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The Agents of Doctor Ares/Mister Vimes


MisterVimes

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Previously (for years now) I have worked on Mister Vimes's Drug Labs™ and shared them. Originally they were intended to be used by a villain named Doctor Ares. The idea was adapted by several people and a drug dealer names Mister Vimes appeared in their campaigns. I have finally decided that, in my Sigma campaign, that Doctor Ares is going to be the kingpin of "The Cam" (aka Camden, NJ, my Gotham City analog). The good doctor has an arsenal of drugs and gadgets to sell to small time thugs, but he needs some agents of his own (aside from the usual). What I want from you:

 

1) I need a good name for drug based agents (I am toying with Bagmen).

2) I'd like some input on what you'd do with these guys (I'm leaning toward gloves with syringes on the fingers).

 

Consider this an intellectual exercise.

 

Visually I'm aiming at somewhere between:

 

Scarecrow from Arkham Asylum

[ATTACH=CONFIG]42224[/ATTACH]

 

And the hyper-creepy Ghost People from Fallout:New Vegas - Dead Money

[ATTACH=CONFIG]42225[/ATTACH]

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Re: The Agents of Doctor Ares/Mister Vimes

 

Since your villain is called "Doctor Ares' date='" I suggest that his agents use names that meld medical and mythic terminology. How about [b']Eristhetists[/b], after the goddess of strife who accompanies Ares?

 

Ooh. I like that. Although it sounds like "Necrulltician," implying a much scarier breed of agent than the regular blaster fodder.

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Re: The Agents of Doctor Ares/Mister Vimes

 

2) I'd like some input on what you'd do with these guys (I'm leaning toward gloves with syringes on the fingers).

 

You may want some ranged attack capabilities for them, too. Most likely a ranged drug delivery system, via gasses, sprays, and/or darts.

 

You could be really nasty and apply skin-absorbed contact drugs to their outer clothing.

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Re: The Agents of Doctor Ares/Mister Vimes

 

Having just read the Dr Ares character thread, this thread makes much more sense. I can't offer much advice on Greek-sounding names, but here's a suggestion for armament: there's a pepper spray pistol, the JPX Jet Protector. I'm thinking these could be retrofitted to deliver much nastier payloads.

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Re: The Agents of Doctor Ares/Mister Vimes

 

Having just read the Dr Ares character thread' date=' this thread makes much more sense. I can't offer much advice on Greek-sounding names, but here's a suggestion for armament: there's a pepper spray pistol, the JPX Jet Protector. I'm thinking these could be retrofitted to deliver much nastier payloads.

 

Yeah. Blame my backward thinking :/

I like that idea.

 

I'm thinking about two types of agents. For his immortal servants I an thinking Athanatos (which is a sloppy way to say they can't die in Greek). For the modern day thugs I'm heading toward more modern names.

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Re: The Agents of Doctor Ares/Mister Vimes

 

Yeah. Blame my backward thinking :/I like that idea. I'm thinking about two types of agents. For his immortal servants I an thinking Athanatos (which is a sloppy way to say they can't die in Greek). For the modern day thugs I'm heading toward more modern names.
Marvel has a cosmic villain named Thanatos "the Mad Titan" who is obsessed with death.
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Re: The Agents of Doctor Ares/Mister Vimes

 

Marvel has a cosmic villain named Thanatos "the Mad Titan" who is obsessed with death.

 

I believe it's Thanos, but the root word is Thanatos which is Greek for Death. I went with the A- prefix, which creates a verb for immortal (not death). I have no idea what the noun form would be.

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Re: The Agents of Doctor Ares/Mister Vimes

 

You are correct of course. I know I've seen Thanatos somewhere as a name before though. Now that's going to bug me until I figure out where...

 

Marvel had a Thanatos in "Spider-Man 2099" and a different one (Greek god of Death) in "Hercules." I recall Susano having a Dr. Thanatos.

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Re: The Agents of Doctor Ares/Mister Vimes

 

I've been thinking about this I kind of imagine a structure to his organisation like this

 

Dr ares at the top

under him a layer of key enforcers and lieutenants

 

under them would be the multiple sub dealers who offer his wares perhaps something called elysium street name Ez-M a euphoric and Tartarus street name sweet tart combat drugs bit of strength bit of speed there just business guys but their enforcers

 

are the Arm-acists pharmacists/chemists with a range of chemical weapons who are the brains and the Juicers straight up super steroidal muscle (think Bane but dumb and roid-rage).

 

under them is the usual gang-bangers and street muscle with an edge over the rest because of Dr ares combat drugs. and

 

at the very bottom you have the TS test subjects overdosed mutated insane and desperately drug dependent used as shock troops

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Re: The Agents of Doctor Ares/Mister Vimes

 

I've been thinking about this I kind of imagine a structure to his organisation like this

 

Dr ares at the top

under him a layer of key enforcers and lieutenants

 

under them would be the multiple sub dealers who offer his wares perhaps something called elysium street name Ez-M a euphoric and Tartarus street name sweet tart combat drugs bit of strength bit of speed there just business guys but their enforcers

 

are the Arm-acists pharmacists/chemists with a range of chemical weapons who are the brains and the Juicers straight up super steroidal muscle (think Bane but dumb and roid-rage).

 

under them is the usual gang-bangers and street muscle with an edge over the rest because of Dr ares combat drugs. and

 

at the very bottom you have the TS test subjects overdosed mutated insane and desperately drug dependent used as shock troops

 

Great suggestions, thank you.

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Re: The Agents of Doctor Ares/Mister Vimes

 

And, This is what I am looking at for the final version. Input is welcome.

 

 

 

 

Dr. Ares - Dr. Andreas Bellum

[table]

[tr]

[td=align: center]VAL[/td]

[td=align: center]CHA[/td]

[td=align: center]Cost[/td]

[td=align: center]Total[/td]

[td=align: center]Roll[/td]

[td=align: left]Notes[/td]

[/tr]

 

[tr]

[td=align: center]25[/td]

[td=align: center]STR[/td]

[td=align: center]15[/td]

[td=align: center]25[/td]

[td=align: center]14-[/td]

[td=align: left]HTH Damage 5d6 END [2][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]DEX[/td]

[td=align: center]40[/td]

[td=align: center]30[/td]

[td=align: center]15-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]25[/td]

[td=align: center]CON[/td]

[td=align: center]15[/td]

[td=align: center]25[/td]

[td=align: center]14-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]45[/td]

[td=align: center]INT[/td]

[td=align: center]35[/td]

[td=align: center]45[/td]

[td=align: center]18-[/td]

[td=align: left]PER Roll 18-[/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]EGO[/td]

[td=align: center]20[/td]

[td=align: center]30[/td]

[td=align: center]15-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]PRE[/td]

[td=align: center]20[/td]

[td=align: center]30[/td]

[td=align: center]15-[/td]

[td=align: left]PRE Attack: 6d6[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]OCV[/td]

[td=align: center]35[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]DCV[/td]

[td=align: center]35[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]3[/td]

[td=align: center]OMCV[/td]

[td=align: center]0[/td]

[td=align: center]3[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]8[/td]

[td=align: center]DMCV[/td]

[td=align: center]15[/td]

[td=align: center]8[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]PD[/td]

[td=align: center]13[/td]

[td=align: center]15/30[/td]

[td=align: center][/td]

[td=align: left]15/30 PD (0/15 rPD)[/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]ED[/td]

[td=align: center]13[/td]

[td=align: center]15/30[/td]

[td=align: center][/td]

[td=align: left]15/30 ED (0/15 rED)[/td]

[/tr]

 

 

[tr]

[td=align: center]7[/td]

[td=align: center]SPD[/td]

[td=align: center]50[/td]

[td=align: center]7[/td]

[td=align: center][/td]

[td=align: left]Phases: 2, 4, 6, 7, 9, 11, 12[/td]

[/tr]

 

 

[tr]

[td=align: center]12[/td]

[td=align: center]REC[/td]

[td=align: center]8[/td]

[td=align: center]12[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]60[/td]

[td=align: center]END[/td]

[td=align: center]8[/td]

[td=align: center]60[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]25[/td]

[td=align: center]BODY[/td]

[td=align: center]15[/td]

[td=align: center]25[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]60[/td]

[td=align: center]STUN[/td]

[td=align: center]20[/td]

[td=align: center]60[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

[/table][table]

[tr]

[td]Movement[/td]

[td]Combat[/td]

[td]NCmbat[/td]

[td]Notes[/td]

[/tr]

 

[tr]

[td]Running[/td]

[td=align: center]12m[/td]

[td=align: center]24m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Swimming[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Leaping[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]4m forward, 2m upward[/td]

[/tr]

 

 

 

 

 

[/table][table=width: 1024]

[tr]

[td]Cost[/td]

[td]POWERS[/td]

[td]END[/td]

[/tr]

 

[tr]

[td=align: right]67[/td]

[td]Modern Alchemy: Modern Alchemy: Multipower, 150-point reserve, (150 Active Points); all slots IIF (Focus: Alchemy Tools; -1/4)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]7[/td]

[td]1) Confortably Numb: Confortably Numb: Touch Group Flash 20d6, Area Of Effect (2m Radius; +1/4), Reduced Endurance (0 END; +1/2) (105 Active Points); IIF (Alchemist Gloves; -1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]2) Eggs of Erebus: Eggs of Erebus: Darkness to Sight and Radio Groups, Combat Sense, Active Sonar, Spatial Awareness and Ultrasonic Perception 15m radius, Personal Immunity (+1/4) (122 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), OIF (Black "Eggs"; -1/2), No Range (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]7[/td]

[td]3) God Complex: Aid STR 10d6, Reduced Endurance (0 END; +1/2) (90 Active Points); IIF (Focus: Alchemy Tools; -1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]7[/td]

[td]4) Greek Fire: Blast 16d6, Area Of Effect (1m Cone; +1/4) (100 Active Points); OIF (Focus: Alchemy Tools; -1/2)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]5) Mister Morpheus (Gas): Blast 8d6, STUN Only (+0), Reduced Endurance (0 END; +1/2), Attack Versus Alternate Defense (Life Support; All Or Nothing; +1) (100 Active Points); OIF (Focus: Alchemy Tools; -1/2), No Knockback (-1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]7[/td]

[td]6) Molecular Debonder: Dispel Resistant Protection (Metals, Glass, Ceramics, and Plastics) 22d6, Reduced Endurance (0 END; +1/2) (99 Active Points); OIF (Focus: Alchemy Tools; -1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]7) Proti-caine: Shape Shift - to any humanoid form (Sight, Hearing, Touch and Smell/Taste Groups, limited group of shapes), Cellular, Instant Change, Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (Focus - Vial of power; -1), Extra Time (Delayed Phase, Only to Activate, -1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]8) Silly-crete: Entangle 3d6, 8 PD/8 ED, Area Of Effect (2m Radius; +1/4), Reduced Endurance (0 END; +1/2) (96 Active Points); OIF (Focus: Alchemy Tools; -1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]9) Slo-vacane (Spray): Drain SPD 5d6, Area Of Effect (1m Cone; +1/4), Reduced Endurance (0 END; +1/2) (87 Active Points); OIF (Focus: Alchemy Tools; -1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]22[/td]

[td]Xiphos: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) Dueling Blade: Killing Attack - Hand-To-Hand 3d6 (4 1/2d6 w/STR) (45 Active Points); OAF (-1)[/td]

[td=align: right]4[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) Thrown Blade: Killing Attack - Hand-To-Hand 2d6+1 (3 1/2d6 w/STR), Range Based On STR (+1/4) (44 Active Points); OAF (-1)[/td]

[td=align: right]4[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]45[/td]

[td]Business Suit: Resistant Protection (15 PD/15 ED), Hardened (+1/4) (56 Active Points); IIF (-1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]Immortality[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]40[/td]

[td]1) Immortality: LS (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]32[/td]

[td]2) Self Healing: Regeneration (2 BODY per Turn)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]Tantalus Mask, all slots OIF (-1/2)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]31[/td]

[td]1) Eye of the Moirai: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (47 Active Points); OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]37[/td]

[td]2) Whispers of Athena: Mind Link , Human class of minds, Athanatos, No LOS Needed, Number of Minds (x16), Unlimited range in this dimension, Invisible Power Effects (Invisible to Mental Group; +1/4) (56 Active Points); OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]MARTIAL ARTS[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td]Pankration[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]1) Bend Joint: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]2) Break Bone: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 9d6 Crush, Must Follow Grab[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]5) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]6) Kick/Punch: 1/2 Phase, +1 OCV, +0 DCV, 7d6 Strike[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]7) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]8) Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 5d6 Strike; You Fall, Target Falls[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]9) Weapon Element: Cestus[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]SKILLS[/td]

[/tr]

 

[tr]

[td=align: right]30[/td]

[td]Master of Battle: +3 with All Attacks[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acrobatics 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acting 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Breakfall 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Bureaucratics 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Combat Driving 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Combat Piloting 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Conversation 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Criminology 18-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Deduction 18-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Disguise 18-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Forensic Medicine 18-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]High Society 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Interrogation 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Inventor 22-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Oratory 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Paramedics 18-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Persuasion 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Stealth 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Streetwise 15-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Tactics 18-[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]TF: Common Motorized Ground Vehicles, Chariots, Combat Aircraft, Equines, Helicopters, Large Motorized Boats, Large Wind-Powered Boats, Parachuting, Advanced, Parachuting, Basic, Small Military Ships, Small Motorized Boats[/td]

[/tr]

 

[tr]

[td=align: right]8[/td]

[td]Weaponsmith (Biological Weapons, Chemical Weapons, Incendiary Weapons) 20-[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Linguist[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]1) Language: Egyptian, Ancient (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]2) Language: English (imitate dialects) (5 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) Language: French (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]4) Language: German (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]5) Language: Greek (Byzantine) (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]6) Language: Greek (Koine) (idiomatic) (4 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]7) Language: Greek (Modern) (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]8) Language: Italian (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]9) Language: Japanese (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]10) Language: Latin (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]11) Language: Mandarin (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]12) Language: Russian (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]13) Language: Sanskrit (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]14) Language: Spanish (completely fluent) (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Scientist[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) SS: Alchemy 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) SS: Anatomy/Physiology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) SS: Bacteriology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]4) SS: Biochemistry 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]5) SS: Biology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]6) SS: Botany 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]7) SS: Chemistry 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]8) SS: Criminal Psychology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]9) SS: Endocrinology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]10) SS: Epidemiology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]11) SS: Genetics 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]12) SS: Medicine 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]13) SS: Microbiology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]14) SS: Molecular Biology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]15) SS: Pathology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]16) SS: Pharmacology/Toxicology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]17) SS: Psychology 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]18) SS: Surgery 18- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]19) SS: Virology 11- (2 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Scholar[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) Alchemy: KS (3 Active Points) 18-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) Art: KS (3 Active Points) 18-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) Criminal Underworld: KS (3 Active Points) 18-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]4) History: KS (3 Active Points) 18-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]5) Literature: KS (3 Active Points) 18-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]6) Military History: KS (3 Active Points) 18-[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]7) Philosophy: KS (3 Active Points) 18-[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]PERKS[/td]

[/tr]

 

[tr]

[td=align: right]50[/td]

[td]The Castle: Bases[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Well-Connected[/td]

[/tr]

 

[tr]

[td=align: right]11[/td]

[td]Money: Filthy Rich[/td]

[/tr]

 

[tr]

[td=align: right]100[/td]

[td]Athanotos: Follower[/td]

[/tr]

 

[tr]

[td=align: right]90[/td]

[td]Bagmen: Follower[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]Positive Reputation: Criminal Mastermind and Power Broker/Drug Dealer (A medium-sized group) 14-, +5/+5d6[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]TALENTS[/td]

[/tr]

 

[tr]

[td=align: right]15[/td]

[td]Warrior's Intuition: Danger Sense (self only, out of combat, Intuitional) 18-[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]Eidetic Memory[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lightning Calculator[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lightsleep[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Simulate Death[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]Speed Reading (x10)[/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]COMPLICATIONS[/td]

[td=align: right]Value[/td]

[/tr]

 

[tr]

[td]Negative Reputation: Criminal Mastermind and Power Broker/Drug Dealer, Very Frequently (Extreme)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Social Complication: Secret Identity: Dr. Andreas Bellum Frequently, Major[/td]

[td=align: right]15[/td]

[/tr]

 

[tr]

[td]Unluck: 1d6[/td]

[td=align: right]5[/td]

[/tr]

 

[tr]

[td]Hunted: FBI (Frequently; As Pow; NCI; Capture)[/td]

[td=align: right]15[/td]

[/tr]

 

[tr]

[td]Hunted: Kagaseo Frequently (Less Pow; NCI; Watching)[/td]

[td=align: right]5[/td]

[/tr]

 

[tr]

[td]Psychological Complication: Megalomaniac (Common; Total)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Believes He Can Do No Wrong (Common; Total)[/td]

[td=align: right]20[/td]

[/tr]

 

[/table]

Base Pts: 400

Exp Required: 813

Total Exp Available: 813

Exp Unspent: 0

Total Character Cost: 1213

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Re: The Agents of Doctor Ares/Mister Vimes

 

Every good doctor needs an assistant. I give you Eris, a scientist whose explorations into probability and temporal control made her the perfect "goddess of chaos" for the drug dealer of war.

 

 

 

 

Eris - Eris Walker

[table]

[tr]

[td=align: center]VAL[/td]

[td=align: center]CHA[/td]

[td=align: center]Cost[/td]

[td=align: center]Total[/td]

[td=align: center]Roll[/td]

[td=align: left]Notes[/td]

[/tr]

 

[tr]

[td=align: center]15[/td]

[td=align: center]STR[/td]

[td=align: center]5[/td]

[td=align: center]15[/td]

[td=align: center]12-[/td]

[td=align: left]HTH Damage 3d6 END [1][/td]

[/tr]

 

 

[tr]

[td=align: center]33[/td]

[td=align: center]DEX[/td]

[td=align: center]46[/td]

[td=align: center]33[/td]

[td=align: center]16-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]25[/td]

[td=align: center]CON[/td]

[td=align: center]15[/td]

[td=align: center]25[/td]

[td=align: center]14-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]23[/td]

[td=align: center]INT[/td]

[td=align: center]13[/td]

[td=align: center]23[/td]

[td=align: center]14-[/td]

[td=align: left]PER Roll 14-[/td]

[/tr]

 

 

[tr]

[td=align: center]23[/td]

[td=align: center]EGO[/td]

[td=align: center]13[/td]

[td=align: center]23[/td]

[td=align: center]14-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]20[/td]

[td=align: center]PRE[/td]

[td=align: center]10[/td]

[td=align: center]20[/td]

[td=align: center]13-[/td]

[td=align: left]PRE Attack: 4d6[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]OCV[/td]

[td=align: center]35[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]DCV[/td]

[td=align: center]35[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]3[/td]

[td=align: center]OMCV[/td]

[td=align: center]0[/td]

[td=align: center]3[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]5[/td]

[td=align: center]DMCV[/td]

[td=align: center]6[/td]

[td=align: center]5[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]PD[/td]

[td=align: center]13[/td]

[td=align: center]15/40[/td]

[td=align: center][/td]

[td=align: left]15/40 PD (0/25 rPD)[/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]ED[/td]

[td=align: center]13[/td]

[td=align: center]15/40[/td]

[td=align: center][/td]

[td=align: left]15/40 ED (0/25 rED)[/td]

[/tr]

 

 

[tr]

[td=align: center]6[/td]

[td=align: center]SPD[/td]

[td=align: center]40[/td]

[td=align: center]6[/td]

[td=align: center][/td]

[td=align: left]Phases: 2, 4, 6, 8, 10, 12[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]REC[/td]

[td=align: center]6[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]70[/td]

[td=align: center]END[/td]

[td=align: center]10[/td]

[td=align: center]70[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]BODY[/td]

[td=align: center]5[/td]

[td=align: center]15[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]50[/td]

[td=align: center]STUN[/td]

[td=align: center]15[/td]

[td=align: center]50[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

[/table][table]

[tr]

[td]Movement[/td]

[td]Combat[/td]

[td]NCmbat[/td]

[td]Notes[/td]

[/tr]

 

[tr]

[td]Running[/td]

[td=align: center]12m[/td]

[td=align: center]24m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Swimming[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Leaping[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]4m forward, 2m upward[/td]

[/tr]

 

 

[tr]

[td]Flight[/td]

[td=align: center]60m[/td]

[td=align: center]120m[/td]

[td] [/td]

[/tr]

 

 

 

[tr]

[td]Teleportation[/td]

[td=align: center]15m[/td]

[td=align: center]1920m[/td]

[td] [/td]

[/tr]

 

 

[/table][table=width: 1024]

[tr]

[td]Cost[/td]

[td]POWERS[/td]

[td]END[/td]

[/tr]

 

[tr]

[td=align: right]125[/td]

[td]Chaos: Multipower, 125-point reserve[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]1) Confusion: Sight, Mental, Smell/Taste, Hearing and Touch Groups and Spatial Awareness Flash 15d6 (100 Active Points)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]2) Distortion: Drain OCV 8d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points)[/td]

[td=align: right]4[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]3) Probability Blast: Blast 8d6, Variable Special Effects (Any SFX; +1/2), Variable Advantage (+1/2 Advantages; +1) (100 Active Points)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]4) Random Causality: Random Causality Blast: Blast 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]5) Whirlwind of Chaos: Blast 10d6, Double Knockback (+1/2), Area Of Effect (1m Radius; +1/4), Selective (+1/4) (100 Active Points); OIF (environmental objects of opportunity; -1/2), No Range (-1/2)[/td]

[td=align: right]10[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]60[/td]

[td]Chaos Shield: Resistant Protection (25 PD/25 ED) (75 Active Points); Costs Half Endurance (-1/4)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]20[/td]

[td]Chaotic Mind: Mental Defense (20 points total)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]75[/td]

[td]Temporal Speed: Multipower, 75-point reserve[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]6[/td]

[td]1) Superspeed: Flight 60m, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Only In Contact With A Surface (-1/4)[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]7[/td]

[td]2) Temporal Shift: Teleportation 15m, No Relative Velocity, x128 Noncombat, x2 Increased Mass, Reduced Endurance (1/2 END; +1/4) (75 Active Points)[/td]

[td=align: right]3[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]SKILLS[/td]

[/tr]

 

[tr]

[td=align: right]25[/td]

[td]Controlled Chaos: +5 with Chaos Multipower[/td]

[/tr]

 

[tr]

[td=align: right]8[/td]

[td]+4 with Superspeed[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acrobatics 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Breakfall 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Charm 13-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Contortionist 16-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Conversation 13-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]High Society 13-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Persuasion 13-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Scientist[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]1) SS: Chaos Theory 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]2) SS: Nuclear Physics 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]3) SS: Organic Chemistry 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]4) SS: Physics 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]5) SS: Quantum Mechanics 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]2[/td]

[td]6) SS: Trans-Dimensional Physics 14- (3 Active Points)[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Stealth 16-[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]TALENTS[/td]

[/tr]

 

[tr]

[td=align: right]12[/td]

[td]Combat Precog: Danger Sense (self only, in combat, Function as a Sense, Intuitional) 14-[/td]

[/tr]

 

[tr]

[td=align: right]15[/td]

[td]Otherworldly Beauty: +5/+5d6 Striking Appearance (vs. all characters)[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]Lightning Reflexes (+1 DEX to act first with All Actions)[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]Speed Reading (x10)[/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]COMPLICATIONS[/td]

[td=align: right]Value[/td]

[/tr]

 

[tr]

[td]Hunted: FBI Infrequently (Mo Pow; NCI; Capture)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Psychological Complication: Loyal to Dr Ares (Very Common; Strong)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Amoral (Common; Total)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Social Complication: Subject to Orders Frequently, Major[/td]

[td=align: right]15[/td]

[/tr]

 

[/table]

Base Pts: 400

Exp Required: 322

Total Exp Available: 322

Exp Unspent: 0

Total Character Cost: 722

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Re: The Agents of Doctor Ares/Mister Vimes

 

And the Immortals (Agents)

 

 

 

 

Immortals -

[table]

[tr]

[td=align: center]VAL[/td]

[td=align: center]CHA[/td]

[td=align: center]Cost[/td]

[td=align: center]Total[/td]

[td=align: center]Roll[/td]

[td=align: left]Notes[/td]

[/tr]

 

[tr]

[td=align: center]30[/td]

[td=align: center]STR[/td]

[td=align: center]20[/td]

[td=align: center]30[/td]

[td=align: center]15-[/td]

[td=align: left]HTH Damage 6d6 END [3][/td]

[/tr]

 

 

[tr]

[td=align: center]23[/td]

[td=align: center]DEX[/td]

[td=align: center]26[/td]

[td=align: center]23[/td]

[td=align: center]14-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]CON[/td]

[td=align: center]20[/td]

[td=align: center]30[/td]

[td=align: center]15-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]INT[/td]

[td=align: center]0[/td]

[td=align: center]10[/td]

[td=align: center]11-[/td]

[td=align: left]PER Roll 11-[/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]EGO[/td]

[td=align: center]5[/td]

[td=align: center]15[/td]

[td=align: center]12-[/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]PRE[/td]

[td=align: center]5[/td]

[td=align: center]15[/td]

[td=align: center]12-[/td]

[td=align: left]PRE Attack: 3d6[/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]OCV[/td]

[td=align: center]35[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]10[/td]

[td=align: center]DCV[/td]

[td=align: center]35[/td]

[td=align: center]10[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]3[/td]

[td=align: center]OMCV[/td]

[td=align: center]0[/td]

[td=align: center]3[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]8[/td]

[td=align: center]DMCV[/td]

[td=align: center]15[/td]

[td=align: center]8[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]PD[/td]

[td=align: center]13[/td]

[td=align: center]15/25[/td]

[td=align: center][/td]

[td=align: left]15/25 PD (0/10 rPD)[/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]ED[/td]

[td=align: center]13[/td]

[td=align: center]15/25[/td]

[td=align: center][/td]

[td=align: left]15/25 ED (0/10 rED)[/td]

[/tr]

 

 

[tr]

[td=align: center]5[/td]

[td=align: center]SPD[/td]

[td=align: center]30[/td]

[td=align: center]5[/td]

[td=align: center][/td]

[td=align: left]Phases: 3, 5, 8, 10, 12[/td]

[/tr]

 

 

[tr]

[td=align: center]6[/td]

[td=align: center]REC[/td]

[td=align: center]2[/td]

[td=align: center]6[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]END[/td]

[td=align: center]2[/td]

[td=align: center]30[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]15[/td]

[td=align: center]BODY[/td]

[td=align: center]5[/td]

[td=align: center]15[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

 

[tr]

[td=align: center]30[/td]

[td=align: center]STUN[/td]

[td=align: center]5[/td]

[td=align: center]30[/td]

[td=align: center][/td]

[td=align: left][/td]

[/tr]

 

[/table][table]

[tr]

[td]Movement[/td]

[td]Combat[/td]

[td]NCmbat[/td]

[td]Notes[/td]

[/tr]

 

[tr]

[td]Running[/td]

[td=align: center]24m[/td]

[td=align: center]48m[/td]

[td=align: left]END [2][/td]

[/tr]

 

 

[tr]

[td]Swimming[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]END [1][/td]

[/tr]

 

 

[tr]

[td]Leaping[/td]

[td=align: center]4m[/td]

[td=align: center]8m[/td]

[td=align: left]4m forward, 2m upward[/td]

[/tr]

 

 

[tr]

[td]Flight[/td]

[td=align: center]12m[/td]

[td=align: center]24m[/td]

[td] [/td]

[/tr]

 

 

 

 

[/table][table=width: 1024]

[tr]

[td]Cost[/td]

[td]POWERS[/td]

[td]END[/td]

[/tr]

 

[tr]

[td=align: right]20[/td]

[td]Armor: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]37[/td]

[td]Weapons of War: Weapons of War: Multipower, 45-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (56 Active Points); all slots OAF (Weapons; -1)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]1) Cesti: Hand-To-Hand Attack +12d6 (60 Active Points); OAF (Weapons; -1), Hand-To-Hand Attack (-1/4)[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]2) Javelins: Killing Attack - Ranged 4d6 (60 Active Points); OAF (Weapons; -1)[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]3) Lakonia Sword: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+1/4) (56 Active Points); OAF (Weapons; -1)[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]4) Posiden's Net: Entangle 6d6, 6 PD/6 ED (60 Active Points); OAF (Weapons; -1)[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]5) Shield of the Immortals: Deflection (20 Active Points); OAF (Weapons; -1)[/td]

[td=align: right]1[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]6) Shield Slam: Blast 8d6, Double Knockback (+1/2) (60 Active Points); OAF (Weapons; -1)[/td]

[td=align: right]3[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td] [/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]10[/td]

[td]Sandals of Hermes: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-1/2)[/td]

[td=align: right][/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]1) Clinging (35 STR) (12 Active Points); OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]2) Flight 12m (12 Active Points); Gliding (-1), OIF (-1/2)[/td]

[td=align: right]0[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]3) Running +12m (24m total) (12 Active Points); OIF (-1/2)[/td]

[td=align: right]1[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]MARTIAL ARTS[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td]Swordfighting[/td]

[/tr]

 

[tr]

[td=align: right]0[/td]

[td]1) Weapon Element: Blades[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]2) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]3) Lock: 1/2 Phase, +1 OCV, +0 DCV, Bind, 40 STR[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]4) Half-Sword Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm, 40 STR to Disarm roll, Requires Both Hands[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]5) Half-Sword Trip: 1/2 Phase, +2 OCV, +0 DCV, Weapon Strike, Target Falls, Requires Both Hands[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]6) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]7) Plunging Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike[/td]

[/tr]

 

[tr]

[td=align: right]4[/td]

[td]8) Slash: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike[/td]

[/tr]

 

[tr]

[td=align: right]5[/td]

[td]9) Thrust: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]10) Trip: 1/2 Phase, +1 OCV, +1 DCV, Weapon Strike; Target Falls, Requires Both Hands[/td]

[/tr]

 

[tr]

[td=align: right]1[/td]

[td]11) Weapon Element: Clubs[/td]

[/tr]

 

[/table][table]

[tr]

[td]Cost[/td]

[td]SKILLS[/td]

[/tr]

 

[tr]

[td=align: right]24[/td]

[td]+1 with HTH Combat[/td]

[/tr]

 

[tr]

[td=align: right][/td]

[td] [/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Acrobatics 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Breakfall 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Contortionist 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Fast Draw: Melee Weapons 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Lockpicking 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Stealth 14-[/td]

[/tr]

 

[tr]

[td=align: right]3[/td]

[td]Teamwork 14-[/td]

[/tr]

 

[/table][table=width: 1024]

[tr]

[td]COMPLICATIONS[/td]

[td=align: right]Value[/td]

[/tr]

 

[tr]

[td]Hunted: FBI Frequently (Mo Pow; NCI; Harshly Punish)[/td]

[td=align: right]25[/td]

[/tr]

 

[tr]

[td]Hunted: Dr. Ares Very Frequently (Mo Pow; NCI; Watching)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Psychological Limitation: Code of Conduct (Common; Total)[/td]

[td=align: right]20[/td]

[/tr]

 

[tr]

[td]Unluck: 2d6[/td]

[td=align: right]10[/td]

[/tr]

 

[/table]

Base Pts: 400

Exp Required: 0

Total Exp Available: 0

Exp Unspent: 0

Total Character Cost: 399

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