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Simon

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Posts posted by Simon

  1. You may want to do some digging there and see if that applies to any/all CSS (which would severely limit your ability to post styled or structured text), or just <style> containers.  If the latter, you'll likely find some options in the Downloads section.  If the former, you'll want to stick to plaintext export formats for the most part.

  2. 1. You'd be very, very wrong about the "relatively trivial" part.  Even a strictly RAW approach (without ability to customize) would require a LOT of custom logic worked in.

     

    2. You would need to talk to HERO Games (DOJ) about licensing before approaching an idea like that - you're talking about a large portion of their IP.

  3. Unfortunately, it's not that simple -- mobile systems like Android use a very different version of Java from what you get on a full install (JRE).  A large portion of the application would need to be completely re-written (the entirety of the UI, a decent portion of the file handling, much of the internal logic, etc.), with conversion handling only those APIs that are shared between the full JRE and the mini version that runs on mobile devices.  

     

    For the effort involved in both the initial re-coding of the application as well as the ongoing maintenance of multiple different codebases, it's completely non-workable from a financial aspect --- NO ONE would pay the amount it would cost to cover those expenses/efforts.  Most are hard to convince to drop more than $5 on a mobile application, a proposition which only works out if you have massive sales and low cost of entry (we'd have neither).

  4. Well, for one, you extended builtin.Main.hdt...so HD has no idea that you're looking to use heroic rules.  I'd recommend extending builtin.Heroic.hdt to remedy that.  The equipment tab will be enabled by default for heroic rulesets.

     

    You can enable/disable the equipment tab under the Campaign Rules (settings tab).

  5. On 1/30/2018 at 6:23 PM, Pattern Ghost said:

    Not to be a wet blanket, but I think Dan frowns on linking pirated stuff on the forum. Considering that the PDF of the module is for sale on Drive Thru RPG, the above link might fall into that category. Although at one point they may have given it away, they currently aren't.

    Ayup.

  6. That would appear to have been taken from the "purchase" section of a template file rather than the rules definition.  The purchase section essentially defines the default/starting purchases for any character based off of that template.  Characteristic levels, Powers, Skills, etc.  The rules definition area is what you're after.

     

    In particular, you're missing the cost definitions for the Characteristic (how many points per level), the other Characteristics that it affects or is affected by, and the Display value.

     

    Your best bet is to use one of the Characteristics that is the closest match for the mechanics of your new Characteristic as an example, replacing the container name, the XMLID, etc.  You'll find the definitions in Main.hdt and/or Main6E.hdt, depending on which version of the rules you're working off of.

  7. This goes back about 6 years.  Same day, same credit card:

    Was grocery shopping with The Wife. Decided to get a coffee at the bar on the way out. $3.50 charge that I put on the card (because I'm lazy).  Declined (might have been fraud, per the credit card company).  Same day, took her out art shopping for her b-day.  She found a $3,500 piece of photography that she "had to have".  Gave them the same card and told them that the card would likely be declined, since the (the credit card company) were being uppity...but that I'd call it in if needed.  Charge went through without issue.   

    So to sum up:  $3.50 coffee, looks suspicious.  $3,500 artwork, seems legit.

     

    Between that and the earthworm jerky, I'm thinking that I may have taken obfuscation of my online profile a bit too far....though I'd be fascinated to see what that digital profile actually is, if only to use it as a character in a game.

  8. I'd recommend grabbing Java directly from Oracle, which is currently at version 8 update 161.  It's likely that Apple didn't bother to implement some of the UI/LNF packages in their version (which is an issue, but easily fixed by avoiding Apple's homegrown Java like the plague).

     

    www.java.com to get the official (Oracle) Java install for MacOS (or any other OS).

  9. There are two styles of "containers" in the Skill definitions.  Rapid Attack is done using the first (older) one in which the XMLID and the container name are essentially one and the same.  If the application doesn't know to look for the container, it'll just skip over anything new that's added in.  You can _replace_ Rapid Attack with your own (keeping the container as RAPID_ATTACK_HTH), but you're likely better off using the second (newer) style where you just use a "<SKILLL....> ... </SKILL>" container.  The app will read in all of those, the only restriction being that the XMLID attribute that you assign to your Skill needs to be unique.

  10. Once they make it part of 6E, sure.  Until then, either the way you've been doing it, or creating a custom rules template (and copying over the Computer Programming Skill definition from the 5E template) -- the internal handling of the pricing is the same, once you go the Adder route.

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