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Christopher

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Everything posted by Christopher

  1. Re: Superhuman women less attractive in 6th Edition? Well, simple: 95% of the people are in the range from 70 to 130. The scale goes lower and higher than that. So: 2.5% are 69 or lower 2.5% are 131 or more Asuming a world population of 6.000.000.000, there are 150.000.000 in either area. With a world population of 7.000.000.000, there would be 175.000.000 in either area. Wierd, still way more than Indiana calculated.
  2. Re: Some rules questions about Fantasy HERO Talents and Combat Maneuvers I don't have the source for those Talents, but when they are built on powers they work like powers in all regards. Of course the AOE effects are excempt from some maneuvers (or at least I think AOE is excempt) and they may be bulit with a limitations that forbids it (check how they were build, if this is part of the book), but if not: Yes, they can stack with any Normal, Optional or martial Maneuver that would fit for a HTH or Ranged Attack/Power. Of course, that is true for spells too....
  3. Re: Counters to problems? (Such as AoE spam and magic overuse) 6E1, 398: "Power Frameworks are most appropriate for Superheroic games. In Heroic games, they’re most often used to represent weapons or other pieces of equipment with multiple functions (such as a three-setting laser pistol defined as a Multipower)." And especially: "The GM should carefully check each character’s Power Frameworks to make sure they fit in his campaign." As I read it, it says: "Better don't allow Multipower for Heric level Mages (themself). For Items with overall charges for the MP, they are okay." Every official Heroic Item and Magician I have seen so far fits into this. And you yourself noted that no official Heroic Magic System uses MP. When you want to allow it, you can of course just go on. But be warned, that heroic magicians can be way more powerfull/versatile than inteded by the system if they don't have to take the limitations (or can take them on the Magic MP) that are on every official heroic spell.
  4. Re: Counters to problems? (Such as AoE spam and magic overuse) When you do ignore the guidelines to not allow Multipowers for heroic-level magic.
  5. Re: Counters to problems? (Such as AoE spam and magic overuse) Also, there are apparently special Combat maneuvers called "Fantasy HERO Talents", take a look here. It even has a similar AOE-argument, but for the maneuver
  6. Re: PRE attacks on PCs When it makes you happy: "I choose your post, to extend your agreement to the post you quoted. I am teribilly sorry if this did chause confusion and will qoute both the orginal and the answer simultaniously in the future." Can we now please go back to the thematic at hand?
  7. Re: Hero vs Hero. Who would win? 400 pt 6th Ed Heroes Wondered about that too, isn't 60 somewhat more standart?
  8. Re: Limited FTL Travel How about Interdimensional Teleport? You go into a dimension where space and time work differently (like in B5). The overall thing should be a Bulky/Immobile focus (not even the biggest player ship can just drag it a full speed). How about a VPP (Only for Lightspeeding Objects), so the gate can move a light weight ship (low mass) at faster speeds than the mother of all Dreadnaughts? But overall I'd go with the other ones: If the players can't affect it (outside of a quest), it's just there so don't worry how it does it (game effect).
  9. Re: Superhuman women less attractive in 6th Edition? Because you are willing to play a women with COM 10? (asuming you play with 5E or reimplemented COM)
  10. Re: Counters to problems? (Such as AoE spam and magic overuse) There are for simple words that override any (percieved) rule: The GM says no! When you think it would break the balance or the fun off the game, just ignore the rules. But for starters take a better look in the rules (or do the fast thing and ask like you did). There often is something in there you overlooked, no wonder considering that the Core Books are nearly 800 Pages^^ Power Frameworks in heroic: Only use them for equipment, things that are Foci and have Limited Charges. There are not inteded to be used for (Heroic)Magicians in the first place. They should have to use the Various Spell Limitations (requires Magic Roll, Concentration, Extra Time, Incantations, Gestures....) that can be seen in the example Spells, to lower the Real Costs. Another way might be to say they have to use "Mana". Simply put, every Spell must use your "Mana"-Endurance reserve. Again, carefully observe how it is used/build since some builds may unbalance the game.
  11. Re: PRE attacks on PCs No reason, just did it. You can always click on the "View Post Arrow" And it's not like this thread has started to get hard to overview after only 7 Posts (before my first one). I could just ask why you didn't asked a personal question in a personal message, but that would only produce more posts unrelated to Title/Intent of this thread.
  12. Re: PRE attacks on PCs I think it means: Doesn't affect his allies negatively. I think it should be possible to "Protect" your allies from enemy PRE-Attacks by make an encouraging PRE attack (that's what the "or receives +5 PRE only for purposes of resisting contrary Presence Attacks made that Phase" there for and the bonus stacks). But when the intent is to cow your enemys and the ohter PC thinks he is a (potential) enemy of the PRE attacker (like in your example), he might at least have a delaying effect. Maybe halve it if he isn't shure of it, or let the Manimal take a "Frightening Howl" Power (+x PRE only for Fear Based PRE attacks) with "Affects Allies" Limitation.
  13. Re: VPP active point costs Didn't say they can't, but the GM is disguraged from allowing them. They are more for building magcial equipment with multiple functions there. Also, the neither the example mage from BR nor the one from 6E2 use a MP, despite the fact (or bacause of it?) that he would profit from it a lot. I guess the main reason is, that wouldn't have to take a lot of Limitations (like most example Spells do), so it's mainly how easy magic should be in the setting.
  14. Re: The Birthday Suit Boogaloo? The common "Prudity" Complication everyone has? And without clothing, there are a lot less points for to get a hold of the enemy (in fact, a lot of Judo Throws/Grabs work with the clothing).
  15. Re: Superhuman women less attractive in 6th Edition? From what I heard and see here, I'd say he is so far out that he can't see the "Land of Rules" anymore. Lucius makes a point here: This is a thread for men, about womens atractiveness. And frankly, the OP and Title says exactly that. So perhaps the entire COM-debate was never about COM, but how we gamers view women? Especially those we play?
  16. Re: The Birthday Suit Boogaloo? That seems to border Rule 34, doesn't it? The enemy might get an OCV-penalty (not only because he has no clothing to grab, but also because he can't just place his hands at any place. You might be able to push the escape, depending on where those hands are... It may look very, very wierd if the enemy uses tentacles to grab you...
  17. Re: VPP active point costs 1) My powerpool was not inteded to buy a 80 AP Blast, and I'm willing to take the -0 Limitation to make it a can't. 2) AP Limit is 80 for Standart Superhero, just the Attack Powers tend to be limited to 60(well, technically 70 but I guess most tend towards the 12 DC cap). 3) Using a VPP to build a 90 AP attack in a 60 AP setting? And you can just choose different attacks with it too? Perhaps, if you choose a Big Side effect in adition to the charges (it's a type of final/self disabling strike). 4) In heroic campaign, magicians need to take those limitations or spells would be to expensive and a MP/VPP seems to be rather uncommon among them (at least not nearly as often as in Superheroic games).
  18. Re: Chemical enhancements with an addiction probability To bad that HERO has no rules for addiction like Shadowrun or D&D. Or are there some, perhaps in genre books nobody here owns?
  19. Re: Did I build this power right? Same thought, but is a 1 Turn lasting Transform possible? I mean Transform is instant, so it wont work here. The very high levels of (un)luck can affect the entire group (4 or more Points), so perhaps 6d6 Luck, only for users allys (-1)? Also, don't forget that luck 3d6 has only a 1/2 chance to produce even 1 Luck point, so there might not be any effect. And the GM is at not point forced to let it have an effect. It may be easier to just go with the desired effects (like Combat Luck, Uncontrolled, Useable on Others) in a Multipower or perhaps a limited VPP.
  20. Re: Superhuman women less attractive in 6th Edition?
  21. Re: LoS versus Continuous No problem
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