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tkdguy

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Posts posted by tkdguy

  1. There are a couple of products available in DriveThruRPG that deal with the Bronze Age, but you'll need to convert them to HERO: 

     

    Into the Bronze (OSR): https://preview.drivethrurpg.com/en/product/318919/Into-the-Bronze--OSR-Bronze-Age-Sword-and-Sorcery

     

    Mythic Babylon (Runequest): https://preview.drivethrurpg.com/en/product/355333/Mythic-Babylon

     

    Glorantha, Runequest's default setting, is also has a late Bronze Age or early Iron Age level of culture and technology.

  2. 1 hour ago, Steve said:

    When discussing medieval settings, how much magic is preferable?
     

    A Swords & Sorcery level would seem to work easiest as far as impact on a historical setting, focused on humans as the only race. But once you start scaling up from there, history would start getting strange.

     

    Imagine the city-states of 10th century Italy ruled by ageless, Elven lords who have been in charge for centuries. The occasional half-elf comes into being due to their decadence and trysts with humans in attempts to stave off their ennui.

     

    Or if the Mongol Hordes had a wizard at the Khan’s side acting as mobile artillery when it came to dealing with walled cities.

     

    Or the inquisitors from the Catholic Church possessed actual clerical magic and were hunting down demon-possessed humans, witches and vampires.

     

     

     

    Something I'm playing with in historical and other low-magic settings is keep clerical magic but get rid of wizards.  At least one TSR campaign book, Charlemagne's Paladins, offers this as an option. I tried this option in my solo Middle-earth campaign. I renamed the clerics "healers" and treated their turn undead and spells as skills rather than than actual magic. It's still a work in progress.

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