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tcabril

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Since I am the only one of my gaming community who actually has the Hero System books I have been trying to work through all the rules on my own. I find that I am not either understanding or missing something when it comes to vehicle design or construction. There has to be a simple way to do this that again I am not understanding or missing entirely.

 

I tried to make a spy car (like in James Bond - the submarine lotus to be exact) - nightmare.

 

Forget trying the Batmobile....

 

Is there going to be a 6th Edition version of the Vehicle Guide? I have the 5th edition one and I find it confuses me more than anything.

 

Hard to run a superheroes game without supervehicles if you ask me.

 

I can't get others to play this game without fully understanding the rules and I don't want to be "well I don't know how to do that so you can't have a cool vehicle"

 

Any help? Suggestions?

 

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LOL -basically everything!!!

 

I tried to make a batmobile type vehicle and a spy-car and and a 17th century frigate and it fails.

 

I will try to dig up these attempts and share. But seriously if anyone is having no difficulties making vehicles or has figured out an easier way then i would be all ears!

 

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For the Fifth Edition, there was the Ultimate Vehicle and the Hero System Vehicle Sourcebook ... Great resources, and they give you something to compare your own builds against. There's something similar for 6Ed, but I'm too full right now to think of the title.
Hero System Vehicles was scheduled, delayed, and then delayed indefinitely. :(
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I guess we need more info on what your trouble is. How big do you want the vehicle to be? Choose the size on the size chart (6E2 pg 187 or CC pg 162). For a Sports Car I'd go size 3. Now choose the Speed and Movement you want. This may require a little math to find the MPH/KPH if you want to have a "realistic" vehicle speed. It's submersible so through on some Life Support so you don't have to hold your breath. Add any other special gimmicks you want. Add Limitations and Complications to flavor. Done.

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Keep in mind that building a vehicle in Hero has some similarities to building a character. Here's a 5th edition example- I'd subtract the Swimming.

[TABLE]

[TR]

[TD=class: wysiwyg_table_content, width: 60%, colspan: 2]Vehicle Name: Vicious Cycle

Additional Info:

Owners Name: Will Geiger[/TD]

[TD=width: 40%, colspan: 2, align: right][/TD]

[/TR]

[TR]

[TD=width: 60%, colspan: 2] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3]CHARACTERISTICS[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_content, colspan: 3] [TABLE]

[TR]

[TD=align: center]Val[/TD]

[TD=align: left]Char[/TD]

[TD=align: center]Base[/TD]

[TD=align: center]Points[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]1[/TD]

[TD=align: left]SIZE[/TD]

[TD=align: center]0[/TD]

[TD=align: center]5[/TD]

[TD=align: center]1[/TD]

[TD=align: center] [/TD]

[TD=align: left]Length 1.26", Width 0.63", Area 0.79" Mass 200 kg KB -1[/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: left]STR[/TD]

[TD=align: center]15[/TD]

[TD=align: center]10[/TD]

[TD=align: center]25[/TD]

[TD=align: center]14-[/TD]

[TD=align: left]HTH Damage 5d6 END [2][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]DEX[/TD]

[TD=align: center]10[/TD]

[TD=align: center]30[/TD]

[TD=align: center]20[/TD]

[TD=align: center]13-[/TD]

[TD=align: left]OCV 7 DCV 7[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: left]SPD[/TD]

[TD=align: center]3.0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]4[/TD]

[TD=align: center] [/TD]

[TD=align: left]Phases: 3, 6, 9, 12[/TD]

[/TR]

[TR]

[TD=align: center]0[/TD]

[TD=align: left]DEF[/TD]

[TD=align: center]2[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]0[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]BODY[/TD]

[TD=align: center]11[/TD]

[TD=align: center]4[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]40"[/TD]

[TD=class: wysiwyg_table_small, align: left]Ground Movement[/TD]

[TD=align: center]6[/TD]

[TD=align: center]68[/TD]

[TD=align: center]40"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]2"[/TD]

[TD=class: wysiwyg_table_small, align: left]Water Movement[/TD]

[TD=align: center]2[/TD]

[TD=align: center]0[/TD]

[TD=align: center]2"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]0"[/TD]

[TD=class: wysiwyg_table_small, align: left]Leaping[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0"[/TD]

[TD=align: center]121[/TD]

[TD=align: left]Total Characteristics Points[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 60%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]CHARACTER IMAGE[/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 5] [/TD]

[TD=width: 39%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]EXPERIENCE POINTS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Total earned:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Spent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Unspent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Base Points:[/TD]

[TD=align: right]153[/TD]

[/TR]

[TR]

[TD]Disad Points:[/TD]

[TD=align: right]15[/TD]

[/TR]

[TR]

[TD]Total Points:[/TD]

[TD=align: right]168[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]MOVEMENT[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_small] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Type[/TD]

[TD]Total[/TD]

[/TR]

[TR]

[TD]Run (6)[/TD]

[TD]40"[/TD]

[/TR]

[TR]

[TD]Swim (2)[/TD]

[TD]2"[/TD]

[/TR]

[TR]

[TD]H. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[TR]

[TD]V. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 40%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT INFORMATION[/TD]

[/TR]

[TR]

[TD] [TABLE]

[TR]

[TD=align: right]OCV:[/TD]

[TD=align: left]7[/TD]

[TD=width: 100%, align: right]DCV:[/TD]

[TD=align: left]7[/TD]

[/TR]

[TR]

[TD=colspan: 4] [/TD]

[/TR]

[TR]

[TD=colspan: 4]Combat Skill Levels:[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MANEUVERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Maneuver[/TD]

[TD]Phase[/TD]

[TD]OCV[/TD]

[TD]DCV[/TD]

[TD]Effect[/TD]

[/TR]

[TR]

[TD]Block[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]Block, abort[/TD]

[/TR]

[TR]

[TD]Brace[/TD]

[TD]0[/TD]

[TD]+2[/TD]

[TD]1/2[/TD]

[TD=width: 100%]+2 vs. Range Mod.[/TD]

[/TR]

[TR]

[TD]Disarm[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]+0[/TD]

[TD=width: 100%]Can disarm[/TD]

[/TR]

[TR]

[TD]Dodge[/TD]

[TD]1/2[/TD]

[TD]--[/TD]

[TD]+3[/TD]

[TD=width: 100%]Abort, vs. all attacks[/TD]

[/TR]

[TR]

[TD]Grab[/TD]

[TD]1/2[/TD]

[TD]-1[/TD]

[TD]-2[/TD]

[TD=width: 100%]Grab two limbs[/TD]

[/TR]

[TR]

[TD]Grab By[/TD]

[TD]1/2[/TD]

[TD]-3[/TD]

[TD]-4[/TD]

[TD=width: 100%]Move and Grab[/TD]

[/TR]

[TR]

[TD]Haymaker[/TD]

[TD]1/2*[/TD]

[TD]+0[/TD]

[TD]-5[/TD]

[TD=width: 100%]+4 DC attack damage[/TD]

[/TR]

[TR]

[TD]Move By[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]-2[/TD]

[TD=width: 100%]STR/2 + v/5[/TD]

[/TR]

[TR]

[TD]Move Through[/TD]

[TD]1/2[/TD]

[TD]-v/5[/TD]

[TD]-3[/TD]

[TD=width: 100%]STR + v/3[/TD]

[/TR]

[TR]

[TD]Set[/TD]

[TD]1[/TD]

[TD]+1[/TD]

[TD]+0[/TD]

[TD=width: 100%]Ranged Attacks only[/TD]

[/TR]

[TR]

[TD]Strike[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]STR or weapon[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MODIFIERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Range[/TD]

[TD=align: center]0-4[/TD]

[TD=align: center]5-8[/TD]

[TD=align: center]9-16[/TD]

[TD=align: center]17-32[/TD]

[TD=align: center]33-64[/TD]

[TD=align: center]65-128[/TD]

[/TR]

[TR]

[TD]RMOD[/TD]

[TD=align: center]0[/TD]

[TD=align: center]-2[/TD]

[TD=align: center]-4[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]-8[/TD]

[TD=align: center]-10[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=colspan: 5] [TABLE]

[TR]

[TD]Character Name: Vicious Cycle

Alternate Identities:

Player Name: Will Geiger[/TD]

[TD=width: 34%, colspan: 2, align: right][/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 33%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]DISADVANTAGES[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, colspan: 2, align: left]Disadvantage[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Total Disadvantages Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 67%, colspan: 3] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]POWERS[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, align: left]Power[/TD]

[TD=align: center]END[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: left]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]9[/TD]

[TD=align: left]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]6[/TD]

[TD=align: left]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]22[/TD]

[TD=align: left]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD=align: center] [/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]1u[/TD]

[TD=align: left]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]47[/TD]

[TD=colspan: 2, align: left]Total Powers Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

 

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Keep in mind that building a vehicle in Hero has some similarities to building a character. Here's a 5th edition example- I'd subtract the Swimming.

[TABLE]

[TR]

[TD=class: wysiwyg_table_content, width: 60%, colspan: 2]Vehicle Name: Vicious Cycle

Additional Info:

Owners Name: Will Geiger[/TD]

[TD=width: 40%, colspan: 2, align: right][/TD]

[/TR]

[TR]

[TD=width: 60%, colspan: 2] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3]CHARACTERISTICS[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_content, colspan: 3] [TABLE]

[TR]

[TD=align: center]Val[/TD]

[TD=align: left]Char[/TD]

[TD=align: center]Base[/TD]

[TD=align: center]Points[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]1[/TD]

[TD=align: left]SIZE[/TD]

[TD=align: center]0[/TD]

[TD=align: center]5[/TD]

[TD=align: center]1[/TD]

[TD=align: center] [/TD]

[TD=align: left]Length 1.26", Width 0.63", Area 0.79" Mass 200 kg KB -1[/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: left]STR[/TD]

[TD=align: center]15[/TD]

[TD=align: center]10[/TD]

[TD=align: center]25[/TD]

[TD=align: center]14-[/TD]

[TD=align: left]HTH Damage 5d6 END [2][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]DEX[/TD]

[TD=align: center]10[/TD]

[TD=align: center]30[/TD]

[TD=align: center]20[/TD]

[TD=align: center]13-[/TD]

[TD=align: left]OCV 7 DCV 7[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: left]SPD[/TD]

[TD=align: center]3.0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]4[/TD]

[TD=align: center] [/TD]

[TD=align: left]Phases: 3, 6, 9, 12[/TD]

[/TR]

[TR]

[TD=align: center]0[/TD]

[TD=align: left]DEF[/TD]

[TD=align: center]2[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]0[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]BODY[/TD]

[TD=align: center]11[/TD]

[TD=align: center]4[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]40"[/TD]

[TD=class: wysiwyg_table_small, align: left]Ground Movement[/TD]

[TD=align: center]6[/TD]

[TD=align: center]68[/TD]

[TD=align: center]40"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]2"[/TD]

[TD=class: wysiwyg_table_small, align: left]Water Movement[/TD]

[TD=align: center]2[/TD]

[TD=align: center]0[/TD]

[TD=align: center]2"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]0"[/TD]

[TD=class: wysiwyg_table_small, align: left]Leaping[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0"[/TD]

[TD=align: center]121[/TD]

[TD=align: left]Total Characteristics Points[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 60%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]CHARACTER IMAGE[/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 5] [/TD]

[TD=width: 39%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]EXPERIENCE POINTS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Total earned:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Spent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Unspent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Base Points:[/TD]

[TD=align: right]153[/TD]

[/TR]

[TR]

[TD]Disad Points:[/TD]

[TD=align: right]15[/TD]

[/TR]

[TR]

[TD]Total Points:[/TD]

[TD=align: right]168[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]MOVEMENT[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_small] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Type[/TD]

[TD]Total[/TD]

[/TR]

[TR]

[TD]Run (6)[/TD]

[TD]40"[/TD]

[/TR]

[TR]

[TD]Swim (2)[/TD]

[TD]2"[/TD]

[/TR]

[TR]

[TD]H. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[TR]

[TD]V. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 40%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT INFORMATION[/TD]

[/TR]

[TR]

[TD] [TABLE]

[TR]

[TD=align: right]OCV:[/TD]

[TD=align: left]7[/TD]

[TD=width: 100%, align: right]DCV:[/TD]

[TD=align: left]7[/TD]

[/TR]

[TR]

[TD=colspan: 4] [/TD]

[/TR]

[TR]

[TD=colspan: 4]Combat Skill Levels:[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MANEUVERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Maneuver[/TD]

[TD]Phase[/TD]

[TD]OCV[/TD]

[TD]DCV[/TD]

[TD]Effect[/TD]

[/TR]

[TR]

[TD]Block[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]Block, abort[/TD]

[/TR]

[TR]

[TD]Brace[/TD]

[TD]0[/TD]

[TD]+2[/TD]

[TD]1/2[/TD]

[TD=width: 100%]+2 vs. Range Mod.[/TD]

[/TR]

[TR]

[TD]Disarm[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]+0[/TD]

[TD=width: 100%]Can disarm[/TD]

[/TR]

[TR]

[TD]Dodge[/TD]

[TD]1/2[/TD]

[TD]--[/TD]

[TD]+3[/TD]

[TD=width: 100%]Abort, vs. all attacks[/TD]

[/TR]

[TR]

[TD]Grab[/TD]

[TD]1/2[/TD]

[TD]-1[/TD]

[TD]-2[/TD]

[TD=width: 100%]Grab two limbs[/TD]

[/TR]

[TR]

[TD]Grab By[/TD]

[TD]1/2[/TD]

[TD]-3[/TD]

[TD]-4[/TD]

[TD=width: 100%]Move and Grab[/TD]

[/TR]

[TR]

[TD]Haymaker[/TD]

[TD]1/2*[/TD]

[TD]+0[/TD]

[TD]-5[/TD]

[TD=width: 100%]+4 DC attack damage[/TD]

[/TR]

[TR]

[TD]Move By[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]-2[/TD]

[TD=width: 100%]STR/2 + v/5[/TD]

[/TR]

[TR]

[TD]Move Through[/TD]

[TD]1/2[/TD]

[TD]-v/5[/TD]

[TD]-3[/TD]

[TD=width: 100%]STR + v/3[/TD]

[/TR]

[TR]

[TD]Set[/TD]

[TD]1[/TD]

[TD]+1[/TD]

[TD]+0[/TD]

[TD=width: 100%]Ranged Attacks only[/TD]

[/TR]

[TR]

[TD]Strike[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]STR or weapon[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MODIFIERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Range[/TD]

[TD=align: center]0-4[/TD]

[TD=align: center]5-8[/TD]

[TD=align: center]9-16[/TD]

[TD=align: center]17-32[/TD]

[TD=align: center]33-64[/TD]

[TD=align: center]65-128[/TD]

[/TR]

[TR]

[TD]RMOD[/TD]

[TD=align: center]0[/TD]

[TD=align: center]-2[/TD]

[TD=align: center]-4[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]-8[/TD]

[TD=align: center]-10[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=colspan: 5] [TABLE]

[TR]

[TD]Character Name: Vicious Cycle

Alternate Identities:

Player Name: Will Geiger[/TD]

[TD=width: 34%, colspan: 2, align: right][/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 33%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]DISADVANTAGES[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, colspan: 2, align: left]Disadvantage[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Total Disadvantages Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 67%, colspan: 3] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]POWERS[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, align: left]Power[/TD]

[TD=align: center]END[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: left]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]9[/TD]

[TD=align: left]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]6[/TD]

[TD=align: left]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]22[/TD]

[TD=align: left]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD=align: center] [/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]1u[/TD]

[TD=align: left]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]47[/TD]

[TD=colspan: 2, align: left]Total Powers Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

I don't know what format you posted that with but my phone hates it. It's really weird.
Link to comment
Share on other sites

Keep in mind that building a vehicle in Hero has some similarities to building a character. Here's a 5th edition example- I'd subtract the Swimming.

[TABLE]

[TR]

[TD=class: wysiwyg_table_content, width: 60%, colspan: 2]Vehicle Name: Vicious Cycle

Additional Info:

Owners Name: Will Geiger[/TD]

[TD=width: 40%, colspan: 2, align: right][/TD]

[/TR]

[TR]

[TD=width: 60%, colspan: 2] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3]CHARACTERISTICS[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_content, colspan: 3] [TABLE]

[TR]

[TD=align: center]Val[/TD]

[TD=align: left]Char[/TD]

[TD=align: center]Base[/TD]

[TD=align: center]Points[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]1[/TD]

[TD=align: left]SIZE[/TD]

[TD=align: center]0[/TD]

[TD=align: center]5[/TD]

[TD=align: center]1[/TD]

[TD=align: center] [/TD]

[TD=align: left]Length 1.26", Width 0.63", Area 0.79" Mass 200 kg KB -1[/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: left]STR[/TD]

[TD=align: center]15[/TD]

[TD=align: center]10[/TD]

[TD=align: center]25[/TD]

[TD=align: center]14-[/TD]

[TD=align: left]HTH Damage 5d6 END [2][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]DEX[/TD]

[TD=align: center]10[/TD]

[TD=align: center]30[/TD]

[TD=align: center]20[/TD]

[TD=align: center]13-[/TD]

[TD=align: left]OCV 7 DCV 7[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: left]SPD[/TD]

[TD=align: center]3.0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]4[/TD]

[TD=align: center] [/TD]

[TD=align: left]Phases: 3, 6, 9, 12[/TD]

[/TR]

[TR]

[TD=align: center]0[/TD]

[TD=align: left]DEF[/TD]

[TD=align: center]2[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]0[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]BODY[/TD]

[TD=align: center]11[/TD]

[TD=align: center]4[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]40"[/TD]

[TD=class: wysiwyg_table_small, align: left]Ground Movement[/TD]

[TD=align: center]6[/TD]

[TD=align: center]68[/TD]

[TD=align: center]40"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]2"[/TD]

[TD=class: wysiwyg_table_small, align: left]Water Movement[/TD]

[TD=align: center]2[/TD]

[TD=align: center]0[/TD]

[TD=align: center]2"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]0"[/TD]

[TD=class: wysiwyg_table_small, align: left]Leaping[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0"[/TD]

[TD=align: center]121[/TD]

[TD=align: left]Total Characteristics Points[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 60%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]CHARACTER IMAGE[/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 5] [/TD]

[TD=width: 39%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]EXPERIENCE POINTS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Total earned:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Spent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Unspent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Base Points:[/TD]

[TD=align: right]153[/TD]

[/TR]

[TR]

[TD]Disad Points:[/TD]

[TD=align: right]15[/TD]

[/TR]

[TR]

[TD]Total Points:[/TD]

[TD=align: right]168[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]MOVEMENT[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_small] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Type[/TD]

[TD]Total[/TD]

[/TR]

[TR]

[TD]Run (6)[/TD]

[TD]40"[/TD]

[/TR]

[TR]

[TD]Swim (2)[/TD]

[TD]2"[/TD]

[/TR]

[TR]

[TD]H. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[TR]

[TD]V. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 40%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT INFORMATION[/TD]

[/TR]

[TR]

[TD] [TABLE]

[TR]

[TD=align: right]OCV:[/TD]

[TD=align: left]7[/TD]

[TD=width: 100%, align: right]DCV:[/TD]

[TD=align: left]7[/TD]

[/TR]

[TR]

[TD=colspan: 4] [/TD]

[/TR]

[TR]

[TD=colspan: 4]Combat Skill Levels:[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MANEUVERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Maneuver[/TD]

[TD]Phase[/TD]

[TD]OCV[/TD]

[TD]DCV[/TD]

[TD]Effect[/TD]

[/TR]

[TR]

[TD]Block[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]Block, abort[/TD]

[/TR]

[TR]

[TD]Brace[/TD]

[TD]0[/TD]

[TD]+2[/TD]

[TD]1/2[/TD]

[TD=width: 100%]+2 vs. Range Mod.[/TD]

[/TR]

[TR]

[TD]Disarm[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]+0[/TD]

[TD=width: 100%]Can disarm[/TD]

[/TR]

[TR]

[TD]Dodge[/TD]

[TD]1/2[/TD]

[TD]--[/TD]

[TD]+3[/TD]

[TD=width: 100%]Abort, vs. all attacks[/TD]

[/TR]

[TR]

[TD]Grab[/TD]

[TD]1/2[/TD]

[TD]-1[/TD]

[TD]-2[/TD]

[TD=width: 100%]Grab two limbs[/TD]

[/TR]

[TR]

[TD]Grab By[/TD]

[TD]1/2[/TD]

[TD]-3[/TD]

[TD]-4[/TD]

[TD=width: 100%]Move and Grab[/TD]

[/TR]

[TR]

[TD]Haymaker[/TD]

[TD]1/2*[/TD]

[TD]+0[/TD]

[TD]-5[/TD]

[TD=width: 100%]+4 DC attack damage[/TD]

[/TR]

[TR]

[TD]Move By[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]-2[/TD]

[TD=width: 100%]STR/2 + v/5[/TD]

[/TR]

[TR]

[TD]Move Through[/TD]

[TD]1/2[/TD]

[TD]-v/5[/TD]

[TD]-3[/TD]

[TD=width: 100%]STR + v/3[/TD]

[/TR]

[TR]

[TD]Set[/TD]

[TD]1[/TD]

[TD]+1[/TD]

[TD]+0[/TD]

[TD=width: 100%]Ranged Attacks only[/TD]

[/TR]

[TR]

[TD]Strike[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]STR or weapon[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MODIFIERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Range[/TD]

[TD=align: center]0-4[/TD]

[TD=align: center]5-8[/TD]

[TD=align: center]9-16[/TD]

[TD=align: center]17-32[/TD]

[TD=align: center]33-64[/TD]

[TD=align: center]65-128[/TD]

[/TR]

[TR]

[TD]RMOD[/TD]

[TD=align: center]0[/TD]

[TD=align: center]-2[/TD]

[TD=align: center]-4[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]-8[/TD]

[TD=align: center]-10[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=colspan: 5] [TABLE]

[TR]

[TD]Character Name: Vicious Cycle

Alternate Identities:

Player Name: Will Geiger[/TD]

[TD=width: 34%, colspan: 2, align: right][/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 33%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]DISADVANTAGES[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, colspan: 2, align: left]Disadvantage[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Total Disadvantages Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 67%, colspan: 3] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]POWERS[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, align: left]Power[/TD]

[TD=align: center]END[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: left]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]9[/TD]

[TD=align: left]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]6[/TD]

[TD=align: left]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]22[/TD]

[TD=align: left]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD=align: center] [/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]1u[/TD]

[TD=align: left]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]47[/TD]

[TD=colspan: 2, align: left]Total Powers Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

Snow leopards (see my pic) and (bigby)wolves don't get along. Sorry, b, it is copy & paste from HD. Looks fine on desktops.
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Share on other sites

Keep in mind that building a vehicle in Hero has some similarities to building a character. Here's a 5th edition example- I'd subtract the Swimming.

[TABLE]

[TR]

[TD=class: wysiwyg_table_content, width: 60%, colspan: 2]Vehicle Name: Vicious Cycle

Additional Info:

Owners Name: Will Geiger[/TD]

[TD=width: 40%, colspan: 2, align: right][/TD]

[/TR]

[TR]

[TD=width: 60%, colspan: 2] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3]CHARACTERISTICS[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_content, colspan: 3] [TABLE]

[TR]

[TD=align: center]Val[/TD]

[TD=align: left]Char[/TD]

[TD=align: center]Base[/TD]

[TD=align: center]Points[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]1[/TD]

[TD=align: left]SIZE[/TD]

[TD=align: center]0[/TD]

[TD=align: center]5[/TD]

[TD=align: center]1[/TD]

[TD=align: center] [/TD]

[TD=align: left]Length 1.26", Width 0.63", Area 0.79" Mass 200 kg KB -1[/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: left]STR[/TD]

[TD=align: center]15[/TD]

[TD=align: center]10[/TD]

[TD=align: center]25[/TD]

[TD=align: center]14-[/TD]

[TD=align: left]HTH Damage 5d6 END [2][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]DEX[/TD]

[TD=align: center]10[/TD]

[TD=align: center]30[/TD]

[TD=align: center]20[/TD]

[TD=align: center]13-[/TD]

[TD=align: left]OCV 7 DCV 7[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: left]SPD[/TD]

[TD=align: center]3.0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]4[/TD]

[TD=align: center] [/TD]

[TD=align: left]Phases: 3, 6, 9, 12[/TD]

[/TR]

[TR]

[TD=align: center]0[/TD]

[TD=align: left]DEF[/TD]

[TD=align: center]2[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]0[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]BODY[/TD]

[TD=align: center]11[/TD]

[TD=align: center]4[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]40"[/TD]

[TD=class: wysiwyg_table_small, align: left]Ground Movement[/TD]

[TD=align: center]6[/TD]

[TD=align: center]68[/TD]

[TD=align: center]40"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]2"[/TD]

[TD=class: wysiwyg_table_small, align: left]Water Movement[/TD]

[TD=align: center]2[/TD]

[TD=align: center]0[/TD]

[TD=align: center]2"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]0"[/TD]

[TD=class: wysiwyg_table_small, align: left]Leaping[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0"[/TD]

[TD=align: center]121[/TD]

[TD=align: left]Total Characteristics Points[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 60%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]CHARACTER IMAGE[/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 5] [/TD]

[TD=width: 39%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]EXPERIENCE POINTS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Total earned:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Spent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Unspent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Base Points:[/TD]

[TD=align: right]153[/TD]

[/TR]

[TR]

[TD]Disad Points:[/TD]

[TD=align: right]15[/TD]

[/TR]

[TR]

[TD]Total Points:[/TD]

[TD=align: right]168[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]MOVEMENT[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_small] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Type[/TD]

[TD]Total[/TD]

[/TR]

[TR]

[TD]Run (6)[/TD]

[TD]40"[/TD]

[/TR]

[TR]

[TD]Swim (2)[/TD]

[TD]2"[/TD]

[/TR]

[TR]

[TD]H. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[TR]

[TD]V. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 40%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT INFORMATION[/TD]

[/TR]

[TR]

[TD] [TABLE]

[TR]

[TD=align: right]OCV:[/TD]

[TD=align: left]7[/TD]

[TD=width: 100%, align: right]DCV:[/TD]

[TD=align: left]7[/TD]

[/TR]

[TR]

[TD=colspan: 4] [/TD]

[/TR]

[TR]

[TD=colspan: 4]Combat Skill Levels:[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MANEUVERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Maneuver[/TD]

[TD]Phase[/TD]

[TD]OCV[/TD]

[TD]DCV[/TD]

[TD]Effect[/TD]

[/TR]

[TR]

[TD]Block[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]Block, abort[/TD]

[/TR]

[TR]

[TD]Brace[/TD]

[TD]0[/TD]

[TD]+2[/TD]

[TD]1/2[/TD]

[TD=width: 100%]+2 vs. Range Mod.[/TD]

[/TR]

[TR]

[TD]Disarm[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]+0[/TD]

[TD=width: 100%]Can disarm[/TD]

[/TR]

[TR]

[TD]Dodge[/TD]

[TD]1/2[/TD]

[TD]--[/TD]

[TD]+3[/TD]

[TD=width: 100%]Abort, vs. all attacks[/TD]

[/TR]

[TR]

[TD]Grab[/TD]

[TD]1/2[/TD]

[TD]-1[/TD]

[TD]-2[/TD]

[TD=width: 100%]Grab two limbs[/TD]

[/TR]

[TR]

[TD]Grab By[/TD]

[TD]1/2[/TD]

[TD]-3[/TD]

[TD]-4[/TD]

[TD=width: 100%]Move and Grab[/TD]

[/TR]

[TR]

[TD]Haymaker[/TD]

[TD]1/2*[/TD]

[TD]+0[/TD]

[TD]-5[/TD]

[TD=width: 100%]+4 DC attack damage[/TD]

[/TR]

[TR]

[TD]Move By[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]-2[/TD]

[TD=width: 100%]STR/2 + v/5[/TD]

[/TR]

[TR]

[TD]Move Through[/TD]

[TD]1/2[/TD]

[TD]-v/5[/TD]

[TD]-3[/TD]

[TD=width: 100%]STR + v/3[/TD]

[/TR]

[TR]

[TD]Set[/TD]

[TD]1[/TD]

[TD]+1[/TD]

[TD]+0[/TD]

[TD=width: 100%]Ranged Attacks only[/TD]

[/TR]

[TR]

[TD]Strike[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]STR or weapon[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MODIFIERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Range[/TD]

[TD=align: center]0-4[/TD]

[TD=align: center]5-8[/TD]

[TD=align: center]9-16[/TD]

[TD=align: center]17-32[/TD]

[TD=align: center]33-64[/TD]

[TD=align: center]65-128[/TD]

[/TR]

[TR]

[TD]RMOD[/TD]

[TD=align: center]0[/TD]

[TD=align: center]-2[/TD]

[TD=align: center]-4[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]-8[/TD]

[TD=align: center]-10[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=colspan: 5] [TABLE]

[TR]

[TD]Character Name: Vicious Cycle

Alternate Identities:

Player Name: Will Geiger[/TD]

[TD=width: 34%, colspan: 2, align: right][/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 33%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]DISADVANTAGES[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, colspan: 2, align: left]Disadvantage[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Total Disadvantages Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 67%, colspan: 3] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]POWERS[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, align: left]Power[/TD]

[TD=align: center]END[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: left]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]9[/TD]

[TD=align: left]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]6[/TD]

[TD=align: left]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]22[/TD]

[TD=align: left]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD=align: center] [/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]1u[/TD]

[TD=align: left]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]47[/TD]

[TD=colspan: 2, align: left]Total Powers Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

I'll try a different (bare bones) format - I hope to do so by this time Thursday.

 

-Will "Suffice" Geiger, whose computer skills are limited to moving the wooden beads by hand.

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Tcabril onething thst seems wonky is buying things such as tires OAF but thst is due game mechanics. By buying an object OAF, the object's DEF doesn't benefit from the vehicles DEF. I.e. if an armored car has 10 DEF and the tires are OAF, then you go by the tires nstural DEF (2) vs. the cars 10 DEF. Also by defining an object as OAF, then it I'd easier to hit in combat.

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Keep in mind that building a vehicle in Hero has some similarities to building a character. Here's a 5th edition example- I'd subtract the Swimming.

[TABLE]

[TR]

[TD=class: wysiwyg_table_content, width: 60%, colspan: 2]Vehicle Name: Vicious Cycle

Additional Info:

Owners Name: Will Geiger[/TD]

[TD=width: 40%, colspan: 2, align: right][/TD]

[/TR]

[TR]

[TD=width: 60%, colspan: 2] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3]CHARACTERISTICS[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_content, colspan: 3] [TABLE]

[TR]

[TD=align: center]Val[/TD]

[TD=align: left]Char[/TD]

[TD=align: center]Base[/TD]

[TD=align: center]Points[/TD]

[TD=align: center]Total[/TD]

[TD=align: center]Roll[/TD]

[TD=align: left]Notes[/TD]

[/TR]

[TR]

[TD=align: center]1[/TD]

[TD=align: left]SIZE[/TD]

[TD=align: center]0[/TD]

[TD=align: center]5[/TD]

[TD=align: center]1[/TD]

[TD=align: center] [/TD]

[TD=align: left]Length 1.26", Width 0.63", Area 0.79" Mass 200 kg KB -1[/TD]

[/TR]

[TR]

[TD=align: center]25[/TD]

[TD=align: left]STR[/TD]

[TD=align: center]15[/TD]

[TD=align: center]10[/TD]

[TD=align: center]25[/TD]

[TD=align: center]14-[/TD]

[TD=align: left]HTH Damage 5d6 END [2][/TD]

[/TR]

[TR]

[TD=align: center]20[/TD]

[TD=align: left]DEX[/TD]

[TD=align: center]10[/TD]

[TD=align: center]30[/TD]

[TD=align: center]20[/TD]

[TD=align: center]13-[/TD]

[TD=align: left]OCV 7 DCV 7[/TD]

[/TR]

[TR]

[TD=align: center]4[/TD]

[TD=align: left]SPD[/TD]

[TD=align: center]3.0[/TD]

[TD=align: center]10[/TD]

[TD=align: center]4[/TD]

[TD=align: center] [/TD]

[TD=align: left]Phases: 3, 6, 9, 12[/TD]

[/TR]

[TR]

[TD=align: center]0[/TD]

[TD=align: left]DEF[/TD]

[TD=align: center]2[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]0[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=align: left]BODY[/TD]

[TD=align: center]11[/TD]

[TD=align: center]4[/TD]

[TD=align: center]15[/TD]

[TD=align: center]12-[/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]40"[/TD]

[TD=class: wysiwyg_table_small, align: left]Ground Movement[/TD]

[TD=align: center]6[/TD]

[TD=align: center]68[/TD]

[TD=align: center]40"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]2"[/TD]

[TD=class: wysiwyg_table_small, align: left]Water Movement[/TD]

[TD=align: center]2[/TD]

[TD=align: center]0[/TD]

[TD=align: center]2"[/TD]

[TD=align: center] [/TD]

[TD=align: left] [/TD]

[/TR]

[TR]

[TD=align: center]0"[/TD]

[TD=class: wysiwyg_table_small, align: left]Leaping[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0[/TD]

[TD=align: center]0"[/TD]

[TD=align: center]121[/TD]

[TD=align: left]Total Characteristics Points[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 60%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]CHARACTER IMAGE[/TD]

[/TR]

[TR]

[TD=align: center][/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 5] [/TD]

[TD=width: 39%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]EXPERIENCE POINTS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Total earned:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Spent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Unspent:[/TD]

[TD=align: right]0[/TD]

[/TR]

[TR]

[TD]Base Points:[/TD]

[TD=align: right]153[/TD]

[/TR]

[TR]

[TD]Disad Points:[/TD]

[TD=align: right]15[/TD]

[/TR]

[TR]

[TD]Total Points:[/TD]

[TD=align: right]168[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black]MOVEMENT[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_small] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Type[/TD]

[TD]Total[/TD]

[/TR]

[TR]

[TD]Run (6)[/TD]

[TD]40"[/TD]

[/TR]

[TR]

[TD]Swim (2)[/TD]

[TD]2"[/TD]

[/TR]

[TR]

[TD]H. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[TR]

[TD]V. Leap (0")[/TD]

[TD]0"[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 40%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT INFORMATION[/TD]

[/TR]

[TR]

[TD] [TABLE]

[TR]

[TD=align: right]OCV:[/TD]

[TD=align: left]7[/TD]

[TD=width: 100%, align: right]DCV:[/TD]

[TD=align: left]7[/TD]

[/TR]

[TR]

[TD=colspan: 4] [/TD]

[/TR]

[TR]

[TD=colspan: 4]Combat Skill Levels:[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MANEUVERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Maneuver[/TD]

[TD]Phase[/TD]

[TD]OCV[/TD]

[TD]DCV[/TD]

[TD]Effect[/TD]

[/TR]

[TR]

[TD]Block[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]Block, abort[/TD]

[/TR]

[TR]

[TD]Brace[/TD]

[TD]0[/TD]

[TD]+2[/TD]

[TD]1/2[/TD]

[TD=width: 100%]+2 vs. Range Mod.[/TD]

[/TR]

[TR]

[TD]Disarm[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]+0[/TD]

[TD=width: 100%]Can disarm[/TD]

[/TR]

[TR]

[TD]Dodge[/TD]

[TD]1/2[/TD]

[TD]--[/TD]

[TD]+3[/TD]

[TD=width: 100%]Abort, vs. all attacks[/TD]

[/TR]

[TR]

[TD]Grab[/TD]

[TD]1/2[/TD]

[TD]-1[/TD]

[TD]-2[/TD]

[TD=width: 100%]Grab two limbs[/TD]

[/TR]

[TR]

[TD]Grab By[/TD]

[TD]1/2[/TD]

[TD]-3[/TD]

[TD]-4[/TD]

[TD=width: 100%]Move and Grab[/TD]

[/TR]

[TR]

[TD]Haymaker[/TD]

[TD]1/2*[/TD]

[TD]+0[/TD]

[TD]-5[/TD]

[TD=width: 100%]+4 DC attack damage[/TD]

[/TR]

[TR]

[TD]Move By[/TD]

[TD]1/2[/TD]

[TD]-2[/TD]

[TD]-2[/TD]

[TD=width: 100%]STR/2 + v/5[/TD]

[/TR]

[TR]

[TD]Move Through[/TD]

[TD]1/2[/TD]

[TD]-v/5[/TD]

[TD]-3[/TD]

[TD=width: 100%]STR + v/3[/TD]

[/TR]

[TR]

[TD]Set[/TD]

[TD]1[/TD]

[TD]+1[/TD]

[TD]+0[/TD]

[TD=width: 100%]Ranged Attacks only[/TD]

[/TR]

[TR]

[TD]Strike[/TD]

[TD]1/2[/TD]

[TD]+0[/TD]

[TD]+0[/TD]

[TD=width: 100%]STR or weapon[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=class: wysiwyg_table_header, width: 100%, bgcolor: black]COMBAT MODIFIERS[/TD]

[/TR]

[TR]

[TD] [TABLE=class: wysiwyg_table_small]

[TR]

[TD]Range[/TD]

[TD=align: center]0-4[/TD]

[TD=align: center]5-8[/TD]

[TD=align: center]9-16[/TD]

[TD=align: center]17-32[/TD]

[TD=align: center]33-64[/TD]

[TD=align: center]65-128[/TD]

[/TR]

[TR]

[TD]RMOD[/TD]

[TD=align: center]0[/TD]

[TD=align: center]-2[/TD]

[TD=align: center]-4[/TD]

[TD=align: center]-6[/TD]

[TD=align: center]-8[/TD]

[TD=align: center]-10[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

[TABLE]

[TR]

[TD=colspan: 5] [TABLE]

[TR]

[TD]Character Name: Vicious Cycle

Alternate Identities:

Player Name: Will Geiger[/TD]

[TD=width: 34%, colspan: 2, align: right][/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[TR]

[TD=width: 33%] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]DISADVANTAGES[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, colspan: 2, align: left]Disadvantage[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[TR]

[TD=align: center]15[/TD]

[TD=colspan: 2, align: left]Total Disadvantages Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[TD=width: 1, bgcolor: black] [/TD]

[TD=width: 67%, colspan: 3] [TABLE]

[TR]

[TD=class: wysiwyg_table_header, bgcolor: black, colspan: 3, align: left]POWERS[/TD]

[/TR]

[TR]

[TD=align: center]Cost [/TD]

[TD=width: 100%, align: left]Power[/TD]

[TD=align: center]END[/TD]

[/TR]

[TR]

[TD=align: center]5[/TD]

[TD=align: left]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]9[/TD]

[TD=align: left]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]6[/TD]

[TD=align: left]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]22[/TD]

[TD=align: left]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD=align: center] [/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]2u[/TD]

[TD=align: left]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD=align: center][32][/TD]

[/TR]

[TR]

[TD=align: center]1u[/TD]

[TD=align: left]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD=align: center]0[/TD]

[/TR]

[TR]

[TD=align: center]47[/TD]

[TD=colspan: 2, align: left]Total Powers Cost[/TD]

[/TR]

[/TABLE]

[/TD]

[/TR]

[/TABLE]

Just ment as a comment not a complaint :). I've never seen that before.
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Okay I am going to try and post a bit of a vehicle building guide here for you tcabril. Hopefully it will be helpful.

 

So lets do this step by step.

 

Step 1. Size - How big do you want your vehicle to be? There is a size chart on 6e2 187 or CC 162 that will tell you what each "size" costs. Size determines the actual size of the vehicle (dimensions) as well as its starting STR and BODY. It also makes the vehicle "easier" to hit by providing attackers a bonus to their OCV (the OCV + Column). To determine what size your vehicle should be you should look at the Examples next on the chart and pick the one that is closest to what you are trying to build. Your size needs to be large enough to carry its passengers (each passenger is 2x1x1 so needs a total of 2 cubic meters space as a minimum) but there is also alot of extra volume needed (for engines, armor, controls, etc) but you don't really need to worry much about that. Also note that while the LxWxH are listed for each vehicle as a guideline its the Volume that the price is actually based on so you can vary the numbers for LxWxH if you want as long as you are paying for the total volume listed.

 

Step 2. Stats - Your vehicles stats work similarly to a characters stats but you have fewer to deal with.

STR- Your vehicles STR is most important for determining its carrying capacity, ie how much can it carry around (and therefore how many passengers/much cargo). Refer to 6e1 43 or CC 14 for the table to determine the STR you need for the number of passengers. Note that STR is NOT linear. Every Passenger weighs about 100 kg so a 1 passenger vehicle (such as a bike) needs a min of STR 10 but 4 passengers only increases that to STR 20 and 8 passengers would only need STR 25. Generally speaking if the size is large enough to carry the passengers the base STR from buying that Size is enough and you only need more STR if you plan to carry passengers that weigh more than normal (such as from Density Increase or various disadvantages) or you want to build something that can haul/tow a lot of weight.

 

DEX- Represents the maneuverability of the vehicle. What's important to note is that the operator of a vehicle has to use the LOWER of his Dex or the vehicle's Dex for any Dex based rolls while operating the vehicle (Generally Combat Driving/Piloting rolls but others may apply). So buying a vehicle with a Dex higher than the operator is somewhat of a waste, but putting a high Dex driver in a low Dex vehicle can be frustrating to him (its just not responsive enough for him).

 

BODY- works the same as it does for Characters. When a vehicle is reduced to 0 Body it is destroyed.

 

DEF- Vehicles have DEF just like characters. It is automatically Resistant and unless you apply a limitation it will also add to the rPD/rED of any passengers inside the vehicle. You can also choose to buy it with various limitations to create a vehicle with different "armor" from different sides, for instance a tank might have 15 rPD/rED normally, but buy an additional 5 rPD/rED for its forward 60 degree arc to represent enhanced forward plating.

 

OCV/DCV- Similar to DEX anyone firing any "onboard weapons" on a vehicle are limited to the LOWER of their OCV or the vehicles OCV. If they are firing their own weapons/abilities they can use their own OCV. Also, when the vehicle is shot at a MOVING vehicle is limited to the LOWER of the Drivers DCV or the Vehicles DCV (and generally the driver can't use CSL's to adjust his up). Many vehicles wind up selling back their DCV because its pretty easy to hit a large target (unless you are using the optional Velocity Based DCV rules, in which case do not forget that attackers still get their OCV+ as determined by the vehicles size).

 

SPD- SPD is a bit different. Unless you buy your movement with an advantage ALL vehicle movement has a turn mode so a vehicles SPD is very important. Of course it also affects the actual movement speed of the vehicle just like it does for characters (SPD x NCM Movement x .3 = max speed in km/h) If the driver has a different SPD than the vehicle he has to hold his action to operate at the same SPD/Dex as the vehicle, otherwise on that phase the vehicle can only move in the same direction it ended its previous phase and at the same rate it was moving at the end of its previous phase. To turn, slow down, speed up, etc the driver MUST be able to take an action at that time to control the vehicle. If the driver has a higher SPD he can take other actions on phases that the vehicle doesn't have (possibly requiring a Combat Driving roll or the like to be successful depending on what he is trying to do). Because of this SPD directly reflects the handling of a vehicle, and how well it can turn/maneuver in combat.

 

Movement- Vehicles start with the same movement as a character and can purchase any additional modes/amounts of movements they want, just like a character. Note that ALL forms of vehicle movement have a turn mode by default (and don't get a limitation for this) unless you buy them with the "No Turn Mode" advantage.

 

Now any of the above stats can be bought with a variety of advantages/limitations although not all are normal. Movement especially is often bought with various advantages/disadvantages to better represent the type of movement (such as OAF for wheels as mentioned earlier, or Fuel charges to represent limited range). There are far too many possible combinations to go over here.

 

At this point you have your basic vehicle built. This represents everything you need to build a standard version of a vehicle. Next up is the special stuff.

 

Step 3: Equipment- First off in the equipment step you should look at anything your vehicle does to protect its passengers. Does it have an internal atmosphere (submarine, Space Shuttle, etc)? then you need LS: Self Contained Breathing. Does it allow them to safely enter dangerous Environments? LS: Safe Environment (as appropriate). These are bought as powers just like you would for a character and automatically apply to anyone inside the vehicle.

 

Next you need to look at resources. Does the vehicle have a computer? An Autopilot? Does it have any lab spaces? anything that the vehicle can provide to its passengers should be purchased here as normal. If it is a skill anyone inside the vehicle can use the skill (just like in a base).

 

Finally you have weapons. Any weapons you buy for the vehicle can either be fired by a passenger or buy an onboard computer/autopilot. Don't forget that any weapons bought AS PART of the vehicle will use the LOWER of the vehicles or the firer's OCV.

 

Step 4: Disadvantages- This is where you can take some steps to reduce the "cost" of your vehicle. Unlike characters vehicles have no starting Disadvantage requirements and you don't have to purchase any if you don't want to, but any you do buy will reduce the vehicles cost.

 

Step 5: Pay for it. Add up all the costs of the Size, Stats, and Equipment. Subtract Disadvantages. Divide by 5. This is how many Character points your Character(s) will have to pay to be able to use the vehicle they have designed. Some groups may have multiple players "chip in" points so that everyone is helping to pay for it which is fine but a player can also just buy a vehicle on their own if they want to pay the cost for it.

 

There ya go, one vehicle ready to go! In the next post I will go through the stats on a couple of the vehicles you mentioned just to describe the process a bit more.

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Okay here we go. Spy Car Vehicle Building Example!! (Note that I am not entirely familiar with the submarine lotus so I may not include everything in this build but it should give you a starting point).

 

Step 1. Size. Well, we all know that any good Spycar has to be a sleek, sexy sportscar to start with so I check the Vehicle Size Table and come up with size 3. That costs me 15 pts and gives me the following: Length 4m, Width 2m, Height 2m. Vol 16m3. OCV +2, STR 25 KB -3 BODY 13. Decent Start.

Current Cost: 15 pts

 

Step 2: Stats:

STR- This is a 2 seater so it needs to carry at least 200kg (2 people). I also plan to kit this baby out with extra armor plating and lots of weapons and while I don't necessarily have to account for all that (unless my GM is a stickler) I want to be fairly accurate so I want to ensure this baby can easily handle up to 500kg of weight. Checking the STR chart I note that this means I need at least 23 STR. Great, my size 3 gets 25 to start so i can easily handle that. No need to buy more.

 

DEX- This is a sports car. It should handle like a dream. Any normal human driver should be able to handle this baby as well as they can and the car should never get in the way of this. Therefore i want DEX 20 for my Spy Car. If this was a Supers Campaign I would probably pay to make sure my spycar had the same DEX I did so that I could get the full benefit of my Combat Driving Skill, but this build is for a more "generic" Spy Car so DEX 20 should be fine. We start with 10 DEX for free and its 2 pts per DEX so DEX 20 will cost 20 pts.

Current Cost: 35 pts.

 

BODY- Size 3 gives me a 13 BODY. I plan to armor up my vehicle a bit so I don't have to sweat small arms fire, but bad guys love their rockets and since I don't want to wind up dying before I have a chance to know what I am up against I decide to boost my BODY by quite a bit. That way if they are packing something serious I can have time to abandon ship instead of worrying about crashing while moving 100mph. 25 BODY should be fine. That will cost me 12 pts.

Current Cost: 47 pts

 

DEF- Any good Spycar should be Bullet Proof. Normal Firearms generally do about RKA 2d6 so 7 DEF would make me highly resistant and only lucky shots would do anything to me. Of course this is a spy car and I expect to face some serious opposition so I bump it up to 10 DEF to be safe. However, energy weapons are far less common in this spy world so to save some points i go with 10 rPD/6 rED. We start with 2/2 and it costs 3 points for every two points so this costs me 18 pts.

Current Cost: 65 pts

 

OCV/DCV- I plan to have onboard weaponry (some forward machine guns and heat seeking missles/torpedoes) so I need to make sure my OCV is high enough to make them worth using. Again this build is assuming a skilled human will be driving/firing the weapons so I am not planning on having to match any superhuman abilities here. Skilled Human means OCV 5-6 should be plenty and I decide to go with 6. We start with OCV 3 so its 15 pts to bump that up to 6. Hawkeye (from marvel) might not like shooting our machine gun but it should be just fine against standard spyfare badguys. For DCV size 3 means we are already at +2 to our opponents OCV so if we want to be able to dodge attacks it is going to cost us. Of course every good spy movie features a chase scene with vehicles dodging missile fire, swerving to avoid collapsing buildings and such so I decide I want the same and go with DCV 6 as well. That's another 15 points. Of course if someone "less" skilled is driving/firing these points would be a waste but the character that is buying this should have at least OCV/DCV 6 himself (at least I am assuming this is so) so the points are worth it to me.

Current Cost: 95 pts.

 

SPD- A spy car should have good handling. Again however the pilot is going to be a skilled human so I go with SPD 4 to match the pinnacle of Normal Human. We start with 2 for free so this costs me another 20 pts.

Current Cost: 115 pts.

 

Movement- Now we are at the important part. How fast can this baby go? I want my sportscar going flat out to be about as fast as a car can go so i decide 200 mph should be plenty for my top speed. Doing some math tells me that is about 320 kmph. 320 kmph means i need about 1066m per turn (5 turns in a min x 60 mins in an hour). Im going to bump that to 1200m per turn (for easier math) and that means i need a whopping 300m per phase with a SPD of 4. Now that is going to get expensive so I decide I am going to go with a LOT of NCM Multiples to keep costs reasonable. If i go with a 40m Combat move, x8 NCM will give me 320m NCM so we will go with that. That means my final top Speed will be 384 kmph/238 mph. That is going to cost 38 pts. I decide to go with Armored Tires so I apply OAF (-1) (giving them 8 rPD/rED, this may sound odd as the vehicle has less ED but remember if they take even 1 BODY damage they will be destroyed). I also consider apply a Continuing Fuel Charge, however since I want to be able to drive more than an hour at a time this would be no limitation so I ignore it. That gives me a final cost of 19 points, but I want this to be a super spy car and so I double the number of Foci (for 5 points) and state that the SFX is self reinflating tires. The first time my tires get popped they will reinflate on their own and I can keep driving (although I will probably need a Combat Driving roll to retain control of the car during that time). Final cost 24 points.

Of course this is also a submersible spy car, so I want to boost my swimming a bit and go for 20m of swimming costing me 8 pts. Im not fast underwater but i can still go there.

Current Cost: 147 pts.

 

thats the basics. I still need to add some LS's, an autopilot, missiles and machineguns and more, but I am out of time right now so I will be back later to do that!.

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Tcabril onething thst seems wonky is buying things such as tires OAF but thst is due game mechanics. By buying an object OAF, the object's DEF doesn't benefit from the vehicles DEF. I.e. if an armored car has 10 DEF and the tires are OAF, then you go by the tires nstural DEF (2) vs. the cars 10 DEF. Also by defining an object as OAF, then it I'd easier to hit in combat.
Actually the DEF for the tires in that scenario is AP/5 so the faster the movement the better the armor on the tires. Of course you could go OAF Fragile and make them 1 DEF if you want to.
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That's a good basic breakdown Psyber624. One thing to keep in mind when building a vehicle in HERO is that you are not building a character with powers, you are building a vehicle with technology inside of it. Keep this in mind. Try and design the vehicles abilities so they feel like technology. Its not something thats particularly intuitive in HERO, but it can be done with practice.

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That's a good basic breakdown Psyber624. One thing to keep in mind when building a vehicle in HERO is that you are not building a character with powers, you are building a vehicle with technology inside of it. Keep this in mind. Try and design the vehicles abilities so they feel like technology. Its not something thats particularly intuitive in HERO, but it can be done with practice.
Definitely true, and don't forget the most basic of Hero Mantras: Design for Effect, not SFX. I.E. What in game effect are you wanting your vehicle to have, then pick the power/ability that best represents that effect, modify it with Adv/Lim to make it feel more "vehicle-y" and go from there. I was going to touch on that a bit more when I got around to adding in gear but I just haven't had the time to do that yet.
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OK, here's another format for

Vicious Cycle

Player: Will Geiger

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Val [/TD]

[TD]Char [/TD]

[TD]Cost[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]25[/TD]

[TD]STR[/TD]

[TD]10[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]20[/TD]

[TD]DEX[/TD]

[TD]30[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]15[/TD]

[TD]BODY[/TD]

[TD]4[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD] [/TD]

[TD] [/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]4[/TD]

[TD]SPD[/TD]

[TD]10[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD] [/TD]

[TD] [/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]40"[/TD]

[TD]RUN[/TD]

[TD]68[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2"[/TD]

[TD]SWIM[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]0"[/TD]

[TD]LEAP[/TD]

[TD]0[/TD]

[/TR]

[/TABLE]

Characteristics Cost: 121

 

 

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Cost [/TD]

[TD]Power[/TD]

[TD=align: right]END[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]5[/TD]

[TD]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]9[/TD]

[TD]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]6[/TD]

[TD]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]22[/TD]

[TD]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2u[/TD]

[TD]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD][32][/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2u[/TD]

[TD]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD][32][/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]1u[/TD]

[TD]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD]0[/TD]

[/TR]

[/TABLE]

Powers Cost: 47

 

Total Character Cost: 168

 

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Val [/TD]

[TD]Disadvantages[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD]15[/TD]

[TD]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[/TABLE]

 

Disadvantage Points: 15

Base Points: 153

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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OK, here's another format for

Vicious Cycle

Player: Will Geiger

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Val [/TD]

[TD]Char [/TD]

[TD]Cost[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]25[/TD]

[TD]STR[/TD]

[TD]10[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]20[/TD]

[TD]DEX[/TD]

[TD]30[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]15[/TD]

[TD]BODY[/TD]

[TD]4[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD] [/TD]

[TD] [/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]4[/TD]

[TD]SPD[/TD]

[TD]10[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD] [/TD]

[TD] [/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]40"[/TD]

[TD]RUN[/TD]

[TD]68[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2"[/TD]

[TD]SWIM[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]0"[/TD]

[TD]LEAP[/TD]

[TD]0[/TD]

[/TR]

[/TABLE]

Characteristics Cost: 121

 

 

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Cost [/TD]

[TD]Power[/TD]

[TD=align: right]END[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]5[/TD]

[TD]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]9[/TD]

[TD]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]6[/TD]

[TD]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]22[/TD]

[TD]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2u[/TD]

[TD]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD][32][/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2u[/TD]

[TD]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD][32][/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]1u[/TD]

[TD]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD]0[/TD]

[/TR]

[/TABLE]

Powers Cost: 47

 

Total Character Cost: 168

 

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Val [/TD]

[TD]Disadvantages[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD]15[/TD]

[TD]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[/TABLE]

 

Disadvantage Points: 15

Base Points: 153

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

I don't know if it affects anyone else, but that is infinitely more readable on my mobile.
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OK, here's another format for

Vicious Cycle

Player: Will Geiger

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Val [/TD]

[TD]Char [/TD]

[TD]Cost[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]25[/TD]

[TD]STR[/TD]

[TD]10[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]20[/TD]

[TD]DEX[/TD]

[TD]30[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]15[/TD]

[TD]BODY[/TD]

[TD]4[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD] [/TD]

[TD] [/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]4[/TD]

[TD]SPD[/TD]

[TD]10[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD] [/TD]

[TD] [/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]40"[/TD]

[TD]RUN[/TD]

[TD]68[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2"[/TD]

[TD]SWIM[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]0"[/TD]

[TD]LEAP[/TD]

[TD]0[/TD]

[/TR]

[/TABLE]

Characteristics Cost: 121

 

 

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Cost [/TD]

[TD]Power[/TD]

[TD=align: right]END[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]5[/TD]

[TD]x4 Move, 213 mph+: Ignition requires contact with a magnetic ring[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]9[/TD]

[TD]6 DEF: 14- vs. crashes, 11- protects rider(s) vs. attacks[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]6[/TD]

[TD]Radio: High Range Radio Perception (Radio Group); OIF Bulky (-1)[/TD]

[TD]0[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]22[/TD]

[TD]Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1)[/TD]

[TD] [/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2u[/TD]

[TD]1) Front Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD][32][/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]2u[/TD]

[TD]2) Rear Machine Gun: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4), 32 Charges (+1/4); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; -1/2)[/TD]

[TD][32][/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]1u[/TD]

[TD]3) Wheel-Blades: 2d6 HKA, 0 END, No STR Adds (-1/2), Can Only Be Used With A Move-By (-1/2); OIF Bulky (-1)[/TD]

[TD]0[/TD]

[/TR]

[/TABLE]

Powers Cost: 47

 

Total Character Cost: 168

 

[TABLE=class: wysiwyg_table_]

[TR=class: wysiwyg_table_cke_show_border]

[TD=align: right]Val [/TD]

[TD]Disadvantages[/TD]

[/TR]

[TR=class: wysiwyg_table_cke_show_border]

[TD]15[/TD]

[TD]Distinctive Features- 2003 Dodge Tomahawk: High Performance Concept Vehicle (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)[/TD]

[/TR]

[/TABLE]

 

Disadvantage Points: 15

Base Points: 153

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

Yay! Happy to oblige. Would have sooner, barring overtime work.
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