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Human Limits


Stone

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After the Avengers vs JLA & Bats vs Caps threads, I see my interpretation of human limits differs from alot folks out there. This is not aimed at anyone and is in no way intended to offend. I tend to agree with D-man on anything over a 20 is superhuman, and needs an explanation. Figured characteristics is somewhat more diffiecult to explain. I can see how PD/ED could go to 10 (non resistant), but not beyond that. Recovery 10. Stun & End I would say 40 (again for stickly non-superpowered characters). Speed is the killer here. I cannot see a non-superpowered character having a speed greater then 5. Just curious on how everyone else handles this in their campagins/game worlds.

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An NCM debate has DOOM written all over it... ;)

 

No superhero is human. Batman is not human, Nightwing is not human. Their 'shtick' is that they 'play humans'. In reality, they're superheroes.

 

NO HUMAN CAN SWING FROM ROOFTOP TO ROOFTOP BOUNCING OFF FLAGPOLES LIKE HE'S STROLLING THROUGH THE PARK.

 

Therefore, most limits are off when it comes to superheroes. Batman's superhero schtick/origin/motif/niche is that he's a real human, but let's be honest Batman might as well be Superman when compared to a supposed 'normal' human.

 

When Cap yells something like "I'm just a man!", you suspend disbelief. He's a superhero..playing a man. It's just a basis for an origin.

 

Supes is an alien.

Thor is a god.

Cyclops is a mutant.

Nightwing is a normal human.

 

It's just how they're perceived. DD shouldn't be able to come even close to Spider-Man in the agility/reflexes area, but he does almost. Therefore, any limits you place on a character because his origin reads 'normal human' should be right up there near any other superheroes.

 

I think the limit of 30 from FRED is perfect.

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I would point out, before this turns into an NCM debate, that I consider "human limits" contextual to genre conventions and preferred reality distortion level.

 

For groups that prefer a "grittier" and "more realistic" style of play (which I and my players do) "human limits" should be interpreted strictly (e.g. Conan with an 18-20 ST)

 

For groups that prefer a "cinematic" or "mythic" style of play I can foresee stretching it a bit (e.g. Conan with a 21-25 ST).

 

A large part of this rests on the shoulders of the GM, who must ensure the upper stats (15-20) actually mean something. A horde of 10 DX 2 SPD agents is very different from a horde of 14 DX 3 SPD agents.

 

Both are acceptable play styles, and groups should do whichever they prefer, but no one from either camp should tell the other they "aren't doing it right" or that they are "missing the point."

 

People play games for different reasons. For me its the grit and quasi-believability of "pseudo-realism" that allows me to suspend my disbelief and get into a game. For others what blows up their gaming kilts varies.

 

I do think Hero should spend more time addressing differing reality distortion levels for HEROIC settings, or print some guidelines for adjusting their write ups for styles of play. I don't care what they do with Superheroic settings because I don't really play supers much anymore - and even when I do - I don't use their pre-published setting materials.

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I would also point out that the NCM is not the cap for characteristics. Far too many people think NCM is the point which cannot be exceeded. It is not. It is just the point where a player must start paying double cost. So the rules are not saying that no one can have more than a 20 STR or DEX in an NCM game, the rules are just saying that because it is rare to have more than a 20 you must pay double the cost for the ability to have it.

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Watch Bruce Lee, or even Jackie Chan, move. I still think you could justify a 12 SPEED for either of those men. Seriously, take a stopwatch and some of their movies, and count the number of strikes, dodges, blocks, and other maneuvers in the course of 12 seconds.

 

By the way, in case you think it's just movie magic, keep in mind that Bruce Lee had to slow his moves down for the camera.

 

Of course, Bruce Lee might be considered superhuman by some metrics I've seen proposed on these boards.

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Originally posted by Gary

Of course the speed thing breaks down anyway with firearms. Any schmoe should be able to fire more than 2 aimed shots in 12 seconds from a pistol or rifle. :rolleyes:

Speed really breaks down when you try to think of it in terms of time. So I just do not think of it in those terms. The only time a Segment is equal to 1 second in my game is when calculating MPH for movement. At any other time I just consider the Turn to be the "round" of combat and the Phases are how many attacks the player gets per "round."

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In my games I have something called Human Character Maxima, it is based on but is not NCM. Put simply this is the point that no matter how much training you have, how naturaly gifted you are, you can not surpass

 

STR, DEX, CON, BODY,INT, EGO, PRE, COM is 30

 

PD, ED, MD (a stat in my games) is 12

 

SPEED is 6

 

REC is 15

 

STUN, END is 75

 

All characters have to limit them selves to these unless there concept explicitly states otherwise (A Brick will blow a lot of these out of the water).

 

For the record, I also have a package deal for "Normal Humans", the only ones allowed to take NCM, they also have to take a couple of vulneribilities (Blasters x2 stun, Very Common, Mental x2 Effects), thinking of adding another required 5 point lim, just not sure which...

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Originally posted by JmOz

All's fair in Love, War, and the NCM debate

 

I wasn't aware their was anything to debate.

 

Different people have different styles of play, and different interpretations of various characters and genres.

 

Hero can be applied to multiple reality distortion levels with relative ease.

 

Those who build batman with a DX of 30 are no more correct than those who build him with a DX of 20. And neither of them is wrong, either, insofar as the campaign is internally consistent.

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Originally posted by Hermit

Actually, I haven't seen the 5th Ed version of her, so I couldn't say.

No one has seen the 5E version of her. I do not think DOJ owns the rights to the character, and as such you probably will not see a 5E version unless Nick Smith desides to let someone else write her up, or someone does it illegally. :)

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Originally posted by D-Man

I wasn't aware their was anything to debate.

 

Different people have different styles of play, and different interpretations of various characters and genres.

 

Hero can be applied to multiple reality distortion levels with relative ease.

 

Those who build batman with a DX of 30 are no more correct than those who build him with a DX of 20. And neither of them is wrong, either, insofar as the campaign is internally consistent.

 

HEY! Will you please stop with all the obvious logic and common sense? People are trying to have an NCM debate here!

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Originally posted by Starlord

HEY! Will you please stop with all the obvious logic and common sense? People are trying to have an NCM debate here!

If I wanted to debate the idea that a DEX 20 is suitable for Batman I would bring up that he is only getting a +2 advantage over a normal person's base dex roll. I would argue that it would be better to have a little more space in terms of break points between Batman and Ordinary Joe. But that would be if I was debating.:D
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