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Acroyear II

HERO Member
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Everything posted by Acroyear II

  1. We use cardboard miniatures for EVERY game. I draw all the maps for the battle scenes on hex map boards (the vinyl hexed ones). I wish the maps that come with Champions Battlegrounds where the big foldout maps like those that came with the HERO Resource Kit. Acroyear II
  2. Would you be willing to share with us some of the plots and scenarios you've run with the villains listed above? I liked to use Firewing, Terror Inc., and the Ultimates again in my campaign, but have run dry on ideas. Also, I'd be interested to hear how you have utilized Takofanes as a behind the scenes villan. Thanks in advance, Acroyear II
  3. Has anyone ever used a scenario/plot with any one or more of the following villains? If so, what was the plot? If you have not used these villains before, could you suggest an interesting scenario with them? Avar-7 Titaness Mentalax Monopole Shamrock COIL (organization) Mongoose Earthmaster Halfjack Hideous Power Crusher Sparkler Thanks in advance, Acroyear II
  4. Re: Crimebuster Um, the "timeline" link does not work. Acroeyar II
  5. Storn, great pic. One of my favorite of all you've done. Your talent is exceptional! Keep up the good work. Acroyear II
  6. It was revealed that the Iron First killed in issue #75 was a clone (don't you hate when that happens?). The real one was trapped in (or visiting) some mystical city. Acroyear II
  7. The Vamp was revealed to be alive in an issue of Deadpool. There was one other villain who escaped the massacre in the Bar with No Name, but I cannot remember who it was. Acroyear II
  8. One of my players has bought Darkness, Usable As An Attack. Since the victim of the Darkness will be in a 1" radius Darkness field, does that mean that anyone attacking the victim would be at 1/2 OCV in HTH and 0 OCV at Range as they cannot perceive the victim trapped in the Darkness field? Thanks in advance. Acroyear II
  9. Steve, Someone on one of the other boards pointed out that the answer to my END Use for Bases question could be found in the FAQ section. Sorry to have troubled you. Acroyear II
  10. Steve, I asked this question over on the Hero System Disccusion, but received no reply. I don't think anyone really knows the answer to this. What's your take on it? If a base has Life Support or Change Environment (heating/cooling) that costs END to use per phase, how many phases do they use END per Turn? Since bases have no Speed, how do I know how often the base's Life Support or Change Environment draws from the base's END Reserve (generator)? Thanks in advance, Acroyear II
  11. If a base has Life Support or Change Environment (heating/cooling) that costs END to use per phase, how many phases do they use END per Turn? Since bases have no Speed, how do I know how often the base's Life Support or Change Environment draws from the base's END Reserve (generator)? Acroyear II
  12. I'm building an Artificial Intelligence computer for my player's character, and could use some help with the Disadvantages. Is it within reason (and fair) to use the Disadvantages Unable to Walk, and Cannot Taste/Smell for the A.I.? If this is fair, what other Physical Disadvantages could I assign to the A.I.? I already have some Psychological ones too, but would any from other catagories be permissable? Thanks in advance. Acroyear II
  13. My wife's character can teleport up to x8 her mass. She asked if her character could teleport to an endangered innocent, and teleport them out of harms way, all in one phase. How would this be possible, considering teleporting to the innocent would take a half phase, then wouldn't the hero have to take a half phase to grab the innocent, then another half phase to teleport away to safety? That's 1-1/2 phases. Should I have my wife's character perform a Move-By Grab to simulate the one phase teleport rescue? Acroyear II
  14. My friends and I played Champions last night, and a question came up. For years we've played the system with the rule that DCV bonuses from Martial Manuvers only give the bonus to the character versus hand-to-hand opponents, not versus those attacking him at range. I don't know where we came up with this rule (a previous edition?), but we've played that way for years. However, in the new 5th Edtion rules we cannot find this rule anywere. So do the DCV bonues from Martial Manuvers apply to both hand-to-hand attacks and ranged attacks against the character performing the manuver? Thanks in advance, Acroyear II
  15. One of my players wants his superhero character to have a radio in his armor that when used by him cannot be heard by anyone except by those receiving his radio transmission. He says the military uses throat mics and ear pieces for these kind of radios. So, would I just have him buy High Range Radio Perception with the IIF limitation (hidden throat mic and ear piece). Will this cover the fact that when he speaks into the throat mic no one standing nearby can hear his transmission, or does he have to buy Invisible to Hearing Group on the HRRP? That would not make sense, would it? Thanks in advance, Acroyear II
  16. I have an upcoming Champions session scheduled for the end of the month, and I need some help designing a death trap for the PC heroes. Basically I need a death trap that the heroes walk into. They cannot be drugged or knocked out, then placed into said death trap. They must walk into it, like a room that seals it self, then the walls begin closing in on them, etc. The death trap must be able to withstand super strength (60 STR), teleportion, flight, and tunneling. I'm looking for a trap which will delay the heroes for a short while and force them to use their brains to get out of it, not necessarily brute force. Can any of you guys and gals out there throw some suggestions my way? I'd really appreciate it. Thanks in advance. Acroyear II
  17. Steve, One of my players would like to buy Desolidification for his character in this way: Desolidification , Reduced Endurance 0 END (+1/2), Persistent (+1/2) (80 Active Points); Can be affected by physical world (-1), Cannot Move through Solid Objects (-1/2), Always On (-1/2) The power is to simulate the character who is a spirit, but can still punch or ego blast opponents in the real world. He believes that the Desolidification power bought this way would mean that his character would not have to buy "Affects Real World" on his attack powers in order to harm others. Is he right? Thanks in advance. Acroyear II
  18. Back in the early 90's I was involved in a high level AD&D game. During one session, our band of adventurers witnessed a huge army of the Undead marching towards the city we had vowed to protect. As we dicussed what sort of action to take against the undead, we noticed a lone figure riding a nightmare at the back of the army, who appeared to be a skeleton in heavy armor. Immeditately the party freaked out and declared the mysterious being to be a death knight. I immediately squashed that idea. "What!?! It couldn't possibly be a death knight! There are only, like what, 10 in existance, or something like that. What the hell would one of them be doing here?" The party continued to doubt my ranger's line of thinking. So, I continued. "Look, if he was a death knight, why is he way back here, far behind the main army? Why isn't up front, leading the undead into the city? I'm telling you, it can't be a death knight!" Well, that convinced them. On our first round of attack against the mysterious being, it let lose a 20d6 fireball, the trademark attack of a death knight. The party's barbarian failed his saving throw, and nearly all his magic items missed their saving throws too and were destroyed. The rest of the party was nearly dead from the firery blast. My character's only response to the hatred in the eyes of my fellow party members was, "Well, what the hell do I know about the Undead? I'm just a ranger, after all!" Acroyear II
  19. This question is for Steve Long: Will Hero Games be offering those great new color pics of heroes and villains that are now appearing on this website (in the sidebars) as free downloads? I'm sure I'm not the only Champions fan who would love to download these great color pics. Any chance of this happening? Acroyear II
  20. I was wondering if any of you have ever used the Champions Universe villain known as The Monster (from any Edition) in your campaign. What was the background that you gave this frightening character? I'd like to use the new version from the 5th Edition, but I just can't come up with a good back story for the creature (although I'd like to go with the demon angle, that much I'm sure of). Any ideas? Thanks in advance, Acroyear II
  21. No thank you, JmOz. Turns out that the AIM-7 Sparrow missile on page 131 of the Ultimate Vehicle is almost exactly what I need, so I'm using it's stats. Thanks again, though. Acroyear II
  22. Sorry my friend, but you have me confused with that other Acroyear. Acroyear II
  23. Thanks. I'll probably do that. I just purchased the TUV book Tueday, but haven't had a chance to look at it. I'll check it out tonight. Acroyear II
  24. I'm running a Champions scenario this coming Saturday in which a villian fires a large missile at the Reniassance Building. I'd like to give the heroes the option of actually stopping the missile by flying up to it an using their strength to halt it's movement. I'm using the rules on pages 238-239 of the Hero 5th Edition, but I'm having some trouble determining the speed and strength of the missile. Could you guys give me your thoughts on this? The missile is being fired from a 4 SPD aircraft. The missile is megascale, so the craft will be quite a distance away from the target building when it is fired. Normally, the attack should strike in the same phase as it was fired. But I'd like to give the heroes a chance to stop it by halting it's movement. What would the missile's SPD be? What about it's STR? How much movement should it have per Phase? The missile itself is big, being 12' long and about 1' wide. Thanks in advance, Acroyear II
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