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Tasha

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Everything posted by Tasha

  1. Assuming no over changes to other systems. Dex and Ego could be totally merged into OCV, DCV and OMCV, DMCV respectively. You could also probably fold Con into Body. Con really doesn't do much in the system ex get power drained and prevent you from getting stunned. Then your leftover stats would be expressed by their bonus to a stat or skill roll. AKA current stat /5. Every pip in the stat would be 5pts. All stats begin at 2. (yeah even CV) If you change the way mental attacks work using a system similar to the way damage works. Ego could stay and become the "body" of mental attacks, and a Stat Added that was the "Stun" for mental powers. Which would allow mental powers to scale down (which they really don't currently), also it would allow for lasting effects from Mental powers (and Presence, which would be a "Stun only" ability). I detail this out more a few pages back in this thread. Can't remember right now everything. Working on less than 4hrs of bad sleep currently.
  2. The in play math is pretty easy and similar math is encountered by D&D/Pathfinder players all of the time. Finding out if you hit can be a bit of an issue, but that's one thing that Roll High would fix.
  3. Thanks, that makes me feel much better. BTW I shared your response with friends on the some inclusive RPG boards. Good work deserves recognition and support by customers.
  4. With that you totally missed the point of my post. Hopefully there are women heroes, because the Golden age had a ton. I also hope there are some Non white American/ally characters. Because representation often equals sales and because I like my non white friends to feel like they are welcomed.
  5. YES but this IS a RPG. It's a way for people to live out a fantasy. So if it's really centered about heroic white guys with no others being as heroic. It really kills the feel for me and depresses me. It's the opposite of fun YES I KNOW that I can run games where the whole team isn't white and a bunch of them are women. The point is having representation IN the supplement.
  6. So are the characters all White guys or is there some diversity? We had many different races living in the US and while the Comics only showed white guys, it would make sense for all races in the US to have Hero(ines).
  7. So I was looking at Champions 5e at "The Superhero Gallery" section of the book pg 243 - 287 It covers the many Superheroic Archetypes and has great Stat, Power and Skill packages. It's really as plug and play as hero can get. I am thinking about giving that section to my players and having them use that to build their PCs. It seems like that would be a great Section to head up a Champions Plot Point Campaign book. With the Hero System in 2 Pages plus some extra bits to explain how the powers work.
  8. Yes, I totally agree that Captain Patriot wouldn't have Eastern Martial Arts. It should be an archetype that is available. Heck we have had Chinese in this country since at least after the Civil War. It's very possible to have a Golden Age Asian Superhero. This shouldn't be white centric in what we think is possible. There were also Japanese in this country as well. There are plenty of reasons for there to be a Martial Arts Supers.
  9. Probably because there is a huge very enthusiastic Klingon Fanbase. Who are very dedicated to everything Klingon. So I'll bet that Klingon stuff just sells better. ie I had no idea that there WAS even a Vulcan Language book. I have the Klingon book on my shelf of Star Trek Stuff. Also that enthusiastic fanbase was the reason that the Star Trek MMO had Klingons as a playable species at launch and worked quickly to get all of the PVE content in place right after launch
  10. Of course, the comics of the day did have some racism built into them. Which is why when we did see Martial Artist heroes they were always white. Yes and more 60's than earlier.
  11. Also, you DID have characters in the Golden Age who had the whole "went to the mystical east and recieved strange training" ie The Shadow. So Eastern MA's wouldn't be totally out of the realms of possibilities. Even an Asian Martial Artist who escaped from Occupied China during the war. I am sure that would be really uncommon, but not out of the realm of possibility.
  12. Oh PS, I wish that Hero would create stuff with the same production Values of PEG. They prove that you don't have to be Hasbro or Paizo to have beautiful books.
  13. A good quickstart would be, A Short adventure. Pregen PC's up to Antagonists. all in single column abbreviated, Hero System in 2 Pages that included basic skill and ability writeups. See this for a good format https://s3-us-west-2.amazonaws.com/peg-freebies/SWTestDriveTheWildHunt.pdf
  14. Everyone says that but Paizo and PEG (Savage Worlds) base their business around selling adventures. Both sell tons of adventures. There are very successful SWs licencees who also primarily sell adventures. They also Sell supplements, but the adventures sell as well as the rest. As we Detailed above you sell worlds with everything defined. The book would mention that the Full rules can be used to customize and add abilities to the campaign book. Also have a free supplemental document that can be downloaded that includes the breakdown of every ability/gun etc that is in the supplement. For groups that want to customize,
  15. Never said that Golarion wasn't, but it's not really introduced unless you buy supplements. They do show the deities of Golarion as an example for Clerics and Paladins. Really no other part of Golarion is in the core rulebooks. Just like D&D 3.x and 4.x don't come with a built in world. They include the gods of first Greyhawk then Forgotten Realms, but zero detail about those worlds is in the books. Everything is kept generic so the rules could be used for any D&D like game world. I would want a Game world in a book that included EVERY thing you would need to play. Magic Spells, Super Powers, Psychic Powers etc. Some sample critters and NPCs would be great. It would also be ok to rely on the HS Bestiary for more critters.
  16. It seemed to be implied in your post. Though on a second read it could be taken as an issue with low spd Supers.
  17. No, I would have the archetypes have different speeds. It creates interesting game play. To have the Brick with Spd 4, Martial artist Spd 6, Speedster Spd 5 (or7) and everyone else spd 5. To make up for the slower speed the brick would have higher DC attacks than everyone else. The Martial artist and Speedster would have lower DC attacks. Since the Archetype powers would be custom to the character type they can reflect the different DCs easier. Dex can be lower since it's not tied to CV anymore. The real question would be about what average powerlevel to start with. For greatest compatability with previously published 6e books, DC 12 is probably the sweet spot. Which means Con 20, Def 24, Dex 23, Spd 5. Also assuming people using Champions Villians Vol 1-3 it becomes even MORE important to keep with multiple speeds. SPD and different speeds don't really slow down combat compared to battles in Pathfinder. I find it makes things run faster, As every segment that someone has an action goes pretty fast and you don't always have everyone going in the same segments. esp after people discover the fun of delaying.
  18. Equipment. Unless the Character has a signature magic item they never want stolen.
  19. I like to think that Megascale Movement enchances FTL. You COULD also Turn the system into 4 powers that you add advantages and limitations to achieve everything that the whole power section does. Doing so makes things much harder for the player to construct powers and still not make the rules take up less space. I believe that it would make the rules more convoluted and harder to find the options you were looking for. BTW Regen in 5e sucked because for it to be Healing with Constant and with extra time, it required an exception to the "Healing is non cumulative" rule. Healing not being cumulative is a stupid rule anyways, but powers that work a certain way ex when used to build a particular effect are flawed. Also, it wasn't a very easy to remember construct, I could never remember what advantages and limitations needed to be on healing to turn it into Regen. Just having the power took the same amount of space and was much more intuitive to look for in the power list.
  20. FTL can have a ton of different Special effects. ie Teleportation style drives (where you disappear from one place and appear in a different place), Warp Drive, kind of like flight, but faster and has a turn mode, Slipstream drive/Hyperspace where the ship opens a portal to a reality where STL drives move you superliminal speeds. Basically FTL Travel doesn't concern it's self with why the power works, just how far you can go in a specific period of time.
  21. That works very well when the campaign has a particular power level. Champions has a very nebulous powerlevel and doesn't really give much direction in choosing one. So buying powers COULD be a lot easier if a particular Supers campaign would choose a powerlevel and stick with it. Then you could have lots of easy to use prebuilt powers. I would probably assume a powerlevel and build each power based on that. ie 12d6 Blast 60pts 8d6 Blast Armor Piercing 60pts 8d6 Blast AOE (cone X meters, Radius X m, Line X m etc) 6d6 Blast NND (choose a defense) Start with an archetype, Include a list of Attack, Defense, movement, etc powers that archetype is typically seen with including the writeups like above. You can also do things to balance high speed characters with low speed characters etc. The archetypes would also talk about a number of common power types (ie Energy Blaster would be Cold, Fire, Magnetism etc) which would talk about what powers that archetype would usually buy. Kind of like a shopping list. It would make somewhat generic characters, but it would get people started quickly and give them some customization. Also it would get them used to seeing that the Mechanic isn't as important as what you call the power (aka it's Special effect). I would have minimal limitations on the powers. No more than two limitations that tend to be on all powers the character has ie Unified power or Only in Alternate ID. This isn't as much of an issue with Heroic level games where things like guns etc are bought with money and not points and also have very detailed weapons charts in HSEquipment Guide. Though Magic spells, Psychic Abilities, and other weird abilities that apply to that genre would be included in the genre pack. Though
  22. All of the good RPG Kickstarters started months before the Kickstarter was even announced. Getting the manuscript more or less together. Once the bulk of the writing is complete, then comes the Kickstarter where you get the money to Layout, buy Artwork, and Pay for printing the book(s). Any additional books added because of stretch goals would have to be written, laid out, artwork purchased etc. Printing is expensive and the best deals are for printing a thousand books. That ignores things like actually playtesting a product which I don't hear Hero doing much anymore. Perhaps it's because of their text book approach to writing books. Another good thing that a Kickstarter has been invaluable for is gauging interest in a particular product. ie Steve Long's ill fated Mythic Hero, which was a Hero System treatment of the Gods and goddesses of Mythology. It totally failed in it's Kickstarter. Which seems to have deflated Steve's sails for creating other Hero System stuff.
  23. I don't see how disagreeing with the premise of the OP requires a name change of the thread. Whatever. We spend a LOT of time discussing what HERO needs to do to grow the player base. Yes there are things they can do, things they have probably already thought about. They people who own DOJ and IPR have been in the industry for a long time. What they would need to do those things is money. Yeah, chicken and the egg scenario. So as players and GMs there ARE things WE can do to increase the playerbase. One way is for use to run games for our friends. Run games at our FLGS and at conventions. Volunteer to run demo games at conventions where Hero is going to. Talk to other content creators (people who create multi platform game supplements) ask them for hero support. Let us know here if there's some exciting product that you think is cool and that the creators might be willing to do a hero version of. We also need to buy those third party products that are created for hero. There's no magical wand that is going to create more players. It really comes down to us in the fanbase to get other players playing the game. Word of mouth and good experiences is how every other system has grown. That word of mouth and good experiences HAVE to come from us. No one else is going to do it for us.
  24. What we could do is develop our ideas into a product. THAT is what we could do.
  25. I have been saying the same thing for years.
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