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CraterMaker

HERO Member
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Everything posted by CraterMaker

  1. Re: The Professions of Arms I googled Hoplites and am doing some >slow< research - I got sidetracked by some cool Skeletal Hoplite pics, but I should be back on course by thanksgiving. But, I did find out that Hoplites were raised to be warriors from birth (actually, all the menfolk were), so that's pretty cool.. -CraterMaker
  2. Re: AnyBody Out There! Elf Needs Food.........Badly. Sorry, couldn't resist! But seriously, Welcome! (Grand Junction, Colorado) -CraterMaker
  3. Re: Clockwork Tactics Oh, yes, but I was thinking of Modelling another system with Hero - It would actually involve trimming more than modding... Hmm. Well, that'll be something for me to ponder about.. -CraterMaker
  4. Re: Balancing Magic Use Martial Arts can be a great power booster for the non-Mage.. With a few DC's, they can get to the 4d6 KA level pretty easy.. Or just let them buy heroic abilities at Points/5... -CraterMaker
  5. Re: Adding Damage Question Ahh never mind.. Dispel shouldn't be used for stats, skills, etc... Still, You could build it as 20d6 dispel, any single Martial Art Power, Does Knockback, No Range, Requires a MA Skill Roll.. It would work fine against powers bought as Martial Arts Tricks.. -CraterMaker
  6. Re: Adding Damage Question Hmm I like that house rule too.. >Swipe< Heres a trick - 35 Reverse Chi: Dispel 10d6, Does Knockback (+1/4), [two powers] simultaneously- Strength and any MA manuever (+1/2) (52 Active Points); No Range (-1/2) Actually, I'm having a hard time wrapping my brain around the ramifications of Reverse Chi.. I know you can abort it as a defensive action and not have to roll an OCV vrs DCV Attack Roll, that if you didn't roll over active points for str you'd still take the str damage, but the MA manuever would be auto dispelled for that phase.. I'd make them have to dispel the MA manuever Plus whatever DC's they'd bought.. I wouldn't necessarily allow it into my game without a big hairy eyeball on what it would do to the game, but it's kinda cool... And if you're DC cap is going to be 12, I wouldn't think having some 8d6 advantaged powers would be disallowed.. -CraterMaker
  7. Re: Magical House Locks Hmm.. I feel guilty about my first thought (Transform) but it would be the simplest - Minor Transform 1d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Independent (-2), OAF (-1), Only On Specially Prepared Lock Limited Target (-1) Which Comes Out to 3 pts.. They might have to fiddle with the lock a bit, but it IS secure.. -CraterMaker
  8. Re: How to: Memory Invisibility I think the best way to model it is Mental Transform.. -CraterMaker
  9. Re: Clockwork Tactics This is good stuff - I wonder ... Y'know, Hero did it's mass combat rules n' such, tho they lack polish.. They are certainly workable for large scale combats. But Hero is REALLY good at small group combat - Like NecroMunda or such. What if someone used Hero to make the rules for a really GOOD small unit miniature combat game? Sort of a one shot tabletop game, or a series of one shots linked with a narrative storyline? I know we get pinged sometimes for "miniature combat" roots, but .. -CraterMaker
  10. Re: Adding Damage Question 4d6 for the strength, plus 2 or 4 more for the martial art OR 2d6 double Knockback for the strength,plus 2 or 4d6 double Knockback for the martial art, plus 4d6 double knockback for the HA I think. It IS fuzzy, eh? -CraterMaker
  11. Re: Help with a character name I'm changing my vote: I like BlindSide and InSight.. -CraterMaker
  12. Re: Lines-O-Death Well, I haven't seen the movie your talking about, but it should be fairly easy to construct.. 50 Razor Wire: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2) 4u 1) Cheese Slicin' Wrap Up: (Total: 67 Active Cost, 45 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Continuous (+1) (30 Active Points); OIF (-1/2) (Real Cost: 20) PLUS Entangle 3d6, 3 DEF, Takes No Damage From Attacks Limited Group (the HKA above) (+1/4) (37 Active Points); OIF (-1/2) (Real Cost: 25) 4u 2) Slice N Dice: Killing Attack - Hand-To-Hand 4d6 (4 1/2d6 w/STR) (60 Active Points); OIF (-1/2) 4u 3) Entangle, 4d6, 4 DEF, Takes No Damage From Attacks (+1/2) 1u 4) Stretching 2" (10 Active Points); OIF (-1/2), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Limited Body Parts (-1/4) ---------------- Whups, shoulda put No Range on the Entangles, but that's about right for an anime game, I think... you can probably link the first slots two powers together, too.. Hope that helps.. CraterMaker
  13. Re: I need your brain Who cares? Sounds cool, what's he like? Seriously, tho I'm not a comic guru, I've read a lot - Mainstream there's nobody that I know of named Hallow.. -CraterMaker
  14. Re: Nnd I agree with Frenchman.. It's a silly rule to put on a power that's allready under the hairy eye of the GM. If you want a character to have an unstoppable attack, just tell me and we can try to figure out how to make a cool story with him.. Same thing on another thread about the regeneration multipower - Just need to sit down and talk about the story and find out why he wants that particular power - is it a metagame thing, can we make a cool story with it, WORK with me here I'd say about 20 percent of the gamers I've known treat the GM as the enemy, or as some sort of opponent to beat.. I'd say 20 percent of the GMs Ive known reinforce that notion in those gamers.. Frustrates the hell out of me, too... What a waste of a game. hmm.. I think I'm starting to understand what Sean Waters was getting at, though. I like balance and all, but it isn't necessarily some sort of absolute when it comes to stories - As long as the PC's and the GM are on the same page and working together, that is. --------------- Quote: Originally Posted by Sean Waters I think that my point might be that 'balance'imposed by a system or even by a GM is not necessarily desireable at some levels. Perhaps an attack that is almost impossible to defend against isn't the result of munckin mind but of a creative idea that it would be wrong to stifle. -------------------- I would change that to "Not necessarily NEEDED" rather than "desirable", and agree wholeheartedly. _CraterMaker
  15. Re: The Chronicles of Thomas Covenant the HEROic Unbeliever Mulgar makes a good point about bringing up older threads.. I don't have time to go swimming in the vast goodness that is in the vault, so it makes me appreciative of people who A) Have Massive Thread-Fu, like Lord Liaden (and others) Expend the time to find things they have something to contribute to.. -CraterMaker
  16. Re: Help with a character name Cascade Silver Strike Lady (Or Ms.) Peril -CraterMaker
  17. Re: Please look over this character Well... I tried looking at it from a couple of angles, and I don't see anything inherently abusive or wobbly with it.. a 2 pt level with clubs lets you use it on any manuever as a bonus to OCV.. move by's, blocks, missile deflection, converting skill levels to damage, blah blah blah...oh, and strikes.. 3 pt tight skill group including "Strike with X" just doesn't raise any flags with me.. You'll have to explain why you don't like it.. You'd never see "Strike With X" for a m/a combat skill level.. At 2 pts you get +1 with a manuever, at 3 pts you get +1 with the whole shebang. -CraterMaker
  18. Re: Negative Statistics WHAT? Really?!? Ermmm... (reluctantly pulls out eraser) Is this just a fiat stated by the rules, or is there some sort of balance issue I'm not seeing? -CraterMaker
  19. Re: Character for suggestions Excellent, this should be fun.. Lets start out by you telling us what you've got on her and the cult, and we'll brainstorm from there.. -CraterMaker
  20. Re: The Chronicles of Thomas Covenant the HEROic Unbeliever Er.. Yeah, I'm familiar with Conan.. Perhaps the example was flawed, but the gist of the post was that the series evokes a strong emotional response which people talk about. My take on it is that the author originally gave us a sympathetic character for the readers, and once we bought in to it his actions made us hate him.. Usually it is the reverse that happens in stories, where the characters initial actions scream "Villian" and then subsequently he "atones" and we sympathise with him (Like Darth Vader- Villain who performs act of heroics and becomes sympathetic) - OR - the character's morality is established and he doesn't change throughout the entire story. Course, I'm not a lit critic and haven't even taken any college courses on how to evaluate things like this, but it's my take on it. The reason I brought it up is that, even though the Covenant series is an excellent extreme example of the technique, the same thing could be used in a story or game to evoke the same emotions - tailored to how much antipathy you think your players would accept, of course. -CraterMaker
  21. Re: PCs are not the most important in the world I usually don't have another prominent Super group in the city.. Works out nicely, and later on you can create some great storylines when antagonistical forces in the local govt. try to hammer a new group into existence.. The new group invariably is either slightly corrupt, doesnt work together well (leading to catastrophic failures), or is revealed to have some serious flaw - Illuminating the strengths of the PC group. The players eat that stuff up with a spoon.. -CraterMaker
  22. Re: Luck as a Characteristic I'm echoing Zornwil, and am interested in how the game develops.. Keep us Posted, eh? -CraterMaker
  23. Re: Ego Boost Just to mention for people who might be new to Hero: You are allowed to defend against Presence Attacks with either Ego OR Presence, whichever is higher.. So if you are making Professor Xanadu who's a gimp in a wheelchair, You don't have to buy him a 30 presence to keep him from shaking in his seat when Eye Scream busts into his room.. His 30 Ego will protect him very well. And if you play your modifiers right, a guy with 10 presence can make a pretty good presence attack.. -CraterMaker
  24. Re: Assault on Stronghold Ick! I can see where setting some groundrules would really help a villian game.. _CraterMaker
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