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Thrakazog

HERO Member
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Everything posted by Thrakazog

  1. Re: Question on lim for invisibility The invisibility limitation I've seen is "vampiric, -3/4". In every sight except the naked eye, including mirror reflection, the invisibility is total. Otherwise you can see him just fine.
  2. Re: New Player freaks the heck out of me. True dat. I am Threadbane, destroyer of threads! I'd have to say something offensive first, though, like "I respectfully disagree". Ooops! Too late!
  3. Re: How should a Super-Power Suppression Field affect characteristics? Is the device scientific? Would if affect someone like Dr. Strange?
  4. Re: Greatest Post-Apoc Film of All Time I'm astonished nobody's given props to Death Race 2000. I mean, c'mon! Grandma's worth 40 points!
  5. Re: Practical Costuming (not quite a WWYCD) The question depends entirely upon the power set of the character. Does he burst into flame, requiring something fireproof? Is he invulnerable, eliminating the need for pads or kevlar? Does he fly? A PC's powers greatly influence his choice of costume.
  6. Re: Fun Character concepts
  7. Re: House Rule Question: STUN From Impotent KA's True, but remember, the house rule we're thinking of adopting only applies to KA's with the "real weapon" limitation. As it applies directly to our campaign, Musketeer's sword is not purchased with the limitation, so this house rule wouldn't apply to him.
  8. Re: new to the hero system, so howdy!!!! One of us. One of us. Welcome to the body.
  9. Re: What I learn playing a GM. I love that strip.
  10. Re: New Player freaks the heck out of me. Three words: "darkness mouth strips".
  11. Re: What I learn playing a GM. Seconded.
  12. Re: What I learn playing a GM. ZOMG YES! I can't tell you how many times I've had it happen where the players would be given an obvious clue only to stick it in a pocket or something and immediately forget about it. Argh! The corollary, of course, is clues are never as obvious to the players as they are to the GM.
  13. My current group is debating a new house rule and, being curious, I was wondering what people here had to say about it. The rule is this: If a KA does no body to it's target, after defenses, then STUN damage remaining after defenses are applied is halved. Example, Gun Boy shoots his pistol (a 2d6 RKA) at Mr. Brick. He hits his target and rolls 10 BODY with a STUN multiplier roll of 5 for a total of 40 STUN. Mr. Brick's rPD is 25. Since no BODY damage gets through, then the 15 STUN Mr. Brick normally would take after his PD is applied gets halved to 7. Our campaign is 4-color superheroic. The idea is to better reflect the way super-tough charcaters like the Thing or Colossus seem unfazed as the bullets bounce off of them. Our discussions have already touched on the fact that this penalizes PCs who use KAs, like our sword-wielding PC Musketeer. We've also discussed how a PC like my Hard Eight, a brick with 35rPD (20 hardened!), basically gets 50% resistant PD damage reduction for free. One specific question I had was, if the rule gets adopted, should it apply regardless of attack power advantages like armor piercing or penetrating? I figured that BODY damage is BODY damage, and that if you take one point of penetrating BODY you don't get to halve the STUN, but another person thought that penetrating BODY damage should be exempt from the house rule. Thoughts?
  14. Re: My Son What's To Play Autoduel Champions His PC is a math teacher. 'Nuff said.
  15. Re: I am hot! Cool. I may take a look for the thread if I have the time later on. It should make an interesting read.
  16. Re: 5d6 Hero What's the practical reult of moving to 5d6? Would you need to adjust the differential value between cv's? Assume 8 OCV targeting 7 DCV. I need a twelve or less on 3d6 to hit. I need a 19 or less to hit on 5d6. Are they truly equivalent chances to hit?
  17. Re: Does your GM play too? Our Champions game has the players as super team (big surprise). The one time I was GM, I used my PC group member as deus ex machina, just to advance the plot where necessary or to be the guy who stays back at the base on monitor duty while the rest of the team is off following the plot. They could radio back to him and ask him to look things up or run other investigative or administrative tasks, but he was never directly involved in the action. I find it to be a good middle ground.
  18. Re: I am hot! *looks over the forum* Yup, that's her - er, I mean, that's him. Has anybody here posted over there yet?
  19. Re: Your scenario style All my campaigns end up running longer than I anticipate. Ones I plan on running for a few game sessions end up running for 8-10. Forget it if I'm planning a longer campaign. I find the cause to be two-fold. First, since the game sessions are three hours every other week, I'm limited in what I can present at any one session. Second, and for the same reason, I try to work in at least some level of combat into every session, which is near impossible. Third, I just think my ability to correctly estimate the scope of a plot idea is plain wonky.
  20. Re: I am hot! And it was fun. *wink*
  21. Re: I am hot! Out of curiosity, as someone who was friends with Kara/Rachel for years before learning the truth, which message board? You may PM me or just post it here, either.
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