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Cassandra's Corner


Cassandra

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Re: Cassandra's Corner

 

All his armor powers are linked to density increase' date=' which you made persistent and took the always on lim. Would't that make him always be in his armor?[/quote']

 

Playing Devil's Advocate....

If he doesn't include Always On with the Density Power, it could still be turned off while the character is wearing the 'armor' (special effect, not Power). This has some logical disconnects due to the other Powers that would be shut down in such a circumstance due to the Linked Limitation.

 

One possible solution would be to take Always On at the reduced level of (-1/4). However, Always On combined with most of the Body Affecting Powers (Growth, Density & Shrinking) is actually better modeled (suggested in the rules) with buying the individual granted effects separately. (Density ex: Bonus STR, PD/ED, KB Resistance).

 

Since there is already a built-in "linked-like" aspect to the Focus rules when multiple powers are all part of the same Focus (... if the focus takes BODY, it loses powers...) this might qualify as a case of double-dipping.

I might allow the linked & Always On Density if OIHID were being used instead of Focus. Of course, at that point the Linked could just as easily be replaced with Unified from 6e (but that opens its own can of sfx/drain worms).

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Re: Cassandra's Corner

 

Tony Stark

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

23 INT 16

11 EGO 2

15 PRE 5

16 COM 3

5 PD 2

3 ED 0

4 SPD 12

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 83 Points

 

Cost Skills

6 Combat Luck +3 rPD +3 ED

3 Computer Programming 14-

3 Electronics 14-

5 Cramming

3 High Society 12-

3 Mechanics 14-

15 Money: Filthy Rich

2 Rep: Billionaire Industrialist Philantropist Genius Superhero 11-

3 Systems Operation 14-

Total Skills Cost: 43 Points

 

Cost Powers

12 Armor +5 rPD +5 rED, IIF: Concealed Body Armor (-1/4)

13 100 END 10 REC, OIF: Arc Reactor (-1/2)

6 ES: HRRP, OAF: Computer (-1)

50 Multiform: 250 Points ["Iron Man"]

3 Multiform Instant Change, IAF: Briefcase (-1/2)

40 VPP [Cosmic] 20 Points, OIF (-1/2)

Total Powers Cost: 124 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Depend: Arc Reactor, 1d6 STUN/20 Minutes (Very Common)

5 DNPC: Pepper Potts (Useful Normal) 8-

10 Hunted: SHIELD (More Powerful/NCI/Watch) 8-

10 Hunted: Various Enemies (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: Patriotic (Common/Strong)

10 PsyL: Playboy (Common/Moderate)

15 PsyL: Protective of Innocents (Common/Strong)

5 SocL: Famous [Tony Stark/Iron Man] (Occasionally/Minor)

Total Disadvantages Cost: 250 Points

 

 

Iron Man

 

Val Char Cost

15 STR 5

18 DEX 24

15 COM 10

12 BODY 4

23 INT 16

11 EGO 2

15 PRE 5

16 COM 3

5 PD 2

3 ED 0

4 SPD 12

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 83 Points

 

Cost Skills

6 Combat Luck +3 rPD +3 rED

3 Computer Programming 14-

3 Electronics 14-

3 Mechanics 14-

3 Systems Operation 14-

2 Rep: Billionaire Industrialist Phliantropist Genius Superhero 11-

3 Systems Operation 14-

Total Skills Cost: 20 Points

 

Cost Powers

1 Absolute Range Sense, Linked to Density (-1/2), OIF: Armor (-1/2)

15 Armor +10 rPD +10 rED, Linked to Density (-1/2), OIF: Armor (-1/2)

1 Bump of Direction, Linked to Density (-1/2), OIF: Armor (-1/2)

4 CON +5, NFC (-1/2), Linked to Density (-1/2), OIF: Armor (-1/2)

6 DEX +5, NFC (-1/2), Linked to Density (-1/2), OIF: Armor (-1/2)

10 STR +20, 1/2 END (+1/4), NFC (-1/2), Linked to Density (-1/2), OIF: Armor (-1/2)

10 EC [Armor]-15 Points, OIF: Armor (-1/2)

7 1) Density: Mass 800kg, STR +15, KNB -3", PD/ED +3, No END Persistent (+1), Always On (-1/2)

9 2) Flight 10", Variable Advantages (+1/2), [Megascale, Use Underwater, or 1/2 END Only (-1/4)]

13 100 END 10 REC, OIF: Arc Reactor (-1/2)

33 Multipower (50 Points) OIF: Armor (-1/2)

3 u) EB 10d6

3 u) EB 5d6, Double Knockback (+3/4), 1/2 END (+1/4)

3 u) RKA 3d6+1

3 u) RKA 1d6+1, AE 3"r (+1), Personal Immunity (+1/4), Selective Targeting (+1/4)

7 ES: HRRP, Telescopic Sight +2, Linked to Density (-1/2), OIF: Armor (-1/2)

9 ES: 360 Degree Radar, Cost END Only to Active (-1/4), Linked to Density (-1/2), OIF: Armor (-1/2)

2 Flash Defense [sight] 5 Points, Linked to Density (-1/2), OIF: Armor (-1/2)

4 LS: High Pressure, High Radiation, Intense Cold, Intense Head, Low Pressure/Vacuum, Linked to Density (-1/2), OIF: Armor (-1/2)

4 LS: Self Contained, Cost END Only to Active (-1/4), Linked to Density (-1/2), OIF: Armor (-1/2)

Total Powers Cost: 147 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Depend: Arc Reactor, 1d6 STUN/20 Minutes (Very Common)

5 DNPC: Pepper Potts (Useful Normal) 8-

10 Hunted: SHIELD (More Powerful/NCI/Watch) 8-

10 Hunted: Various Enemies (As Powerful) 8-

20 Normal Characteristics Maxima

15 PsyL: Patriotic (Common/Strong)

10 PsyL: Playboy (Common/Moderate)

15 PsyL: Protective of Innocents (Common/Strong)

5 SocL: Famous [Tony Stark/Iron Man] (Occasionally/Minor)

Total Disadvantages Cost: 250 Points

 

 

Comic Book version

 

Replace RKAs in Multipower with the following slots

 

u) EB 8d6, 1/2 END (+1/4) ["Modulated Repulsor"]

u) EB 8d6, Variable Special Effect [Any Non-Magic Energy] (+1/4) ["Variable Weapons"]

 

 

Design Notes: Tony Stark is a competent normal with above average strength, dexterity, and speed, and superhuman intelligence. His Cramming is his ability to acquire new skills quickly, and his VPP [Cosmis] represents his genius along with the resources of Stark Industries. Note that only his Instant Change for the Multiform has the IAF: Briefcase. This represents the mobile version of the armor. The Multiform itself can not be taken away, and that represents other suits he has at his home and at Stark Industries.

 

 

The Iron Man in the multiform has increased CON representing armor protection, and DEX which represents targeting and defensive systems.

 

To Hyper-Man's point, yes the Linked to Density powers would be not useable without the Density, but that does represent the fact that those powers are part of the Armor anyway. Plus with the VPP in the Tony Stark Identity he could access those powers without the Armor now.

 

Speaking of which, if you want to know who Tony managed to build the first set of Armor in a cave, I figured it out. Tony had a VPP Point 20 Points when he was captured, and built a 150 Point Multiform [20 Points with an OIF (-1/2)].

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Re: Cassandra's Corner

 

All his armor powers are linked to density increase' date=' which you made persistent and took the always on lim. Would't that make him always be in his armor?[/quote']

 

Cassandra, you responded to this in a Rep (thank you btw) with "Only When he has the Armor On". Doesn't the "Always On" Limitation mean, well, that the power is Always On? I'm at work, so I can't check my books, but isn't the whole point of the Always On Limitation mean they can not turn the power off, thus in this case he would always be in his armor, or am I just being completely dense?

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Re: Cassandra's Corner

 

10 EC [Armor]-15 Points, OIF: Armor (-1/2)

7 1) Density: Mass 800kg, STR +15, KNB -3", PD/ED +3, No END Persistent (+1), Always On (-1/2)

9 2) Flight 10", Variable Advantages (+1/2), [Megascale, Use Underwater, or 1/2 END Only (-1/4)]

Tricky one. On the one hand I understand that you mean "whenever he wears the armor, he is heavy". On the other hand he can just take the armor off, thus disablign this power. I would say a lesser Limitaiton: "Always on when armor worn" for -1/4 could be okay.

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Re: Cassandra's Corner

 

I didn't think the Always On limitation would be so controveral. I think it's valid because he can't alter the weight of his armor, which is naturally heavy. If Tony Stark was naturally 800kg, then he would have a physical limitation. If he benefited from being heavy with extra strength and toughness (i.e., Density) then he would to pay for it. If he wanted it to be heavy all the time then he would have to pay for No END Persistent. If Tony was unable to turn off the power he would have the always on, and could legitimately take the physical limitation.

 

Since the Armor is in itself a limitation, an OIF, he would/could not have it on all the time. The benefits and their associated limitations of the OIF are inherient. You get the superhuman strength, flight, life support, and the cost is being heavy. When you take off the suit you no longer have that limitation.

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Re: Cassandra's Corner

 

But the being heavy is built into the Density Increase power' date=' which he can turn off by taking the Armor off. I still don't get how "Always On" in any more Limiting.[/quote']

What she means is:

He can't equip the armor, with also activating the DI. As long as he has the Armor, he hsa DI active (and suffers it's Side Effect). The only way to turn it off is to take of the armor (wich has it's own downsides).

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Re: Cassandra's Corner

 

What she means is:

He can't equip the armor, with also activating the DI. As long as he has the Armor, he hsa DI active (and suffers it's Side Effect). The only way to turn it off is to take of the armor (wich has it's own downsides).

 

Yeah. Its like if you have Bulky Focus you can put it down/take it off and lose the DCV penalty but you can't use the Focus powers.

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Re: Cassandra's Corner

 

Cassandra, I wonder about one thing:

You take DI, but then make it 0 END persistent.

 

It's wondering me for a simple reason:

DI is the atributes it provides, with Cost Endurance to maintain, No Figureds and a weight increase Side Effect. So basically you take DI, then make it "not DI".

 

Instead, how about just buying the Characteristics on the Armor and giving him a heavy complication with reduced Frequency?

Reducing the Frequency is to simulate that he can weight less, if he just stops wearing the armor. It's a common trick to apply "only in heroic ID" to Complications.

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Re: Cassandra's Corner

 

To Christopher, I used Density for three reasons.

 

1, It gives Iron Man extra strength, knockback resistance, and PD/ED.

2, It allows me to link almost all the rest of the powers to Density with the justification that they are part of the armor.

3, It fit in with the character conception.

 

In Iron Man 1 after the first flight Tony landed and fell through several stories of his Malibu house.

 

Regarding your point about OIHID, I would have liked to use it instead of a OIF if only to prevent the Armor from being removed without his permission. However, as a special effect the OIHID functions exactly like a OIF. It's a suit of armor that gives him is powers. The only reason I didn't use it is because I wanted to build the character at 250 points. A 350 Point version of the character would be OIHID.

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Re: Cassandra's Corner

 

1, It gives Iron Man extra strength, knockback resistance, and PD/ED.

2, It allows me to link almost all the rest of the powers to Density with the justification that they are part of the armor.

3, It fit in with the character conception.

1. DI is exactly those Characteristics, with some Limitations. It only makes sense to use DI before the raw Characteristics, if you put that DI into a Framework.

2. Why link, when you could just put it on the same Focus Limitation?

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Re: Cassandra's Corner

 

1. DI is exactly those Characteristics, with some Limitations. It only makes sense to use DI before the raw Characteristics, if you put that DI into a Framework.

2. Why link, when you could just put it on the same Focus Limitation?

 

The -1/2 link bonus for the DI was the big factor. Plus I couldn't have extra strength in the EC [Armor] with the DI because according the power framework rules you can't add the same power (i.e. strength) if they're both in an EC.

 

I know it's unusual, but I think it's well within the rules and a valid design.

 

Another trick I used was the Cost Only to Active for the ES: 360 Degree Radar and the LS: Self Contained. This represents the powering up of those systems, and allowed me to seperate them from the other ES/LS powers, keeping them under 30 points, which I had to do to get the Linked (-1/2) DI Bonus.

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Re: Cassandra's Corner

 

[ATTACH=CONFIG]43648[/ATTACH]Wonder Girl

 

Val Char Cost

40 STR 30

18 DEX 24

20 CON 20

10 BODY 0

13 INT 3

18 EGO 16

15 PRE 5

16 COM 3

16 PD 8

8 ED 4

4 SPD 12

12 REC 0

40 END 0

40 STUN 0

Total Characteristics Cost: 125 Points

 

Cost Skills

3 Acrobatics 13-

3 Breakfall 13-

6 Combat Luck +3 rPD +3 rED

5 CSL: HTH Combat +1

Total Skills Cost: 17 Points

 

Cost Powers

15 EC [Amazon Magic]-15 Points

5 1) Drain [sPD] 2d6 w/[Entangle 1d6, DEF 1, No Range (-1/2)], [1c/Recoverable] (-1 1/4), OAF: Lasso (-1)

12 2) Flight 10", Variable Advantages (+1/2), Megascale or 1/2 END Only (-1/4)

10 3) Force Field +10 rPD +10 rED, No END (+1/2), OIF: Bracelets (-1/2)

7 4) Mind Control 8d6, No Range (-1/2), [1c/Recoverable] (-1 1/4), OAF: Lasso (-1)

4 5) Stretching 6", Always Director (-1/4), [1c/Recoverable] (-1 1/4), OAF: Lasso (-1)

Total Powers Cost: 58 Points

 

Total Cost: 200 Points

 

100+ Disadvantages

10 Hunted: Teen Titan Enemies (As Powerful) 8-

10 Hunted: Wonder Woman (More Powerful/NCI/Watch) 8-

5 PhyL: Teenager (Infrequently/Slightly)

20 PsyL: Code of the Hero (Very Common/Strong)

15 PsyL: Honorable (Common/Strong)

15 PsyL: Protective of Innocents (Common/Strong)

10 SocL: Secret Identity [Donna Troy] (Occasionally/Major)

15 Vuln: Ambushes/Treacherous Attacks, 1 1/2x STUN (Very Common)

Total Disaadvantages Cost: 200 Points

 

 

This is the Teen Titans version of the heroine.

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Re: Cassandra's Corner

 

[ATTACH=CONFIG]43550[/ATTACH]

 

 

Delilah Samson

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

50 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Breakfall 13-

3 Conversation 13-

5 CSL: HTH Combat +1

3 High Society 13-

5 Money: Well Off

3 Persuasion 13-

3 Seduction 13-

Total Skills Cost: 25 Points

 

Cost Powers

15 Damage Resistance 15 rPD 15 rED

3 ES: PER +1

8 ES: RPT, IIF: Concealed Radio (-1/2)

6 Knockback Resistance -3"

15 Multipower (15 Points)

1 u) Leaping +10", 4x NCM

1 u) Running +5", 4x NCM

1 u) Swimming +10", 4x NCM

25 LS: Eat Once Per Week, Extended Breathing [1 END/Turn], High Pressure, High Radiation, Immunity [Disease], Intense Cold, Intense Heat, Longevity [immortal], Sleep Once Per Week

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DF: Beautiful (Easily Concealable/Noticed)

5 DNPC: Philip E. Stine, FBI Agent (Useful Normal) 8-

10 Hunted: The King of the Underworld (As Powerful) 8-

20 PsyL: Code of the Hero (Very Common/Strong)

10 PsyL: Overconfidence (Common/Moderate)

20 PsyL: Protective of Innocents (Very Common/Strong)

30 Vuln: Ambushes/Treacherous Attacks, 2x STUN (Very Common)

Total Characteristics Cost: 250 Points

 

Real Name: Delilah Ann Samson

Identity: Unrevealed

Occupation: Weathy Adventuress

Place of Birth: Los Angeles, California

Height: 5'10"

Weight: 125 lbs.

Age: 30

Eyes: Brown

Hair: Brown

Costume: Black Top, Black Slacks, Black Sandals.

Origin: Delilah Samson is a decendant of the original Samson and Delilah. She has Samson's strength, and Delilah's beauty. Deciding to use her powers to make up for her female decendant's wicked ways. A wealthy adventuress, she started working with F.B.I. Agent Philip E. Stine to bring down the villainous King of the Underworld. Her best friend is Cleopatra Queen, who herself is a superhuman adventuress.

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Re: Cassandra's Corner

 

[ATTACH=CONFIG]43553[/ATTACH]

 

Cleopatra Queen

 

Val Char Cost

15 STR 5

20 DEX 30

20 CON 20

10 BODY 0

13 INT 3

20 EGO 20

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

7 REC 0

40 END 0

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

3 CSL: Multipower +1

3 Conversation 12-

3 High Society 12-

5 Money: Well Off

3 Persuation 12-

3 Seduction 12-

Total Skills Cost: 20 Points

 

Cost Powers

10 Armor +5 rPD +5 rED, OIF: Costume (-1/2)

40 Multipower (40 Points)

4 u) EB 8d6

4 u) Mind Control 8d6

4 u) Telekinesis 20 STR, Fine Manipulation

8 ES: RPT, IIF: Concealed Radio (-1/4)

15 EC [Telekinesis]-15 Points

15 1) Flight 10", 8x NCM

15 2) Force Field +10 rPD +10 rED, No END (+1/2)

15 LS: Immunity [Disease], Longevity [immortal]

Total Powers Cost: 130 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DF: Beautiful (Easily Concealable/Noticed)

5 DNPC: Mark Anthony, U.S. Senator (Useful Normal) 8-

10 Hunted: The Emperor (As Powerful) 8-

20 PsyL: Code of the Hero (Very Common/Strong)

10 PsyL: Show Off (Common/Moderate)

20 PsyL: Protective of Innocents (Very Common/Strong)

30 Vuln: Ambushes/Treacherous Attacks, 2x STUN (Very Common)

Total Disadvantages Cost: 250 Points

 

Real Name: Cleopatra Alexandria Queen

Identity: Her superhuman abilities are not generally known by the public.

Occupation: Socialite

Place of Birth: Alexandria, Virginia

Height: 5'2"

Weight: 110 lbs.

Age: 25

Eyes: Brown

Hair: Black

Costume: White Dress, Brown Sandals

Origin: Cleopatra Queen was a decendant of the real Cleopatra and Orisis, an Ancient Egyptian Deity. She developed superhuman powers, and inspired by her friend Delilah Samson decided to use them to fight evil. Her boyfriend is U.S. Senator Mark Anthony, who knows she is an heroine.

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Re: Cassandra's Corner

 

Lex Luthor

 

Val Char Cost

15 STR 5

14 DEX 12

15 CON 10

12 BODY 4

23 INT 16

14 EGO 8

20 PRE 10

14 COM 2

5 PD 2

3 ED 0

4 SPD 16

6 REC 0

30 END 0

28 STUN 0

Total Characteristics Cost: 85 Points

 

Cost Skills

3 Breakfall 12-

3 Bribery 13-

3 Bureaucratics 13-

6 Combat Luck +3 rPD +3 rED

3 Computer Programming 14-

3 Conversation 13-

5 Eidetic Memory

3 Electronics 14-

10 Follower: 50+ Disadvantages [Mercy Graves]

3 High Society 13-

3 Lightning Calculator

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

3 Mechanics 14-

15 Money: Filthy Rich

5 Offensive Strike

3 Persuasion 13-

3 Power (VPP) [iNT] 14-

10 SL: Overall +1

4 Speed Reading

3 Streetwise 13-

3 Systems Operation 14-

Total Skills Cost: 109 Points

 

Cost Powers

56 VPP 40 Points, IIF (-1/4)

Total Powers Cost: 56 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 Hunted: Lois Lane (Less Powerful/NCI) 8-

15 Hunted: Superman (As Powerful/NCI) 8-

20 Normal Characteristics Maxima

10 PsyL: Hatred of Superman (Common/Moderate)

20 PsyL: Megalomaniac (Very Common/Strong)

20 PsyL: Overconficence (Very Common/Strong)

5 SocL: Famous (Occasionally/Minor)

Total Disadvantages Cost: 250 Points

 

 

Lex Luthor has a genius level intelligence. This is reflected not only by his 23 INT, Eidetic Memory, Lightning Calculator, and Speed Reading but by his VPP.

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