back every week, they get new stuff every week or so or you can send them an e-mail requesting the item. They'll need the title and company which they will post in there games wanted section of the e-mail bulletin. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted October 8, 2003 Report Share Posted October 8, 2003 Originally posted by Lightray p.s., if anyone knows what a "Kor" Hunter was supposed to be, spill the beans -- that's bugged me for a long time. "Kor" was actually the character's real name; he was originally from an alternate Earth of medieval technology but magical potential. I always got a kick out of the "civilian" name he would sometimes use: "Fletcher Quill." The Circle has played a significant role in past campaigns of mine, although it evolved into less of a superteam and more of a school for mystics, with senior instructors teaching different magic specialities. In a few games in the mid-'8o's I played Moonsilver as a PC. He's not only a cool character, but a fellow Quebecois. Quote Link to comment Share on other sites More sharing options...
Lightray Posted October 8, 2003 Report Share Posted October 8, 2003 Originally posted by Lord Liaden "Kor" was actually the character's real name How did I miss that all these years? The Circle has played a significant role in past campaigns of mine, although it evolved into less of a superteam and more of a school for mystics, with senior instructors teaching different magic specialities. In a few games in the mid-'8o's I played Moonsilver as a PC. He's not only a cool character, but a fellow Quebecois. When my current campaign revival was originally run (years ago) one of the GMs was using the Circle as the basis for his game. It was not really a super-team, more a school too. They had really bad luck, though -- Gratz tore through them. Now that I've revived things, there aren't many of the Circle left: Megan, Aureole, Moonsilver. And one of the players can't stand Moonsilver, 'cause he was in luuurve with her PC back in the old campaign. So, he and the Circle don't show up too often. Maybe I'll see about letting them go out with a bang... Quote Link to comment Share on other sites More sharing options...
lemming Posted October 8, 2003 Report Share Posted October 8, 2003 Originally posted by Tech It's cool to see Circle & METE ... Anyone got a spare copy they might want to let go? Hmm, I'll look in my inventory of books that are supposed to go to ebay. (wound up with a bunch of duplicates at one point.) Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted October 9, 2003 Report Share Posted October 9, 2003 Cool writeup. Are you going to do Ebonfire? Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted October 9, 2003 Report Share Posted October 9, 2003 Ebonfire always kinda bothered me. He fit in with a school for mystics even less than most of the characters, and there was no real reason for them to have taken him in and grant him powers. I did use Ebonfire with much of his background intact, but I made him one of the police officers turned into a vampire by Gratz, who gained free will after that monster was destroyed. He became an occult private detective helping the Circle with mystery solving. His vampiric status made his friendship with the monster-slaying Moonsilver even more interesting, at least for me. Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted October 9, 2003 Author Report Share Posted October 9, 2003 Originally posted by Enforcer84 Cool writeup. Are you going to do Ebonfire? Yes, I intend on doing all of them, in fact I am working on Kor Hunter right now. But I am going to convert thier magic's over to something akin to the 'schools of magic' in everquest (basicly..because i am a geek and have nothing better to do!) Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted October 12, 2003 Author Report Share Posted October 12, 2003 Ok, Here's Kor Hunter.. Took longer than I expected. As before same basic character.. personality and such..but powers were 'revamped/reimagined' into a 'everquest' style character Kor Hunter Player: Val Char Cost 15 STR 5 20/30 DEX 30 20 CON 20 10 BODY 0 18 INT 8 11 EGO 2 20 PRE 10 20 COM 5 10/19 PD 7 10/19 ED 6 6/7 SPD 30 10 REC 6 40 END 0 37 STUN 9 7" RUN22" SWIM03" LEAP0Characteristics Cost: 140 Cost Power END 40 Bone Carved Short Bow: Multipower, 60-point reserve, (60 Active Points); all slots: OIF (Bow; -1/2) 4u 1) Explosive Arrow: EB 8d6, Explosion (+1/2) (60 Active Points); OIF (Bow; -1/2) 6 4u 2) Black Acrila tipped arrow: RKA 4d6, 16 Charges (+0) (60 Active Points); OIF (Bow; -1/2) 4u 3) LightCrawler Arrow: Sight Group Flash 12d6 (60 Active Points); OIF (Bow; -1/2) 6 9 Light Leather Padding: Armor (3 PD/3 ED) Ranger Spells 11 1) Mana Reserve: Endurance Reserve (60 END, 5 REC) (11 Active Points) 10 2) Glimpse: +6 PER with Sight Group (12 Active Points); Costs END Only Costs END to Activate (-1/4) 1 16 3) Snare: Entangle 4d6 + 4, 4 DEF (60 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Cannot Form Barriers (-1/4) 6 20 4) Camouflage: Invisibility to Sight Group , No Fringe (30 Active Points); Only When Not Attacking (-1/2) 3 20 5) Feet Like Cat: +10 DEX (30 Active Points); Costs END Costs END Every Phase (-1/2) 3 14 6) Thistle Coat: Armor (6 PD/6 ED), Limited Power Power loses less than a fourth of its effectiveness (Last 12 seg (1 turn); +0) (18 Active Points); Costs END Only Costs END to Activate (-1/4) 2 Powers Cost: 152 Cost Skill 2 Survival 13- 3 Streetwise 13- 7 Stealth 15- (17-) 7 Concealment 15- 6 +2 with Bow 8 Penalty Skill Levels: +4 vs. Range Modifier with Bow's 2 KS: Flora and Fuana 11- 7 Climbing 15- (17-) 7 Tracking 15- 3 Paramedics 13- 3 Riding 13- (15-) 3 WF: Common Melee Weapons, Bows Skills Cost: 58 Total Character Cost: 350 Val Disadvantages 15 Social Limitation: Secret Identity Frequently (11-), Major 10 Physical Limitation: Unfamilar with earth customs/culture (Frequently, Slightly Impairing) 15 Psychological Limitation: Naive (Very Common, Moderate) 10 Psychological Limitation: Most hide heroic nature behind Frivolous front (Common, Moderate) 20 Hunted: Oeramm 11- (Mo Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: Demon 8- (Mo Pow, NCI, Harshly Punish) 10 Hunted: Circle of the scalet moon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, max in catagory of Disadd) 50 Archer Bonus Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted November 7, 2003 Author Report Share Posted November 7, 2003 Originally posted by Enforcer84 Cool writeup. Are you going to do Ebonfire? Ebon Fire Player: Val Char Cost 30 STR 20 20 DEX 30 25 CON 30 15 BODY 10 18 INT 8 15 EGO 10 15 PRE 5 16 COM 3 8/23 PD 2 6/21 ED 1 6 SPD 30 15 REC 8 60 END 5 44 STUN 1 6" RUN02" SWIM06" LEAP0Characteristics Cost: 163 Cost Power END 13 Mana reserve: Endurance Reserve (80 END, 5 REC) (13 Active Points) 10 Eq Wizard Powers: Elemental Control, 20-point powers 7 1) Fingers of Fire: HA +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2 30 2) Black Fire Bolt: EB 8d6 (40 Active Points) 4 20 3) Lesser Shielding: FF (15 PD/15 ED) (30 Active Points) 3 9 4) Glimpes: +14 versus Range Modifier for Sight Group (21 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 2 4 5) Gate: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Limited Power Only To HQ (-1), Extra Time (Full Phase, Character May Take No Other Actions, -3/4) 2 5 6) Shadow Step: Teleportation 12" (24 Active Points); Limited Power Random Direction (Roll 1d6 (1 ahead, 4 behind); -1), Limited Power Random Distance (2d6; -1/2), no Noncombat movement (-1/4) 2 Powers Cost: 98 Cost Skill 3 Bribery 12- 3 Conversation 12- 3 Streetwise 12- 1 WF: Handguns 1 TF: Small Ground vehicles (everyman), Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 3 Lockpicking 13- 2 KS: Circle of Tunare 11- 1 KS: Occult World 8- 3 Mechanics 13- Skills Cost: 20 Cost Perk 3 Contact: Streetgang (Contact has: useful Skills or resources, Contact limited by identity), Organization Contact (x3) (3 Active Points) 8- 3 Access (Hidden (-1 to Skill Rolls)) 20 Vehicle Perks Cost: 26 Cost Talent 3 Lightning Reflexes: +3 DEX to act first with Black Fire Talents Cost: 3 Total Character Cost: 310 Val Disadvantages 20 Psychological Limitation: Code Versus Killing Common, Total 15 Social Limitation: Secret Identity Frequently (11-), Major 15 Psychological Limitation: Overconfidence (Common, Strong) 15 DNPC: Younger Sister (Also president of FOXBAT fan club) 8- (Normal; Unaware of character's adventuring career/Secret ID) 10 Curse: Unluck: 2d6 10 Vulnerability: 2 x STUN Shamanistic Magic (Uncommon) 10 Vulnerability: 2 x BODY Shamanistic Magic (Uncommon) 15 Hunted: Evil Shaman 11- (Mo Pow, Limited Geographical Area, Harshly Punish) Disadvantage Points: 110 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Ask..and you shall... Quote Link to comment Share on other sites More sharing options...
Mangog Posted November 7, 2003 Report Share Posted November 7, 2003 How about the Mighty Pinchus? Quote Link to comment Share on other sites More sharing options...
Mangog Posted November 7, 2003 Report Share Posted November 7, 2003 The mighty one Quote Link to comment Share on other sites More sharing options...
proditor Posted November 8, 2003 Report Share Posted November 8, 2003 I rewrote Ebonfire at one point recently for a NYC based game. The one thing that amused me for days (and proves that I need to get out more and not watch movies made by Berry Gordy) was his reputation to his neighborhood. Medium sized group, 8- It was called "Catches bullets with his teeth?" It amused me far more than it ever should have. Quote Link to comment Share on other sites More sharing options...
Gary Ciaramella Posted November 8, 2003 Report Share Posted November 8, 2003 Tamashii, can you post the .hdc files for those please? Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted November 8, 2003 Author Report Share Posted November 8, 2003 Originally posted by Gary Ciaramella Tamashii, can you post the .hdc files for those please? Sure, will take a few posts Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted November 8, 2003 Author Report Share Posted November 8, 2003 and EbonFire Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted November 8, 2003 Author Report Share Posted November 8, 2003 Kor Hunter Quote Link to comment Share on other sites More sharing options...
Tamashii2000 Posted November 8, 2003 Author Report Share Posted November 8, 2003 and da last one. Mighty Pinchus doesn't fit any everquest classes I can think of..well maybe warrior.. have to come up with a different 'theme' for M.e.t.e. characters Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted May 31, 2009 Report Share Posted May 31, 2009 Re: Circle and Mete meets MMORPG Bookmark Post. Thank you for your patience. QM Quote Link to comment Share on other sites More sharing options...
Roth Posted June 2, 2009 Report Share Posted June 2, 2009 Re: Circle and Mete meets MMORPG It might just be my browser, but the character sheets are their with all their html code. Makes it kinda hard to read. Any suggestions? The Circle was one of my favorite old school teams as well. Some interesting backgrounds and some weird power set ups. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 2, 2009 Report Share Posted June 2, 2009 Re: Circle and Mete meets MMORPG Repost with different format. Forum changes caused the gobblie goup Cheers QM Quote Link to comment Share on other sites More sharing options...
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