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Help with some Power Ideas


marediv

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Seduction and Persuasion boosts, perhaps going over into Mind Control of someone who's cooperated before.

 

Teleportation could have interesting limits on the floating locations (only to profaned or desecrated area; to someone who's said your name "Speak of the Devil..."; etc.)

 

Immunity to Magic (since the Devil supposedly is the master of black magic on Earth)

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Side note: this is all 6th ed stuff.

 

Basic Attacks

Hellfire - I like making hellfire Blasts with Penetrating.  That's just me though.  Good to include an AoE Blast too for agents.

Drain Pre/Ego/DMCV/Mental Defense - Hellish characters know how to get into your mind.

Mental Images/Images - Hellish characters are able to generate illusions.  

Mental Blast - Remember that time Dr. Destroyer hit you.  Feel that again!

Mind Control - The weak willed are easily suggestible.

Change Environment/Drain END (def: Life support heat) - Bring a little bit of hell to Earth.  Earth is rather cold and drafty after all.  The heat can be a little exhausting.

Teleport usable against other limited range, Only to teleport things to you - Can be abusive so your GM might not like this.

Reflection - Open a two gates, only to receive the ranged attack and the other to send it somewhere else

Stretching - Summon hell whip.  Works well with a good strength and martial arts.

 

Some more unusual type of attacks

Drains - Defenses or Con - To make you suffer more pain.

Flash - Sight and sound - You've seen the horrors of hell and it has overwhelmed you vision and hearing of those sights.

Entangle affects desol and teleport, entangle doesn't take damage, AoE 1 hex - I call this my chains of perdition.  Its not very strong but it stops non-bricks in their tracks. Special effect is chains coming from hell to pin the target down.  Some times I call the grasp of perdition, where hands come from hell to grab at the target.

PRE only to attack - Works well in a multipower.  People from Hell are scary

 

 

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Here are some powers that I put down for my Son-of-Satan-esque character Young Scratch:

 

Crowned With Infernal Halo: RKA 1d6+1, Area Of Effect (personal Surface—Damage Shield; +1/4), Constant (+1/2), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (55 Active Points); Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4), No Range (-1/2). Total cost: 24 points.

 

Hellfire Lash: Entangle 3d6, 5 PD/5 ED, Affects Desolidified (+½) (60 Active Points); Gestures (-¼), Incantations (-¼), Limited Range (20m; -¼), 1 Recoverable Charge (-1¼).  Total cost: 20 points.

 

Hell On Wheels: Summon one flaming skateboard built on 143 Total Points, Slavishly Devoted (+1) (58 Active Points); OAF (-1), Gestures (-1/4), Incantations (-1/4). Total cost: 23 points.

Screen Shot 2018-08-01 at 10.27.39 PM.png

 

Infernal Comet: Leaping +46m (50m forward, 25m upward), x16 Noncombat (38 Active Points); Gestures (-1/4), Incantations (-1/4), Increased Endurance Cost (x2 END; -1/2), Side Effect (everything within 2m of target point takes 1d6 Killing Damage  from heat and may burst into flame). Total cost: 15 points.

 

Into The Abyss: Extra-Dimensional Movement (any location in the Netherworld), Usable As Attack (does not work on targets of good character or who have holy objects upon their person; +11/4) (56 Active Points); Gestures (-1/4), Incantations (-1/4), Requires A Magic Roll (-1/2). Total cost: 28 points.

 

Soulfire: Blast 6d6, AVAD (Mental Defense; +1) (60 Active Points); Gestures (-1/4), Incantations (-1/4). Total cost: 40 points.

 

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Life support for extreme heat, life support to withstand smoke and fumes, and some resistant ED with the Limitation "only against heat/fire".

And, if your character is a hero: some suppress/drain fire effects. Now you can walk into a fire and put it out, which gives you an easy way to demonstrate that you're a good guy. Firefighters will love you!

Hell's Armory: hand to hand killing attack vs. ED with variable advantage. The special effect is that a weapon of your choice, made of solid hellfire, appears in your hands.

 

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