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Everything posted by Werethunder
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Version 1.0.0
79 downloads
These are Excel spreadsheets to automatically (and randomly) calculate the results of attacks (may they be critical or not) and damage of Normal and Killing attacks, considering defenses, Hit Locations, Surprise and Damage Reduction modifiers. The sheets simulate Hero System's dice rollings. Useful for GMs who like using computers or tablets to speed up combat calculations.-
- initiative
- combat sheet
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- Injuries
- Character Sheet
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- Statistics Block
- Combat Block
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Multipower & Delay Advantage
Werethunder posted a question in HERO System 6th Edition Rules Questions
Hello! My doubt is this: I am designing a magic system in which the spellcaster has the option to prepare and store some spells beforehand (with the advantage "Delay"). So far, so good. The problem comes when I consider the possibility that the spells could be fixed slots of a Multipower (say, "Wizardry spells"). Then, the questions arise: 1) Is it possible for a spellcaster to prepare and store a spell, then swich slots in the Multipower and prepare other spells, up to the limit set to him of stored spells? 2) If so, "Delay" should be applied to the whole Multipower (reserve and powers within) or to the powers (fixed slots) only? Thank you and best regards! -
Version 1.1
80 downloads
This spreadsheet was made to speed up gameplay during damage calculations on combats and to keep track of NPC resources (END, BODY, STUN). Here is a quick set of instructions to use the file: Sheet "NPC Resources":Type names and/or numbers for each NPC on the battlefeld. Insert their numbers as required (STUN, BODY, END, REC). Copy/paste is OK! As the fight goes on, type the expenses in any column and order in the respective line. Whenever the character takes a recovery, either type anything in the black "REC" line or type "r" in the STUN or END lines. Aid/Drain is also allowed; type them in the last three columns. [*]Damage sheets (Normal/Killing) When a NPC is hit, type in their respective defenses in any of the six tables available. Then, ask the player if he/she wants to roll for hit locations:If so, just select "N" in the dropdown "Auto?" menu and then select the local hit in the respective menu; If not, just select "Y" in the dropdown "Auto?" menu. [*]Ask the player if she/he wants to roll the damage dice. If so, just type the number of dice and select the right modifier in the respective Damage Roll table. If needed, copy and paste (values only) BODY or STUN damages in the correspondent table (the one in which you put the NPC defenses). [*]NPC Resources (again): Type in any line/column the damage taken by the NPC. You may paste something copied from the other sheets; however, if so, paste as "values only"!-
- Spreadsheet
- Calculations
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- 3 comments
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- Spreadsheet
- Damage Class
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- 3 comments
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- Speed
- Initiative
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Version 1.1
119 downloads
This is an initial attempt to measuse and compare power between characters (and parties). Although a very difficult task in Hero System, it might help GMs to design balanced encounters. It is more or less related to the idea behind Dungeons & Dragons' Challenge Rating. Notice that a key aspect in the spreadsheet is the "fitting factor"; using a few combats as a reference, it seems to be it should be somewhere between 1,5 and 5. As a guideline, encounters where the odds are over 70%-30% should be considered easy ones.-
- Power Level
- Power Comparison
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- 3 comments
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- Spreadsheet
- Damage Class
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- 3 comments
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- Speed
- Initiative
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- 3 comments
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- Speed
- Initiative
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- 3 comments
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- Spreadsheet
- Damage Class
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- 6th Edition
- Superheroic
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- 6th Edition
- Superheroic
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Fantasy Grounds and Hero System: Good Fit?
Werethunder replied to Chris-M's topic in HERO System Discussion
Re: Fantasy Grounds and Hero System: Good Fit? Wow, that would be awesome... The main aspect I see would be programming initiative into there... It seems, as in here and here, that it is possible, though. With both Fantasy Grounds and Hero Designer softwares, not only we could play much more, but potentially Hero System would be much more known and played (what'd culminate in a finantial return...)... It could start with a simple version that could be improved over time. It couold be sold, and the profit shared among Hero Games and the programmer (why not Digital Adventures? It seems they have made a pretty good job for other systems!)! Steve, I am a newbie in Hero System, but I see myself as a huge fan, already! Give it a second thought, would ya?