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Christougher

HERO Member
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Everything posted by Christougher

  1. Re: An EB by any other name... Repeating myself from the 'what would you drop' thread. Succor needs to die, Boost is a much better name.
  2. Re: What was you most powerful Attack vs. Supervillian??? Our campaigns have a 75 AP cap for powers, thought movethroughs and haymakers can usually exceed it. My 'most powerful attack' story isn't about a lot of dice being thrown, but about a result. The villain in question had just eviscerated a teammate, so I returned the favor. 3d6+1 Killing vs ED, Affects Desolid Soul Blade. 17 Body, either x4 or x5 stun multiplier. The badguy was Con stunned, KO'd, and killed in one hit. And the rest of the players at the table cheered me for it. Why? The villain in question was SPD 12, Invisible, Desolid, and had a 4d6 HKA Affects Solid World.
  3. Re: What should be DROPPED from HERO? Get rid of Images. Fold it into Change Environment. Drop most of the other addons that are just really tiny version of other powers. Linked exists for a reason. Nuke the silly negative CSLs as a separate thing, and give CE the ability to give positive benefits, then it becomes the ability to influence other character's CHA rolls. Drop the name of the optional power described under aid. I'm not writing 'sucker' on my character sheet. It's called Boost in my game.
  4. Re: Background Cliches 17) PC hero is sent back in time to prevent some ugly future from occurring. [Guilty]
  5. Re: Quote of the Week from my gaming group... We have a new winner of the "Don't make me hurt you." award.
  6. Re: GGU NPCs For Review Oooh.. Thanks. Thwip. GM/Ascension
  7. Re: [splinter thread] I have a problem with the way it is done: Dispel Foci Haven't read the entire thread, so apologies if this has already been considered. One of the problems with Dispel is with it destroying foci instead of simply turning off the appropriate power(s). While trying to build a dispel based power specificaly designed to disable electronic equipment, I also wanted the power to do some small degree of normal damage. Rather than link an attack to the Dispel, I simply swiped the "Does Body" advantage from NNDs and applied it to the dispel. Ergo, by definition, my Ion Rifle (5d6 Dispel All Electronics(+2) Does Body(+1)) Does ~5 body and breaks any electronic power of ~21 AP.
  8. Re: GGU Email Server Down... Again Okay, *D'oh* on my part. Somehow I had gotten it through my head that the subscribe had to be first. All is not yet well with the world, but it's improving.
  9. Re: GGU Email Server Down... Again Currently, emailing the listed address or with the subscrive- prefix nets a bounce message from mail_103.selectedhosting.ccm. *sigh*
  10. Re: GGU Email Server Down... Again Is it possible to add or edit a page on the website to explain this / keep track of outages and such? Yes, I realize this may be ironic if the website & mail lists are hosted by the same folks (can't access either one).
  11. Re: Proper use of Hardened & Defenses As was said earlier in the thread, you have to harden both the PD and the Damage Resistance. You could theoretically harden the PD without the DR (which would be all kinds of confusing) but not the DR without the PD. People are having an issue about whether the body is killing body or not; it does make a difference. For normal attacks, one level of hardened protects both stun and body. For killing attacks, only Resistant defense counts against the body; ALL defense applies to the stun. (Assuming you have some resistant defense, otherwise you take all the damage.)
  12. Re: Proper use of Hardened & Defenses To be clear, the character has 20 base PD, plus 20 Resistant as from Armor, for a total of 40 PD, 20 resistant, correct? (Assuming it is...) No, you need not purchase both non- and resistant damage reduction. Resistant damage reduction incorporates everything non-resistant does. The only thing it adds is reducing the body that gets past resistant defenses. If this character took 24 body killing, he would take 4 body, 3 if he had the resistant DR. Yes, you would need to buy both your PD and Armor hardened to get a total of 40 hardened defenses. There is no need and no benefit to Hardening damage reduction as the advantages that Hardening counters have no effect on damage reduction.
  13. Re: DEX Averages Operating from memory here, but.. Bricks 18-23 Martial Artists 20-30 Speedsters 23-35(45) Energy Projectors 20-35 In a 250 point game. I built an EP with a 35 DEX (essentially game cap) and no levels, expecting that to be enough CV to live on. I was dead average in terms of CVs for the game.
  14. Re: Guns, guns and more guns If this thread hasn't already mentioned it, look for ISBN 0-943891-19-1 BTRC's Guns! Guns! Guns! LOTS of number crunching that covers bullet size, powder charge propelling it, barrel length, and a host of other factors, including rules for lasers, hand to hand and a few other exotic weapons. I tried to work out the Pulse Rifle from Aliens based on Hicks' explanation of the weapon to Ripley, plus a few guesses. Got lots of interesting numbers and data points, but was kinda bummed that after all that work, HERO reduced it to a rather generic damage value. 2d6 K Autofire, if I remember.
  15. Re: New Character Background - Opinions Welcome Welcome, Swift. Good character. Well, Raptor will try to fill that void for you.
  16. Re: New Character Background - Opinions Welcome Okay, I know this is supposed to be a "classic" speedster shtick, but I've always had a problem believing it. Do these speedsters always carry around a fully furnished toolbox, cause I'd really like to see someone dissasemble a car down to component parts with only their bare hands...
  17. Re: Passing Strike (martial maneuver) Unbalanced? An *extremely* advanced move by. With Martial Block, you get 4 CV for 4 points. With Passing Strike, you get 5 CV for 5 points, plus the extra half of your strength, plus you don't take any reciprocal damage.
  18. Re: Quote of the Week from my gaming group... Said with a Scwarzenegger voice, "That's not a TUMA, that's Ninja Hero."
  19. Re: Regular and Martial Maneuver Bonus? Since levels purchased as part of a weapon are defined to be 5 point levels, it should apply to both the regular and martial maneuver without extra cost.
  20. Re: Great moments in Gaming - Activation rolls One that I heard about from LordGhee's group before I joined. The PCs are on the moon, attempting to stop someone from nuking hte planet. The nukes are activated, and on PC rounds up the 50 of them, takes them to the far side of the moon and tries to go FTL at the last moment to get away. *sputter* Fails the activation roll. The other PCs show up later to find the indestructable battlesuit with some powder in the boots...
  21. Re: Favorite Abuses OIF, Always On. -1 Lots of Linkeds. Usually to an OHID Elemental Control. Always On, Only in Hero ID. -3/4 IIF when not in Use, OIF when in use. -3/4 Powers with -2 or more in limitations that can still be used without serious problems.
  22. Re: Disad Advice Mmm... Good thing I was in the mood for nachos. Unless supers are almost completely unknown in your world, having red skin is unlikely to cause a major reaction. As for the dependence, how often is the character likely to be deprived of oxygen, and not be suffocating? How often are you willing to put him in that position? Unless those answers average about every other game, he's getting free points.
  23. Re: What is the average attack and defense in your super’s campaign? 4th Edition, 250 pt Heroes 1 - 10d6 min, 12d6 avg, 15d6 max 2 - 3d6 max 3 - 20/10 avg, 40/25 is highest 4 - Base 5 points+EGO, about 50% 5 - Base 5 points maybe 1/3. 6 - OCV <10 too low, 12 avg, 18 is highest I recall seeing.
  24. Re: Atlanteans in our campaign I haven't read the whole thing in detail yet(It's a lot to read), but it provokes one question: Is Atlantean history responsible for all superpowers in your world?
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