Ragitsu Posted June 27, 2011 Report Share Posted June 27, 2011 Has anyone here built a martial art for HERO that maximizes the advantages and minimizes the penalties for fighting in a zero gravity environment? Or, is there an already existing martial art style that would work well in a zero gravity environment? Quote Link to comment Share on other sites More sharing options...
AlHazred Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts There are actually a couple of zero-G martial arts styles that have been published. The "standard" zero-G martial art is in HSMA (not sure of the page reference without my book here at work). Basically, it's supposed to represent a ship-board combat style for military personnel used to zero gravity. My favorite zero-G martial art is Zero-Ball from Adventurer's Club #24. It's for 5th edition instead of 6th, but the changes are minimal and it's accompanied by an excellent little discussion of how zero gravity adjusts the effects of some Maneuver Elements. Quote Link to comment Share on other sites More sharing options...
Neverway Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts There's some discussion in this thread here: www.herogames.com/forums/showthread.php/79585-Martial-Arts-iiinnn-ssspppaaaccceee!!!-Which-style-is-flexible-enough? In post #34 clsage references this martial art: http://www.wolfram.demon.co.uk/rp_ch_om_2336_cair_b.html The rest of the thread seems to be discussion of what would work in zero-g and what wouldn't. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts Panzer Kunst FTW! Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts buy Environmental Movement (Zero-G) Quote Link to comment Share on other sites More sharing options...
Ragitsu Posted June 27, 2011 Author Report Share Posted June 27, 2011 Re: Zero-G Martial Arts Hm...ceramic ballistic knives. Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts There's another write-up for zero-G martial arts posted here, along with a couple of others useful for SF campaigns. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts The "standard" zero-G martial art is in HSMA (not sure of the page reference without my book here at work). Basically' date=' it's supposed to represent a ship-board combat style for military personnel used to zero gravity.[/quote'] Page 235 in HSMA 6E. Includes Environmental Movement Zero-G. Additional "Weapon Elemets" are "in Armor" and "in gravity". But it does not include a single Strike effect Maneuver Quote Link to comment Share on other sites More sharing options...
Xavier Onassiss Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts Page 235 in HSMA 6E. Includes Environmental Movement Zero-G. Additional "Weapon Elemets" are "in Armor" and "in gravity". But it does not include a single Strike effect Maneuver Anything that causes knockback is problematic in zero-G, so strike maneuvers aren't normally included in zero-G martial arts styles. One variation I added in my SF campaign was skill levels to offset the OCV penalty for pulling a punch: less Body rolled = less knockback, which is useful for zero-G combat. This simulates the effect of hitting an opponent in vulnerable areas to cause as much pain as possible (doing lots of Stun) without using overwhelming force. I realize there are "Nerve Strike" NND martial maneuvers for this, but IMHO they're underpowered and fail hard in actual use. Pulling a punch does more Stun (unless the target has LOTS of PD) with the same OCV penalty. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts Galactic Champions has an example and The Ultimate Martial Arts too. Steven Barnes, The Aubry Knight series "Null G Boxers" QM Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 27, 2011 Report Share Posted June 27, 2011 Re: Zero-G Martial Arts Strike - Must follow grab Quote Link to comment Share on other sites More sharing options...
AlHazred Posted June 28, 2011 Report Share Posted June 28, 2011 Re: Zero-G Martial Arts My favorite zero-G martial art is Zero-Ball from Adventurer's Club #24. It's for 5th edition instead of 6th' date=' but the changes are minimal and it's accompanied by an excellent little discussion of how zero gravity adjusts the effects of some Maneuver Elements.[/quote']Christopher added the info for the standard zero-G martial art from HSMA, so I'll just add the info for this. On page 38 of Adventurer's Club, Issue #24 (Summer 1994), they describe Zero-Ball, a sport played on space stations and aboard starships. Extremely violent, it's developed into a full-contact martial sport. The extensive Explanation of Maneuvers section covers a lot of detail on changes the effects of Maneuver Elements due to zero gravity. For instance, "target falls" makes no sense in zero-G; the effect on the target is the same as a fall, however - half-DCV until the target takes a half-phase to reorient himself. Quote Link to comment Share on other sites More sharing options...
Lucius Posted June 29, 2011 Report Share Posted June 29, 2011 Re: Zero-G Martial Arts I realize there are "Nerve Strike" NND martial maneuvers for this, but IMHO they're underpowered and fail hard in actual use. 100% Agreement. Lucius Alexander 100% Palindromedary Quote Link to comment Share on other sites More sharing options...
dmjalund Posted June 29, 2011 Report Share Posted June 29, 2011 Re: Zero-G Martial Arts Strike - Must follow grabthe idea that you grab with one hand, and punch wit the other, not letting them get away Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 29, 2011 Report Share Posted June 29, 2011 Re: Zero-G Martial Arts the idea that you grab with one hand' date=' and punch wit the other, not letting them get away[/quote'] That is the way even the Nerve Strike is build in 0-G Martial Arts. The problem would be that you need enough power to compensate your your own punch + the mass of the target. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted June 29, 2011 Report Share Posted June 29, 2011 Re: Zero-G Martial Arts How about adding Taser weapons to the Weapon Elements? Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 29, 2011 Report Share Posted June 29, 2011 Re: Zero-G Martial Arts How about adding Taser weapons to the Weapon Elements? Would have to be a Armor Piercing Taser - enemys will very likely wear at least a survivial suite, more likely a Space Suite or Space Armor (wich must be durable). Plus, this is a Close Range Martial Art and Tasers are ranged weapons. Quote Link to comment Share on other sites More sharing options...
Escafarc Posted June 29, 2011 Report Share Posted June 29, 2011 Re: Zero-G Martial Arts Would have to be a Armor Piercing Taser - enemys will very likely wear at least a survivial suite, more likely a Space Suite or Space Armor (wich must be durable). Plus, this is a Close Range Martial Art and Tasers are ranged weapons. Not all tasers are ranged weapons. Though technically I guess they are called stun guns. Quote Link to comment Share on other sites More sharing options...
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