Enforcer84 Posted June 19, 2015 Report Share Posted June 19, 2015 So this is for your android/cyborg/robot character: Detect: Physical Status (Non Specific Sense) - Discriminatory - Analyze Anything else you can see a need for? No need for range, this is self only. Not sure about the other addons You could make it hearing or sight group to represent a HUD or Audio Files. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted June 20, 2015 Report Share Posted June 20, 2015 Maybe a skill to go with it ss or ks own systems Quote Link to comment Share on other sites More sharing options...
assault Posted June 20, 2015 Report Share Posted June 20, 2015 Your character just lost 3 points of Body? Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted June 20, 2015 Report Share Posted June 20, 2015 It's one thing to get that data, it's another to understand it. Maybe something like KS: Cybernetics PS: Technician Or if he can't fix it himself Contact: Repairman Or a base with a lab with all these things. Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted June 20, 2015 Report Share Posted June 20, 2015 my other thought is that knowing what's wrong doesn't really do you any good if you cant fix. it it might be useful for say a star ship where the crew then go and repair the damage. On the other hand for say an android or power armour you'd be better off buying healing or aid with a skill roll cybernetics and then buy the self diagnostic system as skill points. Quote Link to comment Share on other sites More sharing options...
Comic Posted June 21, 2015 Report Share Posted June 21, 2015 It's a useful concept, but IMO only to counter Invisible Power Effects; anything else, you automatically know what you've suffered and how, in my reading of the rules, no matter what you're made of, except if you have a potent Physical Limitation: Leprous, Unaware of Injury. I'd make it considerably less expensive, unless adding Tracking or "Detect Cure" aspects. Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 21, 2015 Report Share Posted June 21, 2015 Your character just lost 3 points of Body? It's a useful concept, but IMO only to counter Invisible Power Effects; anything else, you automatically know what you've suffered and how, in my reading of the rules, no matter what you're made of, except if you have a potent Physical Limitation: Leprous, Unaware of Injury. I'd make it considerably less expensive, unless adding Tracking or "Detect Cure" aspects. My thoughts exactly. It does not grant you any information you do not already posess. You know how much Body, Stun and End you lost and from wich attacks. What data does it give you that normal humans do not have as well? Is it just the lack of the Limitation "Not aware of body"*? I once thought about a power based on a sort of reactive repair system: Automatic Influence Detection and Compenssation System (short: Aid): X 3 point Skill Level (+1 to Ego breakout, Con breakout and to resist Social Skills). The idea is that some automatic process is monitoring the neural patterns for signs of external influence (mental powers, chemical influences, interaction skill results) and compensates for it/makes the owner aware of it. Mental Powers can be countered heavily by "knowing" you are under the influence. *Obviously he character would notice if an arm or leg was missing. But he mght not get information that his arm or leg shortly before breaking. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted June 21, 2015 Author Report Share Posted June 21, 2015 Perhaps. But it could tell if he's suffering from particular poisons or diseases, Foreign matter injected into his body, how close he is to his endurance limit - etc. It's mostly a flavor power and that's why it's not very expensive. Quote Link to comment Share on other sites More sharing options...
Armitage Posted June 21, 2015 Report Share Posted June 21, 2015 Something like this would also be useful for attacks with delayed effects. The Negate Toxins power in Champions Powers included a Perceive Poisoning option that specifically said the character could detect poison "even if the poison hasn’t yet begun to work." Quote Link to comment Share on other sites More sharing options...
薔薇語 Posted June 21, 2015 Report Share Posted June 21, 2015 This has good effects beyond the bounds of standard characters. As a mere human I know that I am sick. With this power I could know before I become symptomatic. I would also know the type of disease and what stage it is in. With such precise knowledge I can plan more effective treatments than "drink water and sleep". I could also know my blood alcohol level. If I had injested poison or other drugs. In games where the GM tracks damage and only gives general feedback, this would be a way to see the exact numbers. You might also be able to justify a bonus against Mind Control or other effects that tamper with your mood or memories. It is not a useless power that simply mimics what everyone has. La Rose. Quote Link to comment Share on other sites More sharing options...
Mister E Posted June 21, 2015 Report Share Posted June 21, 2015 Doubly useful if Normal Touch is lacking. Or whenever the GM is keeping track of damage in secret (e.g. Mystery Damage Campaign). What about Analyze:Self Diagnostic to get a full briefing from the Detect:Physical Status results? Quote Link to comment Share on other sites More sharing options...
Christopher Posted June 22, 2015 Report Share Posted June 22, 2015 This has good effects beyond the bounds of standard characters. As a mere human I know that I am sick. With this power I could know before I become symptomatic. I would also know the type of disease and what stage it is in. With such precise knowledge I can plan more effective treatments than "drink water and sleep". I could also know my blood alcohol level. If I had injested poison or other drugs. That is an asumption. Not a far fetched, but not very likely to be accurate either. This is a sensory power without proper description of effect, surroundng campaign or wich data is covered. Sensory powers in the special group are the notoriously most tricky ones. You should always lead with the description, never the writeup. And even then you might have to adapt the price during game, as differences in intended effect between GM and Player become apparent. "Telekinesis, Only Against Water" is quite different from "Telekinesis, Only agaisnt water [inlcuding stuff mostly made from it like the human body]". Quote Link to comment Share on other sites More sharing options...
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