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Beast

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Everything posted by Beast

  1. "so did Amok throw the van ?" "I'll head down and see if I can help if strength is needed"
  2. "Works for me" "Joanna you want to follow me as I can take a hit or 3?" stealth 13-
  3. "so Avis you want to try being in command first?" "Cool ,go ahead, how do you want the rest of us deployed?"
  4. well look at it this way let's say Amok was created by Dr Badguy as a volentold subject and Amok has very harsh feeling towards the evil Dr where as Miss Polly Goodytwoshoes is Amok's love intrest and a very calming effect on Amok knowing both of those shapes might more sense than I trying to look like a possible hottie or buff opponent to woo or intimidate Amok
  5. Question is what shape does Amok prefer? any background on anybody her/she prefers?
  6. "how far is it?" "since the chopper is faster than me if I start now all that follow we will get there around the same time " "I can observe" Navigation 12-
  7. Elizabeth Perrot Wyldling Bard Val Char Cost Roll Notes 35 STR 5 16- Lift 3200.0kg; 7d6 [3] 18 DEX 16 13- OCV: 7/DCV: 6 19 CON 9 13- 18 INT 8 13- PER Roll 13- 14 EGO 4 12- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 6+9 PD 0 Total: 6/15 PD (0/9 rPD) 6+9 ED 0 Total: 6/15 ED (0/9 rED) 8 REC 4 40 END 4 13 BODY 3 40 STUN 10 Total Characteristic Cost: 126 Movement: Running: 12m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END Wyld magic mutation, all slots Unified Power (-¼) 24 1) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼) 6 2) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (8 Active Points); Unified Power (-¼) 0 14 3) Combat Luck (9 PD/9 ED) (18 Active Points); Unified Power (-¼) 3 4) +4 PD (4 Active Points); Unified Power (-¼) 3 5) +4 ED (4 Active Points); Unified Power (-¼) 7 6) +3/+3d6 Striking Appearance (vs. all characters) (9 Active Points); Unified Power (-¼) 11 7) Hearing through time: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Analyze, Discriminatory, Rapid: x100,000, Telescopic: +18 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Retrocognition Only (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Restrainable (-½), Time Modifiers (-½), No Range (-½), Incantations (Complex; -½), Unified Power (-¼) 7 Notes: can record 27.78 hrs per second or 83.33 hrs per phase(3.47 days) 9 😎 having an ear for languages: Universal Translator 13- (20 Active Points); Extra Time (1 day, Only to Activate, It will take Elizabeth a day to pick up a language she has never encounterd be for; -1), Unified Power (-¼) 3 9) Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for what is heard; -½), Unified Power (-¼) 20 Bardic magics: Multipower, 35-point reserve, (35 Active Points); all slots Incantations (Complex; -½), Unified Power (-¼) 2f 1) a bass note to rattle teeth and bones: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Penetrating (+½), +2 Increased STUN Multiplier (+½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 2) A bansidhe's wail: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Attack Versus Alternate Defense (ED; All Or Nothing; Deaf or sound ear protection; +½), Area Of Effect (16m Cone; +½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 3) a mending song: Healing BODY 3 ½d6 (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 1f 4) a cry to wake the dead: Healing BODY 1 ½d6, Resurrection (35 Active Points); 4 Charges (-1), Incantations (Complex; -½), Unified Power (-¼) [4] 2f 5) soothing minor wounds: Healing BODY 1d6, Area Of Effect (8m Radius; +½), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body and stun; +½), Decreased Re-use Duration (1 Turn; +1 ½) (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 6) Battle song: Aid OCV 2d6, Area Of Effect (8m Radius; +½), Selective (+¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 7) a song to boost moral: Aid Pre 2d6, Area Of Effect (16m Radius; +¾), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 1f 😎 hurling insults to maky your sailor mom blush: Drain PRE 2d6, Area Of Effect (32m Cone; +¾) (35 Active Points); 8 Charges (-½), Incantations (Complex; -½), Unified Power (-¼) [8] 1f 9) Marching song/ sea chantey: Usable [As Second Mode Of Movement] (swimming(sailing); +¼), Costs Endurance Only To Activate (+¼), Usable Nearby (+1 ¼), Grantor pays the END whenever the power is used, Grantor controls the power totally (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) applied to Running 1 Notes: Crew works more harder and favorible winds occur 1f 10) a song that feeds the soul , the belly and keeps away bad dreams: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week), Persistent (+¼), Usable Nearby (+½), Grantor can only grant the power to others, Uncontrolled (+½) (13 Active Points); Incantations (Complex; -½), Unified Power (-¼), 16 Continuing Charges lasting 1 Week each (-0) [16 cc] Perks 6 Fringe Benefit: License to practice a profession, Membership, Passport, Press Pass Skills 0 Pre based may add striking appearance +3 3 1) Acting 13- 3 2) Bureaucratics 13- 3 3) Conversation 13- 3 4) High Society 13- 3 5) Persuasion 13- 3 6) Streetwise 13- 0 proffession 5 1) PS: Song writer 14- 4 2) PS: Story teller 13- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Deduction 8- 0 4) AK (Custom Adder) 8- 0 5) Language (idiomatic; Custom Adder) 0 6) Paramedics 8- 0 7) PS: Busking (Custom Adder) 11- 0 😎 Shadowing 8- 0 9) Stealth 8- Total Powers & Skill Cost: 149 Total Cost: 275 160+ Matching Complications 5 Distinctive Features: detects as magical (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10 Distinctive Features: wyldling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Complication: small person (Frequently; Slightly Impairing) 15 Hunted: upset nobility Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Rivalry: Professional (other bards), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 115 Experience Points
  8. Elizabeth Perrot View File Elizabeth Perrot Wyldling Bard Val Char Cost Roll Notes 35 STR 5 16- Lift 3200.0kg; 7d6 [3] 18 DEX 16 13- OCV: 7/DCV: 6 19 CON 9 13- 18 INT 8 13- PER Roll 13- 14 EGO 4 12- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 6+9 PD 0 Total: 6/15 PD (0/9 rPD) 6+9 ED 0 Total: 6/15 ED (0/9 rED) 8 REC 4 40 END 4 13 BODY 3 40 STUN 10 Total Characteristic Cost: 126 Movement: Running: 12m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END Wyld magic mutation, all slots Unified Power (-¼) 24 1) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼) 6 2) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (8 Active Points); Unified Power (-¼) 0 14 3) Combat Luck (9 PD/9 ED) (18 Active Points); Unified Power (-¼) 3 4) +4 PD (4 Active Points); Unified Power (-¼) 3 5) +4 ED (4 Active Points); Unified Power (-¼) 7 6) +3/+3d6 Striking Appearance (vs. all characters) (9 Active Points); Unified Power (-¼) 11 7) Hearing through time: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Analyze, Discriminatory, Rapid: x100,000, Telescopic: +18 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Retrocognition Only (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Restrainable (-½), Time Modifiers (-½), No Range (-½), Incantations (Complex; -½), Unified Power (-¼) 7 Notes: can record 27.78 hrs per second or 83.33 hrs per phase(3.47 days) 9 😎 having an ear for languages: Universal Translator 13- (20 Active Points); Extra Time (1 day, Only to Activate, It will take Elizabeth a day to pick up a language she has never encounterd be for; -1), Unified Power (-¼) 3 9) Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for what is heard; -½), Unified Power (-¼) 20 Bardic magics: Multipower, 35-point reserve, (35 Active Points); all slots Incantations (Complex; -½), Unified Power (-¼) 2f 1) a bass note to rattle teeth and bones: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Penetrating (+½), +2 Increased STUN Multiplier (+½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 2) A bansidhe's wail: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Attack Versus Alternate Defense (ED; All Or Nothing; Deaf or sound ear protection; +½), Area Of Effect (16m Cone; +½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 3) a mending song: Healing BODY 3 ½d6 (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 1f 4) a cry to wake the dead: Healing BODY 1 ½d6, Resurrection (35 Active Points); 4 Charges (-1), Incantations (Complex; -½), Unified Power (-¼) [4] 2f 5) soothing minor wounds: Healing BODY 1d6, Area Of Effect (8m Radius; +½), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body and stun; +½), Decreased Re-use Duration (1 Turn; +1 ½) (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 6) Battle song: Aid OCV 2d6, Area Of Effect (8m Radius; +½), Selective (+¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 7) a song to boost moral: Aid Pre 2d6, Area Of Effect (16m Radius; +¾), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 1f 😎 hurling insults to maky your sailor mom blush: Drain PRE 2d6, Area Of Effect (32m Cone; +¾) (35 Active Points); 8 Charges (-½), Incantations (Complex; -½), Unified Power (-¼) [8] 1f 9) Marching song/ sea chantey: Usable [As Second Mode Of Movement] (swimming(sailing); +¼), Costs Endurance Only To Activate (+¼), Usable Nearby (+1 ¼), Grantor pays the END whenever the power is used, Grantor controls the power totally (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) applied to Running 1 Notes: Crew works more harder and favorible winds occur 1f 10) a song that feeds the soul , the belly and keeps away bad dreams: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week), Persistent (+¼), Usable Nearby (+½), Grantor can only grant the power to others, Uncontrolled (+½) (13 Active Points); Incantations (Complex; -½), Unified Power (-¼), 16 Continuing Charges lasting 1 Week each (-0) [16 cc] Perks 6 Fringe Benefit: License to practice a profession, Membership, Passport, Press Pass Skills 0 Pre based may add striking appearance +3 3 1) Acting 13- 3 2) Bureaucratics 13- 3 3) Conversation 13- 3 4) High Society 13- 3 5) Persuasion 13- 3 6) Streetwise 13- 0 proffession 5 1) PS: Song writer 14- 4 2) PS: Story teller 13- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Deduction 8- 0 4) AK (Custom Adder) 8- 0 5) Language (idiomatic; Custom Adder) 0 6) Paramedics 8- 0 7) PS: Busking (Custom Adder) 11- 0 😎 Shadowing 8- 0 9) Stealth 8- Total Powers & Skill Cost: 149 Total Cost: 275 160+ Matching Complications 5 Distinctive Features: detects as magical (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10 Distinctive Features: wyldling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Complication: small person (Frequently; Slightly Impairing) 15 Hunted: upset nobility Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Rivalry: Professional (other bards), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 115 Experience Points Submitter Beast Submitted 11/18/2019 Category Characters Rules Version HERO System 6th Edition
  9. Version 1.0.0

    9 downloads

    Elizabeth Perrot Wyldling Bard Val Char Cost Roll Notes 35 STR 5 16- Lift 3200.0kg; 7d6 [3] 18 DEX 16 13- OCV: 7/DCV: 6 19 CON 9 13- 18 INT 8 13- PER Roll 13- 14 EGO 4 12- ECV: 3 - 3 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 6+9 PD 0 Total: 6/15 PD (0/9 rPD) 6+9 ED 0 Total: 6/15 ED (0/9 rED) 8 REC 4 40 END 4 13 BODY 3 40 STUN 10 Total Characteristic Cost: 126 Movement: Running: 12m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END Wyld magic mutation, all slots Unified Power (-¼) 24 1) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼) 6 2) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (8 Active Points); Unified Power (-¼) 0 14 3) Combat Luck (9 PD/9 ED) (18 Active Points); Unified Power (-¼) 3 4) +4 PD (4 Active Points); Unified Power (-¼) 3 5) +4 ED (4 Active Points); Unified Power (-¼) 7 6) +3/+3d6 Striking Appearance (vs. all characters) (9 Active Points); Unified Power (-¼) 11 7) Hearing through time: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Analyze, Discriminatory, Rapid: x100,000, Telescopic: +18 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Retrocognition Only (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Restrainable (-½), Time Modifiers (-½), No Range (-½), Incantations (Complex; -½), Unified Power (-¼) 7 Notes: can record 27.78 hrs per second or 83.33 hrs per phase(3.47 days) 9 😎 having an ear for languages: Universal Translator 13- (20 Active Points); Extra Time (1 day, Only to Activate, It will take Elizabeth a day to pick up a language she has never encounterd be for; -1), Unified Power (-¼) 3 9) Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for what is heard; -½), Unified Power (-¼) 20 Bardic magics: Multipower, 35-point reserve, (35 Active Points); all slots Incantations (Complex; -½), Unified Power (-¼) 2f 1) a bass note to rattle teeth and bones: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Penetrating (+½), +2 Increased STUN Multiplier (+½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 2) A bansidhe's wail: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Attack Versus Alternate Defense (ED; All Or Nothing; Deaf or sound ear protection; +½), Area Of Effect (16m Cone; +½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 3) a mending song: Healing BODY 3 ½d6 (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 1f 4) a cry to wake the dead: Healing BODY 1 ½d6, Resurrection (35 Active Points); 4 Charges (-1), Incantations (Complex; -½), Unified Power (-¼) [4] 2f 5) soothing minor wounds: Healing BODY 1d6, Area Of Effect (8m Radius; +½), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body and stun; +½), Decreased Re-use Duration (1 Turn; +1 ½) (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 6) Battle song: Aid OCV 2d6, Area Of Effect (8m Radius; +½), Selective (+¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 2f 7) a song to boost moral: Aid Pre 2d6, Area Of Effect (16m Radius; +¾), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3 1f 😎 hurling insults to maky your sailor mom blush: Drain PRE 2d6, Area Of Effect (32m Cone; +¾) (35 Active Points); 8 Charges (-½), Incantations (Complex; -½), Unified Power (-¼) [8] 1f 9) Marching song/ sea chantey: Usable [As Second Mode Of Movement] (swimming(sailing); +¼), Costs Endurance Only To Activate (+¼), Usable Nearby (+1 ¼), Grantor pays the END whenever the power is used, Grantor controls the power totally (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) applied to Running 1 Notes: Crew works more harder and favorible winds occur 1f 10) a song that feeds the soul , the belly and keeps away bad dreams: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week), Persistent (+¼), Usable Nearby (+½), Grantor can only grant the power to others, Uncontrolled (+½) (13 Active Points); Incantations (Complex; -½), Unified Power (-¼), 16 Continuing Charges lasting 1 Week each (-0) [16 cc] Perks 6 Fringe Benefit: License to practice a profession, Membership, Passport, Press Pass Skills 0 Pre based may add striking appearance +3 3 1) Acting 13- 3 2) Bureaucratics 13- 3 3) Conversation 13- 3 4) High Society 13- 3 5) Persuasion 13- 3 6) Streetwise 13- 0 proffession 5 1) PS: Song writer 14- 4 2) PS: Story teller 13- 0 Everyman skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Deduction 8- 0 4) AK (Custom Adder) 8- 0 5) Language (idiomatic; Custom Adder) 0 6) Paramedics 8- 0 7) PS: Busking (Custom Adder) 11- 0 😎 Shadowing 8- 0 9) Stealth 8- Total Powers & Skill Cost: 149 Total Cost: 275 160+ Matching Complications 5 Distinctive Features: detects as magical (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10 Distinctive Features: wyldling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Complication: small person (Frequently; Slightly Impairing) 15 Hunted: upset nobility Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Rivalry: Professional (other bards), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 115 Experience Points
  10. "So I should not impersonate you streaking through the boys locker room?"
  11. "Backup against other supers or just outgunned?" "we are police trainees so learning about seeing what we can make out from a crime scene"
  12. right now the nanite part of me can repair/heal me when injured I'll have to work on trying to expand that aspect of me to use on others
  13. "So what classes are we going to be given or do we get a choice?"
  14. How fast is the helo? with my running and leaping as a super charged parcour I can go 100 mph if extra room is needed to bugout w/ victims/hostages/etc...
  15. "Mock for me implies comedy/heckiling" "I'm more the grace of a cat running,leaping and climbing and able to slip in and out like a ghost" "I like that so I'll go by the nome` degere` Ghost Cat" "thank you Lady Heart for getting me thinking on a code name" "I had figured our teachers would have assessed our powers and skills and then named us"
  16. Hi, I'm Maggie Ravenwood 1/2 human(genentic construct) ,1/2 machine(nanites) I'm a shape shifting brick
  17. Just do what they did with RDJ in the Iron Man flicks and if you cannot act with your ,voice you cannot act
  18. I love it it does all the math there are lots of formats you can download to suit how you want your character sheet to look for free go to the down loads area of this forum to look at others character sheets 25$ is not a bad price
  19. instead of lower the starting CP from 400pts to 300pts why not just lower the AP/DC caps from 75 active/12 DCs to 60 active/10 DCs? this should give plenty of extra points to round out beginning characters w/skills, perks and talents
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