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Enforcer84

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  1. Like
    Enforcer84 got a reaction from gewing in [Police brutality] American injustice, yet again.   
    You mean like all men are (potential) rapists, and all gamers are losers who live in their parents' basements? 
     
    If you're going to paint a group with one broad brush in one thread, please don't get all bristly when your group gets thusly painted in another; it's unseemly. Unless, I suppose, you're raging against Doombots - let's face it there's precious little variation in their behavior.
     
    I've met a fair number of policemen and women who have never been anything but decent, pleasant human beings. I've met a few who've been jerks; some sanctimonious, some not. Only violent people I've encountered were of the non uniform but rather inebriated variety. Perhaps  I've been pretty lucky. 
  2. Like
    Enforcer84 got a reaction from L. Marcus in In other news...   
    Another Opinion Article on Indiana's law. May or may not contain excellence.
    http://www.indystar.com/story/news/politics/2015/03/29/religious-freedom-law-really-means-indiana/70601584/
  3. Like
    Enforcer84 reacted to BoneDaddy in Interesting article about Sexism in Geek Communities   
    Silverman's satire missed its mark. The rape prevention tips that colleges hand out to the women who are their students look just like this, and they are ridiculous and should be ridiculed. They put the onus entirely on women to not be raped, which is a bit lol giving deer tips on how not to be hunted. The trouble is that being a victim, or better yet a martyr, has become such a perceived position of privilege that everybody gets all butt-hurt about misandry and misses her point entirely.
  4. Like
    Enforcer84 reacted to Hermit in A Thread for Random Videos   
    On a completely different note.... what happens when a history buff swallows a WWF wrestler? You get this
     

  5. Like
    Enforcer84 got a reaction from Bazza in What Have You Watched Recently?   
    Been watching ITV's the Chase. 
  6. Like
    Enforcer84 reacted to wcw43921 in In other news...   
    GEN CON isn't the only business thinking of leaving Indy.  .  .

    Salesforce Corporation To Leave Indy

    NCAA Concerned Over Law
  7. Like
    Enforcer84 reacted to Cancer in In other news...   
    When there are vaccinations against venereal diseases, only anti-vaxers will have VD.
     
    Which I consider to be delicious, savory, and thoroughly deserved irony.
  8. Like
    Enforcer84 got a reaction from Cancer in Quote of the Week From My Life.   
    well not of my week, but I saw it this week. 
     

  9. Like
    Enforcer84 reacted to Hermit in [Police brutality] American injustice, yet again.   
    This country IS great
    and that's why we should be doubly ashamed of #### like this. It's an insult to what we're supposed to be
  10. Like
    Enforcer84 reacted to gewing in [Police brutality] American injustice, yet again.   
    Kurt, I heard an interesting bit on NPR about that. IIRC Apparently Ferguson's minicomputer all elections are held on a different cycle from any other elections, and the end result is almost all voters are white, and iirc upper middle class. Others could rarely get free to VOTE on an odd weekday. The fact that no state or national races were decided at the same time reduced turnout also.
    It has been a couple months so my memory is cloudy.
  11. Like
    Enforcer84 got a reaction from Narf the Mouse in Quote of the Week From My Life.   
    well not of my week, but I saw it this week. 
     

  12. Like
    Enforcer84 got a reaction from BlueCloud2k2 in Quote of the Week From My Life.   
    well not of my week, but I saw it this week. 
     

  13. Like
    Enforcer84 got a reaction from Christopher R Taylor in Supergirl   
    Just like the comics these days, sadly. (IMO, of course)
  14. Like
    Enforcer84 reacted to Pattern Ghost in Supergirl   
    The part of the skirt in direct light looks considerably brighter. The whole thing may look better on screen. This is a dark pic.
  15. Like
    Enforcer84 got a reaction from Pattern Ghost in Supergirl   
    it's a bit dark and muddy, but hey I'm fine with more superhero shows. I'm by and large FAR more forgiving of Hollywood's treatment of superheroes than I am of the treatment they get at their own comic book companies. Go figure. 
  16. Like
    Enforcer84 got a reaction from bigbywolfe in Supergirl   
    it's a bit dark and muddy, but hey I'm fine with more superhero shows. I'm by and large FAR more forgiving of Hollywood's treatment of superheroes than I am of the treatment they get at their own comic book companies. Go figure. 
  17. Like
    Enforcer84 reacted to Old Man in Quote of the Week From My Life.   
    "What is Pokemon about, anyway?"
     
    "Kids run around trapping wild animals and making them fight each other. It's basically a cartoon about cockfighting."
  18. Like
    Enforcer84 got a reaction from tkdguy in In other news...   
    Well...now I feel like I didn't apply myself.
     
    http://www.thebetterindia.com/10904/jadav-molai-payeng-forest-man-india/
     
    Teenager worked a reforestation project in 1980...stuck with it by himself after everyone else had left.
    Single handedly created a forest that now homes Bengal tigers and Indian Rhinos. It's a bit anvilicious with the message but damn, That's a fricken accomplishment. He is rightly honored. 
  19. Like
    Enforcer84 reacted to Cygnia in The Non Sequitor Thread   
    Today is my birthday.
  20. Like
    Enforcer84 got a reaction from bigbywolfe in [Police brutality] American injustice, yet again.   
    Not to interrupt, saw this today. 
     
    On the one hand, we have a problem in this country with...well just about everyone.
    On the other, it's not easy to be a cop. 
     
    Here we see an officer comparing  his gun to a bbgun he took from a school yard fight. 
     

  21. Like
    Enforcer84 reacted to urbwar in Superhero Images   
    Here's one Rhardo did for me: The WWII villain Ubermensch:
     

     
  22. Like
    Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions   
    The Consul is a brick for the New Knights of the Round Table, and he's curiously similar to Obsidian in origin.  Sent to earth as a diplomat from an alien race, he didn't quite get the dress code right and showed up in Victorian era togs, but has kept them.  However, unlike Obsidian, Consul is actually a sophisticated android, and has been programmed to behave like a diplomat from the 19th century so he's all old fashioned style and etiquette.  His attitude is both refreshing and sometimes shocking; he's always diplomatic with incredible old world courtesy and manners, but dated in many attitudes toward women and social groups.
     
    The Consul   Characteristics Val Char Cost  50  STR   40           Lift: 25 tons, Damage: 10d6  20  DEX   20  30  CON  20  21  BOD  11  20  INT    10           Perception Roll: 13-  20  EGO  10  25  PRE   15           Presence Attack: 5d6  23  PD      8            Resistant PD: 10  23  ED      8            Resistant ED: 10   4   SPD   20  16  REC  12  60  END   8  60  STN  20   OCV:     7 DCV:     7 OMCV: 7 DMCV: 7   12m RUN   0 28m SWIM 0 20m LEAP  8 Characteristics Cost: 274   Cost Power  12    Reduced Endurance (1/2 END; +1/4) (12 Active Points) applied to STR  39    Armored Chassis: Resistant Protection (13 PD/13 ED)  12    Android Mind: Mental Defense (12 points total)  27    Android: Life Support  (Eating: Character does not eat; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Self-Contained Breathing; Sleeping: Character does not sleep)   5     Heat Sensors: Infrared Perception (Sight Group)  10    Onboard radio: Radio Perception/Transmission (Radio Group)   5     Macro Vision: Microscopic ( x10) with Hearing Group    30    Momentum Control: Multipower, 30-point reserve  3f     1)  Kinetic Manipulation: Telekinesis (20 STR) (30 Active Points)  2f     2)  Force Wall: Barrier 8 PD/4 ED, 6 BODY (up to 4m long, 1m tall, and 1/2m thick) (30 Active Points); Costs Endurance (to maintain; -1/2)  3f     3)  Kinetic Impellers: Flight 30m (30 Active Points)  1f     4)  Kinetic Impellers: Swimming +24m (28m total) (12 Active Points) Powers Cost: 149   Cost Skill   1     Bureaucratics 8-   1     Conversation 8-   3     High Society 14-   3     Linguist   3     1)  Language:  English (Pho'Rarrtha'Kp native) (idiomatic) (4 Active Points)   3     2)  Language:  French (idiomatic) (4 Active Points)   1     3)  Language:  German (fluent conversation) (2 Active Points)   1     4)  Language:  Mandarin (fluent conversation) (2 Active Points)   1     5)  Language:  Russian (fluent conversation) (2 Active Points) Skills Cost: 17   Cost Perk   7     Contact:  Pho'Rarrtha'Kp society (Contact has access to major institutions, Contact has significant Contacts of his own) 14-   5     Contact:  UK Government/New Knights Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11-   5     Fringe Benefit:  Diplomatic Immunity Perks Cost: 17   Cost Talent   3     Absolute Time Sense   5     Eidetic Memory  20     Universal Translator 13- Talents Cost: 28   Total Character Cost: 485   Pts. Complication  25   Berserk:  Berserk Suffers Electrical Damage (through defenses) (Common), go 8-, recover 11-  15   Distinctive Features:  Gian blue skinned alien looking guy (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)   5    Hunted:  Playtime Infrequently (Less Pow; Harshly Punish)  20   Psychological Complication:  Always diplomatic and reasonable (Very Common; Strong)  15   Psychological Complication:  Always helpful (Common; Strong)  10   Negative Reputation:  Wierd, sexist, dated, Frequently  10   Social Complication:  Dated perception and understanding of culture Frequently, Minor  15   Social Complication:  Alien Diplomatic Android Frequently, Major  15   Susceptibility:  Intense Magnetic Fields 1d6 damage per Phase (Uncommon)   5    Unluck: 1d6   5    Vulnerability:  1 1/2 x STUN Magic (Uncommon)  20   Watched:  British Government Very Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish) Complication Points: 160  

    The Consul.hdc
  23. Like
    Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions   
    Kingdom of Champions was released in 1990, written by Phil Masters.  It is, along with Champions of the North, one of my favorite supplements for Champions, and I wish the Champions Down Under book could have been written and released as well.  Covering the UK's culture, language, laws, history, and more, it gave a nice very brief thumbnail sketch of the Isles so that GMs could more comfortably and accurately run games set in the area.  Now you can have Uber-Man and Uber-Boy visit London!
     
    KOC has even more characters and adventures than Champions of the North, and to make them all fit well, the bulk of the character builds are in very condensed, digest form.  However, they include all the necessary information for conversions to 6th edition, unlike many of the Strike Force characters that lacked key info such as complications.  Unfortunately, the interior artwork was done by Ben Edlund an Abert Deschesne, neither of whom are my favorite artists.  I'm not saying I'm any better, just that I don't like their work as much as other artists such as Paul Zircher and Denis Loubet.
     
    How many of the dozens of characters in this book I'll do I don't know; I'll at least get the main superhero groups done and some of the villains.
     
    First on the block is Clansman, from Scotland.  He's kind of a super-commando type with gadgets.  He's the leader of of the New Knights of the Round Table, one of the UK's premier superhero teams.  Unfortunately due to an error, he has no complications listed and sadly the errata page I found listed does not address this, so I had to wing it based on his description and character.
     
    The Clansman   Characteristics Val Char Cost  18  STR    8          Lift: 360kg, Damage: 3 ½d6  20  DEX   20  20  CON  10  16  BOD    6  13  INT     3          Perception Roll: 12-  14  EGO   4  18  PRE    8          Presence Attack   8   PD      6          With Armor: 18 PD, 10 rPD   7   ED      5          With Armor: 17 PD, 10 rPD   5   SPD  30  10  REC   6  40  END   4  36  STN   8   OCV:    6 DCV:    6 OMCV: 5 DMCV: 5   14m RUN   2   6m SWIM 1   7m LEAP  2 Characteristics Cost: 165   Cost Power  20    Armored Costume: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2)   3     Helmet: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)   3     Helmet: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)   3     Mask: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)   7     Mask: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)   7     Mask: Life Support  (Self-Contained Breathing) (10 Active Points); OIF (-1/2)  10    Backpack Mini-Wing: Flight 24m (24 Active Points); Gliding (-1), OIF (-1/2)  12    Boot Knife: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF (-1) [Notes: (x2 number of items)]    22    Poison Dart Pistol: Blast 3d6, Constant (+1/2), Uncontrolled (+1/2), Attack Versus Alternate Defense (5+ rPD; All Or Nothing; +1) (45 Active Points); OAF (-1), 12 Continuing Charges lasting 1 Extra Phase each (-0)   4     Poison Dart Pistol: Blast 1d6, Attack Versus Alternate Defense (5+ rPD; All Or Nothing; +1) (10 Active Points); OAF (-1), Linked (Poison Dart Pistol; -1/2), 12 Charges (-1/4)    26    Grenade Cannon: Multipower, 45-point reserve,  (45 Active Points); all slots OIF (-1/2), 12 uses total of any combination (-1/4)  2f     1)  Smoke Grenade: Darkness to Sight Group 8m radius (40 Active Points); 4 Continuing Charges lasting 1 Extra Phase each (-3/4), OIF (-1/2), 12 uses total of any combination (-1/4)  1f     2)  Stun Grenade: Blast 6d6, Stun Only (+0), Area Of Effect (12m Radius Explosion; +1/4) (37 Active Points); 4 Charges (-1), OIF (-1/2), 12 uses total of any combination (-1/4)  2f     3)  Gas Grenade: Blast 3d6, Area Of Effect (6m Radius; +1/2), Attack Versus Alternate Defense (Need not breathe; All Or Nothing; +1) (37 Active Points); OIF (-1/2), 12 uses total of any combination (-1/4) Powers Cost: 122   Cost Commando Training Maneuver   1     Weapon Element:  Blades, Unarmed   4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   4     Choke Hold:  1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND   4     Cross:  1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike   4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR to Disarm   3     Throw:  1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/10, Target Falls Martial Arts Cost: 20   Cost Skill   3     Acrobatics 13-   1     Bureaucratics 8-   3     Breakfall 13-   3     Climbing 13-   3     Combat Driving 13-   3     Combat Piloting 13-  10    +1 with All Attacks   3     Concealment 12-   3     Demolitions 12-   6     KS: British Army tactics and codes 15-   3     KS: Super-beings (as known to British government) 12-   2     KS: Military history 11-   1     Language:  Gaelic (basic conversation)   1     Language:  Spanish (basic conversation)   2     Language:  German (native is English) (fluent conversation)   1     Mechanics 8-   3     Navigation 12-   3     Paramedics 12-  24    Skill Levels: +2 Overall   3     Stealth 13-   3     Survival 12-   1     Systems Operation 8-   3     Tactics 12-   1     Tracking 8-  22    TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Boats, Large Planes, Large Rowed Boats, Large Wind-Powered Boats, Parachuting, Basic, Rafts, Railed Vehicles, Skiing (snow), Small Military Ships, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles   9     WF: Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons   2     Weaponsmith (Firearms) 12- Skills Cost: 122   Cost Perk   7     Contact:  Ministry of Defence senior official (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 13-   4     Fringe Benefit:  Captain   5     Contact:  Highland Regiment Colonel (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) 11-   2     Contact:  MI5 Officer (Contact has access to major institutions) 8- Perks Cost: 18   Cost Talent   3     Lightsleep   5     Resistance (+5 to roll) Talents Cost: 8   Total Character Cost: 455   Pts. Complication   0    Distinctive Features:  Scots accent (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)  15   Psychological Complication:  Follows orders (Common; Strong)  20   Psychological Complication:  Conventional and by the book (Very Common; Strong)  10   Psychological Complication:  Cautious and careful to prepare (Common; Moderate)  15   Psychological Complication:  Loyal to the crown and UK people (Common; Strong)  15   Social Complication:  Secret Identity Frequently, Major  10   Social Complication:  Subject to orders Frequently, Minor  15   Watched:  Government and military of the UK  Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish) Complication Points: 100  

    The Clansman.hdc
  24. Like
    Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions   
    Ninja Hero had a supervillain team called Yoosoo in it, with a theme of Japanese Elements.  They were a pretty effective group I used a couple of times and the first on the block is Hi or "fire".  A modern day samurai with magical armor and the power to summon his weapons to him (as long as they aren't more than 30m away), Hi is very loyal to his masters and seeks to overcome the shame of his father's (although in this era grandfather makes more sense) failure to successfully crash a kamikaze plane into a US warship.  One aspect of his build I particularly liked is that he's so rigid in his honor and thinking that ambush and treacherous attacks are stunning to him, literally: he has a vulnerability.
     
    Hi   Characteristics Val Char Cost  23  STR    13         Lift: 600kg, Damage: 5 1/2d6  23  DEX    26  28  CON   18  18  BOD    8  13  INT      3          Perception: 12-  14  EGO    4  18  PRE     8         Presence Attack: 3 1/2d6  10  PD       8         With Armor: 28 PD, 18 rPD  10  ED       8         With Armor: 28 ED, 18 rED   6   SPD   40  15  REC   11  55  END    7   50  STN    15   OCV:    8 DCV:    8 OMCV: 5 DMCV: 5   20m RUN   8   4m SWIM 0   9m LEAP  3 Characteristics Cost: 242   Cost Power   3     Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2), IIF (Magic Ring; -1/4)  43    Magical Samurai Armor: Resistant Protection (18 PD/18 ED) (54 Active Points); IIF (-1/4)  30    Katana: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2)  55    Katana Flourish: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Area Of Effect (2m Surface; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Uncontrolled (+1/2) (82 Active Points); OIF (-1/2) Powers Cost: 131   Cost Kenjutsu Maneuver   4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 33 STR to Disarm   4     Evade:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   4     Lightning Strike:  1/2 Phase, +2 OCV, +0 DCV, 6 1/2d6 Strike   5     Takeaway:  1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 33 STR to take weapon away   0     Weapon Element:  Blades Martial Arts Cost: 21   Cost Skill   3     Acrobatics 14-  16     +2 with HTH Combat  20     +2 with All Attacks   3     Fast Draw 14-   3     High Society 13-   3     KS: Calligraphy 12-   2     KS: Japanese History 11-   3     KS: Kenjutsu 12-   2     Language:  English (Japanese Native language) (fluent conversation)   4     WF:  Common Melee Weapons, Common Missile Weapons Skills Cost: 59   Total Character Cost: 453   Pts. Complication  15   Hunted:  Japanese Superheroes Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)  15   Hunted:  Japanese Authorities Very Frequently (Less Pow; NCI; Limited Geographical Area; Harshly Punish)  20   Psychological Complication:  Code of the Bushi (Common; Total)  20   Psychological Complication:  Avenge all insults to self and Kages (Very Common; Strong)  10   Psychological Complication:  Ashamed of Father's failures, attempts to make up for them (Common; Moderate)   5    Social Complication:  Secret Identity Infrequently, Minor  10   Vulnerability:  Ambushes and treacherous attacks (Common)  20   Watched:  Shadow Clan Ninjas Very Frequently (Mo Pow; NCI; Watching) Complication Points: 115   Hi.hdc
  25. Like
    Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions   
    TetsuRonin, or the Iron Ronin is a samurai themed iron man villain in YooSoo, representing the element of Metal.  I broke my self-made rule slightly with him and added a "watched" complication because his ambition would surely cause him to be carefully monitored by his bosses.
     
    Tetsuronin   Characteristics Norm Super  Char Cost  15       30     STR     5          Lift: 200kg (1600kg); Damage: 3d6 (6d6)  13       26     DEX     6  15       30     CON    5  15       15     BOD    5  18       18     INT      8          Perception: 13- (15- with sight)  18       18     EGO    8  20       20     PRE   10          Presence Attack: 4d6   6        33     PD       4          Resistant PD in armor: 21   6        33     ED       4          Resistant ED in armor: 21   3         6      SPD   10   6        12    REC    2  30       60     END    2  24       46     STN    2   OCV:    9 DCV:    9 OMCV: 6 DMCV: 6   34m RUN   0   4m SWIM 0   6m LEAP 1 Characteristics Cost: 186   Cost Power   5     Iron Will: Mental Defense (9 points total) (Base MD)   2     Keen Vision: +2 PER with Normal Sight  27    Kama: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1) [Notes: (x2 number of items)]  11    Throw Kama: Ranged (+1/2) for up to 45 Active Points of Kama (22 Active Points); 2 Recoverable Charges (-1)    53    Armor: Resistant Protection (21 PD/21 ED), Hardened (+1/4) (79 Active Points); OIF (-1/2)  80    Physical Enhancement: (Total: 121 Active Cost, 80 Real Cost) +15 STR (15 Active Points); OIF (-1/2) (Real Cost: 10)          +13 DEX (26 Active Points); OIF (-1/2) (Real Cost: 17)          +15 CON (15 Active Points); OIF (-1/2) (Real Cost: 10)          +6 PD (6 Active Points); OIF (-1/2) (Real Cost: 4)          +6 ED (6 Active Points); OIF (-1/2) (Real Cost: 4)          +3 SPD (30 Active Points); OIF (-1/2) (Real Cost: 20)          +6 REC (6 Active Points); OIF (-1/2) (Real Cost: 4)          +30 END (6 Active Points); OIF (-1/2) (Real Cost: 4)          +22 STUN (11 Active Points); OIF (-1/2) (Real Cost: 7)   7    Reduced Endurance (0 END; +1/2) (7 Active Points) applied to STR    27    Armor Movement Systems: Multipower, 40-point reserve,  (40 Active Points); all slots OIF (-1/2)  3f    1)  Thrusters: Flight 40m (40 Active Points); OIF (-1/2)  3f    2)  Spatial Warp: Teleportation 30m, x2 Increased Mass, x4 Noncombat (40 Active Points); OIF (-1/2)  2f    3)  Leg Servos: Running +22m (34m total), Reduced Endurance (0 END; +1/2) (39 Active Points); OIF (-1/2)   Powers Cost: 220   Cost Karate Maneuver   2     Weapon Element:  Empty Hand, Karate Weapons, Staves   4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm   4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   4     Snap Kick or Punch:  1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike   4     Knife Hand:  1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6   5     Spin or Side Kick:  1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike Martial Arts Cost: 27   Cost Skill  40    +4 with All Attacks   2     KS: Karate 11-   5     Language:  English (Japanese Native) (imitate dialects)   2    WF:  Common Martial Arts Melee Weapons Skills Cost: 49   Total Character Cost: 452   Pts. Complication  25   Hunted:  Japanese Superheroes Frequently (Mo Pow; NCI; Harshly Punish)  20   Hunted:  Japanese Law Enforcement Very Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)  20   Psychological Complication:  Code of the Bushi: serves Kage Masao (Very Common; Strong)  15   Psychological Complication:  Ambitious, wants to be Shadow Clan leader (Very Common; Moderate)  15   Social Complication:  Secret Identity Frequently, Major  15   Watched:  Shadow Clan Frequently (Mo Pow; NCI; Watching) Complication Points: 110  
     

    Tetsuronin.hdc
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