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Beast

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Everything posted by Beast

  1. Accepted Wildstrike was a cheap intro to Fusion that now could be done as a free pdf then a boxed version of CC would be the 2nd step of bringing more into the fold as it would have more inhand support than having to download and print
  2. Sketchpad, you took me out of context as I started by using a version of Wildstrike as an intro to Hero system, THEN a boxed version of CC
  3. It was a fairly cheap entry intro for Champions combat(PIT FIGHTING)
  4. there needs to be a starter setup that is about 20 pages including 10 starting heroes and maybe 1 Boss encounter
  5. not a starter box but a free pdf of an updated Wildstrike and Hero system in 2 pages with a bit of exp spending then Champions Complete in a starter box or as a starter pdf package
  6. I would go with the 6e CE Stunning adder but go vs Int or an Int drain vs machines
  7. you are correct need to wear my glasses mo for the small stuff
  8. we have landed people on the moon and have sent out at least 2 address adverts inviting any who could read our address for naked hot tubbing party
  9. lots of stretching weapon is just a special effect or focus
  10. Problem is Loki's love of himself out weights his love if any for anybody else
  11. Ghost Cat Urban horror 125 pts View File Ghost Cat aka Maggie May Ravenwood Val Char Cost Roll Notes 35 STR 5 16- Lift 3200.0kg; 7d6 [1] 15 DEX 10 12- OCV: 6/DCV: 4 10 CON 0 11- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 1 - 3 13 PRE 3 12- PRE Attack: 2 ½d6 6 OCV 15 4 DCV 5 1 OMCV -6 3 DMCV 0 3 SPD 0 Phases: 4, 8, 12 14 PD 0 Total: 14 PD (6 rPD) 14 ED 0 Total: 14 ED (6 rED) 8 REC 4 36 END 4 10 BODY 0 33 STUN 7 Total Characteristic Cost: 49 Movement: Running: 49m/196m Flight: 18m/144m Leaping: 4m/36m/8m/72m Swimming: 4m/8m Cost Powers END 16 Flesh golem body manipulation: Multipower, 20-point reserve, (20 Active Points); all slots Unified Power (-¼) 1f 1) Clinging (normal STR) (10 Active Points) 0 3v 2) Running +9m (49m total), x4 Noncombat, Reduced Endurance (½ END; +¼) (20 Active Points) 1 3v 3) Leaping +32m (4m/36m forward, 2m/18m upward), Reduced Endurance (½ END; +¼) (20 Active Points) 1 1f 4) Furball area fight: (Total: 20 Active Cost, 9 Real Cost) +4 with a large group of attacks (20 Active Points); Limited Power Power loses about half of its effectiveness (only to offset sweep mods; -1) (Real Cost: 9) 0 flesh golem enhancements, all slots Unified Power (-¼) 4 1) Resistant Protection (6 PD/6 ED) (18 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Power loses less than a fourth of its effectiveness (Must realign power once a day; -0) 6 2 2) (Total: 12 Active Cost, 2 Real Cost) +6 PD (6 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) (Real Cost: 2) plus +6 ED (6 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Costs Endurance (Only Costs END to Activate; -¼) (Real Cost: 2) 6 24 3) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points) 3 4) +1 SPD (10 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x3 END; -1), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) 3 2 5) Regeneration (1 BODY per 6 Hours) (6 Active Points); Increased Endurance Cost (x4 END; -1 ½), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) 4 5 6) Life Support (Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (25 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) 10 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 0 Pre based skills may add +1 for Striking Appearence 3 Acting 12- 0 Dex based 3 1) Stealth 12- 0 Int based 3 1) Deduction 12- 0 Everyman skills 0 1) Climbing 8- 0 2) Conversation 8- 0 3) AK: USA 8- 0 4) Criminology (Custom Adder) 10- Notes: Carry over memories from previous life 0 5) Language: English (idiomatic; literate) (5 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 😎 Shadowing 8- 0 9) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 77 Total Cost: 125 125+ Matching Complications 10 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 20 Hunted: Magic Villians Frequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem) 10 Psychological Complication: Aversion to Killing (Common; Moderate) 10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ... Total Complications Points: 125 EQUIPMENT CARRIED Equipment END enhanced body: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼) 1) Fur Ball Cat fight: Naked Advantage: Area Of Effect (4m Radius; engaging all targets in an 4m radius; +¼), Selective (+¼) for up to 50 Active Points (25 Active Points); Restrainable (-½)Notes: new slot for movement powers 9d6 damage and 10 OCV need to buy varible for running and leaping running ½ move 5m leaping 10m 2 2) Fast travel running and leaping: Flight 18m, x8 Noncombat, Reduced Endurance (½ END; +¼) (35 Active Points); Cannot Hover (must make at least a Half Move per Phase; -½), Limited Power Power loses about a fourth of its effectiveness (altitude limited to just over roof tops; -¼)Notes: 144 mph cost 2pts 1 3) Running +28m (49m total), Reduced Endurance (½ END; +¼) (35 Active Points)Notes: cost 7 pts 1 4) Leaping 46m (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points)Notes: Cost 7 pts 1 Shape Shift (Sight, Touch and Hearing Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+¼) (41 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Concentration (0 DCV; Character is totally unaware of nearby events; -¾) 15 Infrared Perception (Sight Group), Discriminatory, Tracking (15 Active Points); Lockout (-½)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0 Sharp claws and knows to use them: Killing Attack - Hand-To-Hand 1 point (2 ½d6 w/STR)Notes: 4d6-1 HKA with fast strike 1 Background/History: Cocept stolen from Pandoa Faust from the Iromwood comics Maggie May is a human flesh golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2 Maggie was created as a decoy so the real SD could retire The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war SD found that she did not need to use Maggie,but she did want a child so she arranged for Maggie's paper work with the OSS(now the CIA) Maggie appears as a 22 yr old woman she has all of SD's memories but knows they are false but they give her a working template to grow on Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture Personality/Motivation: wants to do the right thing Quote: shush Powers/Tactics: Demi brick Stealth Detective Campaign Use: Appearance: appears to be 22 but is 2 yrs old 35c-24-35 Submitter Beast Submitted 06/17/2019 Category Characters Rules Version HERO System 6th Edition
  12. Version 2.0.0

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    Ghost Cat aka Maggie May Ravenwood Val Char Cost Roll Notes 35 STR 5 16- Lift 3200.0kg; 7d6 [1] 18 DEX 16 13- OCV: 6/DCV: 4 20 CON 10 13- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- ECV: 1 - 3 13 PRE 3 12- PRE Attack: 2 ½d6 6 OCV 15 4 DCV 5 1 OMCV -6 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 15 PD 1 Total: 15 PD (12 rPD) 15 ED 1 Total: 15 ED (12 rED) 8 REC 4 30 END 2 12 BODY 2 44 STUN 12 Total Characteristic Cost: 93 Movement: Running: 40m/80m Leaping: 50m/100m Swimming: 4m/8m Cost Powers END Perks 8 Iron Golem: Innatus pool (Custom Adder) Talents 9 +3/+3d6 Striking Appearance (vs. all characters) Skills 0 Pre based skills may add +3 for Striking Appearence 3 Acting 12- 3 Persuasion 12- 0 Dex based 3 1) Stealth 13- 3 2) Shadowing 12- 0 Int based 3 Deduction 12- 0 Everyman skills 0 1) Climbing 8- 0 2) Conversation 8- 0 3) AK: USA 8- 0 4) Criminology (Custom Adder) 10- Notes: Carry over memories from previous life 0 5) Language: English (idiomatic; literate) (5 Active Points) 0 6) Paramedics 8- 0 7) TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 32 Total Cost: 125 125+ Matching Complications 5 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures) 10 Distinctive Features: will detect as ferrous to magnets (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 15 Hunted: Magic Villians Infrequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem) 10 Psychological Complication: Aversion to Killing (Common; Moderate) 10 Psychological Complication: Striving to Be More Human (Common; Moderate) Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ... Total Complications Points: 125 EQUIPMENT CARRIED Equipment END enhanced body total cost 38pts: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼) 1) Fur ball cat fight : (Total: 35 Active Cost, 17 Real Cost) Stretching 5m (5 Active Points); Unified Power (-¼) (Real Cost: 4) plus +6 with a large group of attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to counter negatives for sweep maneuvers; -1), Unified Power (-¼) (Real Cost: 13) 1 2) Super Parcour: Running 6m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +¼), Usable [As Second Mode Of Movement] swiming (+¼), Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (34 Active Points); Unified Power (-¼)Notes: 96mph can span 18m on 1st phase 36m on 2nd phase phase 72m on 3rd phase 1 3) Running +28m (40m total), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1 4) controled levitation effects: Leaping +46m (50m forward, 25m upward) (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1 5) melding with targets brain: Telepathy 3d6+1, Alternate Combat Value (uses OCV against DCV; +0), Cumulative (76 points; +1) (34 Active Points); No Range (-½), Unified Power (-¼)Notes: mostly to copy targets mind to impersonate them 3 Magical construction, all slots Unified Power (-¼) 1) +20 STR cost 24pts, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼) 2) Cold Iron Skeleton cost 14 pts: Change Environment (Varying Combat Effects), Area Of Effect (2m Surface; +¼), Reduced Endurance (0 END; +½) (17 Active Points); Unified Power (-¼) 0 3) Shape Shift real cost 15pts (Sight, Touch, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+¼) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Unified Power (-¼) 20 4) Infrared Perception 14 pts (Sight Group), Discriminatory, Analyze, Partially Penetrative, Tracking (25 Active Points); Lockout (-½), Unified Power (-¼)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0 5) Sharp claws and knows to use them cost 8pts: Killing Attack - Hand-To-Hand ½d6 (3d6 w/STR) (10 Active Points); Unified Power (-¼) 1 6) Life Support cost 22pts (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points); Unified Power (-¼) 0 7) Regeneration cost 15pts (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-¼) 0 😎 Resistant Protection cost 29pts (12 PD/12 ED) (36 Active Points); Unified Power (-¼) 0 9) Eidetic Memory cost 4 pts (5 Active Points); Unified Power (-¼)Notes: to remember what was gleened from targets mind to impersonate them most of the time 10) Absolute Range Sense cost 2 (3 Active Points); Unified Power (-¼) 11) Bump Of Direction cost 2 (3 Active Points); Unified Power (-¼) 12) Simulate Death cost 2pts (3 Active Points); Unified Power (-¼) Background/History: Cocept stolen from Pandora Faust from the Iromwood comics Maggie May is a human flesh & iron skeleton golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2 Maggie was created as a decoy so the real SD could retire The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war SD found that she did not need to use Maggie,but she did want a child so she arranged for Maggie's paper work with the OSS(now the CIA) Maggie appears as a 22 yr old woman she has all of SD's memories but knows they are false but they give her a working template to grow on Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture Personality/Motivation: wants to do the right thing Quote: shush Powers/Tactics: Brick Stealth Detective Campaign Use: Appearance: appears to be 22 but is 2 yrs old 35c-24-35
  13. I've seen the stun lock scenario in plenty of movies and comics(hero might feign being dead or KO'ed then surprise attack the villain) It is the GM's choice to use it or not The Team needs to keep and eye on each others 6 o'clock and bail them out if possible a possible out is to either target the agent with a full power attack(most will fold) or wait till the bottom of the phase and have a ranged attacker haymaker vs the super power level stun locker and reverse the scenario you phase lasts from when do something with your full move(this can be broken up into many actions percieve1/2 move ,percieve other 1/2 move or attack) till the start of your NEXT phase a speed 6 character has a phase every 2 seconds and his full move takes 2 seconds it is just done as a if it is instant otherwise we would be playing Starfleet Battles where each movement is 10kkm/1m when your phase comes up
  14. 20180805 is what I have(going to check for an update if you cannot access your purchase(store/client area/purchases)you will need to repurchase or prove to Dan you bought it there was there was a big revamp of the website back in 2017 where there was no way to transfer over previous purchases it was a 4 month process so everybody was warned to back up your downloads HD3/6 was the only thing Dan could extend yo the new system but you had to contact him ,so he could manually
  15. yes this stun lock is something that a GM could do WTH is the rest of the TEAM doing Team means you help out you TEAMMATE if the are in trouble a TEAMMATE in trouble might mean grabbing your fallen and REGROUPING and reassessing who engages who Going solo invites this action and means a deathtrap for the solo or a reason for the team to regroup and come up with a new plan to engage the villain and rescue the solo
  16. the old CalTech game I was in for 25 yrs used body for the break points so near death could have you in a very long coma time if no healing was availible(could mean a quest for the rest of the team and maybe something like visiting the pearly gates)
  17. Beast

    Haunted

    Yup , NCC was by design if JD was getting his ass handed to him, Karrin was to be his ace in the hole If JD is winning Karrin just stands back and lets him win on his own or she bails him out of another jam If I lower his con to 18(7pts)I'd have to put it in def to be a viable character(some things are needed for game balance) and in the later books Harry is given the mantle of Winter's Knight and the fires of Creation and can now go toe to toe with multiple vampires at that point he is not a normal human, if he ever was as homo magi +26 points is just her speed, and another +32 points would be needed for the Multipower this makes him a speed 8 character and some of her change enviroment effects last only 2 seconds unless JD continues her attack
  18. Here is an example from my character Haunted ,his girlfriend is a ghost who aids and protects him 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
  19. 77 is when I got into the game using printouts from CalTech and that was a clone that restarted it's universe every new school yr(this later became "The Complete Warlock's Tower" game system I was in HS at the time and the print outs came from an older student's brother it was pretty large group who played during lunch in the computer science classroom I found the Last Grenadier in Burbank Ca and for the base box then the rest of the books by the end of the school yr in 78 I read the Hobbit in 78 as a book report in summer school(it was assigned, not my choice, the only time I went to a catholic school)
  20. D&D had about 10 yr jump on Champions LotR and The Hobbit were very much in the for front for the mainstream Comic book supers where still a kid thing for the most part if you like cookie cutter, sure go that route nothing says you cannot lift your concept from other media and with the internet now you can search billions of images or get in contact with an artist and discribe your concept as the GM you can approve or disapprove a character I have blindsided GMs with tactics and have blown through adventures with prebuilt characters it is your job as DM to say what is a valid worthy character,either over or under powered already done with Character Creation Cards again this up to the DM to validate before play begins
  21. Etrigan kissed batman on the cheek and called him brother as Batman has his own demons(that could be his near/ super human levels in what he is doing0
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