Re: How about anime Campaigns?
Someone should really mention Susano's website. Lots of tasty 5th Edition writeups to give you an idea of how certain characters from certain genres work in Hero, easily translatable to 6e once it comes out (at least as easily as any other set of characters). Susano is especially fond of the grittier settings like Cowboy Bebop, Black Lagoon and Outlaw Star -- stuff that mixes Dark Champions and Star Hero.
Aside from that, one way to go about preparing a campaign is to take a series or movie you want to emulate, model a few of the characters (don't worry about point totals -- that's what the Experience Bonus is for) and then apply what you've learned to the game you're planning to run. This will give you a better grasp of reasonable point totals than just taking a standard number and running with it. It will also give you an idea what powers to encourage and which to disallow or restrict (some examples would be to require anything truly superhuman, such as characteristics higher than the NCM, to be bought through Foci to encourage people to invest in mecha, or to require all Powers to take specific usage limitations applicable only to mages or psis). It's your and your group's campaign, so you aren't necessarily limited by particular setting details.