Agkistro Posted April 17, 2015 Report Share Posted April 17, 2015 I've been using the HERO system off and on for some years, and I came across a power I have no idea how to simulate. I'm creating a character that is essentially an animated mannequin, and one of it's powers is the ability to take damage for other people- the effect would be a brief teleport where they appear in front of their target just in time to be hit by the bullet/fist/whatever, then appear back where they were. If possible I'd like this linked to an Absorption. The two main difficulties are designing a power that affects others AFTER a hit roll has been made by the enemy, but before damage is applied, and actually having the damage actually be applied to the mannequin. Anyone have an idea how to do it? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 17, 2015 Report Share Posted April 17, 2015 Dive For Cover would cover this - a brief teleport where they appear in front of their target just in time to be hit by the bullet/fist/whatever A separate/Naked Trigger Advantaged Teleport would cover - then appear back where they were The two main difficulties are designing a power that affects others AFTER a hit roll has been made by the enemy, but before damage is applied, and actually having the damage actually be applied to the mannequin. There are a few different ways to tackle the last one. Forget matching the sfx with the first parts and just make this a Usable By Other Defense with a custom Feedback-like Limitation. Get GM permission to combine Dive For Cover with Roll With The Punch. I'll add more later.... Quote Link to comment Share on other sites More sharing options...
Agkistro Posted April 17, 2015 Author Report Share Posted April 17, 2015 Dive for Cover looks like it covers 99% of what I want out of this. I think I'll by some increased movement speed with a limitation "Can only be used to dive for cover to take a hit for somebody else" and let that be the end of it. The whole 'teleport and return to starting location' bit was just fluff anyway. I'm assuming there's no issue using Absorption at the same time as one aborted to dive for cover? Quote Link to comment Share on other sites More sharing options...
Ndreare Posted April 17, 2015 Report Share Posted April 17, 2015 This could be a teleport with autofire and a resetting trigger linked to the block maneuver. Another simpler option I would use is Resistant defense usable by others only linked to a major side effect that happens every time. As a GM I would allow you to exceed the normal AP limits for the game. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted April 17, 2015 Report Share Posted April 17, 2015 Couldn't this just be the SFX of a heavily Modified Deflection? Quote Link to comment Share on other sites More sharing options...
Ndreare Posted April 17, 2015 Report Share Posted April 17, 2015 Here is a good build I think for 48 points 48 Mannequin: Damage Negation (-6 DCs Physical, -6 DCs Energy), Usable Simultaneously (up to 8 people at once; +1/4), Grantor pays the END whenever the power is used, Recipient must remain close to Grantor, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; friend is attacked; +3/4) (120 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Mannequin takes the full effect of the attack; -1), Costs Endurance (-1/2) Quote Link to comment Share on other sites More sharing options...
Agkistro Posted April 18, 2015 Author Report Share Posted April 18, 2015 Thanks for the help guys. The only limitation I'm seeing to Dive for Cover is that you quickly run out of speed enough to use the power regularly. So I may have to look at one of your builds after all. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted April 18, 2015 Report Share Posted April 18, 2015 How about using Barrier, with the Feedback Limitation? Interposition: Barrier, 0 BODY (up to 1m long, 1m tall, and 1/2m thick), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (6 Active Points); Time Limit (Extra Phase; -3), Feedback (-1), Cannot Englobe (-1/4), Restricted Shape (-1/4) The SFX is that the character teleports into the way of the attack and then back to where he started. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted April 18, 2015 Report Share Posted April 18, 2015 Deflection at Range with Side Effect for ranged attacks. Link Stretching with only for Block for HtH attacks. Quote Link to comment Share on other sites More sharing options...
randian Posted April 29, 2015 Report Share Posted April 29, 2015 Mannequin: Damage Negation (-6 DCs Physical, -6 DCs Energy), Usable Simultaneously (up to 8 people at once; +1/4), Grantor pays the END whenever the power is used, Recipient must remain close to Grantor, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; friend is attacked; +3/4) (120 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Mannequin takes the full effect of the attack; -1), Costs Endurance (-1/2) Damage Negation is a Persistent power, why would it need a trigger? Quote Link to comment Share on other sites More sharing options...
Ndreare Posted April 29, 2015 Report Share Posted April 29, 2015 Mistakes happen. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted April 29, 2015 Report Share Posted April 29, 2015 The trigger is for the usable on others. As a default your power is not protecting everyone else. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 30, 2015 Report Share Posted April 30, 2015 Its kind of expensive but if you want a power that simulates this you can buy desolid Usable as attack with a very nasty side effect that makes you take the damage that would have been done to them with each attack. Damage Reduction 100% or a lot of Damage Negation can give you the same sort of effect but it gets catastrophically expensive to cover everything. Quote Link to comment Share on other sites More sharing options...
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