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Enforcer84

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Everything posted by Enforcer84

  1. Re: NGD Scenes from a Hat National Guard called in to quell Earl Boykins.
  2. Re: NGD Scenes from a Hat The Ultimate Chad.
  3. Re: Musings on Random Musings I can Fart like Barbara Streisand.
  4. Re: Musings on Random Musings What if you were a positive Asshat, huh? You gonna 'pologize for that?
  5. Re: NGD Scenes from a Hat Michael Vick! That was an easy test. Any idea who's up for new topic?
  6. Re: Musings on Random Musings In my case, Characer write ups
  7. Re: What Are You Listening To Right Now? Peace Sign - Nightranger
  8. Ierwe Greenfletcher Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 17 DEX 21 12- OCV: 6/DCV: 6 25 CON 30 14- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 14 EGO 8 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 5/12 PD 2 Total: 5/12 PD (2/9 rPD) 7/12 ED 2 Total: 7/12 ED (2/7 rED) 3 SPD 3 Phases: 4, 8, 12 8 REC 0 50 END 0 35 STUN 2 Total Characteristic Cost: 91 Movement: Running: 8"/16" Leaping: 3"/6" Swimming: 2"/4" Teleportation: 18"/144" Cost Powers END 38 Mistress of the Bow: Variable Power Pool (Magic Pool), 30 base + 8 control cost, (45 Active Points); OIF (Bow of Opporotunity; -1/2), Only to enhance Bows Attacks (-1/4) Yggridsil Package 5 1) Darksight: Nightvision 2 2) Hearty; protective flesh: Damage Resistance (2 PD/2 ED) 6 3) Natural Camouflage: +4 with Concealment (14 Active Points); Only In Woodland Environments (-1), Self Only (-1/2) 4 4) Nigh Immortality: Life Support (Longevity: 1600 Years) 2 5) Sturdy: Knockback Resistance -1" 3 6) Thicket Swiftness: Environmental Movement (no penalties on dense forrest undergrowth) Perks 15 Companion: Oberan (Enhanced Badger): Add one Follower of 75 Base Points (add an appropriate animal of the ranger's choice) 2 Reputation: Skilled Archer (A medium-sized group) 8-, +2/+2d6 5 The Grounds of the Siren's Compound 1 Money: Well Off 7 Fringe Benefit: Captain, Membership: The Sirens of War Talents 7 Giant Hunter: Deadly Blow: +1d6 (versus Giant Creatures) Skills 8 +2 DCV w/Ranged Combat 4 +2 OCV with Bows 15 +3 with Ranged Combat 7 +4 with Stealth (14 Active Points); Only In Woodland Environments (-1) 13 Mistress of Archery: Power: Bow 'Magic' 15- 3 AK: The High Forest of Esearl 12- 5 Acrobatics 13- 10 Animal Handler (Birds, Canines, Equines, Felines, Ursines) 14- 3 Breakfall 12- 3 Climbing 12- 3 Fast Draw 12- 2 KS: Archer's of Note 11- 2 KS: Flora And Fauna 11- 2 KS: Guns 11- 2 KS: Heraldry 11- 2 KS: Monstrous Beasts 11- 3 KS: Yggridsil Legends And Lore 12- 3 PS: Hunter 12- 3 Paramedics (Healing) 12- 8 Penalty Skill Levels: +4 vs. Hit Location modifiers with Bows 3 Riding 12- 3 Shadowing 12- 5 Stealth 13- 6 Survival (Temperate/Subtropical, Temperate/Subtropical Forests, Arctic/Subarctic Forests, Tropical Forests) 13- 3 Teamwork 12- 9 Tracking 14- 4 WF: Common Melee Weapons, Common Missile Weapons 3 Weaponsmith (Arrows, Bolts, And Darts, Bows) 12- Total Powers & Skill Cost: 234 Total Cost: 325 150+ Disadvantages 10 Distinctive Features: Yggridsil Coloration (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Enraged: Facing the Undead (Uncommon), go 8-, recover 14- 10 Hunted: The Steel Fist Brigade 8- (As Pow, Harshly Punish) 20 Hunted: Veross the Twicedead (Lich) 8- (Mo Pow, NCI, Harshly Punish) 10 Psychological Limitation: Disdain for the "small minded" (Common, Moderate) 10 Psychological Limitation: Hatred of the Undead (Uncommon, Strong) 15 Psychological Limitation: Loyal to Fellow Sirens (Common, Strong) 15 Psychological Limitation: Thrillseeker (Common, Strong) 5 Rivalry: Professional (Sillwain Goran (A Gunner)), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 75 Experience Points Total Disadvantage Points: 325 Cost Weight Equipment END Armor Crowns9000 8.00kg 1) Armor of the Unseen Step: (Total: 33 Active Cost, 8 Real Cost) Armor (5 PD/3 ED) (12 Active Points); Independent (-2), OIF (-1/2), Half Mass (-1/2) (Real Cost: 3) plus Teleportation 8", Position Shift (21 Active Points); Independent (-2), OIF (-1/2), 8 Charges (-1/2) (Real Cost: 5)[Notes: Enchanted Leather Armor] [8] Crowns8 0.30kg 2) Boots, Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4)[Notes: protects 17-18; also known as soft, high boots] Crowns4 0.40kg 3) Gloves, Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4)[Notes: protects 6] Arms Crowns2 1.10kg 1) Sword, Short: Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum (-1/2), Real Weapon (-1/4)[Notes: Body 5__Def 5] Crowns1 0.50kg 2) Throwing Knife: (Total: 15 Active Cost, 3 Real Cost) RKA 1d6, Required Hands One-Handed (+0) (15 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 4 Recoverable Charges (-1/2), Real Weapon (-1/4), Range Based On STR (-1/4), Beam (-1/4) (Real Cost: 3)[Notes: Body 2 Def 5] [4 rc] Crowns1500 15.00kg Arms: The Cavernous Quiver of Gorendor 1) Acid Arrow: (Total: 52 Active Cost, 19 Real Cost) Killing Attack - Ranged 1d6, 16 Charges (+0) (15 Active Points); OAF (-1), Beam (-1/4) (Real Cost: 7) plus Killing Attack - Ranged 1d6, Armor Piercing (+1/2), Continuous (+1) (37 Active Points); 16 Continuing Charges lasting 1 Turn each which Never Recover (-1 1/2), IIF (-1/4), Beam (-1/4) (Real Cost: 12) [16] 2) Arrow of Translocation: Teleportation 10", x2 Increased Mass, x8 Noncombat, Usable As Attack (+1) (70 Active Points); 4 Charges which Never Recover (-3), OAF (-1), Limited Power Teleports target 1 hex in front of user (-1) [4 nr] 3) Flame Arrow: (Total: 45 Active Cost, 16 Real Cost) Killing Attack - Ranged 1d6, 16 Charges (+0) (15 Active Points); OAF (-1), Beam (-1/4) (Real Cost: 7) plus Killing Attack - Ranged 1d6, Continuous (+1) (30 Active Points); 16 Continuing Charges lasting 1 Extra Phase each which Never Recover (-1 3/4), IIF (-1/4), Beam (-1/4) (Real Cost: 9) [16] 4) Ice Arrow: (Total: 52 Active Cost, 18 Real Cost) Killing Attack - Ranged 1d6, 16 Charges (+0) (15 Active Points); OAF (-1), Beam (-1/4) (Real Cost: 7) plus Killing Attack - Ranged 1d6, Penetrating (+1/2), Continuous (+1) (37 Active Points); 16 Continuing Charges lasting 1 Extra Phase each which Never Recover (-1 3/4), IIF (-1/4), Beam (-1/4) (Real Cost: 11) [16] Crowns3 1.20kg 5) Ierwe's Arcane Arrow Arsenal!: (Total: 49 Active Cost, 25 Real Cost) RKA 2d6-1, 10 Recoverable Charges (+1/4) (31 Active Points); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 7) plus +5 versus Range Modifier for Sight Group (Real Cost: 7) plus +2 OCV (Real Cost: 10)[Notes: Body 2 Def 3_Range 185"] [10 rc] 6) Lightning Arrow: (Total: 49 Active Cost, 17 Real Cost) Killing Attack - Ranged 1d6, 16 Charges (+0) (15 Active Points); OAF (-1), Beam (-1/4) (Real Cost: 7) plus Killing Attack - Ranged 1d6, +1 Increased STUN Multiplier (+1/4), Continuous (+1) (34 Active Points); 16 Continuing Charges lasting 1 Extra Phase each which Never Recover (-1 3/4), IIF (-1/4), Beam (-1/4) (Real Cost: 10) [16] Clothing Crowns5 1.80kg 1) Backpack[Notes: Body 3_Def 2] Crowns5 0.40kg 2) Baldric (1 Active Points)[Notes: Body 1, Def 2] Crowns3 0.20kg 3) Belt (1 Active Points)[Notes: Body 1, Def 2] Crowns5 0.30kg 4) Pouch, Belt Large (1 Active Points)[Notes: Body 1, Def 2; carries 1 kg] Total Cost: Crowns10535 Total Gear Weight: 29.20 kg Total Gear Carried: 29.20 kg Encumbrance (Total Weight Carried) STR 15 0-10% - 20 No Encumbrance penalty 11-24% - 48 -1 DCV/DEX Rolls 25-49% - 98 -2 DCV/DEX Rolls, -1" movement, 1 END per Turn 50-74% - 148 -3 DCV/DEX Rolls, -2" movement, 2 END per Turn 75-89% - 178 -4 DCV/DEX Rolls, -4" movement, 3 END per Turn 90-100% - 200 -5 DCV/DEX Rolls, -8" movement, 4 END per Turn Greater than 100%: Character cannot move or take other actions Background/History: Ierwe (pronounced EAR-we) Greenfletcher is one of the rebellious Yggridsil. Dissatisfied with life in the great forests, she left to experience the outside world. Her early forays into the "civilized" world were exciting, frightening, disgusting, and encouraging. After about a decade of kicking around the Draconic Empire, and the Republic of Gondolor, she encountered Brin Weyr and Gora Stonecleaver. The three adventurers had signed on as guards for a pilgrimage. However, the "pilgrims" turned out to be members of a death cult and tried to sacrifice their "guardians" to a Lich-King known as Veross. They made their escape alongside tow other female adventurers (Veross had a thing for strong women as sacrifices), and even managed to destroy the Lich's (current) body. After that they decided to adventure together, forming what would be the core of the Sirens of War; a predominately female mercenary army. The Sirens are always seeking new blood and the original five members still adventure together when time permits. Personality/Motivation: Coming from a race that guards it's solitude and oozes aloofness, Ierwe is a renegade pixie. A thrill seeker who bubbles over with excitement, she craves new experiences and adventures. When she feels the need to center herself she retreats to the Siren's compound where she and a few novice rangers, and the three druids who have joined the company tend the trees and game. She prefers adventuring to military campaigns, but is an adept scout and recon operative. She has developed into quite the cartographer over the years and her private collection of self developed maps his extensive. She allows them to be copied for a fee. Quote: "Betcha I can hit that." "Look at that! Oh Deva Look at that! Have you ever seen one of those before?" Powers/Tactics: Ierwe is a longrange specialist. She has not only mastered the bow as a weapon she can channel magical energies and create spectacular effects with her chosen weapon. Some of her favorites are: The Long Shot: No Range Mod for Bow (15 pts) PLUS Far Sighted: +10 vs Range Mod The Piercing Blow: Armor Piercing (x2) for Bow The Blazing Arrow: 2d6eRKA (energy chosen at casting) The Sun's Descent: Explosion for Bow Attack Etc. She is decidedly less effective up close, but not helpless. Campaign Use: Mercenary ally or rival. Adventuring ally or rival, map maker, aquaintance. Appearance: Just over five feet tall and lithe of build. She has short hair and an impish grin. She wears brown leather armor, green cloak, boots, and gloves. When not in armor she loves forest colors and white dresses. Her hair is a mix of orange with golden highlights, she has dark green eyes.
  9. Re: Power suggestions for a "Perfect" human being You're welcome.
  10. Re: Musings on Random Musings Intellectual reasoning gets you killed in bars. And rightly so.
  11. Re: Quote of the Week from my gaming group... That was awesome.
  12. Re: A Thread for Random Musings Disgaea Funny little tactical RPG Disgaea 2 the also funny. Now I see that the first game is getting an Anime. And it's already out! AAAHHH must have.
  13. Re: NGD Scenes from a Hat ..I thought it said BLOGWARTS (learn Magic from our online professors~! Slash Fiction a must!)
  14. Re: NGD Scenes from a Hat Highlander Sequals: The Sickening. NT: Failed MMORPGs (again, not real ones)
  15. Re: Twenty Years of Heroism Here I go! Enforcer: Artificially created bodyguard/boytoy from an alternate dimension. Fights the good fight and plays lethario to many many superpowered women. ...What? Mantis: Martial arts master from San Fransisco. Ch'i oriented abilities to go with nigh superhuman physical prowess, rival, redeemer, and brother-in-law to Green Dragon. Purple Haze/Powerman: Contact with a portion of an alien artifact gave Brian the ability to surround himself, with a glowing, purple energy field that gave him strength, life support, flight, etc. Later the field changed color and "Red Haze" sounded dumb. Captain Blaster: Fourth Rate Telekinetic, first rate genius. made battlesuit and fought crime. His suit was more Guardian/Vindicator than Iron Man, and supplimented/augmented his natural abilities. It was virtually unknown that he had superpowers of his own. Mammoth: Mild Mannered architect who was transformed into a rampaging monster by DEMON. Caveat here being his rampage was limited to their lair. He joined three different superteams, retired to being a designer of superbases. PsiQueen: Daughter of a diplomat, "Herald of Galactus" style mentalist. Very powerful, very arrogant. Valiant: Captain Marvel (Shazam) knockoff who was killed in his first adventure. He came back even more powerful as the magical transformation was made permenant via "divine" or extradimensional energies. Captain Tempest: Heroic clone of the CU's Thunderbolt. Created by Malachite but rescued by the WestGuard hero team. Fought his "Brother" on several occasions. The Protector: British super sent to America to study, superlative detective and tactician; martial artist with gadgets. Superhuman resistance to disease/Mental attacks/magic, but only slightly tougher than highly trained martial artist, low-level natural resistance to killing attacks. Vanguard: Alien Brick who was trained with other "Contacts" at the METE spacestation. Fought the good fight for two different alien campaigns, died in battle. Modi: Thor's "other" son. (Magni was taken by the GM to be a villain ) Wore Belt of Strength and Gauntlets of Thor. Had his own enchanted hammer that let him command the Earth and stone. Wore earth tones Redstone: Heroic Demon, escapee from Tartarus. Brick/Fire Projector. Talked like Marvel's Thor. Journeyman: Son of the Wrecking Crew's Bulldozer, Asgardian physique, studies magic and alchemy with a leaning towards developing magical items. Wears an enchanted toolbelt and carries many trinkets. Brick and mystical gadgeteer.
  16. Re: NGD Scenes from a Hat My brother packed this.
  17. Re: What Are You Listening To Right Now? Magic - Pilot Oh ho ho it's Magic You know Never Believe its not so
  18. Re: NGD Scenes from a Hat Gobstoppers.
  19. Re: A Thread for Random Musings I work with so many crazy people. And they all hate eachother. It's kind of what I suspect being a congressman is like.
  20. Re: NGD Scenes from a Hat Cricket...no, just kidding.
  21. Re: Confessions of an Online GM you're a player in the Thunderbolts, and we appreciate it.
  22. Re: Storn's Art & Characters thread. Sweet.
  23. Re: NGD Scenes from a Hat He keeps translating the President's words to "Centura Prime Dialect Four". NT: What Dick Cheney thinks during the State of the Union speeches.
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