Re: Edean Hero a Day Thread (2007)
Drogen Rose
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6
23 DEX 39 14- OCV: 8/DCV: 8
15 CON 10 12-
13 BODY 6 12-
20 INT 10 13- PER Roll 13-
14 EGO 8 12- ECV: 5
30 PRE 5 15- PRE Attack: 6d6
12 COM 1 11-
6/11 PD 4 Total: 6/11 PD (0/5 rPD)
6/11 ED 3 Total: 6/11 ED (0/5 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
5 REC 0
30 END 0
30 STUN 4 Total Characteristic Cost: 111
Movement:
Running: 7"/14"
Leaping: 4"/8"
Swimming: 2"/4"
Cost Powers END
7 Unafraid: +15 PRE (15 Active Points); Only to Defend against PRE Attacks (-1)
Perks
3 Well-Connected
2 1) Contact: Agetha Primrose (Maid at the Royal Carriage Inn) (Good relationship with Contact) (3 Active Points) 11-
1 2) Contact: Dedrick the Armorer (Good relationship with Contact) (2 Active Points) 8-
5 3) Contact: Dockside Watch Lieutenant (Contact has access to major institutions, Very Good relationship with Contact) (6 Active Points) 12-
11 4) Contact: Merchant Guild (Contact has access to major institutions, Contact has very useful Skills or resources), Organization Contact (x3) (12 Active Points) 8-
4 5) Contact: Propriator of the Obvious Trap Inn (Very Good relationship with Contact) (5 Active Points) 12-
4 6) Contact: Watch Captain (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11-
Talents
3 Adept Pick Pocket: Combat Ready: Sleight of Hand
10 Cleave!: Follow-Through Attack
3 Damn is he fast!: Lightning Reflexes: +2 DEX to act first with All Actions
2 Ghost Stepping: Trackless Stride
16 Hamstringer: Crippling Blow
4 Incredibly Felxible: Double Jointed
7 Knife Fighter: Deadly Blow: +1d6 (With Knives)
2 Tunnel Fighter: Environmental Movement (no penalties on close quarters, narrow spaces)
18 Very hard to pin down: Combat Luck (9 PD/9 ED)
18 Whew! Just missed me!: Evasive
Skills
3 Acrobatics 14-
3 Analyze: Puzzles and Traps 13-
3 Breakfall 14-
3 Bribery 15-
3 Climbing 14-
3 Concealment 13-
3 Contortionist 14-
3 Conversation 15-
3 Cryptography 13-
3 Deduction 13-
3 Feint 14-
2 Forgery (Documents) 13-
3 Language: Maur (fluent conversation; literate)
3 Lockpicking 14-
3 Research 13-
3 Riding 14-
3 Scholar
1 1) KS: Heraldry (2 Active Points) 11-
1 2) KS: Heroic Legends (2 Active Points) 11-
2 3) KS: High Society (3 Active Points) 13-
1 4) KS: Legends And Lore (2 Active Points) 11-
3 Security Systems 13-
7 Sleight Of Hand 16-
5 Stealth 15-
5 Streetwise 16-
2 Survival (Urban) 13-
3 Tracking 13-
3 Traveler
2 1) AK: The Lower Market of Androrr (3 Active Points) 13-
1 2) AK: The Valley of Andror (2 Active Points) 11-
2 3) CK: Androrr (3 Active Points) 13-
10 Two-Weapon Fighting (HTH)
3 WF: Common Melee Weapons, Thrown Knives, Axes, and Darts
Total Powers & Skill Cost: 221
Total Cost: 332
150+ Disadvantages
20 Hunted: Evil Noble 11- (As Pow, NCI, Harshly Punish)
10 Hunted: Assassin 8- (As Pow, Harshly Punish)
10 Psychological Limitation: Yearns to find his 'Heroic Legacy' (Common, Moderate)
15 Psychological Limitation: Protective of the Meek (Common, Strong)
15 Psychological Limitation: Takes foolish Risks (Very Common, Moderate)
10 Reputation: Soft hearted wannabe hero, 11-
102 Experience Points
Total Disadvantage Points: 332
Cost Weight Equipment END
Armament
Crowns1 0.80kg 1) Dagger/Dirk: Killing Attack - Hand-To-Hand 1d6-1, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4)[Notes: Can Be Thrown Str Min 6__Body 3__Def 5__Length S]
Crowns0 0.40kg 2) Knife: Killing Attack - Hand-To-Hand 1/2d6, Limited Range (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 4 (-1/4)[Notes: Can Be Thrown Body 2__Def 5__Length S]
Crowns0 0.40kg 3) Knife: Killing Attack - Hand-To-Hand 1/2d6, Limited Range (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 4 (-1/4)[Notes: Can Be Thrown Body 2__Def 5__Length S]
Crowns2 1.00kg 4) Rapier: (Total: 24 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1d6, Required Hands One-Handed (+0), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (Real Cost: 8) plus +1 with Rapier (Real Cost: 2)[Notes: Body 5_Def 5]
Armor
Crowns8 0.30kg 1) Boots, Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4)[Notes: protects 17-18; also known as soft, high boots]
Crowns4 0.40kg 2) Gloves, Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4)[Notes: protects 6]
Crowns8 5.00kg 3) Studded Heavy Leather: Armor (3 PD/3 ED) (9 Active Points); Normal Mass (-1), Real Armor (-1/4)[Notes: Body 6]
Clothing
Crowns3 0.20kg 1) Belt (1 Active Points)[Notes: Body 1, Def 2]
Crowns4 0.10kg 2) Cap/Hat, Heavy (1 Active Points)[Notes: Body 1, Def 1]
Crowns14 1.00kg 3) Cape, Heavy (1 Active Points)[Notes: Body 1, Def 1]
Crowns5 0.30kg 4) Pouch, Belt Large (1 Active Points)[Notes: Body 1, Def 2; carries 1 kg]
Crowns6 0.02kg 5) Tabard (1 Active Points)[Notes: Body 1, Def 1]
Equipment
Crowns20 0.30kg 1) Acid (one glass flask): RKA 1d6, Penetrating (+1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (52 Active Points); 1 Charge which Never Recovers (-4), OAF (-1), Range Based On STR (-1/4)[Notes: Body 1_Def 1] [1 nr]
Crowns5 1.80kg 2) Backpack[Notes: Body 3_Def 2]
Crowns2 1.00kg 3) Bedroll[Notes: Body 1_Def 1]
Crowns2 0.50kg 4) Blanket[Notes: Body 1_Def 1]
Crowns60 1.50kg 5) Book, Blank, Small[Notes: Body 1_Def 1]
Crowns20 0.20kg 6) Climbing Gear[Notes: Body 2_Def 3 Adds +2 to Climbing rolls]
Crowns200 0.02kg 7) Compass[Notes: Body 1_Def 1]
Crowns20 0.10kg 8) Disguise Kit[Notes: Body 1_Def 0 (10 disguises worth)]
Crowns1 0.01kg 9) Flint and Steel[Notes: Body 1_Def 1]
Crowns3 0.90kg 10) Hammer[Notes: Body 2_Def 3]
Crowns18 0.40kg 11) Ink (1 ounce, in glass vial)[Notes: Body 1_Def 1]
Crowns18 0.40kg 12) Ink (1 ounce, in glass vial)[Notes: Body 1_Def 1]
Crowns15 0.30kg 13) Lock, High Quality[Notes: Body 2_Def 2_-6 to lockpicking attempts]
Crowns200 0.04kg 14) Magnifying Glass[Notes: Body 1_Def 1]
Crowns5 0.01kg 15) Pen, Writing[Notes: Body 1_Def 1]
Crowns5 0.10kg 16) Pipes, Wooden/Recorder[Notes: Body 2_Def 3]
Crowns50 10.00kg 17) Piton (10)[Notes: Body 5_Def 4]
Crowns30 2.50kg 18) Rope, Silk (8")[Notes: Body 3_Def 2]
Crowns600 0.50kg 19) Spyglass[Notes: Body 1_Def 1 +8 versus Range for Sigh Group]
Crowns180 0.10kg 20) Thieves' Tools, High Quality[Notes: Body 1_Def 1_+1 to lockpicking, Security Systems rolls]
Crowns8 0.04kg 21) Waterskin[Notes: Body 1_Def 1]
Crowns1 0.08kg 22) Whetstone[Notes: Body 1_Def 2]
Total Cost: Crowns1517 Total Gear Weight: 30.72 kg Total Gear Carried: 30.72 kg
Encumbrance (Total Weight Carried)
STR 10
0-10% - 10 No Encumbrance penalty
11-24% - 24 -1 DCV/DEX Rolls
25-49% - 49 -2 DCV/DEX Rolls, -1" movement, 1 END per Turn
50-74% - 74 -3 DCV/DEX Rolls, -2" movement, 2 END per Turn
75-89% - 89 -4 DCV/DEX Rolls, -4" movement, 3 END per Turn
90-100% - 100 -5 DCV/DEX Rolls, -8" movement, 4 END per Turn
Greater than 100%: Character cannot move or take other actions
Background/History: Drogen Rose is a budding adventurer. Located in the City of Androrr, he is waiting for a band of heroes to come calling. As it is, he spends most of his time helping the poor and the good of heart where and how he can. He has a small network of informants and is on surprisingly good terms with the city watch for a former pick pocket.
Personality/Motivation: Drogen is a man of small stature and big dreams. While many consider him to be one of the master pick pockets of the city of Adrorr, he's not satisfied with that. Drogen wants to be a hero. He's heard the tales, he knows the names. Drogen is convinced that a spectacular legacy is his to be grasped. Though small, and unimposing, he is brave, compassionate, and willing to fight for what is right. His life as a street urchin and petty theif has been left behind. He studies puzzles and crafts now so that he can latch onto an adventuring band and claim his heroic legacy.
Quote: "I think I can help you with that. "
"Let me see...."
Powers/Tactics: Drgoen isn't going to be tossing foes around like sacks of flour. He's a finesse fighter who uses his keenly developed reflexes and small size to avoid getting hurt. He is a surprisingly deft combatant, as a few thugs and bullies have found out to their chagrin.
Campaign Use: Informant, party rogue, ally, good natured rival. Drogan can do it.
Appearance: Slight of stature and with ever young features, Drogen hardly looks his 22 years. He dresses in dark, but stylish clothing and always has a ready smile. His hair is a work of manga, spikey and uneven.