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Christougher

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Everything posted by Christougher

  1. Our group started a Star Hero campaign a while back. I was going to build a RMA/Two Weapon Fighting gunslinger to show the GM just how potentially dangerous some of the 5E stuff can be. (We play 4th Ed mostly, working out which parts of 5E we want to add.) Instead, I gave the concept to one of resident power-mongers. 125 pt game, Tex is DEX 20, SPD 4, with Two Weapon Fighting and Ranged Martial Arts, making him the equivalent of any three other PCs in combat. Which is actually a good thing, as most of the other PCs are noncombatants. Tex lives up to the stereotype of the triggerhappy gunslinger - he's the type that *will* push the big red button just to see what happens. ("And you better send a fire truck. Again.") He's a legend, having successfully hit a Called Shot Head on a bounce, and tagged a navigation bouy that was over twice the length of the firing range past the long range targets. ("He missed the entire range?!" "Check your targetting scanner." *thunk*) Tex is a character, in every sense of the word. When my PC was killed in hostile territory, Tex played Amazing Grace on the harmonica at an impromptu funeral. ---- Overall, I like RMA for some of the tricks that can be done with them, but I feel that Martial Arts in general is often too much bang for the buck.
  2. I'd like to see you start that thread. I have some issues with adjustment powers myself.
  3. 3! 18! 3! 18! Our group uses a variant of the double-damage on a 3 rule - if you rolled a 3, roll again. If you hit the second time, you get double damage. Cuts down on the double damage to the "Can only be hit with a 3" lightly defended martial artists from constantly getting splattered. The last game I was in, everyone at the table rolled a 3. One player had two 3s and two 18s.
  4. Okay, exactly what part of that living coral power implies it has unlimited body? Continuous would only restore it to its default maximum, 1 Body. Even autofire adds only 1 Body per additional entangle, (I believe) up to the default maximum of 1 Body.
  5. I thought this would be covered in the book or the FAQ, but I haven't seen it (or overlooked it somehow). How does a character with greater than normal STR apply it to martial maneuvers like Nerve Strike or Killing Strike, *without* buying extra Damage Classes? 30 STR + Killing Strike is 1/2d6, 1d6+1, 1 1/2d6, or something else? 30 STR + Nerve Strike is 2d6 NND, 4d6 NND, 5d6 NND, or something else?
  6. This sort of thing actually happened in our campaign world. The chosen on was Shin (Japanese for locomotive, to give you an idea). His 55d6 Double Knockback movethrough was enough to make the invaders reconsider their activities.
  7. Evil Heroes! Valentine, daughter of Cupid. Uh, let's not go there, these boards aren't rated X. Raptor. Depending on who you asked, some people thought he already was a villain. I can't see him as the megalomaniac type, so he'd probably find the right idealist to join up with, become his most powerful leiutenant and assassin. Then whack the leader when his plan worked out. Hope entered the campaign to fight against the Horsemen of the Apocalypse. Joining them seems the natural response, killing people and stealing their souls to fuel her powers.
  8. GGU Lives! The Global Guardians site, and the game universe it's for are undergoing significant changes at the moment. Most of the stuff has been pulled down or moved, but still exists. I'm sure Worldmaker will answer polite requests for the proper pointers.
  9. In reading the other Characters who Kill thread, An entertaining thought occured. I stared this thread to not detract from the other. Your PC superteam is at headqusrters when a call comes in from the Warden at Stronghold. One of the villains the PCs put away has been tried, convicted and been given the death penalty. The problem is, Stronghold doesn't have the capacity to carry out the sentence. The PCs are the only ones who've ever managed to injure him.
  10. Romance. Can't live with it, can't live without it. Black Widow, my female martial artist with the Doc Ock shtick tended to be fairly casual about her relationships before getting involved with Frostbite, a teammate. They actually joined the Mile High Club while on a mission. When she found out she was pregnant, she left him with a goodbye note that gave him more questions than answers. Eventually they got back together and she settled down a little bit. She's mostly retired now. Raptor got dragged off to Anime World as part of what should have been a one-shot game that went horribly, horribly wrong. When he first met the village chieftain's daugher, he rolled a 3 for reaction - Love at first sight. When she started to burn END to ignore him, the players figured it might work out. She got pregnant, they got married, and then had sex. Yes, in that order. Moondrake is another player's martial artist, raised by Chinese monks since he was a baby. My martial artist Hope was raised by him in an alternate future timeline, and now has a huge crush on him in the present. Sadly, she was raised almost exactly like he was, so he's never noticed it, and she won't tell him. And then there's Valentine, Cupid's daughter. Her sphere of influence is Romance...
  11. Theme songs Raptor (Military mindset Batman-esque energy projector) Paint it Black, by the Rolling Stones. Valentine (Cupid's daughter, Egoist) 's song is Valentine by Martina McBride. The song inspired the creation of the character, and in the gameworld, the PC's secret ID is the performer of the song.
  12. This, and a later comment about no Stealth or Concealment make this a game breaker for me. Instantly and automatically, without fooling, be able to identify someone and break a secret ID? Nuh uh. Then again, tell him that villain mentalists will be using this power against him and see if his tune changes...
  13. Remember, he *is* a lawyer. Anything he says can and will be used against him.
  14. Re: Re: My religion(s) beats your religion Guilty as charged. It certainly influences her behavior even when it's not directly difficult. Then again, walking into a den of vampires proved to be a little unnerving for *both* sides. A little of the confusion probably stems from the player's lack of understanding of multiple religions, but so long as a Power exists, she believes and tries to obey their tenets. Which means a lot of time in penance, usually. She hasn't directly faced the the discrepancy between multiple "I am the only" types. She's not sure if there's just One acting as many, or that some of them are flawed. While she's a pretty fun character, she is kinda difficult to play for those reasons.
  15. My religion(s) beats your religion My entry in the religious faith category is Darkchilde, a Goth who's rather a lot like Benny from the Mummy - one of every religious icon - except for one thing. 20 pt Psych Lim: True Believer. She's on the New Orleans superhero team, along with a vampire, werewolf and fairy...
  16. You think that was bad? Until it was retconned, that adventure gave us the Four Wise Men...
  17. Quoted: This one is from our World of Darkness to Hero conversion, run by my lovely fiance, Sudi. It stands well on its own: "Jesus goes on 3." Reminds me of a slightly forgettable game we were in. Sent back in time to "rescue" a few funamentalists who wanted to witness the birth of Christ. "Phase 12, Jesus is born. Mary takes a Post-12 Recovery."
  18. Custom made hero for the express purposes of confronting a specific villain. Sort of explains Hope to a T. The PC's had been confronting the Nine(?) Horsemen off and on for a year or two real-time, and coming up short. To make a long story short, I traded out characters to bring in Hope who was built to confront them. She was from a future where the Horsemen took over, and sacrificed her as a baby. She was resurrected, and the ceremony brought back *all* the souls of the Horsemen's victims, imbuing her with that power. She was then sent back in time to try and prevent the Horsemen's ascension. Most abusive character I've ever put to paper. Had defenses against the Horsemen's funky attacks, healing, and an Affects Desolid HKA. With her first XP, she bought a flash attack since the Horsemen took BODY from flashes. She's still one of the best characters I've ever played; daughter of one of my & another player's characters, and has a mad crush on a third, which everyone except him has noticed.
  19. Yes, it's breakable. If you can do that much damage. You have to exceed the DEF of a breakable Focus to do it any damage. Okay, no problem, if the Focus's DEF is within a reachable range. On at least three separate occassions I've seen "breakable" power armor with armor and force field with a DEF is so high it can't be breached by campaign normal attacks, or even most overpowered attacks from the GM. Is this a problem? I don't know. It just seems wrong to say it's a breakable focus that can't be broken by reasonable means.
  20. 4th Edition, 3d6 Aid, simplified healing, bought 0 END Persistent. Applied as 'every one of my phases I'm hurt, I get back 3d6 stun and the body from that. Approved by previous GMs, they won't accept how wrong it is, or what a correct version would do. Now, imagine said power on a character with half damage reduction.
  21. Another player in Fantasy Hero was playing an elf named Sanguine (the whole party had a 'red' theme going). Like any good Fantasy Hero character, he had his fair share of minor scratches and wounds. Anytime that he took a serious hit, it was *always* to location 14. By the end of the campaign, he was known as Sanguine BloodThigh. It got to the point that that hit location was referred to by his name. When the character made a reappearance in another campaign a few years later, he had 8 point Plate Mail - 1 location only.
  22. In a future setting, the successors to CLOWN rechristened themselves with that exact name...
  23. I doubt that will happen, otherwise why have the UMA? On a similar note, I'm suprised nobody has mentioned fixing the listings of martial arts maneuvers. IE: so you can go to a single page for cost and effects like you could in 4th.
  24. Quote all you want, we'll say more. Moondrake, our tough-as-nails, take-no-s... martial artist is out scouring the town in normal ID, looking for whoever has kidnapped his son. Two normal muggers jump him. One pulls a pistol and says, "Give me your money and you don't get hurt." After he looks down at Moondrake's feet, he adds, "And give me them nice kicks, too." Moondrake obliged.
  25. Bullsnot. I'm tired of hearing that crock. Attacks that miss, *MISS*. Anything else is just pure cheese.
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