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Foxiekins

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Everything posted by Foxiekins

  1. Re: 6th Edition Hero System I'd change the max on Normal Characteristics to double the base value, for Figured Characteristics... The maxes on Basic Characteristics from Age would thus affect them automatically... This would be an easily remembered general rule, instead of the somewhat arbitrary maxes the Figured Characteristics have now... But then again, people may point their fingers and say "That's just a tweak"...
  2. In the rules for negative characteristics, FRED doesn't specify a limit on how far negative END can go. Does the characteristic bottom out at -30 like INT and EGO? Additionally, are there any other repercussions when a character is drained of END while their current END value is 0 or less, aside from having to use STUN as END?
  3. I didn't see anything about this in the FAQ, but can two NPC characters have each other as DNPCs...? Like, say I have a pair of Villians... He feels he has to look out for her because she's a girl, while she feels she has to look out for him because he's an idiot... Both would be As Powerful DNPCs, unless that's not legal...
  4. Re: 6th Edition Hero System The only change I'd make is to have Killing Attacks do 1d6 STUN per point of BODY done by the Attack before Defenses... And allow non-resistant PD or ED to apply to the STUN, even without resistant defenses... But again, that's just a tweak...
  5. Re: Killing damage and armor On occasion, I've played with the notion of eliminating the STUN Lotto by rolling BODY damage for a Killing Attack, and then rolling as many d6s for STUN as the Attack did BODY, before subtracting defenses...
  6. Re: My First Game of Champions! It was in 1982, I think... The problems of getting summer jobs to pay for college had resulted in my joining the National Guard, which called for me to go to Fort Dix for Basic, and Fort Knox for AIT... The first weekend our training company got leave, there was a small gaming convention onsite... I had been exposed to AD&D back in 1979, so I wandered, and chanced across a paperback book titled "Champions"... Having cash sitting around in my pocket, since in Basic there really wasn't that much for you to spend money on, really, I bought it... I also bought a substantial number of six-sided dice on the advice of the person I bought the book from... After reading through the rules, some bored fellow trainees asked what I was reading... After explaining what an RPG was, and then explaining what *this* RPG was all about, they wanted to try it, and so I wound up GMing since I was the only experienced Roleplayer... Which makes Champions the second RPG that I had run into... Somehow, I took to it like a duck to water, and when I got back from training I was GMing... Trying to DM AD&D seemed intimidating, but I could GM champions with both hands tied behind my back, so to speak... Huzzah...!!!
  7. Re: Locations to cover the United States... Cool, so it's a 15 minute jaunt... The main reason they'd be going to Davenport, IA would be if there were a new emerging Metanormal in the area... The MetaNormal Examination and Tracking Authority's charter calls for the investigation of new Metas, to determine if they're a hazard to themselves or the population...
  8. Re: Locations to cover the United States...
  9. I have a character in mind that has 8 bases around the United States... Each base contains a teleport system that can teleport him to another of his bases... Each base also houses a hovercraft that has a maximum velocity of just over 370 MPH... The idea is that if he needs to be somewhere, he can teleport to the closest base, and then fly out to the trouble spot... I'm thinking Seattle, Los Angeles, Denver, Chicago, Dallas/Fort Worth, Memphis, New York, and Atlanta would be the sites of the 8 bases... Can anyone suggest alternate sites...?
  10. Re: Beam versus Pulse I did a beam weapon as a x10 Autofire, with 9 Skill Levels to OCV, linked to the Autofire, so one Skill Level applied for each extra shot after the first... So if you chose to fire a 10 shot duration pulse, you were +9 to hit, although you have to roll 18 under your target for the entire pulse to sock into your Target...
  11. Re: Assistance from Others... Oh... I call that Limited Buy-back...
  12. Re: Assistance from Others... Plus, what Martial Arts would you suggest for someone made of Rubber...? I definately wouldn't want to wrestle someone like that...
  13. Re: Assistance from Others... Well, I'm trying to create an NPC who is made of rubbery stuff... But can't really "stretch" all that much per se... Unless someone pulls on him... Rubber Band Man...
  14. How would you rate this as a limitation... I want something to swap out with Increased END Cost in a Variable Limitation... The idea is that someone can Stretch, but using his Stretching is really tiring unless someone can do the pulling for him...
  15. Re: [Heresy] Do we need Killing Attacks? Quite a few posts back, someone said he'd prefer for blunt attacks to be better at inflicting STUN, and for sharp attacks to be better at inflicting BODY... Has anyone suggested dropping the STUN Multiplier, and rolling 1d6 STUN for every point of BODY damage rolled, treating sixes as ones, and subtracting normal PD or ED from just the STUN of a Killing Attack...? 2d6 RKA... Say you roll 8 BODY... Then you roll 8d6 for STUN, which is anywere from 8 to 40 STUN, with an average of about 21 STUN... Someone with a PD of 10, and wearing 5 rPD of Armor, would take 3 BODY and 6 STUN from that 21 STUN... Dunno if this is what the original poster is looking for, but what do the rest of y'all think...?
  16. Re: House Rule: SFX Default For Adjustment Powers That is a LOT of Donkeys...
  17. Re: Kids from C.A.P.E.R. 13, I think... Ran for just one season... If someone's written them up, any idea where...? I'm contemplating just what Bugs' STR would be...
  18. Has anyone ever done write-ups in Hero for this foursome...?
  19. Re: Classifying Supers Heh... I used the color scheme in Superhero Games I GMed back in the late 1980s, long before the current terror alert color codes... I got the term Extranormal from a comment by Dr Manhatten in the "Watchmen" comic... The thing is, I also came up with a government organization called the Extranormal Operations Network... EON, for short... If I change that to Metanormal Operations Network, that becomes MON... Just doesn't sound the same... Otherwise I like Meta better, too...
  20. Re: Classifying Supers Hmmm... I rather like the Greek Letter power scale... In my classification using colors, perhaps they would be more akin to Threat Level... I also used the term Extranormal as a general term, with Supernormal and Paranormal as sub-classifications... I have seen the term Metanormal come into use, though, and am wondering if that would be better as the general term... Basically, Supernormals are Beyond Human Limits, and Paranormals are Outside Human Parameters... A supernormality is an ability most Humans possess, but expressed far in excess of Normal Limits... A paranormality is an extra capability not possessed by most Humans... Thus, Superstrength or Enhanced Dexterity is a supernormality by default, although a Paranormality might be what grants them... Flight, Firing Laser Bolts From Your Eyes, or Cosmic Power is generally a Paranormality... Characters with both types of abilities would be Extranormals, or Metanormals if I begin using that term... On the Color Scheme, maybe: Red------Critical Threat Yellow---Severe Threat Green----Moderate Threat Blue-----Low / Watched
  21. Re: Classifying Supers I once played with a classification system... Class Green - Deal with them, and file the paperwork... Class Yellow - Call for help... Class Red - Call for help, and kill them if you can...
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