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lensman

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Everything posted by lensman

  1. The Matrix side is Champions Clear cut, us vrs. Them, Iconic models The "real " world is Star hero, cyber hero Desperate living conditions, a world in ruins, war, day to day survival
  2. The "I" in OIF Here my 2 cents Have a property of the focus material ie th e"crystall" such that when light is directed through it, the directed light shows an image of the "scrying" individual. What image is displayed, if any, when the scry power is not in use may benothing or the user at the time. Only when the scry power is being used and the light is directed through the crystall ball, then the enemy wizard would show up.
  3. For this discussion all manner of Stop sign and Sfx bars have been cleared Fred pg 157: “Naked†Power Advantages are considered Special Powers They are typically Instant and Self-Only, though the GM may vary this based on the nature of the ability being constructed, the Advantages used, and the power to which the Advantage is being applied. Naked Power Advantages are considered distinct, full-fledged Powers, and may have other Advantages or Limitations applied to them. From the FAQ: Type of NPA: apply to any one of a group of powers It is being applied to four Instant powers and one Constant power. My goal is to hold true to the Hero adage that “A Limitation which doesn’t limit the Character isn’t worth any bonus.†Here is the rub: All powers have the limitations Concentration & Extra Time The NPA also is bought with Concentration & Extra Time Say the Extra time is 5 minutes. For Instant powers, the character starts both the power Extra-Time and NPA extra-time. 5 minutes later he can use the Instant power with the NPA Is this right? Concentration 0 DCV, for both the powers and the NPA. How can you apply 0 DCV to the NPA when the power, which has already reduced DCV to 0 ? Can you say in the case that one power does not have the limitation Concentrate, that NPA can have Concentrate applied to it because when used in concert with that power it does reduce the characters DCV to 0? Or does it mimic Limitation sharing found with Multipowers and its constituent slots? My apologies if I have stated my quandary badly. If you look at each power as if it was bought with the Power Advantage not in a “Naked†state, you normally would say fine, the limits apply to the power active points. Thanks in advance
  4. Stone: Yup, that is th eidea. Physical actions: ie runing, firing a weapon, piloting, etc. would happen on phases 3 6 9 12. Mental Powers ie MInd Control, Telepathy, Psionic Projection, Clairvoyence, BOECV attacks happen on phases 2 4 6 8 10 12 Two concurrent SPD tracks I prefer this idea to the limited Speed stat because I think it lends itself to the genre better and I don't want to have to overcomplicate theLimits you have to keep track of
  5. zornwell Thanks for, {searching for adjective} insight. Yes much better to reduce th ecost of figured SPD than increase th ecost While reading your and Farklings posts, I had an idea. I should find some wayt to make stats figured from the powers, instead of the other way round. Farkling Thanks for the 2 cemts. makingme think in new ways.
  6. Re: Re: Mental SPD figured stat Excellant observation. I plan a suite of seondary controls +1 EGO = 5 pts., that will do it I think Gary: Thanks I think I will increase INT +1 INT = 3 pts.
  7. Mental SPD: (INT + EGO) / 10 +1 Max SPD is 12. Characteristic maxima would apply for Heroic games starting at 6, or could abandoned. All Mental powers and powers bought with BOECV can only be used on Mental SPD phases. I would apply this for a Psionic based game. I wanted to reinforce the idea that Psionics are independent of physicality. Judge its worthiness, tell me what you think.
  8. So I want to introduce a UN Security Council team which reports to the UN Secretary General. The team has members from each permanent member: China France Russai Federation United Kingdom United States of America They need not meet any motif, such as diplomatic or peacekeeper, or humanitarian. Any ideas for character names and powers from each member state?
  9. Look at the DCV for Vehicles pg. 183, Star Hero 100 kton -13 DCV 800 tons -8 DCV 32 tons -3 DCV the ratio of skill lvls +2 DCv to raw or modified DCV is marginal Removing the 4 pts. for + 2 piloting, how could anyone justify the 20 points? Good idea, but mechanics drown its usefulness I am looking for a substitute bsides raw piloting, maybe just more lims.
  10. My challenge: A character with Shrinking, and Absorption that goes to Shrinking. Shall we move on?
  11. Page 51 of Satr Hero lists HotShot Pilot +2 to to Combat Piloting +2 DCV ,Useable by Other, ship under 100 ktons LimitOnly for Starship Charcater is Piloting -2.0 I get 16 Active points and 5 Real points The book says 24 points Who is with me?
  12. My planned posting schedule is this:: Reply at least once a day to all players and one post per day concerning General environment / world events . Still have openings for players. Three to be exact.
  13. A guide to Psionic Power: Buy the base power say, Telepathy. for a psi-Gamma. that is 35 AP, Then Buy a MP with the limitation, based on Telepathy. This allows use of Telepathic abilites while the main power is in use. This Power + MP model should be used for all Psionic disciplines. Money: I have abolished the Income levels of Money found in Fred pg. 59 - 60. Instead every 1 pt.spent on Perk: Money will yeild 2 K in Terran Cr. That is starting Money which can be used for starting equipment. It can be modified by PS skills and KS skills. I assume a base set of equipment for each character. That means all weapons and equipment that can be carried by an unassisted being.
  14. Characters: Anything goes. Whatever your fevered imagination can cram into 250 pts. I ama strict HERO system guy, but as we all know anything can be bought multiple ways in HERO. So I will try to help correct any rules abuses I see to fit "the Spirit" of what the player wants for the character. Limitations: 175 base 75 pts in disads. I expect charatrs to work every bit of Hero. From contacts to vehicles. From Skill PSL's to Powers as skills. I intend to run in a "Space Opera" style and will not be pulling any punches At this time I, the GM, will be responsible for all rolls. barring input from players about assignments of lvls. i have the time and dedication. My life is in order and barring the unforseen, I have dedicated resources to the game. Things I require from prospective players 1. A character that follows the above 2. A background explaining the origin of all skills and disads of the character. 3. Reason why the character is in the Space port of Cerebus III in 2581, a distant Rim world know as a hive of scum and villany. I will have 6 players, I will pick the best characers to be submitted. All things being equal, ties are settled by first come, first served. Send all email / contact to p_shafer@hotmail.com
  15. Yup. Both the d20 and the HERO incarnations. Do you know Mike H. ?
  16. It is an old link: http://www.geocities.com/hollywood/6750/index2.html but the original source material in Birthright is great. I was in a Birthright Hero campaign so I know what i am talking about
  17. Cost Power END 63 CounterSpell: Dispel 30d6, Limit on Red END 0: When used power costs .5 Red END, Inherent (+1/4), Expanded Effect One At A Time (+1/4), Damage Shield (+1/2), Reduced Endurance 0 END (+1/2), Continuous (+1) (283 Active Points); Limited Power Expertise: 40 (-1), Requires A vrs, Incoming Spell Roll (-1/2), Limited Power Not vrs. MegaScale effects (-1/2), Limited Power Not vrs. Independent Magic (-1/2), Limited Power Only vrs. Ranged effects (-1/2), Gestures (-1/4), Limited Power Does not combine with Other Dispels (-1/4) Powers Cost: 63 Note: 4 pts. / 1 d6 of Dispel cost to Increase 3 awards: 10 d6 / 20 d6 / 30 d6 The only sleight of hand I used is a custom adder applied to the reduced END 0, to reflect a limit on Red END 0., Power costs Red END .5 when used. In this way the power costs zero END to maintain but does cost END to use. At higher mastery of Magic, Warlocks can use skill alone to unravel incoming spells. Counterspell above is a package ability for Warlocks whoi have specialized in fields, met mimum experoence preq, and stat and magic skill mins.
  18. lensman

    Lensman HERO

    Re: Lensman HERO Great Books, would make a great setting. Lots of complications for the campaign. As long as Mentor can accuse heroes of "muddy thinking" and can rebut all things with "refine your vision of the Cosmic All" then Contact: Mentor is not as plot warping as the player may be hopeing. (something that is suggested in the GURPS - Lensman). As I see it the problem of running is simulation or emulation.
  19. Lurkers want to know... Any bugging, I mean eavesdropping, opportunities?
  20. lensman

    Two words

    I use BK My current campaign is setr in BK. I have it in PDF. If you can not find a copy I can go to Kinkos and have them bind a print copy of it and send it to you.
  21. Ken Davis, are you out there? The Sha`larg Empire is once more on the march. Will your band of Free Scouts be able to warn the Confederated Kingdoms Northern Navy at Hawksbay? Character Points: 100 to 125 Will be showing up for the game, wondered if you care to give any guidelines or just take all comers.
  22. Re: Campaign Building Start with a location and spend some time in it before moving out into the wide world. A City-State or Port city is ideal. A county, Duchy or Principality can also work. Stress the local flavor / culture. Steep the characters in "home" waters so they have a sense of society and its workings. A GM can introduce the political arena, Theological / Magical acceptence, racial interaction. Stories, myths and legands by bards or distant travellers. I like to have a lot of answers as to how magic, divine power, etc work but then a GM has to obscure all of that in mystery for the players so the world just does not look like a 21 st century atlas or encyclopedia. Make up a lot of stuff that is half truth and have it passed off as truth by people who earnestly belief it to be true. Give players detailed information for every KS they have. Update it often as they encounter it. ie. KS: Geo-politiics, the Duchy of Erthe-Allidaine write down names of families, their busibness, major guilds, landed and unlanded nobility, rumored trysts, fueds or vendaettas, contested borders, military units with billets and Units commanders, Colleges or institutions. Write these down and this way players need not endlessly ask and regurgitate your words and they have a sense of the game tapestry. For plots I usually draw a map of motivations for the forces at work. The particulars can flow from the broader stroke of envy, honor, lust, cruelty, greed, vice, passion, altruism etc. But let us not forget this is Hero, so pay attention to the meta game and build mechanics for effects you want to be in the game but the players can access without paying points. i.e. A game where there are no atheists. Major shrines exist for pilgramages and for those who complete a pilgramige and complete tests can have a blessing bestowed. Doush'ur, God of the Tide, He Who Changes the Face of the World, Keeper of the Turtle Celestial, looks has a shrine that bestows extended breathing underwater, +2" Swimming, Dolphin speech, + 5 PRE, Diminished Need for Drink, Analyze: Disguise skills and Retrocognition: Only to see Targets last Life Altering event. To receive this blessing a pilgrim must make KS: Religion by -4, EGO rol by -3, Acting by -3, Deduction by -3 and Inventor by -2. Players do not need to know what skills are required or research by rading or talking to Clerics about what tests the God requires of them. A few thoughts, take'm or leave'm.
  23. lensman

    FH Bases

    Working on City Ship yard base will edit in when done
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