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Christougher

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Everything posted by Christougher

  1. Re: what character concepts -HAVE- Gm's allowed that you thought they wouldn't? I wasn't the player in question, but the character was Hungry. EC of 60 AP powers including 3/4 Physical and Energy Damage reduction, 12d6 of physical and energy absorption to whatever she chose, plus a 12d6 aid to anything. The GM carefully overlooked the line at the bottom of the sheet that said it'd take a 500d6 attack to KO the character, and that he'd *profit* from any attack of less than 200d6 or so.
  2. Re: How do people feel about multi-power attacks? Pretty much, but said inveterate powergamer wants to move exclusively to 5th, damn the torpedoes, full speed ahead. And GM's permission is only a limiting factor when the players accept it as such. Since nearly everyone in the group GMs, they figure they can get away with whatever. I almost posted a rant on PC Scrutiny and Acceptance about it.
  3. Re: How do people feel about multi-power attacks? Scared, very scared. With Sweep, Rapid Fire, or Autofire, there's significant penalties involved that tend to hold things in check. With MPA, there's NOTHING. The only possible restriction is the uber-optimized characters that usually hit the table who couldn't MPA if their life depended on it - All ultra slot attack MPs. If our inveterate power gamer knew we'd allow it, it'd be no time flat before he produced a character with a game cap EB, Flash, Entangle, and Drain MPA.
  4. Re: GMs, which character concepts did not make the cut in your game? Reminds me, I need to finsih up and send in such a ripoff to the Global Guardians for use as a villain, so people like you can beat the snot outta him.
  5. Re: Chemical Compound names Or go for a variant. I used the name Ion once for a VPP character built on elemental/chemical formulae. EG: H20 -> H2SO4. Irony alert: The character was a jock and hated science class.
  6. Re: Character Posting Game: Restart Heh. Talk to Red Eagle about ancestor's memories. He's playing a character like that in Ascension. Did it as a VPP; I'd have been okay with "KS: Memories of my Ancestors" on a 17-.
  7. Re: Fiddling With 6th - Skills (first of ??) Well, my thought on skills is fired by the 1 point 8 or less familiarities, while an emergy attempt at something without a skill is often given the same 8 or less roll, for free. The lack of a step between an 8 or less familiarity and the full skill for three points, usually 12 or 13 or less. I haven't implemented it, but I'm considering making the free/everyman rolls a 7 or less, the 1 point familiarity as a 9 or less (Hmm, is it a coincidence this is equal to 9 + CHA/5?), and 2 points with any skill as an 11 or less. A much more radical revision would be to convert all the "named" skills to something like a Professional Skill or Knowledge Skill, possibly inventing some sort of Physical or Performance Skill, but that clashes with PS'es.
  8. Re: Character: The Artist (Newport's City resident villain) Is the lack of PS: Painter accidental or deliberate?
  9. Re: Hand Killing Attack/Hand Attack A while ago, one of the regulars posted a document that went into all the gory details about how to apply all the damage from various sources. Just the fact that such a document was needed says to me that things are a little too complicated. If I wrote the rules, adding damage would take about two sentences. The character has one base attack, all forms of adding damage can only double the base attack. Killing attacks or attacks with advantages must be the base attack, any added damage must be prorated to pay for the advantages. A 20 STR Speedster with +4d6 HA and 30" Running would max his moveby at 12d6; his movethrough would be 18d6, and could be pushed to reach its 20d6 maximum. A 60 STR Brick who picked up a +4d6 AP Hand Attack could do either 8d6 AP or 16d6.
  10. Christougher

    Nemesis

    Re: Nemesis I'm not sure whether to be supportive of you or not, Rachel, we're competing for the same spot, with characters who share strong similarities: http://www.herogames.com/forums/showthread.php?t=16622 Seriously, good character, and may the best Dark Avenger win.
  11. Re: Character for review. I'm already on that list, I'm the guy who asked about the first-person perspective background. My comment was directed to Hawksmoor, who said he might want to use her in one of his games.
  12. Re: Character for review. Thanks, I try. As for the city.. Treb, we've already met. Remember the guy who sat in when y'all took on Eurostar?
  13. Re: Character for review. The GM mentioned he was looking for inner perspective in the campaign writeup (Solo campaign, Global Guardians Universe) and I thought that would be a good way to show it. I'm still toying with the full character writeup, here's where I'm at so far. It's a 250+150 game, GGU rules in effect.
  14. Re: Character for review. Cool. If it's a game I can lurk in, let me know.
  15. Re: Character for review. Bump. More comments, please?
  16. Re: Character for review. Damn, was it that obvious who she was for?
  17. If I did this right, there should be an attached .txt file with the background for a new character of mine. Comments requested.
  18. Re: EC balance fix One suggested 'fix' for EC's that I saw was the requirement to take a character disadvantage directly related to the EC, point value equal to the base EC cost. So the guy with a Fire EC usually had some type of cold/water weakness. The funniest one of those I recall seeing was the Psych Lim: Superstitious as the counterpoint to an EC of Luck powers.
  19. Re: Player-Built Characters... An example please of how you'd do this for the DEF boy, and the DEX/CV monkeys?
  20. Re: What character concepts make you cringe? It's my (secondhand) understanding that most of the attacks from that time couldn't DO body to the other characters, for whom 40 resistant PD was the low end of the scale. Irony: The character's regen was recently rebuilt as Aid BODY, Zero END Persistent, so it would heal him faster...
  21. If that's the vein you're looking for, don't forget their real RPG entry, Hero's Quest, later renamed Quest for Glory. I'm still trying to build a Fantasy Hero wizard with the spells from that series.
  22. Disads? Oh, I should have said 100+100. The humans can have minor superpowers and will have to pay for their equipement (other than the vehicles who are other PCs). This is in a world where supers are known, the PC team will work on things that are usually beneath the notice of full fledged superheroes. I haven't done much vehicle building, is 200 total points enough to build a competent vehicle?
  23. I'm considering a campaign based on the TV show Knight Rider / Team Knight Rider. Has anyone tried this? I possess neither the Vehicle Sourcebook or Ultimate Vehicle, which would be better for the game? I'm considering a 200 point base for both human and vehicular PCs, with the vehicles not using the 1 per 5 discount. Any comments or suggestions? Christougher
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