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Mastermind

HERO Member
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Everything posted by Mastermind

  1. Hahahaha... On Friday, Black Paladin punked the player characters again! I am sure to buy this so that Legion Extreme can get revenge!
  2. It is perfect for my campaign as Black Paladin is going to be a reoccuring nemesis! What supp is Talisman in ? Champions or Champions Universe?
  3. So say that again? You can buy negative skill levels to counter someone's breakout rolls for a particular mental attack?
  4. I agree with OddHat, according to the rules you would have to use a Major Transformation (at at least a 3d6) to effect most normals so that they would forget what had happened. I like the AOE: Mental Entangle...I wonder how much a compound power like that would cost!?
  5. How would you describe the power that Professor X manifested in X2 where he made everyone freeze except the mutants?
  6. That's what we are trying to do...translate! The beauty of HERO is that you can use the rules to describe most any SFX. For example, we were very easily able to 'translate' the Guardian Template from Fifth Wave to something more workable.
  7. Well if there hasn't, I probably will start doing so, and this'll be the place to see it!
  8. Has anyone seen or done anything to convert some of this genre from GURPS to HERO 5th Ed?
  9. The example I used is also 150 active points! It's actually one of Menton's powers. However, even a 2d6, 2 DEF mental entangle(50 active points) would work against most mooks. EGO = 10...2d6 "mental" damage against the entangle.
  10. 1) How does someone attempt to break out of the following Mental Paralysis? Entangle 6d6, 6 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks Limited Group (+1/4), Based On EGO Combat Value (Mental Defense; +1) (150 Active Points); Mental Defense Adds To EGO (-1/2) 2)How does a non-mentalist break out given that he has no mental attacks to "attack" the mental entangle?
  11. Mastermind

    LXG

    See...that is very cool to hear!
  12. Mastermind

    LXG

    quote: -------------------------------------------------------------------------------- Originally posted by Worldmaker In fact, my only niggling problem with the film is the fact that Tom Sawyer, having been born in 1837 according to the book by the same name, should have been just over 60 years old during this movie, and obviously he's not. But then what do I know... I'm just a film critic... -------------------------------------------------------------------------------- Maybe he has Life Support: Longevity, 200 years?
  13. Mastermind

    LXG

    thanks for the .hdc on Mina Harker
  14. I hope this discussion continues.... Maybe Dany's "immunity to fire" episdoe could be Luck based?
  15. Just started reading the books and glad someone's thinkin' along the same lines: a campaign in Westeros! So when is this Guardians book supposed to come out?
  16. Re: Re: Spacers Tool Kit You might have to drive down to Austin, then! I would recommend Dragon's Lair. I live in SA and the DL affiliate, Excalibur carries a good selection. I saw SpGTk and it looks really very nice. Will probably pick it up this week!
  17. Thanks for the continuing material, Aroo!
  18. Thanks for the continuing material, Aroo!
  19. So does anyone want to write a HD template for our Nietzchian?
  20. Monolith, how long are your sessions?
  21. I guess I include that with ultra-competitive!
  22. Did you give the PCs a ship or ask them set aside points to buy it?
  23. With Jae Sun's recommendations: 3 +3 STR 9 +3 DEX 6 +3 CON 6 +3 BODY 3 +3 PRE 1 +2 COM 12 Bone Spurs: HKA 1d6; 15 ActivePoints; Reduced Penetration (-1/4) 12 Nietzchian Physiology:LifeSupport,Extended Breathing (1), Immunity: All terrestrial diseases and biowarfare agents, Longevity: 200 Years 1 Limited Vaccum Activity: Life Support , Safe in Low Pressure/Vacuum (2 Active Points); Costs Endurance Costs END Every Phase (-1/2) 9 Enhanced Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups) 3 Heightened Hearing: Ultrasonic Perception 11 Nanites: Healing 2 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) Disadvantages -20 Distinctive Features: Bone Spurs/Recognized as Nietzchian (Not Concealable, Always Noticed and Causes Major Reaction, Detectable by Commonly Used Senses) -15 Psychological Limitation: Ultra-Competitive (Common, Strong) Total Points: 41 Though if you wanted to use them in the Terran Empire (or any setting including Andromeda that has a lot of aliens), you would have to loose the Distinctive Features as per TE pg 17, so the Package Deal would cost 61 points! However, in the post-Commonweatlth, Long Night Era, I would give them a -20 Reputation : Extreme, Very Frequent...since all sentients know that it was their betrayl that caused the Long Night. Back to 41 points....
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