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Dome City


steriaca

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Ok. I just thought what we should write our villains up against.

 

60 Active Points in an Attack Power (enough for 72 STUN, minus defenses, on average, more if pushed).

40 Maximum in any one category of defenses (Physical, Energy, Mental, Power, Flash. Knockback Resistance is considered both Physical and Energy.)

Skills no more than 14- (seems low, but 14- is a decent roll).

 

As a guide, the above plus no any of these list of powers:

Desolification which goes through solid mater,

Teleportation,

Extra-Dimentinal Travel.

 

And all in 350 character points, and 100 points in disadvantages.

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4 minutes ago, Ninja-Bear said:

Why 100 in Disadvantages when now the norm for 400 CP is 75 CP in complications?

Shoot. Let's go with that then, and add the 60 Active Point cap, 40 max defence catagory.

 

In my defense, I haven't had a real sitdown face to face game in a loooooonnnnnggggg tiiiiimmmmmeeeee.

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Ok. 400 points, 100 disavantages. Villains are going to get some experence bonus, of course. But for most, not much.

 

Villains recap.

 

Gane Bangers: Normals with normal weapons (mostly melee, since you don't have to scrounge for reloads). One or two might have a single Skull Gernade, just in case (and hey, unlike the real thing, it is reusable).

 

CyberJack: Mentalist specialising on electronics/computers/anomatronics. He is defently not a combat villain.

 

Prince A. Pal Anomatronics: Basically mini-bricks with built in clubs (+HA). Follows the automatron rules.

 

Big Buba: Bodyguard for CyberJack. Basically a Prince A. Pal monster jacked up to 11 with a grim "toy" inside. 

 

MuckMan: More rampaging muckthing than true villain.

 

Skull Agents: The Skull's private army, all hiered and trained mercenaries. As soon as it becomes clear The Skull is not playing with a full deck, many plan to leave the game. Some do so permanently (if you know what I meen). Carries a Bone Blaster and Skull Grenades.

 

The Skull: The crazy mastermind. Wears an exoskeleton, which is the framework to hang his force field and power batteries upon, but relies on his helmet for combat (it harnesses his mental energies and uses them for energy attacks).

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Prince A. Pal's Happy Court menu:

 

Happy Pesent's Hamburger

Happy Pesent's Cheeseburger (can substitute non-dary cheese)

Royal Burger

Royal Cheeseburger

Churky Nuggets ("churky" is Chicken, named the way it is because when you think midevil times, you think Turkey, not chicken)

Churkyburger

Leg O'Churky

Pizza (cheese can be non-dary, crust can be glutton free)

Ice Cream

Cake (mostly only available as part of the birthday package, but available to the public if they have a surplus)

 

Drink

Soda

Milk

Root Mead (Root Beer mixed with milk)

Beer

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35 minutes ago, steriaca said:

 

Pizza (cheese can be non-dary, crust can be glutton free)

 

Not in my house, it can't.  ;). Pizza is just _made_ for gluttons!  :lol:

 

 

Quote

 

Root Mead (Root Beer mixed with milk)

Beer

 

 

Mmmmmm.... The great taste of wintergreen and milk.....    

 

Be sure to warn your patrons "it's like a shamrock shake, but thinner.". :lol:

 

 

I have spent the last three hours working in a torrential downpour.  I expect I won't be on tonight,  but first chance I get ill look this over better and see what comes out of it. 

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Chaos: a group of gang bangers who developed powers under the dome. There is no leader, but may side with the Skull.

 

Menace: Brick and twin brother of Threat.

Threat: Speedster and twin brother of Threat.

Mayhem: Regen, extendable claws.

Havok: Sonic powers. Can't talk.

Arson: Fire projector.

Sin: Female in the group. Stretching. Resistance to harm.

Haywire: Can shoot "haywires" from his wrists, and uses them for...stuff.

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14 hours ago, steriaca said:

Prince A. Pal's Happy Court menu:

 

Happy Pesent's Hamburger

Happy Pesent's Cheeseburger (can substitute non-dary cheese)

Royal Burger

Royal Cheeseburger

Churky Nuggets ("churky" is Chicken, named the way it is because when you think midevil times, you think Turkey, not chicken)

Churkyburger

Leg O'Churky

Pizza (cheese can be non-dary, crust can be glutton free)

Ice Cream

Cake (mostly only available as part of the birthday package, but available to the public if they have a surplus)

 

Drink

Soda

Milk

Root Mead (Root Beer mixed with milk)

Beer

 

I thought I was the only one who puts weird s**t in my games.  My favorite was the "Wall of Fame" at the VIPER Nest the heroes raided.  They actually took the time to read them.  e.g.  "Mauler Rick Thompson, who covered his teammates' retreat by going mano-a-mano with Hybrid.  Awarded posthumously."  I also had screens showing info from VIPER's HR department.  "While preventive dental care continues to be covered for any provider, remember that starting January 2018, reconstructive dental care due to overzealous heroes is only available through approved VIPER PPOs."

 

BTW, I heartily approve of such things in game products, often as sidebars or callout boxes,  since they make for a more enjoyable read by the GM, especially if they're something he can share with the players.  You just don't want to put in too many of them to the point that they become disruptive to the reading experience.

·        

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51 minutes ago, BoloOfEarth said:

 

I thought I was the only one who puts weird s**t in my games.

 

Pretty sure we all do it; these are the things that make it a living, breathing world.  I like to hear my players groan when they realize the only eatery open this late on this side of town is Truck's Tacos, featuring such delictable deserts as chocolate coated mayonnaise balls.... 

 

Among other bits, of course.  

 

Years ago I think I posted the tale of the werefish..... 

 

 

 

51 minutes ago, BoloOfEarth said:

BTW, I heartily approve of such things in game products, often as sidebars or callout boxes,  since they make for a more enjoyable read by the GM, especially if they're something he can share with the players.  You just don't want to put in too many of them to the point that they become disruptive to the reading experience.

·        

 

 

Ditto on all counts, for the same reasons, plus:

 

If you want a GM to make this world his own, you have to leave him some room to do it. 

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19 hours ago, steriaca said:

Prince A. Pal's Happy Court menu:

 

Churky Nuggets ("churky" is Chicken, named the way it is because when you think midevil times, you think Turkey, not chicken)

 

No I don't, unless I'm thinking of medieval MesoAmerica, or of Turkey as in Anatolia.

 

And if you DO think like that, you need to stop. Medieval Europe had chickens and did not have turkeys.

 

Lucius Alexander

 

The palindromedary doesn't think of Turkeys when thinking of Medieval times.

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21 minutes ago, Lucius said:

 

No I don't, unless I'm thinking of medieval MesoAmerica, or of Turkey as in Anatolia.

 

And if you DO think like that, you need to stop. Medieval Europe had chickens and did not have turkeys.

 

Lucius Alexander

 

The palindromedary doesn't think of Turkeys when thinking of Medieval times.

Blame renfars.

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What does people think about Chaos? They are a "team" of supers which show up when the gm needs someone with superpowers to complcate things. They are all gane members and start out as alinged with The Skull, but they can always leave his service. I don't have a plot for them yet.

 

Member list:

Threat and Menace: Twins. One is a brick, the other a speedster.

Mayhem: The claw guy.

Havoc: Sonic projector and can't speak.

Arson: Fire projector.

Sin: Streching and a good fighter.

Haywire: Shoots "haywire" from his wrists.

 

The main idea is that they show up like a bad penny. You can't get rid of them, and they always show up.

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Just walked in the door; not going to do any serious reading tonight-- another 14 hr workday.

 

Had a thought, though:

 

Steriaca:  unless you're cool with the idea of tanks and army guys beating all over the dome, Consider this:

 

"Make no attempts to breach the dome.  Any attempt will result in the deaths of thousands.  I am master here, and I am Lord of Death to all within my reach.  Witness the power of the Skull!"

 

With that, the dome "shrinks" say 500 yards, leveling trees, buildings, farm animals-- anything it touches.

 

"Withdraw, now, or you will see the crisp remnants of baby strollers and wheelchairs...."

 

The Army and the supers outside (if there are any) take the hint.

 

I don't care either way; I just look at it as a lot less for a new GM to have to keep track of.

 

 

 

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25 minutes ago, Duke Bushido said:

Just walked in the door; not going to do any serious reading tonight-- another 14 hr workday.

 

Had a thought, though:

 

Steriaca:  unless you're cool with the idea of tanks and army guys beating all over the dome, Consider this:

 

"Make no attempts to breach the dome.  Any attempt will result in the deaths of thousands.  I am master here, and I am Lord of Death to all within my reach.  Witness the power of the Skull!"

 

With that, the dome "shrinks" say 500 yards, leveling trees, buildings, farm animals-- anything it touches.

 

"Withdraw, now, or you will see the crisp remnants of baby strollers and wheelchairs...."

 

The Army and the supers outside (if there are any) take the hint.

 

I don't care either way; I just look at it as a lot less for a new GM to have to keep track of.

 

 

 

That is perfectly cruel, and way in character for him.

 

And, i'm not really writing this up. I'm providing the story skeleton. Someone else is working on turning what we all write into something solid. I don't know if he wants to be public just yet. This is "adventure creation by group effert" after all.

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Fair enough.

 

Here's the deal.

 

I've got to turn in (Another long day tomorrow), and likely won't be able to play with this for a few days. I will, however, try to get _something_ put to paper beyond that little intro at some point this weekend.  Won't be much, as I've got a regular game Sunday afternoon.

 

I'll get something put together though, and we can play with that and see what needs to happen.

 

I'm already worried about running this out too long with just what we have.  Those D&D adventurers we're trying to emulate: can someone familiar with them tell me how long they tend to run, and to what level of detail?

 

 

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Oh, for those interested:  

 

rough draft of the "intro"-- at least, the intro thus far.  Obviously there will more "what this is and why"-- not a lot; I'm not trying to drown them in the obvious.

 

At any rate, check it out here:

 

https://drive.google.com/open?id=1apJUODa7wzi7hyYsUe-XWRUYo-BofZj55Tt0hNqKvUs

 

 

Dump commentary here.

 

 

Thanks, folks, and good night.

 

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