With Jae Sun's recommendations:
3 +3 STR
9 +3 DEX
6 +3 CON
6 +3 BODY
3 +3 PRE
1 +2 COM
12 Bone Spurs: HKA 1d6; 15 ActivePoints; Reduced Penetration (-1/4)
12 Nietzchian Physiology:LifeSupport,Extended Breathing (1), Immunity: All terrestrial diseases and biowarfare agents, Longevity: 200 Years
1 Limited Vaccum Activity: Life Support , Safe in Low Pressure/Vacuum (2 Active Points); Costs Endurance Costs END Every Phase (-1/2)
9 Enhanced Senses: Enhanced Perception (+3 to PER Rolls for All Sense Groups)
3 Heightened Hearing: Ultrasonic Perception
11 Nanites: Healing 2 BODY, Reduced Endurance 0 END (+1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2)
Disadvantages
-20 Distinctive Features: Bone Spurs/Recognized as Nietzchian (Not Concealable, Always Noticed and Causes Major Reaction, Detectable by Commonly Used Senses)
-15 Psychological Limitation: Ultra-Competitive (Common, Strong)
Total Points: 41
Though if you wanted to use them in the Terran Empire (or any setting including Andromeda that has a lot of aliens), you would have to loose the Distinctive Features as per TE pg 17, so the Package Deal would cost 61 points!
However, in the post-Commonweatlth, Long Night Era, I would give them a -20 Reputation : Extreme, Very Frequent...since all sentients know that it was their betrayl that caused the Long Night. Back to 41 points....