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Enforcer84

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  1. Like
    Enforcer84 reacted to Steve Long in f/u Grab: Throwing & Squeezing after initial Grab   
    Re: f/u Grab: Throwing & Squeezing after initial Grab
     
    I'm not sure I understand what you mean by "either" roll. If a character attempts a Grab and misses, he's never going to get to the "Throw" stage of things in the first place, so the Throw rules don't come into play. Only if the character has to make an Attack Roll with his Throw -- either to perform it at all, or if he's trying to hit a specific target with the Thrown character/object -- are the "miss" rules going to come into play.
     
    If what you're asking is, "Can a character Throw a Grabbed person in an effort to hit another target (such as another character or a specific hex), miss that target, but still inflict Throw damage on the Thrown person?", then the answer is "No." There aren't any provisions in the rules for that; a miss is a miss. The GM could alter that if he likes, but generally the rules don't let a character miss/fail and still obtain some measure of success.
  2. Like
    Enforcer84 reacted in Superhero Images   
    Re: Superhero Images
     
    You can try uploading it to this URL, http://www.rpglibrary.org/forum/ , and linking to the image with an IMG tag. It would be nice (but not required) if you would add the same description text to it there as you do here.
  3. Like
    Enforcer84 reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     
    Hey BC, here is yours... Afreet. I'll let you talk about him.
     
    http://forum.rpg.net/attachment.php?attachmentid=12067
  4. Like
    Enforcer84 got a reaction from Lightray in The New Circle   
    Re: The New Circle
     
    Mirror Master?
  5. Like
    Enforcer84 reacted to Old Man in The cranky thread   
    Re: The cranky thread
     
    wake. up.
  6. Like
    Enforcer84 got a reaction from Hyper-Man in The New Circle   
    Re: The New Circle
    The MarvelJacob Williams; Jacob Waywalker; The Guardian

    Val Char Cost 50 STR 40 20 DEX 30 30 CON 40 15 BODY 10 13 INT 3 12 EGO 4 20 PRE 10 14 COM 2 25 PD 15 20 ED 14 4 SPD 10 16 REC 0 60 END 0 55 STUN 0 6" RUN 0 2" SWIM 0 10" LEAP 0 Characteristics Cost: 178
    Cost Power END 60 Half Blood Prince in the Court of Iron: Multipower, 60-point reserve 1u 1) Armful: Telekinesis (10 STR), Affects Porous, Trigger (when character picks up appropriate substances; +1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); Only Works On Difficult-To-Grasp Substances (see Ultimate Brick) (-1), Instant (-1/2), No Range (-1/2), Requires A Brick Tricks Roll (-1/2) 0 6u 2) I Command the Lightning: Killing Attack - Ranged 3d6, Indirect (always comes from the sky; +1/4) (56 Active Points) 6 4u 3) I am that wich you fear most: Variable Special Effects (Any SFX; Can assume any "Mythical Properties" (Wood, silver, cold iron, sunlight, water, etc); +1/2) for up to 60 Active Points of Strength, Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (45 Active Points) [Notes: This allows him to play on vulnerabilities and such. He can change at will. His appearance doesn't change when using this. ] 4 2u 4) Reduce the Mighty to Ash: HKA 2d6 (4d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Only vs the Supernatrual (Vampires, Werecreatures, Demons, etc) (-1) 4 1u 5) Stentorian Voice: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1) 2 1u 6) Stratospheric Punch: MegaScale (1" = 1 km; +1/4) for up to 60 Active Points of STR (15 Active Points); Increased Endurance Cost (x10 END; -4), Only Affects Knockback Distance (-1/2), Requires A Brick Tricks Roll (-1/2) 10 1u 7) Supernatrual Intimidation: +20 PRE (20 Active Points); Only To Make Fear/Intimidation-Style Presence Attacks (-1), Only against Mystical/Supernatural Creatures (-1), Extra Time (Full Phase, -1/2) 1u 8) Walls quail at my might: Indirect (attack always originates up to the character's reach in front of him; +1/4) for up to 60 Active Points of STR (15 Active Points) 1 10 I Fear not the Magic you wield: Energy Damage Reduction, Resistant, 25% (15 Active Points); Only Works Against Limited Type of Attack (Magic/Supernatural Effects; -1/2) 0 10 I Fear not your claws or fangs: Physical Damage Reduction, Resistant, 25% (15 Active Points); Only Works Against Limited Type of Attack (Magic/Supernatural Effects; -1/2) 0 12 Marvelous Senses: +4 PER with all Sense Groups 0 24 The Earth Does Not Cage Me: Flight 12" 2 16 Toughened Skin: Damage Resistance (18 PD/15 ED) 0 Powers Cost: 149
    Cost Skill 3 Analyze: Magic 12- 3 Bureaucratics 13- 3 High Society 13- 3 Hoist 12- 3 Paramedics 12- 3 Scholar 1 1) KS: Arcane And Occult Lore (2 Active Points) 11- 1 2) KS: Heraldry (Fey Court) (2 Active Points) 11- 1 3) KS: Legends And Lore (2 Active Points) 11- 1 4) KS: The Mystic World (2 Active Points) 11- 1 5) KS: The Superhuman World (2 Active Points) 11- Skills Cost: 23
    Val Disadvantages 5 Distinctive Features: Confusing Aura (Hybrid Human/Fey) (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: The Devil's Advocates 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Zaran the Artificier 8- (Mo Pow, Harshly Punish) 5 Physical Limitation: Heavy (Infrequently, Slightly Impairing) 20 Psychological Limitation: Code of Chivalry (Common, Total) 10 Psychological Limitation: Enjoys using his powers (Common, Moderate) 15 Psychological Limitation: Protective of the Innocent (Common, Strong) 10 Reputation: Is that the Legend? No...it couldn't be!, 11- 15 Social Limitation: Secret Identity (Frequently, Major) 10 Vulnerability: 2 x STUN Mistletoe (Weapons created by it, using it in as a spell component) (Uncommon) 5 Vulnerability: Fey Charms (Uncommon) Disadvantage Points: 150Cost Summary:Base Points:200Disadvantage Points: 150Total Experience Available: 0Total Character Cost: 350Height: 1.96 mHair: BlackWeight: 227.00 kgEyes: BlueAppearance: Tall, very muscular. Jacob is heroically proportioned. He has jet black hair and blue eyes. His flesh is more dense than normal and he weighs more than he looks. His costume consists of a black muscle "T" with a silver oak tree on his chest. He wears a blue cape pinned to his shoulders with silver discs, he wears a pair of high blue trunks over black leggins, and blue boots. His gloves are black driving gloves. He wears a black domino mask. Personality: The Marvel is a being of tremendous physical power. He is the child of a fey queen and as such a supernatural being in his own right. He was raised by his mortal father and trained in his heritage by the Master. Jacob's powers come easy to him. He enjoys the occasions that he gets to "cut loose" and use them. He's also a respectful, polite, and pays more than lip service to the rules of chivalry (this he gets from his father, a professor of Medival History). Quote:"Really? I haven't fought a demon in almost three days! We have got to tighten the visa requirements around here!""It's alright miss, I have you."
    "Holy Moley!"

    Background: "I am sorry father." The boy wiped the blood from his lip. His father's blow stung, but it didn't really hurt Jacob. That was part of the problem. Jacob's heritage frightened his father.
    The older man was breathing heavily. Looking down in to his son's eyes he could feel the shame in the pit of his stomach. He feared Jacob. But the boy had never once acted against him. John Williams knew his seven year old son could crush him with his bare hands, but the boy always behaved, always deferred to him. John's fear often found expression in violence. He was impotent against this child, how could he have promised her that he'd take care of him?
    "Go to your room Jacob." He said as he turned away.
    "Yes, father." And to his room Jacob went. He hated himself. As much as John feared his son, Jacob loved his father. He wanted to be a regular boy, not some supernatural freak of nature. He hated not playing catch, or going to movies, or any of it. All because he was different. Jacob cried.
     
    "It's not your fault John," the old Japanese man was being kind but his voice betrayed a hint of displeasure.
    "She never should have...I miss her, you know? Why didn't she tell me the birth would kill her?"
    "She couldn't be sure until the very end, John. You need to work past this, your son needs you."
    "Me? What can I do that he can't?"
    "Teach him to be a man, John. He deserves that much. Treat him like a child and teach him what it means to have the power he possesses."
    "I-I don't know..."
    "Here, this is the number of a very gifted family councilor, she has worked with many of my students' families, when Jacob is old enough, and I’ll be back."
     
    The next eleven years were surprisingly good for Jacob. He finally had his father; they played football, went fishing, Jacob went to public schools. Things were great.
    "Congratulations Jacob, can I get a picture of the valedictorian?" John gushed at his son's graduation. Jacob had his mother's grace and eyes. John had become the man Jacob needed. Jacob had grown into a man, one she'd be proud of. Jacob enrolled at the university. He still went to the restaurant to talk with the Master and the other pupils. His abilities were easy to focus and use. He'd needed more training in the walking amongst men. John had taken care of that.
     
    "You will be a succulent morsel, my pet." Sure, it was camp. The gothic suit and slicked back hair were almost a parody, but when you had the power, you could be forgiven your eccentricies. Armand was a vampire, and a powerful one. He'd been freed from his sire due to the latter's destruction at the hands of the Legend, and clawed his way to a position of power himself. Slowly building an army of lesser, attractive, college aged vampires to help him in his plans for carving out an empire of his own; Armand had grown rather complacent. He was still a small fish in a big pond and "heroes" like the Legend and Athenian had bigger fish to fry.
    "I'd say that you have to have the worst case of "Movie Vampireitis" I have ever encountered.
    The voice was strong, confident, and ...amused?
    Armand turned his head to see, his pulse quickened...the Legend? Is it?
    "No, you are not he. What manner of being are you?" Armand’s senses gave him mixed signals. Was this muscle bound child a threat?
    "I am Jacob Williams, of the Iron Blooded." The young man said as he strode towards the vampire.
    "That will look nice on your tomb." Armand smiled and tossed the entranced young woman to the floor. He whirled around with inhuman speed and lunged at the "Iron Blooded".
    Armand’s momentum was halted by the youth's outthrust hand. A sound not unlike a step in deep mud signified the loss of breath the vampire was now feeling.
    Jacob tossed the vampire across the room as a child might discard a toy he had grown bored with. After checking the girl for breathing he turned on Armand. The vampire was rising, fury shone clearly from his eyes. He quickly spoke the words of enchantment and a burst of hellfire flew towards the interloper, striking him in the chest. After the ball of fire dissipated and Armand could see again, his jaw dropped. His tormenter hadn't even been moved by the blast. Perhaps, it was the Legend? Armand chose discretion to valor and turned into mist floating through the vents in the room, his escape plan should this very situation present itself.
    He heard a chuckle behind him as he ascended but he could not sense any pursuit. Finding himself on the roof of the building he reformed.
    "What kept you?" Said the same voice, this time laced with smug, self congratulations.
    "What are you?!?" Armand shouted. But it was the last thing he would ever say. Before he could summon another spell, the youth leapt forward and struck a blow so powerful it shattered Armand’s chest cavity.
    "This will take a while to heal from," Armand thought to himself. He was desperately trying to concentrate and transform into a bat to escape when he felt searing pain in his chest. This was no mortal champion. Whoever this being was; his touch seemed had the same effect as the light of the sun. Armand screamed before his body turned to dust and blew away.
    Jacob wiped the dust from his forearm and glove. His work was done here. He wondered if he could still make his civics class. Then he remembered the girl and shelved that thought. He had to make sure she was okay.
    "All in a days work, Father." Jacob smiled and looked to the skies, "Just another day in the life of the "Marvel", eh?"
    Powers/Tactics: Classic "Original" style archetype. Flying strongman. His defenses are impressive, but against the supernatural, they are awe inspiring. His major magical abilitiy is to alter the property of his skin, mimicking various supernatural elements, and materials (such as wood, silver, cold iron). However, this ability is passive and does not alter his appearance in any way. Jacob can fly and has several superhuman senses. Campaign Use: A "rival" for Legend. Basically, he's the Captain Marvel to Jack Westlake's Superman. Use the version that makes the most sense.
  7. Like
    Enforcer84 got a reaction from OddHat in The New Circle   
    Re: The New Circle
    The MarvelJacob Williams; Jacob Waywalker; The Guardian

    Val Char Cost 50 STR 40 20 DEX 30 30 CON 40 15 BODY 10 13 INT 3 12 EGO 4 20 PRE 10 14 COM 2 25 PD 15 20 ED 14 4 SPD 10 16 REC 0 60 END 0 55 STUN 0 6" RUN 0 2" SWIM 0 10" LEAP 0 Characteristics Cost: 178
    Cost Power END 60 Half Blood Prince in the Court of Iron: Multipower, 60-point reserve 1u 1) Armful: Telekinesis (10 STR), Affects Porous, Trigger (when character picks up appropriate substances; +1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); Only Works On Difficult-To-Grasp Substances (see Ultimate Brick) (-1), Instant (-1/2), No Range (-1/2), Requires A Brick Tricks Roll (-1/2) 0 6u 2) I Command the Lightning: Killing Attack - Ranged 3d6, Indirect (always comes from the sky; +1/4) (56 Active Points) 6 4u 3) I am that wich you fear most: Variable Special Effects (Any SFX; Can assume any "Mythical Properties" (Wood, silver, cold iron, sunlight, water, etc); +1/2) for up to 60 Active Points of Strength, Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (45 Active Points) [Notes: This allows him to play on vulnerabilities and such. He can change at will. His appearance doesn't change when using this. ] 4 2u 4) Reduce the Mighty to Ash: HKA 2d6 (4d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Only vs the Supernatrual (Vampires, Werecreatures, Demons, etc) (-1) 4 1u 5) Stentorian Voice: Hearing Group Images 1" radius, +/-6 to PER Rolls (23 Active Points); Set Effect (only to amplify character's voice; -1) 2 1u 6) Stratospheric Punch: MegaScale (1" = 1 km; +1/4) for up to 60 Active Points of STR (15 Active Points); Increased Endurance Cost (x10 END; -4), Only Affects Knockback Distance (-1/2), Requires A Brick Tricks Roll (-1/2) 10 1u 7) Supernatrual Intimidation: +20 PRE (20 Active Points); Only To Make Fear/Intimidation-Style Presence Attacks (-1), Only against Mystical/Supernatural Creatures (-1), Extra Time (Full Phase, -1/2) 1u 8) Walls quail at my might: Indirect (attack always originates up to the character's reach in front of him; +1/4) for up to 60 Active Points of STR (15 Active Points) 1 10 I Fear not the Magic you wield: Energy Damage Reduction, Resistant, 25% (15 Active Points); Only Works Against Limited Type of Attack (Magic/Supernatural Effects; -1/2) 0 10 I Fear not your claws or fangs: Physical Damage Reduction, Resistant, 25% (15 Active Points); Only Works Against Limited Type of Attack (Magic/Supernatural Effects; -1/2) 0 12 Marvelous Senses: +4 PER with all Sense Groups 0 24 The Earth Does Not Cage Me: Flight 12" 2 16 Toughened Skin: Damage Resistance (18 PD/15 ED) 0 Powers Cost: 149
    Cost Skill 3 Analyze: Magic 12- 3 Bureaucratics 13- 3 High Society 13- 3 Hoist 12- 3 Paramedics 12- 3 Scholar 1 1) KS: Arcane And Occult Lore (2 Active Points) 11- 1 2) KS: Heraldry (Fey Court) (2 Active Points) 11- 1 3) KS: Legends And Lore (2 Active Points) 11- 1 4) KS: The Mystic World (2 Active Points) 11- 1 5) KS: The Superhuman World (2 Active Points) 11- Skills Cost: 23
    Val Disadvantages 5 Distinctive Features: Confusing Aura (Hybrid Human/Fey) (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 20 Hunted: DEMON 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: The Devil's Advocates 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Zaran the Artificier 8- (Mo Pow, Harshly Punish) 5 Physical Limitation: Heavy (Infrequently, Slightly Impairing) 20 Psychological Limitation: Code of Chivalry (Common, Total) 10 Psychological Limitation: Enjoys using his powers (Common, Moderate) 15 Psychological Limitation: Protective of the Innocent (Common, Strong) 10 Reputation: Is that the Legend? No...it couldn't be!, 11- 15 Social Limitation: Secret Identity (Frequently, Major) 10 Vulnerability: 2 x STUN Mistletoe (Weapons created by it, using it in as a spell component) (Uncommon) 5 Vulnerability: Fey Charms (Uncommon) Disadvantage Points: 150Cost Summary:Base Points:200Disadvantage Points: 150Total Experience Available: 0Total Character Cost: 350Height: 1.96 mHair: BlackWeight: 227.00 kgEyes: BlueAppearance: Tall, very muscular. Jacob is heroically proportioned. He has jet black hair and blue eyes. His flesh is more dense than normal and he weighs more than he looks. His costume consists of a black muscle "T" with a silver oak tree on his chest. He wears a blue cape pinned to his shoulders with silver discs, he wears a pair of high blue trunks over black leggins, and blue boots. His gloves are black driving gloves. He wears a black domino mask. Personality: The Marvel is a being of tremendous physical power. He is the child of a fey queen and as such a supernatural being in his own right. He was raised by his mortal father and trained in his heritage by the Master. Jacob's powers come easy to him. He enjoys the occasions that he gets to "cut loose" and use them. He's also a respectful, polite, and pays more than lip service to the rules of chivalry (this he gets from his father, a professor of Medival History). Quote:"Really? I haven't fought a demon in almost three days! We have got to tighten the visa requirements around here!""It's alright miss, I have you."
    "Holy Moley!"

    Background: "I am sorry father." The boy wiped the blood from his lip. His father's blow stung, but it didn't really hurt Jacob. That was part of the problem. Jacob's heritage frightened his father.
    The older man was breathing heavily. Looking down in to his son's eyes he could feel the shame in the pit of his stomach. He feared Jacob. But the boy had never once acted against him. John Williams knew his seven year old son could crush him with his bare hands, but the boy always behaved, always deferred to him. John's fear often found expression in violence. He was impotent against this child, how could he have promised her that he'd take care of him?
    "Go to your room Jacob." He said as he turned away.
    "Yes, father." And to his room Jacob went. He hated himself. As much as John feared his son, Jacob loved his father. He wanted to be a regular boy, not some supernatural freak of nature. He hated not playing catch, or going to movies, or any of it. All because he was different. Jacob cried.
     
    "It's not your fault John," the old Japanese man was being kind but his voice betrayed a hint of displeasure.
    "She never should have...I miss her, you know? Why didn't she tell me the birth would kill her?"
    "She couldn't be sure until the very end, John. You need to work past this, your son needs you."
    "Me? What can I do that he can't?"
    "Teach him to be a man, John. He deserves that much. Treat him like a child and teach him what it means to have the power he possesses."
    "I-I don't know..."
    "Here, this is the number of a very gifted family councilor, she has worked with many of my students' families, when Jacob is old enough, and I’ll be back."
     
    The next eleven years were surprisingly good for Jacob. He finally had his father; they played football, went fishing, Jacob went to public schools. Things were great.
    "Congratulations Jacob, can I get a picture of the valedictorian?" John gushed at his son's graduation. Jacob had his mother's grace and eyes. John had become the man Jacob needed. Jacob had grown into a man, one she'd be proud of. Jacob enrolled at the university. He still went to the restaurant to talk with the Master and the other pupils. His abilities were easy to focus and use. He'd needed more training in the walking amongst men. John had taken care of that.
     
    "You will be a succulent morsel, my pet." Sure, it was camp. The gothic suit and slicked back hair were almost a parody, but when you had the power, you could be forgiven your eccentricies. Armand was a vampire, and a powerful one. He'd been freed from his sire due to the latter's destruction at the hands of the Legend, and clawed his way to a position of power himself. Slowly building an army of lesser, attractive, college aged vampires to help him in his plans for carving out an empire of his own; Armand had grown rather complacent. He was still a small fish in a big pond and "heroes" like the Legend and Athenian had bigger fish to fry.
    "I'd say that you have to have the worst case of "Movie Vampireitis" I have ever encountered.
    The voice was strong, confident, and ...amused?
    Armand turned his head to see, his pulse quickened...the Legend? Is it?
    "No, you are not he. What manner of being are you?" Armand’s senses gave him mixed signals. Was this muscle bound child a threat?
    "I am Jacob Williams, of the Iron Blooded." The young man said as he strode towards the vampire.
    "That will look nice on your tomb." Armand smiled and tossed the entranced young woman to the floor. He whirled around with inhuman speed and lunged at the "Iron Blooded".
    Armand’s momentum was halted by the youth's outthrust hand. A sound not unlike a step in deep mud signified the loss of breath the vampire was now feeling.
    Jacob tossed the vampire across the room as a child might discard a toy he had grown bored with. After checking the girl for breathing he turned on Armand. The vampire was rising, fury shone clearly from his eyes. He quickly spoke the words of enchantment and a burst of hellfire flew towards the interloper, striking him in the chest. After the ball of fire dissipated and Armand could see again, his jaw dropped. His tormenter hadn't even been moved by the blast. Perhaps, it was the Legend? Armand chose discretion to valor and turned into mist floating through the vents in the room, his escape plan should this very situation present itself.
    He heard a chuckle behind him as he ascended but he could not sense any pursuit. Finding himself on the roof of the building he reformed.
    "What kept you?" Said the same voice, this time laced with smug, self congratulations.
    "What are you?!?" Armand shouted. But it was the last thing he would ever say. Before he could summon another spell, the youth leapt forward and struck a blow so powerful it shattered Armand’s chest cavity.
    "This will take a while to heal from," Armand thought to himself. He was desperately trying to concentrate and transform into a bat to escape when he felt searing pain in his chest. This was no mortal champion. Whoever this being was; his touch seemed had the same effect as the light of the sun. Armand screamed before his body turned to dust and blew away.
    Jacob wiped the dust from his forearm and glove. His work was done here. He wondered if he could still make his civics class. Then he remembered the girl and shelved that thought. He had to make sure she was okay.
    "All in a days work, Father." Jacob smiled and looked to the skies, "Just another day in the life of the "Marvel", eh?"
    Powers/Tactics: Classic "Original" style archetype. Flying strongman. His defenses are impressive, but against the supernatural, they are awe inspiring. His major magical abilitiy is to alter the property of his skin, mimicking various supernatural elements, and materials (such as wood, silver, cold iron). However, this ability is passive and does not alter his appearance in any way. Jacob can fly and has several superhuman senses. Campaign Use: A "rival" for Legend. Basically, he's the Captain Marvel to Jack Westlake's Superman. Use the version that makes the most sense.
  8. Like
    Enforcer84 got a reaction from L. Marcus in A Thread for Random Musings   
    Re: A Thread for Random Musings
     
    Well, as of 220 this afternoon. The Missus and I became Homeowners. Thanks for the prayers and good wishes. I might be off boards for a while as moving requires me to box up this computer I am typing on.
     
    See you all next year!
  9. Like
    Enforcer84 reacted to OddHat in The New Circle   
    Re: The New Circle
     

     
    But you'll get it as soon as I can.
     
    Thanks.
  10. Like
    Enforcer84 got a reaction from zornwil in A Thread for Random Musings   
    Re: A Thread for Random Musings
     
    Okay, if one more miserable, middle-aged, crack addled, self absorbed, over pampered, pile of raw sewage blows a gasket at me or one of my fellow co-workers for asking them to go to the end of the line that they cut in front of; I will personally escort them the the first layer of hell.
     
    Thank you for your business and have a nice weekend
  11. Like
    Enforcer84 reacted to Storn in Storn's Art & Characters thread.   
    Re: Storn's Art & Characters thread.
     

     
    Uh... I don't like looking at 4th ed stuff. My inking was so crude and it was so difficult mastering the brush to the point I wanted.
     
    But thank you.
  12. Like
    Enforcer84 got a reaction from Kara Zor-El in Musings on Random Musings   
    Re: Musings on Random Musings
     

    No no no no no no no...
     
    yes
  13. Like
    Enforcer84 got a reaction from Old Man in A Thread for Random Musings   
    Re: A Thread for Random Musings
     
    Pardon me boys, is that the chatanooga choo choo?
  14. Like
    Enforcer84 got a reaction from BlackSword in Musings on Random Musings   
    Re: Musings on Random Musings
     
    Re: James Gillan; Stevie Ray Vaughn would have been 50 Sunday...
     
     
    And ALL of the Backstreet boys are still alive.
    GOD hates us.
     
     
     
    (or he's hoarding all the good musicians for himself)
  15. Like
    Enforcer84 got a reaction from death tribble in Answers & Questions   
    Re: Answers & Questions
     

  16. Like
    Enforcer84 got a reaction from L. Marcus in Musings on Random Musings   
    Re: Musings on Random Musings
     

    If that wasn't a sign of the apokalypse, I don't know what might be.
  17. Like
    Enforcer84 got a reaction from Bazza in A Thread for Random Mooings   
    Re: A Thread for Random Mooings
     

    ......zzzzaaaaaaaaaaaa
  18. Like
    Enforcer84 reacted to Hermit in Musings on Random Musings   
    Re: Musings on Random Musings
     
    Moo!
     
    Oh dang, wrong thread...
  19. Like
    Enforcer84 reacted to Ben Seeman in A Thread for Random Mooings   
    Re: A Thread for Random Mooings
     

  20. Like
    Enforcer84 reacted to DocMan in Musings on Random Musings   
    Re: Musings on Random Musings
     

     
    Don't complain! At least you get rep from time to time!
     
    Doc
  21. Like
    Enforcer84 got a reaction from Acroyear in Superhero Images   
    Re: Superhero Images
     

    Viator? Wasn't he one of the "Thanks" guys from V&V? And if so, he was also on the cover too, the guy being thrown of the building?
  22. Like
    Enforcer84 reacted to OddHat in Character Posting Game.   
    Re: Character Posting Game.NEXT CHALLENGE: A theme based character in which an innocent theme is turned to evil purposes.Okiko TakajimaPlayer:
    Val** Char*** Cost 40/90** STR 0 11** DEX 3 28** CON 6 20/25** BODY 0 5** INT -5 10** EGO 0 40** PRE 10 10** COM 0 * 8/35** PD 0 6/33** ED 0 3** SPD 9 14** REC 0 56** END 0 55/60** STUN 0 *21"**RUN02"**SWIM08"/18"**LEAP0Characteristics Cost: 23Cost** Power END 15** Growth Powers: Elemental Control, 30-point powers [Notes: All growth powers activte at once, and proportionately.]* 16** 1) Growth (+25 STR, +5 BODY, +5 STUN, -5" KB, 3,200 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Costs END Only To Activate (+1/4) (31 Active Points)* 2 16** 2) Density Increase (3,200 kg mass, +25 STR, +5 PD/ED, -5" KB), Costs END Only To Activate (+1/4) (31 Active Points)* 2 15** 3) Thick layers of regenerating baby fat: Force Field (12 PD/12 ED), Costs END Only To Activate (+1/4) (30 Active Points)* 2 8** 4) Giant Sized Limbs: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Always Direct (-1/4)* 0 15** 5) Giant Legs: Running +15" (21" total) (30 Active Points)* 3 11** 6) Giant Babies Heal Quickly: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1) (45 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)* 0 20** +15 CON (30 Active Points); Linked (Growth; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2)* 20** Big Bones and Chubby: Armor (10 PD/10 ED) (30 Active Points); Linked (Growth; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2)* 0 13** Cute Giant Baby: +20 PRE (20 Active Points); Linked (Growth; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2)* 13** +10 BODY (20 Active Points); Linked (???; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2)* 20** +30 STR (30 Active Points); Linked (Growth; Lesser Power can only be used when character uses greater Power at full value; Greater Power is Constant or in use most or all of the time; -1/2)* 3 16** Big Brain Berserker Baby: Mental Defense (22 points total) (20 Active Points); Only when Enraged (-1/4)* 0 10** Born to Fight Monsters: Power Defense (10 points)* 0 67** Giant Limbs: Area Of Effect (up to One Hex; +1/2) for up to 90 Active Points of Strength, Reduced Endurance (0 END; +1/2) (67 Active Points)* 0 17** Cute Giant Baby Karate: +6 with HTH Combat (30 Active Points); May never add to DCV Power loses about a third of its effectiveness (-1/2), Only at full size (-1/4)* Powers Cost: 292Cost** Perk 5** Reputation: Beloved Monster Fighting Baby (A medium-sized group) 11-, +5/+5d6* 30** Contact: Popular Super Powered Parents (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (30 Active Points) 12-* Perks Cost: 35Val** Disadvantages 10** Money: Destitute* 25** Psychological Limitation: Only understands the world at the level of a two year old (Very Common, Total)* 20** Enraged: If frustrated, frightened, or attacked (Common), go 8-, recover 8-* 25** Enraged: If takes Stun or Body (Uncommon), go 14-, recover 8-* 5** Distinctive Features: Giant Baby (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)* 15** Social Limitation: Famous Giant Superbaby (Frequently, Major)* 25** Hunted: Demon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) [Notes: Wishes to use Okiko in Evil Ritual]* 25** Hunted: Multiple Criminal Organizations 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture) [Notes: Wish to kidnap and control Okiko]* Disadvantage Points: 150Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

    Height: 2.00 m Hair: Brown Weight: 100.00 kg Eyes: Brown Appearance: Chubby, unhappy 20 foot tall two year old Asian girl.Personality: Personality: Okiko is a typical two year old girl, sweet, playful, and with a very bad temper. She wants her mommy, she wants her binky, and she will crush anyone in her way.  

    Quote:WAAAAAAAAAA!!!!!!Background: The wedding of TaiGaru (Big Girl) and ShiboYama (Fat Mountain) was the biggest event on the 2000 Tokyo social calendar. Japan’s premier independent fighters of giant monsters, long time partners, were finally married on the slopes of Mount Fuji itself! TaiGaru looked lovely, 35 full feet of Japanese womanhood, while ShiboYama looked magnificent in a tuxedo made for a 48 foot tall Sumo wrestler. When TaiGaru announced that she was pregnant later that year, the Japanese public went wild!  
    Okiko was born in February, 2001. A strapping 24 pound baby girl, shy quickly demonstrated that she had inherited her parents powers and more so! Japan would be blessed with another generation of monster fighters! Her parents could not have been more proud.
     
    But now, Okiko has been kidnapped and taken to Millennium City! Her captor has lost control of his captive, and she wanders the streets in a country not her own, hungry, lost, afraid! And very, very angry.

    Powers/Tactics: Tactics: Okiko has no tactics. She will hit anything that is bothering her, and with her metahuman strength and Cute Baby Karate she may hit it very hard. She will probably cause a great deal of damage unless someone is able to calm her down and return her to her parents. Her high PRE is used for “cuteness attacksâ€, especially on heroines and villainesses. SHe will use her 1 hex area fists to strike at foes, and can perform sweep attacks to cover multiple hexes. Left alone, she will wander through the city, hitting things that scare her, putting things in her mouth, and crying loudly. If calmed, she will revert to her normal size, a two and a half foot tall 55 pound two year old girl. Campaign Use: City destroying menace, at least until she is calmed down and returned to her mother. If a hero were to seriously hurt or kill Okiko, that "hero" would earn the undying hatred of Okiko's parents.Next Challenge: An evil Asian Mystic Mastermind
  23. Like
    Enforcer84 reacted to jackalope in Superhero Images   
    Re: Superhero Images
     
    These are the designs I did for the four active players in my campaign.
     
    The team leader is Captain Washington , a flying brick. A "professional superhero", the Captain has a public identity and is considering a run for public office. Both paties are courting him, and he's very popular with the people.
     
    His lieutenant is Red Racer, a former Olympic track & field athelete who discovered she was a latent mutant when a scandal led to mandatory testing. She was drummed out of the sport, fell on hard times, and ended up with VIPER (who used an experimental process to activate her latent genes, giving her speedster powers). She was reformed by the Captain, and now is his most loyal supporter.
     
    Doctor Dyad is a self-trained mentalist and one of the world's foremost psychoanalysts. While very powerful, he's an utter coward in the face of a physical threat. He serves as the teams counselor.
  24. Like
    Enforcer84 got a reaction from AngryBug in Answers & Questions   
    Re: Answers & Questions
     

     
    Q) What the Hell am I doing?
     
    A) When she said "All will be revealed"; honestly, I was expecting something else.
  25. Like
    Enforcer84 reacted to death tribble in Answers & Questions   
    Re: Answers & Questions
     

     
    Q. Who were the principals in Enforcer84's first wet dream after seeing The Mask ?
     
    A. Please Hammer, don't hurt them
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